On another board, a user named Lord of the Spam made a thread for Whimsical Spaceships and posted this drawing. Realizing it looked bad ass, I decided to try to make it in Blender.
A bit of reinterpretation there, but if anything it's an improvement. Tail detail looks good.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar Avatar credit
Introducing the Marlin-class personal transport. This little beaut can reach nearly 60 knots when traveling the Milky Way--UPSTREAM! Just the thing for a day trip through the aether.
It looks like a ship from Spelljammer (fantasy/steampunk space travel RPG setting). Almost exactly like one of the ships from the 'ships of known space' expansion in fact.
That actually looks really good. Most people are terrible at 3D, I can tell you know what you're doing. I really like the smoothness when combined with the shine and soft lighting. Not photoreal, but it's very... Spore-like, is what I'd say. It's a very cheerful aesthetic.
Covenant wrote:That actually looks really good. Most people are terrible at 3D, I can tell you know what you're doing. I really like the smoothness when combined with the shine and soft lighting. Not photoreal, but it's very... Spore-like, is what I'd say. It's a very cheerful aesthetic.
That's one of the nicest things anyone has ever said to me.
Seriously, though, I have no idea what I'm doing. The soft lighting is just a few lights with the Approximate Ambient Occlusion render-setting on.
For robotic components you just set the amount the vertexes follow each bone to maximum and make sure they arent associated with any other bones. That's how i rigged my robot. This will lead to the individual segments not deforming at all, which is bad for living things but good for machines.