Murazor wrote:Continue, please. I've always liked the sound of the rain.
Empty rhetoric.
In fact, things didn't happen that way. We know that the Force has a very significative penalty in hyperspatial distances (New Jedi Order) and that may mean that Obi Wan was only able to detect the traces of the destruction when they get close enough. In fact, the time the Death Star had been there was enough to allow imperial scouts to reach Dantooine (a non-populated planet) in search of an Rebel base and as the rebels were unlikely to have a base near any imperial outpost, I would say that the Death Star had been sitting there for quite a time).
Please directly quote the source for your claim about this "penalty", and your estimation of it. How long do you think it was?
Considering that they had to run by feet from the garbage tank to the hangar and that that probably meant several kilometers (it would be highly stupid to have the prisoners near eventual means of escape and Imperial design isn't usually so stupid)... Yeah. They were some time in the Death Star.
Measured in minutes, not hours.
Yeah, about half an hour.
Plus the time that the Death Star needed to reach Yavin, that probably was also some MORE time.
Measured in hours, not days or weeks. They can go from the Core to the Outer Rim in hours, not days. See TPM and AOTC.
Compared to a few weeks? You're on drugs.[/b]
See above.
Where? The part where you make completely qualitative claims and end up with nothing but egg on your face? There is
no fucking way you can concoct delays of weeks for the Death Star's recharge, never mind the fact that the official literature says it's a day
at most (you know, the same official stat that you cited yourself, before trying to equate it to the stellar converter's recharge time of weeks).
And please, don't think that everybody around here is like you.
Empty rhetoric.
And I have used it up to three times in a turn last night only for being sure that you were mistaken (you owe me a Huge Gaia, a Medium Toxic and a Medium Terran).
You blew up three planets with a single stellar converter on a single ship in one game turn?
No... because the game doesn't allow such a thing.
Precisely. Therefore, stellar converters can only fire once every few weeks. You lose.
But I understood that you were saying that every empire does only have one planet killing stellar converter that they hide somewhere, never using it in battles.
Your poor reading comprehension, strawman fallacies, and red herrings are not my problem. You were arguing about stellar converter recharge rate. The ability to use three
different stellar converters on three
different ships in one turn is a complete red herring to an argument over the recharge rate of a single stellar converter mounted on a single doom star.
Yet another moronic statement. This is like saying that a modern aircraft carrier's radar is no good because it doesn't pick up some guy walking around on the flight deck. It wasn't designed to do that; it's not an indication of weakness, dumb-ass.
No... But if the modern carrier doesn't pick an eventual kamikaze bomber coming from behind, it is very bad designed and it is an indication of weakness and of clear limits for the accuracy of imperial sensors.
Too bad for you, then, that the ISD
did pick up the MF approaching. They only lost it because they figured it must have gone into hyperspace and were scanning at long range for it.
Hmmm... This is a good answer. I accept that they can hit it while cloaked. Now they only have to detect it.
MOO2 sensors can detect a phase-cloaked ship approaching. They just can't detect it accurately enough to target it. Given a Death Star's vast turbolaser armament, they don't need to be that accurate. They can just blanket its general area.
A plasma cannon won't blow a planetary colony armored with a dome made with the best materials used for military shipbuilding. An heavy turbolaser won't blow it either, considering that a direct hit hardly destroys an shielded figther
A direct hit from light guns, not heavy guns, and one which invariably DID destroy said fighters. Red herring, yet again.
The subspace teleporter has a range of about 40000 km. This will seriously prevent the Death Star to get the superlaser in the required position.
A single tactical turn is long enough for fighters to lift off from the ground and get a significant distance into space. That's probably a few minutes, so I wouldn't wax too poetic over the rapidity of this subspace teleporter. Its movement range is much lower than the Death Star's weapon range of some 50 million km, isn't it? The Death Star can start taking tactical shots when the Doomstar is still about a
thousand subspace teleporter jumps away.
About hundreds of thousands, my problem is the part of "Death Star I has 10000 turbolasers and ion cannons" that given its spherical form means that it only can target the Doom Star with half of that weaponry at most.
And you figure half of the Death Star's many hundreds of thousands of turbolasers will not be a problem because ...?