And yes, I know we don't have good numbers for fighter warheads, but for a few hundred fighters to be more than a nuisance to a destroyer-sized ship, they'd have to carry triple-digit gigaton warheads. For a Group of ~400 fighters, 16 warheads each, 100 gigatons per warhead ~ 640 teratons, which is under dissipation rate for a destroyer outputting 2500 TTs/second and radiating 33% of that off shields. At 1 teraton per warhead, we're talking a much more respectable 6400 teratons, which might actually do more than tickle a command-equivalent ship.
Guns; designed for strafing things like corvettes, but not as powerful as an XG1s. Really I'm guessing for the heavier scale fighter weapons. We know most snubfighter/capital PD laser cannons in AOTC were in the 1-10 kiloton per shot range, with high rates of fire. Actis and later big fighters can probably do better, by gun mount size if nothing else, maybe up to several dozen kilotons per shot? If Arc170/XG1-sized guns could maybe do 100+ kilotons per shot, these guns are near the 50kt range perhaps. Again, blind guesswork; anyone have better numbers for heavy fighter laser yield per shot?
Some fuselage and wing detail (plating and inset sensor cluster). Removed wings for render otherwise it'd be impossible to show this stuff well.

