Talon's Star Wars RPG
Welcome to the world of Star Wars RPGing! This is the first installment of many rules and regulations of Talon's Star Wars RPG. When the RPG has been formatted to a point that we can begin RPGing, I will notify you immediately. Until then I will continue to update you on the RPG's progress. I hope that you thoroughly enjoy participating in this message board RPG. If you have not expressed your wishes to join the RPG you may do so now in this thread after reading the first installment of Rules and Regulations.
Rules and Regulations
Edition 1.1
"Precursor to War"
The RPG begins 2 standard weeks after Star Wars Episode VI: Return of the Jedi. Current galaxy situation: The Rebel Alliance has destroyed the second Death Star and by doing so has gained much popular support in the galaxy. The Galactic Empire's two most powerful men are dead, thus leaving the Empire in pieces with only a few men capable of taking over. The Empire has two choices, to fight together by picking one leaders, or become warlords fighting against each other and the Alliance at the same time. This is also a dangerous time for the neutral smugglers and mercenaries in the galaxy. A smuggler found supporting either the Empire or Rebel Alliance will soon be sought after by the opposition. The galaxy is in a state of unrest and insecurity with no strong government holding it in place. Only time will tell how the galaxy is ruled again.
All people wishing to join the RPG will have numerous choices of career paths. You can either choose to join the Galactice Civil war in either the services of the Galactice Empire or Rebel Alliance, or you can stay neutral in the battle as a smuggler, pilot, or mercenary. Here are the current career paths being created.
Rebel Alliance
If you choose to join the Rebel Alliance you may choose one of the fields listed below.
1) Naval command, space combat: Capital Ship Command, Startfighter piloting, Fleet Command
-As many shall choose the space navy, many will want control over fleets. Few will ever reach such a high position. You must earn your position and earn the respect of your superiors in order to be promoted.
2) Military command, ground assault: Vehicle command, squadron command.
-Many of you may choose to join the military and work your way up to becoming a High General. In this field you will either be a major part of the military assaults and defense against the Empire as either a trooper or officer. Working hard is key to promotion.
3) Alliance High Command: President, provincial advising members, aides.
-Many will want to become one of the Alliance's leading political leaders. However, Alliance political power is limited. There is no senate. The High Command's primary concern is to swing systems in their support to gain their resources and man power. With diplomacy and the force on the Command's side, luck may just swing their way.
4)Bothan Spy Net
-As a member of the Bothan Spy Net one must be cautious and above all secretive. This Net of personell may prove crucial to staying a step ahead of the Empire.
5)Jedi Knight: Jedi Knight, Jedi Master
-The Rebel Alliance only has one Jedi Knight to support it, that being Knight Luke Skywalker. Luke Skywalker is already integral to the Alliance's plans and is thus very rarely available to train new Jedi padawans. If you choose to become a Jedi Knight the path will be very hard. Much training must be done on your own, which is most difficult. You must travel from planet to planet researching and finding the ways of the Force. The Empire will most assuredly be on your tail, wishing that no other Jedi come into the service of the Alliance. A Jedi Knight is not a path all may choose, rearely is one even attuned to the Force. Very few will even be considered for the path of the Jedi.
Galactic Empire
If you choose to join the Galactice Empire you may choose one of the fields below.
1)Naval command, space combat: Capital ship command, starfighter piloting, Fleet Command
-The few Grand Admirals that the Empire has will have control over the fleets in the Empire. Many will aspire to be Grand Admirals and Fleet Admirals but few will succeed.
2)Military command, ground assault: Vehicle command, squadron command
-The men who choose to follow the military will take control of the most advanced military in the galaxy. These men must be well disciplined and intelligent to lead their assault squadrons.
3)Imperial Moff Council
-Those who wish to become governors of planetary system have the difficult task of holding the Empire together. Many will strive to become powerful in the territory they control, the difficult question is whether the Moffs will work together.
4)Imperial Intelligence
-The Intelligence community of the Empire is one of it's keys to survival. The intelligence committee must see attacks before they happen and find out when and where Alliance ships will appear.
5)Sith Lord: Sith Lord, Dark Lord of the Sith
-Those who posses Force talents will have the oppurtunity to become Sith Lords and attempt to re-command the galaxy in the place of the past Emperor Palpatine and Dark Lord of the Sith Darth Vader. These men will have difficult paths considering there is no one to train them. They will have a difficult time controlling their anger and agression before it tears them apart.
This is the first of many sections of the Rules and Regulations of Talon's Star Wars RPG. Edition 1.2 will becoming out shortly and will build on the beginnings of the RPG. Edition 1.2 will deal with creating your character and the specific attributes he can obtain. Edition 1.3 will build on the possibilities of being a smuggler or mercenary in the RPG. Remember, the rules are never complete, only partially begun, even when the RPG is under way. May the Force be with you all.
-RPG Jedi Master, Talon Karrde
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- Talon Karrde
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