I always assumed that a vessel maintains its mass when going to warp. if that is true then I will most definately change that in the story in a revision. I just wanted to give the objects maximum impact and I figured that at warp it really must make a big boom...once again my scientific ignorance shows
Not a problem Stravo, At least you did not scream at me and run from the rooming with your hands over your ears screaming I"M RIGHT AND YOUR WRONG LA la la la la
However this is one of the things Mike Wrote about I belive, *Edit the page
http://www.stardestroyer.net/Empire/Tec ... raxis.html
A quater way down he reference that Subspace is not an Either or, You can be a hundreith, a quater or half in subspace, or nearly completly fully in subspace but consquenty one looses KE and mass the faster one goes
So just have them going into Warp and drop out, Seeing as the deeper one goes the faster JUST after they get out of Warp they will for a very, very short time being moving at slight below C(.9997C or so) and slow all the way as thier masse decreases
So you throw in a comment about Scotty compaing how the timers he built for them to hop out of Subspace are less accrate them him a stop-watch or somthing to that affect.
Anyway just have them drop out of Subspace RIGHT before impact and the whole thing makes sense and works
Oh and
“Wes, we could really use some marksmanship up there.”
“Funny that, I was about to say we could use something called evasive maneuvers down there.” Wes replied wanly without slipping a beat.
In re-right I suggest removing Wanly and from slipping to skipping
But.....
Otherwise it was perfect spot on, Tradmark Wes