UFO: Extraterrestrials

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Nephtys
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Post by Nephtys »

Stark wrote:Do any mods make the game return to Earth? I'm sorry, but for me half the fun was the 'TERROR SITE: SYDNEY' thing. I don't really give a shit about a) a story or b) some lame alien planet. I want to defend the world and watch the US turn to the aliens, dammit. :)
No, but uh. Spoiler: Apparently, you fly to Earth during this game for several portions.

And oh. Here is the awful introduction. It's sooooo bad...

http://www.youtube.com/watch?v=tRW8R4RLKbM
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Vympel
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Post by Vympel »

They should've ripped off X-COM's totally unrepresentative intro. (Haven't seen the UFO:ET intro yet, will do when I get home).

I still say the worst intro I've seen lately (until I see UFO:ET?) has been GalCiv 2. One wonders why they bother with such substandard drek when the game quality speaks for itself.
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Stark
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Post by Stark »

The UFO intro was fantastic, with guys leaping into the air anime-style and some mysterious purple guy yelling. There is nothing sub-awesome about it. :)

Since they don't have an ET demo, I can't really tell what the game is like. It sadly looks like it's fixed-camera, but does it have any space stuff?
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Nephtys
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Post by Nephtys »

Vympel wrote:They should've ripped off X-COM's totally unrepresentative intro. (Haven't seen the UFO:ET intro yet, will do when I get home).

I still say the worst intro I've seen lately (until I see UFO:ET?) has been GalCiv 2. One wonders why they bother with such substandard drek when the game quality speaks for itself.
Yuck. GalCiv2's was pretty bad.

but oh, this intro is like X-COMs in how it doesn't represent a thing in the game.. but at least X-Com's intro was COOLER than the game. Hello? Flying Mutons? Guys in armor shooting miniguns while leaping across buildings? :P

Their camera is angle fixed in Ufo:E, but mods give zoom ability at least. No rotation. As far as I am now, it's all atmospheric/geoscape gameplay.
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