starwars fighters figurs

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Lt. Nebfer
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starwars fighters figurs

Post by Lt. Nebfer »

whats the fire power(main guns only) of the starwars fighters(from eps.4,5,6)

whats the speed(as in kps or mps)

sheild rating(how much can it take)

of the folowing fighters

tie
tie interceptor
tie x1
tie defender
X-wing
Y-wing
A-wing
B-wing

dis i miss any one?
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Vympel
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Post by Vympel »

If you're talking from the films only, then its

TIE Fighter (white hull)
TIE/In Fighter (grey hull)
TIE Interceptor
TIE Advanced X1
TIE Bomber

X-Wing
Y-Wing
A-Wing
B-Wing

TIE Fighter:

Speed 100 MGLT (sorry- no kps or mps, but MGLT is a joint speed/maneuverability rating- and is used in ROTJ production art, so it's EXTREMELY authorative): 100 is the average http://www.theforce.net/swtc/Pix/books/art/ilmmglt1.jpg
Firepower: twin laser cannons
Shield rating: no shields,

TIE/In: slightly better performance than the standard, according to WEG, but no MGLT rating: WEG gives the standard an 8 rating, while the TIE/In gets a 10.
Otherwise the same.

TIE Interceptor: 125 MGLT
Firepower: 4 laser cannons on older production models, 10 laser cannons on models that fought at Battle of Endor (if you want to argue this, go to the TIE X1 thread- don't pollute this guys thread)
Shield rating: no shields

TIE Bomber: 80 MGLT
Firepower: 2 laser cannons;
forward ordinance bay:
2 concussion missile launchers (SFS M-s3) with 4 missiles each;
2 proton torpedo launchers (SFS T-s5) with 2 missiles each.
main ordinance bay:
8 concussion missiles;
4 proton torpedoes;
8 proton bombs;
6 orbital mines; or
64 thermal detonators.
Shields: no shields

TIE Advanced X1: ? MGLT, but almost certainly more than 100, as it has four ion engines.
firepower: 2 laser cannons
shields: unknown rating, but the craft is shielded

X-Wing:
100 MGLT
4x laser cannons
2x proton torpedo launchers, 6 torpedoes max load
Shielded

Y-Wing:
100 MGLT
2x laser cannons
2x ion cannons
2x proton torpedo launchers, 8 torpedoes max load (IIRC)
Shielded

A-Wing:
150 MGLT
2x laser cannons
2x concussion missile launchers, 12 missiles max load (IIRC)
Shielded

B-Wing
75 MGLT
3x laser cannons
3x ion cannons
2x proton torpedo launchers, unsure how many missiles max load (haven't fired up the X-Wing games in a while)
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Post by Lt. Nebfer »

well i knew that stuf(but it was a start but i was looking at more detailed stuf(if it took the reble fighters 5 minets ay yaven 4 to reach the death star thy where going at some thing like 3000 mps(i cant rember if it was kps or mps(i did that figur)
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Post by SirNitram »

Actual acceleration ratings are on hold until I am bored enough to do conversion from the Episode II ICS to WEG/WOTC figures. Please hold until then.

(The probably minimum for fighters would be 4500-5000G's of acceleration straightline.)
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Post by jegs2 »

Obviously a departure from canon here, but what would be the stats for a TIE Defender?
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Post by Asst. Asst. Lt. Cmdr. Smi »

Would you like metric units? Curtis Saxton put the guns on a Jedi Starfighter at 1 kiloton per shot maximum, so I'd guess the fighter weapons are in the terajoule range, some of the smaller ones in the hundreds of gigajoules range.
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Post by hvb »

btw.: does any of you have the X-Wing schematics? I left my 1st edition RPG players book unattended once some years ago, and guess what: my short them memory is shorter then that :cry:

So assuming that the wing tubes are all cannon without any volume given over to other stuff, then I estimate the cannon to have a volume of 175-200 liters; whereas the TIE Fighter/Intercepter & Y-Wing top guns all seem to be of a like shape and have a volume of 8-10 liters.

This would lead me to guess at the X-Wing cannon being 20 times as powerfull as the 'standard' fighter cannon, i.e. to use a WWII comparison the guns of the X-Wing is kind of like a 20mm autocannon compared to the TIE 7.62mm machineguns: If the TIE guns are 1 kton range then the X-Wing guns may well be 20 kton range.
(SMALL WONDER TIEs blow up on a single hit then! :wink: )


This would make the X-W a ground attack fighter, specializing in strafing, but multi-role capable with a limited torpedo magazine for bombing & the ability to perform dogfighting against cheaper dedicated dogfighters (like TIE fighters).

The Y-W would then be a fighter-bomber: twice the missile load and normal sized cannon for dogfighting.

The TIE fighter would be a dedicated space superiority fighter, specialized for dogfighting and thus cheaper as it only has one role to fulfill.

This would make sense from the situation in ANH:
Rebels attack a ground target (the duct) using a mix of:
Ground attack fighters & fighter-bombers
The Imperials defend the target (DS1, later the duct) using a mix of:
Ground based AAA (largely ineffective) & space superiority fighters (very effective: 30 attacking fighters reduced to 3)


The shields on the X/Y-Wings are not sufficient to significantly increase survivability against TIEs (ANH), so are likely there to protect against groundfire such as anti-air E-Web variants etc. (that is also likely why TIEs may have no/only particle/vestigal shields: against fighters they are a waste, and TIEs primarily target fighters)

please note also that the TIEs do NOT rely on 'swarm' tactics against the rebel fighters, at no time (until Luke vs Vader + wingmen anyway) do the TIEs significantly outnumber the rebel craft, and they still wittle them down quite effectively! :P
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