Doom Star vs. Death Star

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Death Star vs. Doom Star -- who takes it?

Death Star lays down the Imperial Smackdown on the wannabe!
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That's one dead Death Star!
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jegs2
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Doom Star vs. Death Star

Post by jegs2 »

Know that we've done the Master of Orion vs. Star Wars vessels before, but this is really just a fun one, since nothing can be proven one way or another. So, we're looking at a maxed-out Doom Star (MOO2) with Death Rays, Zeon Missiles with all the extras, heavy fighters, either Class X shields or damper field, a few Stellar Converters, point-defense weapontry (reflection sheilds, zyro shield, beam wepons), and whatever else one can stuff into a Doom Star with maxed-out technology available in the game (and yes, you can integrate Antaran technology too). Said Doom Star happens to pop into a neutral playing field against the dreaded Death Star from Episode IV. Both are by themselves (sorry, no ISD or otherwise escort for the Death Star, but she does have her full complement of TIE fighters).

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Post by Tasoth »

Hard to say. The doomstar may have an advantage with its multiple stellar convertors, especially if the Superlaser has a slow recharge rate. Dozens of Rapid Fire Disruptors lead to an increase in havoc.
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Post by Shinova »

Well, if the Doomstar has all its other nasty stuff, like all that nasty time-altering stuff, then the Death Star is thoroughly screwed.

Even without, it can probably use a black hole generator on the Death Star (I believe it's complete disable and destruction in 2 turns unless ship doing the black hole is destroyed, meaning, without escorts, it's instant death for the Death Star, IIRC).

Or barring that, the Doom Star takes its stellar converters and fires them all at the Death Star (SC's are planet-destroyers I recall).
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Post by HRogge »

Stellar Converter need some time to blow up a planet. A single superlasershot has MUCH MORE energy than a SC shot.
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Post by Col. Crackpot »

HRogge wrote:Stellar Converter need some time to blow up a planet. A single superlasershot has MUCH MORE energy than a SC shot.
true, but you can mount a dozen stellar converters on a doom star. not to mention a subspace telepoerter and a space-time facilitaor. a doom star can hop into point black range and fire two broadsides (also including death rays, black hole generators) before a death star can even get a target lock.
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Post by Coalition »

If you go by MOO2 (I don't have MOO), the Stellar Converter mainly cracks the planet in half, not explosively shattering it like the Death Star. The planet then forms an asteroid ring around the star.

So the Doom Star might need a lot of shots to hammer down the Death Star, but the Death Star will need the time to recharge.

The key here would be figuring how much energy is dumped into a planet, the Death Star shield capacity, and how fast the Doom Star can recharge by using its time facilitators, etc.

One key thing to consider with the Stellar Converter, is that in combat it is a 360 weapon, but in the movie of it blowing up a planet, it is fired from a dedicated projector. So the power levels used to destroy a planet require a dedicated weapon array, and the 360 firing is from the equivalent of a turret or phaser strip mount.

So I'd argue that the Death Star wins, over time, as its surface weaponry slowly wears away the Doom Star.
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Post by HRogge »

Col. Crackpot wrote:
HRogge wrote:Stellar Converter need some time to blow up a planet. A single superlasershot has MUCH MORE energy than a SC shot.
true, but you can mount a dozen stellar converters on a doom star. not to mention a subspace telepoerter and a space-time facilitaor. a doom star can hop into point black range and fire two broadsides (also including death rays, black hole generators) before a death star can even get a target lock.
Do you have any proof that the DS gunners are slower than the Doomstar gunners ?
Game mechanics don't count, I don't believe the Imperials would say "it's not our turn, let's wait..."
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Post by Shinova »

HRogge wrote:Do you have any proof that the DS gunners are slower than the Doomstar gunners ?
Game mechanics don't count, I don't believe the Imperials would say "it's not our turn, let's wait..."
Well, there's "Commence primary ignition" followed by the whole thing with the imperial personnel, then the actual firing process.
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Post by HRogge »

Shinova wrote:
HRogge wrote:Do you have any proof that the DS gunners are slower than the Doomstar gunners ?
Game mechanics don't count, I don't believe the Imperials would say "it's not our turn, let's wait..."
Well, there's "Commence primary ignition" followed by the whole thing with the imperial personnel, then the actual firing process.
You did forget the 10000+ turbolasers and ion cannons...

if the Death Star hits the doom star with it's primary weapon it's over... a one shot one kill.

but the Death Star was build to combat whole fleets without it's primary weapon.
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Post by CaptainChewbacca »

Yeah, but a reflection field on a Doom Star can seriously ruin a Grand Moff's day. Its missiles do crap, but death rays start knocking out personnel and then the superlaser can't fire.

Would a reflection field stop a superlaser, or are we assuming it is two powerful for that. I mean, the Death Star couldn't take a 50% hit from its own superlaser, could it?
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Post by HRogge »

CaptainChewbacca wrote:Yeah, but a reflection field on a Doom Star can seriously ruin a Grand Moff's day. Its missiles do crap, but death rays start knocking out personnel and then the superlaser can't fire.
You have to penetrate the shields before the DeathRays do something special.
Would a reflection field stop a superlaser, or are we assuming it is two powerful for that. I mean, the Death Star couldn't take a 50% hit from its own superlaser, could it?
No, I don't think a reflection field would do something, it cannot even reflect the "tactical stellar converter" shot of a MoO2 ship.
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Post by CaptainChewbacca »

HRogge wrote:
CaptainChewbacca wrote:Yeah, but a reflection field on a Doom Star can seriously ruin a Grand Moff's day. Its missiles do crap, but death rays start knocking out personnel and then the superlaser can't fire.
You have to penetrate the shields before the DeathRays do something special.
Shield-piercing modification ;)
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Post by HRogge »

CaptainChewbacca wrote:Shield-piercing modification ;)
Shield-Piercing for Death Rays ?
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Post by Sharp-kun »

Death Egg slaughters them both :D
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Post by phongn »

HRogge wrote:
CaptainChewbacca wrote:Shield-piercing modification ;)
Shield-Piercing for Death Rays ?
If you use a ship editor ;)
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Post by Shinova »

Too lazy to retype so here's a copy-paste from the SB thread:


About the stellar converter:


Apparently from what I've heard, it cracked the planet in half, but punched straight through with no significant beam width reduction, meaning that only a small percentage of its total energy went into the planet but that small amount was enough to crack the planet in half.

The superlaser on the other hand, transferred all of its energy into the planet (Alderran, for the best example) and destroyed it utterly. Now, provided Alderran had a planetary shield, but I think it's safe to assume that ConJen (or whatever the planet that got destroyed via Stellar Converter was) had a planetary shield as well.


This would mean that the Death Star, because it's made of different material than a typical planet, may receive a much higher percentage of the Stellar Converter's energy than a planet does.

So, theoretically, the Stellar Converter may have greater total energy than a superlaser.


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Post by Shinova »

I'm talking about the generic stellar converter scene btw.
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Post by The Kernel »

Bah, the best weapons for a fully maxed Doom Star were auto-fire, shield-piercing dispruptors. These little beauties will shoot right through the Death Star's shielding and tear the hell out of the generators. Then the SC's open up and its goodnight DS.

Honestly, with weapons like the Time Warp Facilitator, Subspace Teleporter and Black Hole Generator (and to a lesser extent, Death Rays) the DS doesn't stand a chance. Also, the DS would never be able to get a shot with the main weapon at the Doom Star because it could keep hitting it with the Gyro Destabilizer and prevent it from positioning the Superlaser.
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Post by The Kernel »

Actually Shinova, in the battles, a Stellar Converter is capable of piercing a planetary shield and destroying all life and industry in a single hit. And it can do that every turn. That right there says that even if it isn't as powerful as the DS Superlaser, it can still wipe out the DS with concentrated fire. Remember, with the Time Warp Faciliatator and the rest of the special tech, the Doom Star gets at least one free broadside, although probably more then two.
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Post by PeZook »

The Kernel wrote:Actually Shinova, in the battles, a Stellar Converter is capable of piercing a planetary shield and destroying all life and industry in a single hit.
Can it? I needed several hits to do that. Besides, seeing as MOO2 colonies are incredibly small, we could do that with one nuke today :)
The Kernel wrote:And it can do that every turn. That right there says that even if it isn't as powerful as the DS Superlaser, it can still wipe out the DS with concentrated fire. Remember, with the Time Warp Faciliatator and the rest of the special tech, the Doom Star gets at least one free broadside, although probably more then two.
Depends, if you're playing with the latest patch, it's your turn, then the enemy turn, then the TWF turn, then the next turn.

So the DS fires when it's supposed to.
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Post by HRogge »

The Kernel wrote:Bah, the best weapons for a fully maxed Doom Star were auto-fire, shield-piercing dispruptors. These little beauties will shoot right through the Death Star's shielding and tear the hell out of the generators. Then the SC's open up and its goodnight DS.
SW has much better shields than anything in MoO3... so we could call them "hard shields".

In addition to this the DS has tenthousands of heavy turbolasers and ion cannons plus thousands of fighters... that should be enough to kill the doom star.
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Post by Col. Crackpot »

we are also forgetting the use of Hyper-X Capacitors. They allow a double rate of fire in the first turn. with a one turn recharge rate at which time weapons can only fire at their normal rate of fire. Coupled with space time facilitators that is a full four opening broadsides for the price of one.
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Post by HRogge »

Col. Crackpot wrote:we are also forgetting the use of Hyper-X Capacitors. They allow a double rate of fire in the first turn. with a one turn recharge rate at which time weapons can only fire at their normal rate of fire. Coupled with space time facilitators that is a full four opening broadsides for the price of one.
Which is still not comparable to a single broadside of the Death Star.
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Post by Col. Crackpot »

HRogge wrote:
Col. Crackpot wrote:we are also forgetting the use of Hyper-X Capacitors. They allow a double rate of fire in the first turn. with a one turn recharge rate at which time weapons can only fire at their normal rate of fire. Coupled with space time facilitators that is a full four opening broadsides for the price of one.
Which is still not comparable to a single broadside of the Death Star.
really? so a Deathstar is more powerful than a black hole how exactly?
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Post by HRogge »

Col. Crackpot wrote:really? so a Deathstar is more powerful than a black hole how exactly?
It's no real black hole. If it would be one, it would destroy the ship instantly and it could not fire out of the projected vortex.

the BH-projector needs some time to destroy a ship... I think the Death Star will just destroy the Doom Star before the projected vortex gets critical.
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