Help on tackling gun errors and misconceptions.

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Help on tackling gun errors and misconceptions.

Post by Bluewolf »

Recently I have joined an RP and on the RP's official chat we talked about how many people got how guns worked or how they got their effect wrong. Now we thought about making a thread to clear some of these misconceptions and Hollywood errors. Given this site has many people who have used guns and other weapon's before and etc, I was going to ask if you guy's could help me find sources (including videos)to help bust some basic errors/Hollywood Misconceptions:

1. Gangsta style shooting is a perfect way to shoot and does not hurt your accuracy at all.

2. Shooting in the leg's, arms or the gun itself automatically disarms and stops an attacker.

3. That firing in a one handed manner using a handgun grants you no accuracy loss.

4. That gun recoil can knock you back, over or hurt you and impede on your shooting.

5. That shotgun's always have a large spread.

6. That rapid shock and blood loss can quickly take over you. On top of that, putting a bandage on a bullet wound wont make it A-OK automatically.

7. That bullets don't automatically fly cleanly through you.

8. That low caliber weapons can still be pretty deadly.

9. That bullet impact does not blast you back 5 feet.

10. That Sniper rifles are like gaming ones.

I know this may sound really obvious or stupid for some but honestly I have seen some people make so many mistakes that it really is not for some. Any help with this would be much wanted. :)
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Re: Help on tackling gun errors and misconceptions.

Post by weemadando »

4. That gun recoil can knock you back, over or hurt you and impede on your shooting.

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Re: Help on tackling gun errors and misconceptions.

Post by Zixinus »

My own comments, I'm afraid my knowledge is a bit more scholarly than practical. Hungarian gun laws are a bit strict and there is just not that much of a cultural interest in it as in America.
1. Gangsta style shooting is a perfect way to shoot and does not hurt your accuracy at all.
The sights are on the top of the slide for a reason.

Handguns are actually pretty inaccurate when compared to rifles. It is much harder to archive stability than with a rifle and the barrel is shorter.
2. Shooting in the leg's, arms or the gun itself automatically disarms and stops an attacker.
The problem with this, is that sometimes having a shot just scorching the ear of the the attacker is enough to make them think twice while other people were still fighting with a bullet in their heart.

Terminal ballistics are a tricky thing but the underline is this: unless the bullet damages the central nervous system (ie, the spine or brain) no shot will gurantee instant death/disablement. Everything else is open to a variety of factors: where the bullet hits, what type of bullet is it, what angle, etc.

Shooting joints will do a good way to make the attached limb crippled (even for life) but will not gurantee that the attacker will stop moving. In general, "shooting to disable" is something I believe is best left to marksmen who know what they're doing. Sometimes it can work, but in a gunfight or close-quarters fight, there is simply no time to make such precise shots.

As for shooting the gun itself, I can't tell you what could happen. You might get nothing except a dent, you might make the gun cock-off, you might render the weapon inoperable or dangerous to use, you might even make the weapon explode.
Trick shoots like these I believe are best left to marksmen and even then only if the alternative is lethal force.
3. That firing in a one handed manner using a handgun grants you no accuracy loss.
No. You can fire a handgun with one hand with pretty good accuracy, but that's more useful for sports than for combat.
4. That gun recoil can knock you back, over or hurt you and impede on your shooting.
The shock of the recoil might, but the recoil itself not much so, unless you're firing a very, very, very powerful gun. You can get used to the very powerful recoil.
Except for some automatic weapons though, where the gun can become uncontrollable.

Edit: this is still true for the video: it was the gun being frightened that he practically threw away the rifle and lost his balance. If he made more effort to secure it, he might have not lost his balance. Also, the rifle in question is an "elephant gun", so it applies for "very, very, very powerful gun".
5. That shotgun's always have a large spread.
Untrue. What's interesting about shotguns is that they accept a wide variety of ammunition, some even pretty crazy or exotic. This is due to the smootbore barrels versus rifled barrels. Rifled barrels make the bullet spin and thus be more stable in its flight path, while smooth bore are a bit more like a canon, able to shot anything that can go trough its barrel.

As for spread, that only applies to buckshot and even that isn't very severe. There are various types of buckshot, which varies the balls size. Spread also depends on the length of the barrel. Speard can be pretty wide but not always.
6. That rapid shock and blood loss can quickly take over you. On top of that, putting a bandage on a bullet wound wont make it A-OK automatically.
This might be true, if you mean "quickly" as in minutes, then yeah, probably. I don't know much about the medical effects of a bullet-wound.

7. That bullets don't automatically fly cleanly through you.
Depends on the bullet, but true. Some will. Quite by itself, quite automatically leaving a nasty exit wound :P.

A lot of things can happen with the bullet as it passes trough the body. Again, terminal ballistics are a bit iffy subject.

Some bullets, like the 5.56 NATO, can tumble in your body, diverting its path. It can also fragment once inside, making little bits spread out.

Hollowpoints and soft-points will try to spread out as it meets resistence. This has two effects: one is that the bullet will loss energy more quickly and penetrate less, two it will expand and create large wound channel. When it comes to hollowpoints is when body armour really makes a difference for the better (from the wearer's standpoint anyway).
8. That low caliber weapons can still be pretty deadly.
True, especially at closer ranges. A .22LR can still kill, although it can take longer.

9. That bullet impact does not blast you back 5 feet.
True, the energy recieved is roughly as much as was the recoil. Any thumbling or moving backwards is due to shock or simple unbalance.
10. That Sniper rifles are like gaming ones.
I would dare call this true, as you can easily have a perfeclty functional sniper rifle from a good hunting rifle and vice versa (as long as we are talking about rifles for hunting medium to large game). Several popular civilian rifles are modified military rifles.
In essence, any rifle with a scope and a strong enough bullet (that can take down large game) can easily double as a sniper rifle.

That said, military versions tend to have standarised railings (a picatinny rail, but some civil rifles has those two and addons for those can be brought by civs) and much larger magazine capacity. Militaries also prefer semi-automatics over bolt-action but this varies among various militaries. Also, there is a bit of a difference between civilian and military bullets: military bullets are more designed to penetrate (as body armor has come around in today's army) while civilian bullets can be various types of hollowspoints/softpoints (as animals seldom wear body armour, so you aim to create as big a wound channel you can to take the animal down sooner).
Last edited by Zixinus on 2009-09-06 05:04pm, edited 1 time in total.
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Re: Help on tackling gun errors and misconceptions.

Post by tim31 »

*snort* yeah Ando, .700 nitro rounds being fired by an arab midget's a realistic assessment :lol:

There's a longer version of that video where someone actually fires the gun correctly; the recoil is still obviously massive, but the shooter stands his ground.
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Re: Help on tackling gun errors and misconceptions.

Post by Zixinus »



Go to minute 1:50 to see a man being able to handle a 700 nitro round. See as the front foot leaves the ground but the shooter still stands. He is stil able to do this by shooting two such rounds at once trough a double-barraled shotgun.
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Re: Help on tackling gun errors and misconceptions.

Post by Duckie »

Overpenetration isn't that much of an unrealistic thing depending upon the round. I'm unsure as to more common things like 9mm handgun rounds, but the italian bolt-action rifle whose name I am unsure of that was used in the killing of JFK penetrated two men's chests including shattering a rib, the second man's wrist, and then embedded itself partway in his leg. Such a gun could easily shoot through several people (more than two) who were placed in a line, if it didn't hit a thick bone like the spine.
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Re: Help on tackling gun errors and misconceptions.

Post by Captain Seafort »

You're thinking of the Mannlicher-Carcano (or something - I'm not 100% sure of the spelling). Full-bore rifle rounds have excellent penetration, to the extent of NATO 7.62-chambered machine guns being used to knock down brick walls.
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Re: Help on tackling gun errors and misconceptions.

Post by Oskuro »

Zixinus wrote:(as animals seldom wear body armour, so you aim to create as big a wound channel you can to take the animal down sooner).
Where the heck do you live that animals sometimes go about wearing armour?! :shock:


Guess you mean thick hides that count as armor or something.
On a more serious note, I know of the existance of sites devoted to the operation of guns and debunking of their myths, but google-fu only gives me results from anti-gun control crowds.
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Re: Help on tackling gun errors and misconceptions.

Post by Aaron »

Bluewolf wrote:
10. That Sniper rifles are like gaming ones.
Most of the rest has been handled nicely so I'll touch on this one. To an extent it is true, you can slap a scope onto pretty much any accurate rifle and *SHAZAAM!* sniper rifle. But as with everything weapons related, it's the man behind the trigger that makes it effective. So you could take a gamer or even a casual shooting enthusiast and drop him behind a sniper rifle and chance are he will have no idea what he's doing. There's far more then just squeezing a trigger involved in using one effectively. Snipers have spotters and all sorts of training related to windage and elevation for a reason.

So the superficial answer to your question is "yes". In reality the answer is far more complex then "my .308 has a scope".
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Re: Help on tackling gun errors and misconceptions.

Post by Broomstick »

Bluewolf wrote:1. Gangsta style shooting is a perfect way to shoot and does not hurt your accuracy at all.
Bullshit. Just look at the newspapers of any major US metropolitan area for information on bystanders being shot by gangbangers. They seem to hit more bystanders than they do their intended targets.
2. Shooting in the leg's, arms or the gun itself automatically disarms and stops an attacker.
People have been shot in the heart or even the brain and kept attacking.

If someone like cops or soldiers shoots someone in the arm or leg it's probably because they were aiming at the body core and missed.

SOME people will stop if you just point a gun at them. Others can absorb multiple shots and keep moving. There's not a reliable way to predict these things.
3. That firing in a one handed manner using a handgun grants you no accuracy loss.
Untrue - with a great deal of practice you can achieve some accuracy shooting one handed, but two hands are better than one.
4. That gun recoil can knock you back, over or hurt you and impede on your shooting.
It can - if you're small, inexperienced, not set up well, and firing a gun with a lot of kick, and are a doofus. People who know what they're doing, not so much.

First time I fired a shotgun it rocked me back a bit - but only that one time, and it certainly didn't "knock me off my feet". I can't think of any gun intended to be carried and fired by an individual human being that would knock an experienced shooter off his or her feet.
5. That shotgun's always have a large spread.
Untrue. Depends on ammo, to a great extend, but even with shot the spread is not as great as many people think it is.
6. That rapid shock and blood loss can quickly take over you. On top of that, putting a bandage on a bullet wound wont make it A-OK automatically.
It CAN - it all depends on what the bullet hits. Hit a major blood vessel, like a femoral artery, you can bleed out in under a minute. Pretty hard to aim for it, though - it's a very small target buried pretty deep in meat. As mentioned, people have survived bullets to the heart. They've also managed to bleed to death after being shot in the foot.
7. That bullets don't automatically fly cleanly through you.
They certainly don't. In fact, some are designed to fragment, resulting in bullet fragments all through your body. Some are designed to flatten out to cause maximum damage without full penetration - the US air marshals use ammo like that so if they have to fire inside an airliner there is less change of damage to people other than the Bad Guy, and less change of putting a hole in the fuselage.
8. That low caliber weapons can still be pretty deadly.
Of course they can. It all depends on where the bullet goes.
9. That bullet impact does not blast you back 5 feet.
Only if it's a really, really big gun loaded for bear. Or elephant. Seriously, that might happen with a really, really heavy duty weapon, but most guns won't do that. Reaction to pain - that might lead to someone falling down or falling backward, or scuttling away, which might appear to be a knockback. Someone wearing a bullet resistant vest might be more likely to get some "knockback" because instead of penetrating the body the energy from the bullet acts more like a blunt impact, but even there I'd say it is highly unlikely to get that level of knockback.
10. That Sniper rifles are like gaming ones.
Not being familiar with "sniper rifles", I can't say. But I rather doubt it.
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Re: Help on tackling gun errors and misconceptions.

Post by Atlan »

Bluewolf wrote:Recently I have joined an RP and on the RP's official chat we talked about how many people got how guns worked or how they got their effect wrong. Now we thought about making a thread to clear some of these misconceptions and Hollywood errors. Given this site has many people who have used guns and other weapon's before and etc, I was going to ask if you guy's could help me find sources (including videos)to help bust some basic errors/Hollywood Misconceptions:

1. Gangsta style shooting is a perfect way to shoot and does not hurt your accuracy at all.
Untrue. The sights are on top for a reason. Also, some older pistols might not function perfectly being fired in odd positions. This is obviously not a concern with revolvers, but those aren't very gangsta.
2. Shooting in the leg's, arms or the gun itself automatically disarms and stops an attacker.
No. As noted, it might result in varying levels of incapacitation, but nothing is guaranteed. Once police officer was shot in both arms, which broke them. The bad guy ducked behind a car to reload, while the officer, unable to rack the slide on his own pistol to reload, asked a bystander to do this before the bad guy came back. He then killed the bad guy.
Another was shot with a .22 lr and recieved a flesh wound, yet died. Apparently he simply expected to die when shot, and did so.
3. That firing in a one handed manner using a handgun grants you no accuracy loss.
Not if you're a good shot, on the range. In a gunfight with your hart racing and adrenaline pumping, you'll need all the help you can get, especially with a thing as inaccurate as a handgun. That is to say, something as difficult to aim as a handgun. Most reasonable handguns on their own (in a vice, for example) are capable of better accuracy than the vast majority of shooters. It's all in the handling.
4. That gun recoil can knock you back, over or hurt you and impede on your shooting.
True and untrue. As the videos show you can learn to shoot truly huge rifles. That's not to say that that guy will have had much fun. I can pretty much guarantee that he had a painful shoulder afterwards. Likewise the old German Mauser model 98 rifle, from WWII. It's got a reasonably powerful round, and will beat you up pretty quickly.
As for impeding your shooting, yeah, if it hurts, you can develop a flinch, where you anticipate the recoil. This can throw off your aim. Lots of practice and a proper stance are essential to good rifle handling.
5. That shotgun's always have a large spread.
No. Most shot will not "clear out a room". In fact most shotgun ammo used for gunfights (double-o buckshot) will be inside of a ten to fifteen inch spread at twenty yards. You WILL have to aim that shotgun.
6. That rapid shock and blood loss can quickly take over you. On top of that, putting a bandage on a bullet wound wont make it A-OK automatically.
Rapid shock and bloodloss... Lot's of things going on. The only immediate incapacitation is a disruption of the nervous system, like a good headshot (preferrably with a rifle). This is in fact the only type of death guaranteed to be completely painless and over before you have a chance to realize it, because the (rifle) bullet moves faster than your nerve impulses, and the shockwave will liquify your brain before the pain impulses can even reach it.
Otherwise, bleeding out can take a while, depending on where you've shot a guy. And no, slapping a bandage obviously won't make things OK, because the guy can easily be bleeding out into his body cavity, for example. There might not be much blood flowing out of him, but if it's all sloshing around his abdomen instead of in his bloodvessels he's still going to be very dead.
7. That bullets don't automatically fly cleanly through you.
Full metal jacket handgun bullets are in fact infamous for doing exactly that, unless bone happens to be in the way. Most rifle bullets, even FMJs, tend to tumble in a target, promoting a much larger wound channel, and decreased risk of overpenetration. Likewise hollow point bullets of all kinds. Note that the MINIMUM penetration for an effective handgun bullet, accurding to the FBI, is still twelve inches or more in ballistics gel. This is because not all shots are from right in front of someone, you might have to penetrate a guys arm too, before hitting the chest cavity. And how about that fat bastard?
8. That low caliber weapons can still be pretty deadly.
Correct. Even a .22lr, which is pretty far down on the power scale, is still more than enough to kill a person, depending on where you get hit. It has the penetration to reach your hart, for example, to say noting of various arteries. A .22 with a copper plated bullet can penetrate the skull, and will bounce around inside of the head, because it won't penetrate th eother side... This was known as the "New York Headache", where a maffia hitman would shoot you once or twice behind the ear with a silenced .22 with copper plated bullets. Very effective, and not much mess to clean up.
9. That bullet impact does not blast you back 5 feet.
Action = reaction. If firing the gun does not throw you back five feet, neither will getting hit with that bullet. The Mythbusters have done a few excellent shows on this, just like on bullet penetration underwater.
Mind you, getting hit can be traumatic, and if you convulse because of the hit, that can LOOK as if the bullet caused you to be thrown to the ground.
10. That Sniper rifles are like gaming ones.
Yes and no. Leaving aside the rifles themselves, a rifle is NOT a death ray. Good shooters, especially at long ranges, have to take things like altitude, ambient temperature, and windspeed into account. And that's not even talking about seeing the target in your crosshairs jump because of your own hartbeat. REALLY long range shooters will actually have to correct for coriolis forces, because the earth rotates... But that's talking about Big rifles at ranges of over a mile.
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Re: Help on tackling gun errors and misconceptions.

Post by General Zod »

Atlan wrote:
10. That Sniper rifles are like gaming ones.
Yes and no. Leaving aside the rifles themselves, a rifle is NOT a death ray. Good shooters, especially at long ranges, have to take things like altitude, ambient temperature, and windspeed into account. And that's not even talking about seeing the target in your crosshairs jump because of your own hartbeat. REALLY long range shooters will actually have to correct for coriolis forces, because the earth rotates... But that's talking about Big rifles at ranges of over a mile.
I think it's safe to say that the skills involved in firing a sniper rifle has no bearing on the gun's design itself.
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Re: Help on tackling gun errors and misconceptions.

Post by Zixinus »

Where the heck do you live that animals sometimes go about wearing armour?! :shock:
Well, you never know when Nature Strikes Back :P
Most of the rest has been handled nicely so I'll touch on this one.

[snip]

So the superficial answer to your question is "yes". In reality the answer is far more complex then "my .308 has a scope".
Of course, but as far as technical operations go, any rifle you can hunt large game with from a long distance is suitable to kill a human being. In a sniper's hands, any accurate rifle (even without a scope!) will transform into a sniper rifle simply because who's pulling the trigger and why.

Truth be told, "sniper rifle" is just a name for its role, not for its technical nature. As for as the internal mechanisms go, a rifle is just a rifle.
Some are designed to flatten out to cause maximum damage without full penetration - the US air marshals use ammo like that so if they have to fire inside an airliner there is less change of damage to people other than the Bad Guy, and less change of putting a hole in the fuselage.
I thought all hollowpoint/softhead bullets were illegal in all militaries? Or do you mean the Glaser safety slug?
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Re: Help on tackling gun errors and misconceptions.

Post by Atlan »

Zixinus wrote: I thought all hollowpoint/softhead bullets were illegal in all militaries? Or do you mean the Glaser safety slug?
The Air Marshalls are law enforcement, not military. As for bullets, it's the expanding part which is illegal for militaries. Nobody said anything about designing a bullet which will immediately tumble in flesh, and break up into several pieces because of the stress. You've just got to be...creative.
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Re: Help on tackling gun errors and misconceptions.

Post by Broomstick »

Zixinus wrote:
Some are designed to flatten out to cause maximum damage without full penetration - the US air marshals use ammo like that so if they have to fire inside an airliner there is less change of damage to people other than the Bad Guy, and less change of putting a hole in the fuselage.
I thought all hollowpoint/softhead bullets were illegal in all militaries? Or do you mean the Glaser safety slug?
Glaser safety does have some of those characteristics. I do not know if Air Marshals use specifically the Glaser or some other brand/type. Such "safety" rounds are not normally standard issue as they do terrible damage to the person targeted. The saying is "in like a penny, out like a pizza". They are used in situations where stopping the target without overpenentration is a priority. Such as on an airplane, when a fully penetrating bullet may kill a bystander who is unavoidably crowded in narrow quarters. (Also not good to penetrate the fuselage of an airplane, but such a hole will NOT cause explosive decompression or pose much of a risk to the airplane, the real concern is ammo hitting unintended people). It is a type of ammo with limited legal/ethical uses.

In the US, Air Marshals are considered police, not military. In the US, such a distinction is important both legally and culturally. Other nations have a more blurred line between law enforcement and the military. Such ammo may well be banned in the military proper, I do not have that information.

Certainly, criminal/terrorists may use hollowpoints because, well, they're Bad Guys.
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Re: Help on tackling gun errors and misconceptions.

Post by Atlan »

General Zod wrote:
10. That Sniper rifles are like gaming ones.
I think it's safe to say that the skills involved in firing a sniper rifle has no bearing on the gun's design itself.
I simply took on the "Death Ray" characteristic of many game sniper rifles, since the rifles themselves had already been handled in a previous post. Rifles don't shoot in a perfectly straight line, which is something most games do not show at all. Skill IS important.
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Re: Help on tackling gun errors and misconceptions.

Post by Aaron »

Zixinus wrote:
Of course, but as far as technical operations go, any rifle you can hunt large game with from a long distance is suitable to kill a human being. In a sniper's hands, any accurate rifle (even without a scope!) will transform into a sniper rifle simply because who's pulling the trigger and why.

Truth be told, "sniper rifle" is just a name for its role, not for its technical nature. As for as the internal mechanisms go, a rifle is just a rifle.
True enough. I was approaching the argument anticipating that he had that point up because folks would be going "RL sniper rifles are like game rifles. I could be a sniper!"
I thought all hollowpoint/softhead bullets were illegal in all militaries? Or do you mean the Glaser safety slug?
Rounds other then FMJ are illegal (for reasons I've long since forgot) except for anti-terrorism operations. I'm not sure if Glaser's count, IIRC they fall into the "frangible" category and aren't designed to increase wounding but rather decrease collateral damage in case of a miss or over penetration.
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Re: Help on tackling gun errors and misconceptions.

Post by Zixinus »

Nobody said anything about designing a bullet which will immediately tumble in flesh, and break up into several pieces because of the stress.
Yeah, its certainly not something that the 5.56 was designed/motified to do (I don't know whether the NATO type or some other type was designed to do this. The Soviet equivalent was also careful to do the same.
In the US, Air Marshals are considered police, not military.
That explains it then.
In the US, such a distinction is important both legally and culturally.
Well, in the sense of the expanding bullets, the international laws relalevant to this regard fighting forces. I think it was called the Huges Convention or something where this was specified.
Certainly, criminal/terrorists may use hollowpoints because, well, they're Bad Guys.
Of course, that's why they're terrorists/criminals. They use whatever they can get and within that, whatever they want.
I'm not sure if Glaser's count, IIRC they fall into the "frangible" category and aren't designed to increase wounding but rather decrease collateral damage in case of a miss or over penetration.
Since they were originally developed by the Air Force, I would wager that they're OK under international law.
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Re: Help on tackling gun errors and misconceptions.

Post by Sea Skimmer »

Declaration III of the 1899 Hague Convention bans any kind of expanding bullet, Glasers are very absurdly legal under all interpretations of this treaty. The exact text being as follows

‘The Contracting Parties agree to abstain from the use of bullets which expand or flatten easily in the human body, such as bullets with a hard envelope which does not entirely cover the core, or is pierced with incisions.’

Glasers fail on just about every word of that. Glasers BTW are not a military design, they are a private design by the company, and while they have changed a lot the orginal design goes back to the early 1970s.

This declaration was meant to be an accompaniment to the St. Petersburg Declaration of 1868 which banned high explosive projectiles smaller then 400grams in weight (this is what 37mm calibers come from BTW). Fully jacketed solid core bullets which merely have a probability of fragmentation should they tumble like most 5.56mm ammunition (but only at certain ranges) are acceptable. The Russian 5.45mm ammo with the cavity in the nose is legal too, though had it been around in 1899 it would have surely been banned.

The ban on sub 400 gram shells largely lapsed in 1915, though it was still sometimes cited as relevant until 1918. The treaties ban on launching explosives from ‘balloons, or by new methods of a similar nature’ was also just allowed to lapse and was being ignored even before WW1. Same with the poison gas ban, but alone among these the expanding bullet ban has gone unquestioned from then until now. I expect to see laser rifles before that changes.

Militaries in any case have little reason to actually want expanding bullets anyway, since penetration is so awful. That doesn’t just matter against body armor but also things like people hiding behind bushes or a simple wooden fence.
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Re: Help on tackling gun errors and misconceptions.

Post by General Zod »

Atlan wrote:
General Zod wrote:
10. That Sniper rifles are like gaming ones.
I think it's safe to say that the skills involved in firing a sniper rifle has no bearing on the gun's design itself.
I simply took on the "Death Ray" characteristic of many game sniper rifles, since the rifles themselves had already been handled in a previous post. Rifles don't shoot in a perfectly straight line, which is something most games do not show at all. Skill IS important.
I think one of us is misinterpreting the post, but I'm not sure who. By "gaming" rifles I assumed the OP meant rifles used to hunt game. Not sniper rifles in video games.
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Re: Help on tackling gun errors and misconceptions.

Post by loomer »

In this case, with context, video game rifles would appear to be the intended meaning.
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Re: Help on tackling gun errors and misconceptions.

Post by General Zod »

loomer wrote:In this case, with context, video game rifles would appear to be the intended meaning.
Except it's pretty clear he's talking about tabletop gaming rather than video games. Hence why the terminology is confusing.
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Re: Help on tackling gun errors and misconceptions.

Post by Duckie »

General Zod wrote:
loomer wrote:In this case, with context, video game rifles would appear to be the intended meaning.
Except it's pretty clear he's talking about tabletop gaming rather than video games. Hence why the terminology is confusing.
Because "tabletop gaming depictions of rifles" is less akin to "video gaming depictions of rifles" than "hunting rifle used for hunting game animals" is? His word choice is fine to non-pedants, and gets the point of 'unrealistic depictions of weapons' across. Only someone not paying attention would read 'hunting rifle' out of it.
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Re: Help on tackling gun errors and misconceptions.

Post by General Zod »

Duckie wrote:
General Zod wrote:
loomer wrote:In this case, with context, video game rifles would appear to be the intended meaning.
Except it's pretty clear he's talking about tabletop gaming rather than video games. Hence why the terminology is confusing.
Because "tabletop gaming depictions of rifles" is less akin to "video gaming depictions of rifles" than "hunting rifle used for hunting game animals" is? His word choice is fine to non-pedants, and gets the point of 'unrealistic depictions of weapons' across. Only someone not paying attention would read 'hunting rifle' out of it.
Except for the fact that Bounty interpreted it in exactly the same way I did, sure. I'm sure the OP is more than capable of clarifying without someone else getting butthurt on his behalf.
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Re: Help on tackling gun errors and misconceptions.

Post by The Yosemite Bear »

hey, I have been knocked back firing a CWR .70 cal, It was combat double loaded black powder....
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