Design a Warship
Moderator: NecronLord
- Rogue 9
- Scrapping TIEs since 1997
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Hmmm. Shall I be evil like Thirdfain and toss my OOB from the STGOD at this thing? 
It's Rogue, not Rouge!
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- Lord Revan
- Emperor's Hand
- Posts: 12241
- Joined: 2004-05-20 02:23pm
- Location: Zone:classified
I have one, but it's military transport that has the combat capability of fighter
"Viper" class-transport
Length: 22 m
Wingspan: 17 m
Crew:3 (1 pilot,1 tactical officer,1 navigator)
Acceleration: at least 25 G
FTL:unknown
Weapons: 4 plasma cannons (yield unknown, at least MT range), missiles optional.
Power:Power cells (type unknown)
The Viper is main fighter of Terrans. Like most all Terrans ships much of this "transports" capabilities are unknown as terran don't share the info to other. The Viper roughly wedge shaped ship. In peace time these ships are used in the role of a medium transport.
"Viper" class-transport
Length: 22 m
Wingspan: 17 m
Crew:3 (1 pilot,1 tactical officer,1 navigator)
Acceleration: at least 25 G
FTL:unknown
Weapons: 4 plasma cannons (yield unknown, at least MT range), missiles optional.
Power:Power cells (type unknown)
The Viper is main fighter of Terrans. Like most all Terrans ships much of this "transports" capabilities are unknown as terran don't share the info to other. The Viper roughly wedge shaped ship. In peace time these ships are used in the role of a medium transport.
- Isolder74
- Official SD.Net Ace of Cakes
- Posts: 6763
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Well I know I DID. None of my ships used power system that were restricted. I pursposely stopped at the ships 1 km long. If you want I could add my Thanatos class ship1337n1nj4 wrote:sigh...I really don't want to get into this, but nobody else obeyed the rules either. If you're going to be a dick, at least justify it with more than some stupid-ass bias.Dark Hellion wrote:You could at least follow the rules that he gave you instead of bitching about how you can't make an uber ship.
Hapan Battle Dragons Rule!
When you want peace prepare for war! --Confusious
That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
The Prince of The Writer's Guild|HAB Spacewolf Tank General| God Bless America!
When you want peace prepare for war! --Confusious
That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
The Prince of The Writer's Guild|HAB Spacewolf Tank General| God Bless America!
- Zor
- Sith Acolyte
- Posts: 5928
- Joined: 2004-06-08 03:37am
Nelson Class Battleship
Length-1,327.2 meters
Width-342.2 Meters
Hight-193.7 meters
Mass-1,629,333 Tonnes
Crew-316 (16 command, 40 Pilots, 45 EVA Engineers, 70 standard engineers, 40 Medical, 45 Security, 40 weapons pesonel, 20 misc Duties)
Max Acceleration-7,75 Gs
Powerplant-5 Fusion Reactors, 7.45 terrawatt output each, 42,500 Leatres of Liquid Deuterium
One Matter/Antimatter Reactor, 45.1 terrawatt output, 635 Kgs of Antimatter
Weapons-16 Heavy Particle beam turrets, 1.25 terrawatt output each, range 185,000 km (Two forward mounted top, two forward mounted Bottom, four side mounted top (Two starbord, two port), four side bottom (two port, two starbord), two aft mounted top, two aft mounted bottom)
4 Plasma Lance turrets, 4 Terrajoule output at full charge, 5 seconds to charge, Range 155,000 km, (three forward, one aft) capable of turning 190 degrees left and right and 90 dergees up and down.
4 forward mounted 80mm railgun autocannons, shell mass 110 kgs, shell speed of 0.15 C, 1000 rmp, Max effective range of 45,000 km, 55,000 rounds abord.
4 forward mounted KKM launchers, firing rate 5 KKMs a second, KKMs mass 10 tonnes and accelerate at 54Gs, 1,750 KKM aboard
45 Point Defence Lasers, 62,000 KM range, 56 Megawatt output
EVA Assets-30 Strike Starfighters, 7 Dropships, 2 shuttles.
Number built, 8 (Nelson, Victory, Trafalger, Dominance of Terragans, Superior to the Divine, Conquest, Jutland, China) 5 under Constrution (Coral Sea, America, Moscow, Undefeatable, Amazon), 11 more planed
First Built-738 AT
4.7 Meters Polycrystaline armor, one Cubic meter of wicth is capable of withstanding a 500 Gigawatt laser for 3 seconds overlaped by voidplate
The Nelson class is the ninth and newest generation of Imperial battleship, Well armored, Carries lots of fighters and is armed with Destrutive and long range weapons. It is the first ship to carry the Plasma Lance, a weapon that Rumaur and Pirates have come to dread, and packs an impresive arsenal of Particle beem and is capable of shreading the enemy at low range with it’s railguns. They are stealthy and detecting one of them before it gets out an opening salvo is hard without top of the line sensors. They are impresive warships and are a teastimet to Terran enginuity and the Imperial star navy’s power.
Length-1,327.2 meters
Width-342.2 Meters
Hight-193.7 meters
Mass-1,629,333 Tonnes
Crew-316 (16 command, 40 Pilots, 45 EVA Engineers, 70 standard engineers, 40 Medical, 45 Security, 40 weapons pesonel, 20 misc Duties)
Max Acceleration-7,75 Gs
Powerplant-5 Fusion Reactors, 7.45 terrawatt output each, 42,500 Leatres of Liquid Deuterium
One Matter/Antimatter Reactor, 45.1 terrawatt output, 635 Kgs of Antimatter
Weapons-16 Heavy Particle beam turrets, 1.25 terrawatt output each, range 185,000 km (Two forward mounted top, two forward mounted Bottom, four side mounted top (Two starbord, two port), four side bottom (two port, two starbord), two aft mounted top, two aft mounted bottom)
4 Plasma Lance turrets, 4 Terrajoule output at full charge, 5 seconds to charge, Range 155,000 km, (three forward, one aft) capable of turning 190 degrees left and right and 90 dergees up and down.
4 forward mounted 80mm railgun autocannons, shell mass 110 kgs, shell speed of 0.15 C, 1000 rmp, Max effective range of 45,000 km, 55,000 rounds abord.
4 forward mounted KKM launchers, firing rate 5 KKMs a second, KKMs mass 10 tonnes and accelerate at 54Gs, 1,750 KKM aboard
45 Point Defence Lasers, 62,000 KM range, 56 Megawatt output
EVA Assets-30 Strike Starfighters, 7 Dropships, 2 shuttles.
Number built, 8 (Nelson, Victory, Trafalger, Dominance of Terragans, Superior to the Divine, Conquest, Jutland, China) 5 under Constrution (Coral Sea, America, Moscow, Undefeatable, Amazon), 11 more planed
First Built-738 AT
4.7 Meters Polycrystaline armor, one Cubic meter of wicth is capable of withstanding a 500 Gigawatt laser for 3 seconds overlaped by voidplate
The Nelson class is the ninth and newest generation of Imperial battleship, Well armored, Carries lots of fighters and is armed with Destrutive and long range weapons. It is the first ship to carry the Plasma Lance, a weapon that Rumaur and Pirates have come to dread, and packs an impresive arsenal of Particle beem and is capable of shreading the enemy at low range with it’s railguns. They are stealthy and detecting one of them before it gets out an opening salvo is hard without top of the line sensors. They are impresive warships and are a teastimet to Terran enginuity and the Imperial star navy’s power.
HAIL ZOR! WE'LL BLOW UP THE OCEAN!
Heros of Cybertron-HAB-Keeper of the Vicious pit of Allosauruses-King Leighton-I, United Kingdom of Zoria: SD.net World/Tsar Mikhail-I of the Red Tsardom: SD.net Kingdoms
WHEN ALL HELL BREAKS LOOSE ON EARTH, ALL EARTH BREAKS LOOSE ON HELL
Terran Sphere
The Art of Zor
Heros of Cybertron-HAB-Keeper of the Vicious pit of Allosauruses-King Leighton-I, United Kingdom of Zoria: SD.net World/Tsar Mikhail-I of the Red Tsardom: SD.net Kingdoms
WHEN ALL HELL BREAKS LOOSE ON EARTH, ALL EARTH BREAKS LOOSE ON HELL
Terran Sphere
The Art of Zor
- Techno_Union
- Jedi Council Member
- Posts: 1599
- Joined: 2003-11-26 08:02pm
- Location: Atlanta
This is going against the OP but hey, even Zor has.
FLAGSHIP SPECS OF THE JEREMIC EMPIRE:
NAME: The Archangel
DIMENSIONS: Exactly like Aphophis's flagship in Stargate SG1...except 50km in diameter
REACTOR: 3 hypermatter reactors (peak for all reactors together is 900 trillion GW)
FTL: hyperdrive (200,000ly in one hour...max speed used rarely..usual cruise is 100,000ly in one hour)
TROOPS: 250,000 Battle droids, 100,000 Elite troops, 50,000 reserve troops; ground vehicle are carried in variety
CREW: 60,000 human members, 10,000 droids engineered for specific tasks
WEAPONS: 7,000 HTLs (10 TT each)/5,000 MLTs (600GT each)/3,000 point defense cannons (4KT)/ 1,000 omega torpedoes (1TT at max-100MT lowest {used to bring down planetary defenses})
SHIELDS: 4 planetary shields (2 always active, all active can withstand a supernova and a shot from a superlaser)
SPECIAL WEAPONS: superlaser mounted on ventral side (strength ranges from DSII level to taking down a planetary shield in one blast); 4 Nova torpedo tubes (able to make a star go supernova in 30 minutes); cloaking device (creates double blind effect but a small antenna can protrude through it to give sensor details and communications, the antenna is stealth plated)
BRIEF HISTORY: The second ever built after the original was destroyed in docks by anti-empire terrorists in conjunction with the construction manager (who was executed after the attack). The Archangel's predessescor was name Guardian of the Light (after the first ship which pushed back the alien's invasion), the name was not passed on. After the construction of the Archangel, a rebellion flared on Telles III, the Archangel summarily destroyed the planet by scattering it's mass using the new superlaser technology. The system of Telles Myior was also destroyed by a nova torpedo. The ship has been a guradian of peace in the three galaxiesever since.
FLAGSHIP SPECS OF THE JEREMIC EMPIRE:
NAME: The Archangel
DIMENSIONS: Exactly like Aphophis's flagship in Stargate SG1...except 50km in diameter
REACTOR: 3 hypermatter reactors (peak for all reactors together is 900 trillion GW)
FTL: hyperdrive (200,000ly in one hour...max speed used rarely..usual cruise is 100,000ly in one hour)
TROOPS: 250,000 Battle droids, 100,000 Elite troops, 50,000 reserve troops; ground vehicle are carried in variety
CREW: 60,000 human members, 10,000 droids engineered for specific tasks
WEAPONS: 7,000 HTLs (10 TT each)/5,000 MLTs (600GT each)/3,000 point defense cannons (4KT)/ 1,000 omega torpedoes (1TT at max-100MT lowest {used to bring down planetary defenses})
SHIELDS: 4 planetary shields (2 always active, all active can withstand a supernova and a shot from a superlaser)
SPECIAL WEAPONS: superlaser mounted on ventral side (strength ranges from DSII level to taking down a planetary shield in one blast); 4 Nova torpedo tubes (able to make a star go supernova in 30 minutes); cloaking device (creates double blind effect but a small antenna can protrude through it to give sensor details and communications, the antenna is stealth plated)
BRIEF HISTORY: The second ever built after the original was destroyed in docks by anti-empire terrorists in conjunction with the construction manager (who was executed after the attack). The Archangel's predessescor was name Guardian of the Light (after the first ship which pushed back the alien's invasion), the name was not passed on. After the construction of the Archangel, a rebellion flared on Telles III, the Archangel summarily destroyed the planet by scattering it's mass using the new superlaser technology. The system of Telles Myior was also destroyed by a nova torpedo. The ship has been a guradian of peace in the three galaxiesever since.
Proud member of GALE Force.
- Rogue 9
- Scrapping TIEs since 1997
- Posts: 18714
- Joined: 2003-11-12 01:10pm
- Location: Classified
- Contact:
Never mind, I already did it. See the Build your own Empire thread for my ship designs.Rogue 9 wrote:Hmmm. Shall I be evil like Thirdfain and toss my OOB from the STGOD at this thing?
It's Rogue, not Rouge!
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- Techno_Union
- Jedi Council Member
- Posts: 1599
- Joined: 2003-11-26 08:02pm
- Location: Atlanta
NAME: Guardian Class
LENGTH: 2km
DESIGN: Front Line Battleship
POWER: 1 hypermatter reactor (600 trillion GW); 1 back up solar reactor (200 trillion GW-50% weapons and shields are available)
FTL: 1 hyperdrive (150,000ly~1 day) 2 back up hyperdrives (150,000ly~7 days)
TROOPS: 10,000 elite; 3,000 battle droids; 2,000 reserves troops
CREW: 300 human members; 2,000 droids (engineered for their specific tasks)
WEAPONS: 200 HTL (10 TT); 400 MTL (600GT); 1,500 point defense cannons (4KT)
SHIELDS: An'ept Class Shield Grid (700 trillion GW peak) 1 set of back up generators (500 trillion GW peak)
SPECIAL WEAPONS: 1 Nova torpedo tube (forward facing, able to make a star go supernove in 30 minutes); 1 Omega torpedo tube (diagonal/forward facing, has a phase shift technology built in which allows it to pass through planetary shields and hit the shield's generators. The torpedoes cannot be used on other ships due to their diagonal direction. {1TT-200MT})
BRIEF HISTORY: The Guardian Frontline Battleship is a recent addition to the Jeremic Fleet. Taking it's place as a trans-galactic battleship. The long-standing Archangel destroyers have proven to be useful, but their limited range meant they could not reach deep space trouble spots. The new Frontline Battleships have superior armament and defense against the Archangel destroyer.
-------------------------------------------------------------------------------------
NAME: Temptress Class Invasion Carrier
LENGTH: 5km in diameter (sphereical)
DESIGN: Invasion/Carrier design
POWER: 1 hypermatter reactor (700 trillion GW peak) no back up (extra room)
FTL: 1 hyperdrive (150,000ly~ 12 hours) no back up (extra room)
TROOPS: 50,000 elite troops; 20,000 battle droids; 5,000 reserve troops
CREW: 1,000 human members; 3,000 doids (engineered for their specific tasks)
WEAPONS: 50 MTLs (600GT)
SHIELDS: 1 Kree'ol Class Shield Grid (400 trillion GW peak)
SPECIAL WEAPONS: 3 Omega torpedo tubes (the phase shift technology allows them to destroy the shield generators to allow planetary landings; 1 superlaser (able to sheer continents with one shot {requires 12 hours to charge up})
LENGTH: 2km
DESIGN: Front Line Battleship
POWER: 1 hypermatter reactor (600 trillion GW); 1 back up solar reactor (200 trillion GW-50% weapons and shields are available)
FTL: 1 hyperdrive (150,000ly~1 day) 2 back up hyperdrives (150,000ly~7 days)
TROOPS: 10,000 elite; 3,000 battle droids; 2,000 reserves troops
CREW: 300 human members; 2,000 droids (engineered for their specific tasks)
WEAPONS: 200 HTL (10 TT); 400 MTL (600GT); 1,500 point defense cannons (4KT)
SHIELDS: An'ept Class Shield Grid (700 trillion GW peak) 1 set of back up generators (500 trillion GW peak)
SPECIAL WEAPONS: 1 Nova torpedo tube (forward facing, able to make a star go supernove in 30 minutes); 1 Omega torpedo tube (diagonal/forward facing, has a phase shift technology built in which allows it to pass through planetary shields and hit the shield's generators. The torpedoes cannot be used on other ships due to their diagonal direction. {1TT-200MT})
BRIEF HISTORY: The Guardian Frontline Battleship is a recent addition to the Jeremic Fleet. Taking it's place as a trans-galactic battleship. The long-standing Archangel destroyers have proven to be useful, but their limited range meant they could not reach deep space trouble spots. The new Frontline Battleships have superior armament and defense against the Archangel destroyer.
-------------------------------------------------------------------------------------
NAME: Temptress Class Invasion Carrier
LENGTH: 5km in diameter (sphereical)
DESIGN: Invasion/Carrier design
POWER: 1 hypermatter reactor (700 trillion GW peak) no back up (extra room)
FTL: 1 hyperdrive (150,000ly~ 12 hours) no back up (extra room)
TROOPS: 50,000 elite troops; 20,000 battle droids; 5,000 reserve troops
CREW: 1,000 human members; 3,000 doids (engineered for their specific tasks)
WEAPONS: 50 MTLs (600GT)
SHIELDS: 1 Kree'ol Class Shield Grid (400 trillion GW peak)
SPECIAL WEAPONS: 3 Omega torpedo tubes (the phase shift technology allows them to destroy the shield generators to allow planetary landings; 1 superlaser (able to sheer continents with one shot {requires 12 hours to charge up})
Proud member of GALE Force.
- Zor
- Sith Acolyte
- Posts: 5928
- Joined: 2004-06-08 03:37am
Nimitz Class Heavy Carrier
Length-1,177 meters
Width-325 meters
Hight-185 meters
Mass-801,453 metric tonnes
Crew-900 (15 Command, 535 pilots, 125 EVA engineers, 60 Standard Engineers, 70 Medical, 40 security, 25 weapons personel, 30 misc Duties)
Max Acceleration-5 Gs
Reactors-5, 7.4 Terrawatt Fusion Reactors, 37,322 Letres liquid Deuterium
Armament-5 heavy Particle beem turrets, 875 Gigawatt output, range 175,000 KM (One forward top, two side top, two side bottom), capable of turning 190 degrees left and right and 105 degrees up and down.
One KKM Launcher, Identicle to the KKM launchers abord the Nelson class, 300 KKMs.
50 Point Defence Lasers, 54 Megawatt output, Range 60,000 KM
EVA Assets-520 Strike Space Superiority fighters
10 Dropships
2 Shuttles
Number Built-13 (Nimitz, Enterprise, Midway, *Aquarius, Atlantis, Akagi, Pearl Harbor, Mustang, Corsair, *Catapult, **Shaman, Archangel, Patton) 5 under constrution (Typhoon, Hiroshima, Nova Terra, Huntress, Jupiter) 12 others planned
First built-745 AT
Armor-4.9 meters Polycrystaline armor overlapped by voidplate
*-Destroyed
**-The Shaman is going under Refit
The Nimitz Class Carrier is an Impresive ship, Technicly, it's weapons are nothing extreamly impreasive, but real weapons outrange anything that the Rumaur can feild, a swarm of Strikes capable of being launched from the other side of the system. One of the Greatest star Naval Victories was the second Battle of New Geneva in 774, was dependant on a group of. New Geneva was an outpost that had fallen to the Rumaur in 768, and they worked themselves in verry well with an aray of star fortresses. At 220 hours, the Nimitz, the Akagi, the Catapult and the Cosair under the command of Admiral Jenifier Slayer moved in to the system, and launched a suprise attack against 4 Rumaur battleships and a sizable fleet of smaller ships. The attack was a suscess, 2 Rumaur battleships and 21 smaller ships (mostly frigates and corvettes) destroyed along with at least 3,750 Rumaur fighters and many defence satilites before returning to base. The Rumaur battlegroop in orbit went after the carriers but once they a billion KM away, 2 Nelson class battleships and 6 Hunter class cruisers came in destroyed what was left of the base. The Rumaur battleships and 80% of the rest of the fleet went after the battleships and a small groop went after the carriers, and they managed to destroy the Catapult, how ever, the Rumaur fleet was forced to retreat with only one battleship and 8 other capital ships intact, at a price of one cruiser and one carrier. Nimitz Class carriers remain at the front line of the Terran Star Navy as it pushes against a seemingly endless number of Rumaur warships.
Length-1,177 meters
Width-325 meters
Hight-185 meters
Mass-801,453 metric tonnes
Crew-900 (15 Command, 535 pilots, 125 EVA engineers, 60 Standard Engineers, 70 Medical, 40 security, 25 weapons personel, 30 misc Duties)
Max Acceleration-5 Gs
Reactors-5, 7.4 Terrawatt Fusion Reactors, 37,322 Letres liquid Deuterium
Armament-5 heavy Particle beem turrets, 875 Gigawatt output, range 175,000 KM (One forward top, two side top, two side bottom), capable of turning 190 degrees left and right and 105 degrees up and down.
One KKM Launcher, Identicle to the KKM launchers abord the Nelson class, 300 KKMs.
50 Point Defence Lasers, 54 Megawatt output, Range 60,000 KM
EVA Assets-520 Strike Space Superiority fighters
10 Dropships
2 Shuttles
Number Built-13 (Nimitz, Enterprise, Midway, *Aquarius, Atlantis, Akagi, Pearl Harbor, Mustang, Corsair, *Catapult, **Shaman, Archangel, Patton) 5 under constrution (Typhoon, Hiroshima, Nova Terra, Huntress, Jupiter) 12 others planned
First built-745 AT
Armor-4.9 meters Polycrystaline armor overlapped by voidplate
*-Destroyed
**-The Shaman is going under Refit
The Nimitz Class Carrier is an Impresive ship, Technicly, it's weapons are nothing extreamly impreasive, but real weapons outrange anything that the Rumaur can feild, a swarm of Strikes capable of being launched from the other side of the system. One of the Greatest star Naval Victories was the second Battle of New Geneva in 774, was dependant on a group of. New Geneva was an outpost that had fallen to the Rumaur in 768, and they worked themselves in verry well with an aray of star fortresses. At 220 hours, the Nimitz, the Akagi, the Catapult and the Cosair under the command of Admiral Jenifier Slayer moved in to the system, and launched a suprise attack against 4 Rumaur battleships and a sizable fleet of smaller ships. The attack was a suscess, 2 Rumaur battleships and 21 smaller ships (mostly frigates and corvettes) destroyed along with at least 3,750 Rumaur fighters and many defence satilites before returning to base. The Rumaur battlegroop in orbit went after the carriers but once they a billion KM away, 2 Nelson class battleships and 6 Hunter class cruisers came in destroyed what was left of the base. The Rumaur battleships and 80% of the rest of the fleet went after the battleships and a small groop went after the carriers, and they managed to destroy the Catapult, how ever, the Rumaur fleet was forced to retreat with only one battleship and 8 other capital ships intact, at a price of one cruiser and one carrier. Nimitz Class carriers remain at the front line of the Terran Star Navy as it pushes against a seemingly endless number of Rumaur warships.
HAIL ZOR! WE'LL BLOW UP THE OCEAN!
Heros of Cybertron-HAB-Keeper of the Vicious pit of Allosauruses-King Leighton-I, United Kingdom of Zoria: SD.net World/Tsar Mikhail-I of the Red Tsardom: SD.net Kingdoms
WHEN ALL HELL BREAKS LOOSE ON EARTH, ALL EARTH BREAKS LOOSE ON HELL
Terran Sphere
The Art of Zor
Heros of Cybertron-HAB-Keeper of the Vicious pit of Allosauruses-King Leighton-I, United Kingdom of Zoria: SD.net World/Tsar Mikhail-I of the Red Tsardom: SD.net Kingdoms
WHEN ALL HELL BREAKS LOOSE ON EARTH, ALL EARTH BREAKS LOOSE ON HELL
Terran Sphere
The Art of Zor
- Pu-239
- Sith Marauder
- Posts: 4727
- Joined: 2002-10-21 08:44am
- Location: Fake Virginia
From my post in A&P - shielding removed to comply with OP
Sherman Class Heavy Cruiser
Rough Dimensions:
41.25 m in height at thickest section including turret
77.25 m in width at engines
233.2 m in length
Armament:
6 1500mm torpedoes (max length 18m long), loaded with nuke pumped X-ray torpedoes for use against capital ships.
12X light anti-fighter/bomber lasers
2X heavy anti-fighter/bomber/corvette laser turrets, powered by a single heavy laser
Propulsion:
4X Hybrid Ion/NERVA type engines (two in both directions per pod)
4X Warp coils (surrounding engines in pods).
Power:
4X Fusion reactors
Armor:
2 meters of steel/tungsten/lead mixed in layers- torpedo should probably kill ship anyway (relys on lasers for defense), but is protection against fighter lasers.
Crew:
50
Sensors:
High res short wavelength diffuse radar emitter in nose as well as high power radar sensor in nose- each turret has it's own narrow beam, low powered radar for anti-fighter/bomber purposes (usually turned off, as the idea is to use the main radar and hit the thing before it gets to the ship.
Hehe, my ship's nuke pumped laser tipped torpedoes or even torpedos armed with regular nukes can beat Zor's advanced fleat with a couple of surprise hits.
A couple of my torpedoes may do bad things to Zor's Cromwell's armor, due to the usage of nuke torpedoes (enough neutrons bombarding DU can have bad effects on crew. Simply warp, fire torps, warp out, etc. Nukes have to be detonated at range due to point defense, His 0.00018MT/s particle beams are weak. Too bad the PDL range is long enough to blow away torpedos before they get in range, so this requires surprise
Wow, 1 cubic meter is able to resist 1 trillion joules. About 1/3 of a megaton. Hm... a couple of multi-megaton nukes pumpled laser shots should do it in quite nicely, as long as one stays out of the way of the railguns. T
The weapons of concern are the railguns and the KKMs which are really uber powered. However the railgun values seem ridiculous- the recoil would be impossible to handle.
Same applies to the Nelson.
Tip: Never state weapons power in joules and/or watts... it may turn out too low.
Sherman Class Heavy Cruiser
Rough Dimensions:
41.25 m in height at thickest section including turret
77.25 m in width at engines
233.2 m in length
Armament:
6 1500mm torpedoes (max length 18m long), loaded with nuke pumped X-ray torpedoes for use against capital ships.
12X light anti-fighter/bomber lasers
2X heavy anti-fighter/bomber/corvette laser turrets, powered by a single heavy laser
Propulsion:
4X Hybrid Ion/NERVA type engines (two in both directions per pod)
4X Warp coils (surrounding engines in pods).
Power:
4X Fusion reactors
Armor:
2 meters of steel/tungsten/lead mixed in layers- torpedo should probably kill ship anyway (relys on lasers for defense), but is protection against fighter lasers.
Crew:
50
Sensors:
High res short wavelength diffuse radar emitter in nose as well as high power radar sensor in nose- each turret has it's own narrow beam, low powered radar for anti-fighter/bomber purposes (usually turned off, as the idea is to use the main radar and hit the thing before it gets to the ship.
Hehe, my ship's nuke pumped laser tipped torpedoes or even torpedos armed with regular nukes can beat Zor's advanced fleat with a couple of surprise hits.
A couple of my torpedoes may do bad things to Zor's Cromwell's armor, due to the usage of nuke torpedoes (enough neutrons bombarding DU can have bad effects on crew. Simply warp, fire torps, warp out, etc. Nukes have to be detonated at range due to point defense, His 0.00018MT/s particle beams are weak. Too bad the PDL range is long enough to blow away torpedos before they get in range, so this requires surprise
Wow, 1 cubic meter is able to resist 1 trillion joules. About 1/3 of a megaton. Hm... a couple of multi-megaton nukes pumpled laser shots should do it in quite nicely, as long as one stays out of the way of the railguns. T
The weapons of concern are the railguns and the KKMs which are really uber powered. However the railgun values seem ridiculous- the recoil would be impossible to handle.
Same applies to the Nelson.
Tip: Never state weapons power in joules and/or watts... it may turn out too low.
ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer
George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
- Isolder74
- Official SD.Net Ace of Cakes
- Posts: 6763
- Joined: 2002-07-10 01:16am
- Location: Weber State of Construction University
- Contact:
BTW for who ever fixed my images. Thanks. I had thought I had slimmend down those two images on my website but it appears I have failed to get the update to work. I hope the next attempt will go better. Those images were suppose to be the size of the rest of the images
Oh well, such is life!
Oh well, such is life!
Hapan Battle Dragons Rule!
When you want peace prepare for war! --Confusious
That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
The Prince of The Writer's Guild|HAB Spacewolf Tank General| God Bless America!
When you want peace prepare for war! --Confusious
That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
The Prince of The Writer's Guild|HAB Spacewolf Tank General| God Bless America!
- 18-Till-I-Die
- Emperor's Hand
- Posts: 7271
- Joined: 2004-02-22 05:07am
- Location: In your base, killing your d00ds...obviously
Forgive me for being so blunt...but why do the ships look sorta' like big, metal...penisesIsolder74 wrote:BTW for who ever fixed my images. Thanks. I had thought I had slimmend down those two images on my website but it appears I have failed to get the update to work. I hope the next attempt will go better. Those images were suppose to be the size of the rest of the images![]()
Oh well, such is life!
Kanye West Saves.


- Dargos
- Jedi Knight
- Posts: 963
- Joined: 2002-08-30 07:37am
- Location: At work
- Contact:
The year is 2064. The moon is fully colonized. Settlements are on Mars. Research staitions are on Venus. The astriod belt is supplying Earth with resources. Man has accomplished what was once thought only as a pipe dream. He has made his first steps into a grander future. Sadly, he has not yet out grown his self-destructive habits. Nations still compete against each other; each searching to further its own aims and to prevent the others from gaining the upper hand in what is now a system wide power struggle. Space combat in this future is more akin to submarine warfare. AI nuclear missiles are fired at targets at long range (over 1000 km distance)and can take hours to hit. A hit equals death to the target. Stealth is the primary defense for these majestic but fragile war machines.
USSF IS-SSC
United States Space Force InnerSystem-Stratigic Space Craft
The IS-SSC is the mainstay of the USSF. Falling under its mission parameters include anti-shipping, escort, and planetary bombardment.
Length 200 meters
Crew: 6
Weapons:
16 5-120KT selectable thermonuclear 2-stage missiles (launched from craft using compressed inert gasses). Stage one boosts missile to general area of target, stage 2 is a fully maneuverable bus with limited AI . It uses passive sensors, active radar and optical recognition to identify target. It is capable of minor evasive actions when on terminal approach to target. Bus is fully Stealthed and very difficult to detect. Effective targeting Range 1800km.
6 Point Defense/CEWS(Close Encounter Weapons Suite) Computer controlled radar guided. Rapid-fire flechette launching system capable of engaging extreme high-speed targets with direct fire. Used for anti missile fire and close encounter operations against OPFOR craft. Effective targeting ranges 40km
Defenses:
Exterior is armored against direct CIWS fire and is heavily shielded against radiation/EMP.
Full state of the art ECM/jamming system effective range 200km
8 LFC(Laser Flash Cannons) used to blind optics of incoming missiles and/or craft (effective targeting range 100km)
4 fully maneuverable recoverable and redeploy able decoys capable of giving off heat and radar signature of IS/SSC for duration of up to 4 hrs.
Propulsion:
Still trying to figure it out. Someone give me an idea. Fusion reactor supplies power generation.
AI Computer system(you can trust it to pilot ship from point A to Point B and back. Without mishap control environmental systems and Hibernation sleepers.
8 Hibernation Sleepers (for use on long voyages i.e. Mars Venus etc)
Consumables:
3 month supply (air water food) for 8 crewmembers on constant duty.
USSF IS-SSC
United States Space Force InnerSystem-Stratigic Space Craft
The IS-SSC is the mainstay of the USSF. Falling under its mission parameters include anti-shipping, escort, and planetary bombardment.
Length 200 meters
Crew: 6
Weapons:
16 5-120KT selectable thermonuclear 2-stage missiles (launched from craft using compressed inert gasses). Stage one boosts missile to general area of target, stage 2 is a fully maneuverable bus with limited AI . It uses passive sensors, active radar and optical recognition to identify target. It is capable of minor evasive actions when on terminal approach to target. Bus is fully Stealthed and very difficult to detect. Effective targeting Range 1800km.
6 Point Defense/CEWS(Close Encounter Weapons Suite) Computer controlled radar guided. Rapid-fire flechette launching system capable of engaging extreme high-speed targets with direct fire. Used for anti missile fire and close encounter operations against OPFOR craft. Effective targeting ranges 40km
Defenses:
Exterior is armored against direct CIWS fire and is heavily shielded against radiation/EMP.
Full state of the art ECM/jamming system effective range 200km
8 LFC(Laser Flash Cannons) used to blind optics of incoming missiles and/or craft (effective targeting range 100km)
4 fully maneuverable recoverable and redeploy able decoys capable of giving off heat and radar signature of IS/SSC for duration of up to 4 hrs.
Propulsion:
Still trying to figure it out. Someone give me an idea. Fusion reactor supplies power generation.
AI Computer system(you can trust it to pilot ship from point A to Point B and back. Without mishap control environmental systems and Hibernation sleepers.
8 Hibernation Sleepers (for use on long voyages i.e. Mars Venus etc)
Consumables:
3 month supply (air water food) for 8 crewmembers on constant duty.
- Isolder74
- Official SD.Net Ace of Cakes
- Posts: 6763
- Joined: 2002-07-10 01:16am
- Location: Weber State of Construction University
- Contact:
They weren't meant to. They were suppose to resemble submarines and naval vessels.18-Till-I-Die wrote:Forgive me for being so blunt...but why do the ships look sorta' like big, metal...penisesIsolder74 wrote:BTW for who ever fixed my images. Thanks. I had thought I had slimmend down those two images on my website but it appears I have failed to get the update to work. I hope the next attempt will go better. Those images were suppose to be the size of the rest of the images![]()
Oh well, such is life!(j/k
)
Hapan Battle Dragons Rule!
When you want peace prepare for war! --Confusious
That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
The Prince of The Writer's Guild|HAB Spacewolf Tank General| God Bless America!
When you want peace prepare for war! --Confusious
That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
The Prince of The Writer's Guild|HAB Spacewolf Tank General| God Bless America!
- Zor
- Sith Acolyte
- Posts: 5928
- Joined: 2004-06-08 03:37am
Imperial Gaurdsman class Frigate
Length-435 meters
Width-114.3 meters
Hight-87.5 meters
Crew-65 (6 command, 5 EVA Engineers, 4 Pilots, 15 Standard engineers, 13 security, 4 Medical, 7 weapons personel, 1 Misc duties)
Max Acceleration-12.4 Gs
Mass-257,279.3 Metric tonnes
Power Plant-2 4.1 Terrawatt Fusion Reactors, 7,500 Letres of Liquid Deuterium
One 14.2 Terrawatt Mater/Antimatter Reactor, 156 kgs of Antimatter
Weapons-One forward mounte Plasma Lance, 3.65 Terrajoule output at full charge, takes 7 seconds to get to full charge, Range 155,000 KM
2 Particle Beam turrets, 350 Gigawatt output, Range 172,000 KM, side starbord mounted, one side port mounted, able of turning 360 degrees around and 90 degrees up and down
15 Point Defence Lasers, 50 Megawatt output, range 55,000km
EVA Assets-2 shuttles
4 Strike Space Superiority Fighters
Number Built-178 (48 lost)
First Built-742
Armor-1.2 meters Polycrystaline armor overlapped by Voidplate
The Imperial Gaurdsman class Frigate is a smaller ship than the Nelson class Battleship, but plays a crictical role, a small, low coast, fast way to feild the destrutive power of the Plasma Lance. While there Plasma Lances may not be as powerful as those abord the Nelson and take longer to reach full power, they can lay down a brisling wall of Energy against the enemies of the Terran Imperium. Generaly they operate in wolfpacks of 8-9 to offset there recarge times. They are great ambushers in packs, moving in on Enetra and blasting the enemy using there plasma Lances. They are effective in large groups against large capital ships, but are less effective against fighters and other ships that are smaller than them, wicth can generaly avaid there plasma Lances.
Length-435 meters
Width-114.3 meters
Hight-87.5 meters
Crew-65 (6 command, 5 EVA Engineers, 4 Pilots, 15 Standard engineers, 13 security, 4 Medical, 7 weapons personel, 1 Misc duties)
Max Acceleration-12.4 Gs
Mass-257,279.3 Metric tonnes
Power Plant-2 4.1 Terrawatt Fusion Reactors, 7,500 Letres of Liquid Deuterium
One 14.2 Terrawatt Mater/Antimatter Reactor, 156 kgs of Antimatter
Weapons-One forward mounte Plasma Lance, 3.65 Terrajoule output at full charge, takes 7 seconds to get to full charge, Range 155,000 KM
2 Particle Beam turrets, 350 Gigawatt output, Range 172,000 KM, side starbord mounted, one side port mounted, able of turning 360 degrees around and 90 degrees up and down
15 Point Defence Lasers, 50 Megawatt output, range 55,000km
EVA Assets-2 shuttles
4 Strike Space Superiority Fighters
Number Built-178 (48 lost)
First Built-742
Armor-1.2 meters Polycrystaline armor overlapped by Voidplate
The Imperial Gaurdsman class Frigate is a smaller ship than the Nelson class Battleship, but plays a crictical role, a small, low coast, fast way to feild the destrutive power of the Plasma Lance. While there Plasma Lances may not be as powerful as those abord the Nelson and take longer to reach full power, they can lay down a brisling wall of Energy against the enemies of the Terran Imperium. Generaly they operate in wolfpacks of 8-9 to offset there recarge times. They are great ambushers in packs, moving in on Enetra and blasting the enemy using there plasma Lances. They are effective in large groups against large capital ships, but are less effective against fighters and other ships that are smaller than them, wicth can generaly avaid there plasma Lances.
HAIL ZOR! WE'LL BLOW UP THE OCEAN!
Heros of Cybertron-HAB-Keeper of the Vicious pit of Allosauruses-King Leighton-I, United Kingdom of Zoria: SD.net World/Tsar Mikhail-I of the Red Tsardom: SD.net Kingdoms
WHEN ALL HELL BREAKS LOOSE ON EARTH, ALL EARTH BREAKS LOOSE ON HELL
Terran Sphere
The Art of Zor
Heros of Cybertron-HAB-Keeper of the Vicious pit of Allosauruses-King Leighton-I, United Kingdom of Zoria: SD.net World/Tsar Mikhail-I of the Red Tsardom: SD.net Kingdoms
WHEN ALL HELL BREAKS LOOSE ON EARTH, ALL EARTH BREAKS LOOSE ON HELL
Terran Sphere
The Art of Zor
- Techno_Union
- Jedi Council Member
- Posts: 1599
- Joined: 2003-11-26 08:02pm
- Location: Atlanta
NAME: Jeremic Empire’s Interceptor Class Fighter
DIMENSIONS: 10ft wide; 20ft in length
DESIGN: fighter/short range recon/escort
POWER: 1 solar reactor (only power necessary for the weapons and shields)
TROOPS: N/A
CREW: 1 pilot
WEAPONS: 4 forward facing blasters (5KT max); 1 torpedo tube (5 proton torpedoes {variable yields, none above 1MT})
SHIELDS: 1 Kree’ol Class Shield Grid (can only take up to 6KY before failure)
FTL: 1 hyperdrive (range only of 10,000ly~1 day)
SPECIAL WEAPONS: Minor stealth technology (normal sensors pick up only a static response when trying to lock on)
BRIEF HISTORY: The Interceptor class fighter was developed when a quick attack was needed and when a capital ship could not be risked. Interceptors are fast, agile, and deadly when in groups. Capital ships carry point defense weapons to deal with the fighters, however they are not always effective due to the light coating of stealth plates.
DIMENSIONS: 10ft wide; 20ft in length
DESIGN: fighter/short range recon/escort
POWER: 1 solar reactor (only power necessary for the weapons and shields)
TROOPS: N/A
CREW: 1 pilot
WEAPONS: 4 forward facing blasters (5KT max); 1 torpedo tube (5 proton torpedoes {variable yields, none above 1MT})
SHIELDS: 1 Kree’ol Class Shield Grid (can only take up to 6KY before failure)
FTL: 1 hyperdrive (range only of 10,000ly~1 day)
SPECIAL WEAPONS: Minor stealth technology (normal sensors pick up only a static response when trying to lock on)
BRIEF HISTORY: The Interceptor class fighter was developed when a quick attack was needed and when a capital ship could not be risked. Interceptors are fast, agile, and deadly when in groups. Capital ships carry point defense weapons to deal with the fighters, however they are not always effective due to the light coating of stealth plates.
Proud member of GALE Force.
- Techno_Union
- Jedi Council Member
- Posts: 1599
- Joined: 2003-11-26 08:02pm
- Location: Atlanta
- Antares
- Padawan Learner
- Posts: 489
- Joined: 2003-12-04 03:13am
Before complaining about energy/power generation values calculate the potential energy you could get out of 1 m^3 neutronium combined with 1 m^3 anti-neutronium. Neutronium (matter of neutron star NOT some scifi armor stuff) got a density of about 10^9-10^12 kg/cm^3 (i assumed 10^12)
1 m^3 anti/neutronium each are 2*10^6 cm^3.
This makes a total of (e=m*c^2 with c^2 ~= 10^17 m^2/s^2):
2*10^6 * 10^12 * 10^17 = 2*10^35 J
The unit basicly look like this:
http://www.silentthunder.de/temp/fighter.jpg
(it is a WIP and still needs a lot of detailing)
This fighter is the smallest unit in the arsenal of the race i am durrently developing.
1 m^3 anti/neutronium each are 2*10^6 cm^3.
This makes a total of (e=m*c^2 with c^2 ~= 10^17 m^2/s^2):
2*10^6 * 10^12 * 10^17 = 2*10^35 J
The unit basicly look like this:
http://www.silentthunder.de/temp/fighter.jpg
(it is a WIP and still needs a lot of detailing)
This fighter is the smallest unit in the arsenal of the race i am durrently developing.
Code: Select all
Scifi axioms for this draft:
-4D can be influenced by 3D
-Mass generates gravity (m~G), thus gravity can influence mass.
-Gravity/EM fields are solid in 4D space
-By altering gravity in 4D space it is changed in 3D space as well
-Gravity can alter our 3D space and connect 2 points through the 4th dimension of space
-Energy required for 4D based 3D altering jumps are always the same regardless of distance
-Altering solid gravity in 4D space requires very little (3D) energy
-Tensile/shear/compression values of neutronium
-Tensile/shear/compression carbon-silicon nano tubes
-Anti-gravity exists
-Anti-EM field exists
-Strong nuclear force disrupting field exists
-Cold fusion (<1000 K) is possible
-Production process of anti-matter
Production of antimatter out of neutronium:
positrons:
1.neutronium gets decompressed
2.neutrons create protons (beta-minus decay; 12.8 min halflife)
3.protons are forced to create heavy nucleons without neutrons
4.protons decay in emmiting positrons (beta-plus)
5.positrons are stored
anti-protons:
1.neutronium gets decompressed
2.neutrons create protons (beta-minus decay; 12.8 min halflife)
3.protons are accelerated to high speed (=> dual wall CNT)
4.high energy protons are crashed into matter and create anti/protons
5.anti-protons are stored
anti-neutrons
1.positrons and anti-protons are forced together
2.anti-neutron is created
Relative force Effect reducing with
Strong nuclear force 1E040 1/r7
Electromagnetic force 10E38 1/r2
Weak nuclear force 10E15 1/r5 to 1/r7
Gravity 10E0 1/r2
Ship/station classes:
Fighter (3~ISV) <100m
Corvette 100m-250m
Frigate 250m-500m
Cruise 500m-1km
Battleship 1-2.5km
Dreadnaught 2.5-5km
Titan 5-10km
Mothership >10km
Station 100-1000km
Moon Station 1000-10000km
Planet Station 10000-100000km
Sun Station >100000km
3~Central System is about 0.1 lightyear in diameter and was created out of the mass of a hole galaxy
Producer: Third Wave Cluster, Tactical Galaxy 2501
Gravimetric vector (...)
M/N: 332541.435125.651266.121534.152316.532423
Class: Intercepting and Scouting Vessel (ISV)
Codename: 3~ISV
Technological
rating: Class 6
Task: Patrolling/Scouting/Light Combat
Techological rating table:
Minimum time (in years) required to reach technology:
Class 10: 10 billion
Class 9: 1 billion (DECS-V5; Third Wave)
Class 8: 100 million (DECS-V4)
Class 7: 10 million
Class 6: 1 million (DECS-V3; Second Wave)
Class 5: 100.000
Class 4: 10.000 (DECS-V2; First Wave)
Class 3: 1.000 (DECS-V1)
Class 2: 100 (current human rating)
Class 1: 10
Size:
Length: 18.2m
Height: 7.7-11.4m
Width: 10-34m
Mass: 75 t not fuelled
3*10E15 t fuelled (theoretically; practically 0 cause of anti-gravity fields)
Active power supply:
Primary: Neutronium/Anti-Neutronium reaction (~10E15 kg/dm^3)
(100% efficiency; 1.17*10E27 W nominal output)
(only needed for weapons, shielding and jumping)
Secondary Cold fusion (H=>Fe)
(99.99% efficiency; 1.7*10E14 W nominal output)
Maximum fuel capacity:
3 m^3 Neutronium
1 m^3 of Hydrogen at 100000 bar and 10 K = 260.16 t
Movement:
Electrogravimetric: Maximum speed: 90% c
Maximum acceleration: 10^7 G
Jump device: Range limited by gravimetric sensors
Sensory:
Radiation
EM
Gravimetric
Limited 4D
Armor: Neutronium grid
Tensile: 2.22*10E25 N/cm^2
Compression: 1.07*10E24 N/cm^2
Shear: 5.44*10E23 N/cm^2
Hull: Layered; main stability element:
Perfect carbon-ring grid
Tensile: 1.0E+15 N/cm^2
Compression: 9.3E+14 N/cm^2
Shear: 9.3E+12 N/cm^2
Defense:
-Strong nuclear force disruption field
-Anti-electromagnetic field
-Electromagnetic field
-Local limited reverse gravity field (equal neutron star)
-Gravity disruption field
-Full camouflage (EM, radiation, gravimetric)
-Harmonic receptor controlled internal frequency generators
-Overall absorbing capacity 7.05*10E25 W
Additional systems:
-Auto reconfiguring
-Selfhealing
-Radio/EM/Gravimetric communication
-ECM 4.4 EW output
-Electromagnetic distortion
-Internal EM shielding
-Resonance damping structure
-Inertial damping
Weapons:
-Gamma ray emitter
Nominal firepower: ~43 Gt TNT/s (100 kg Neutrons/s each)
Typical fireing times: 1ns-10s
Effective combat distance in space infinite
Atmospheres lower this value
-Neutron/Anti-neutron accelerator emitting particles with 90% speed of light
Nominal firepower with M/AM conversion: ~42 Tt TNT/s (100 t Neutrons/s each)
Nominal firepower kinetic energy of neutron beam: ~1.7 Tt TNT/s (100 t Neutrons/s)
Typical fireing times: 100ns-1s
Effective combat distance limited to 2.700.000 km
-Quantum compression blaster (QCB)
Connects 2 points in 3D space through the 4th Dimension
and send a small amout of neutronium to the target. The neutronium gets
compressed when rematerializing in normal 3D space, emits energy
and creates a small black hole.
Nominal firepower: ~35 Pt TNT / discharge
Rate of fire: 1 shot/ 2 sec
Effective combat distance limited to sensory range
(This is one of the smaller QCB of Third Waves arsenal. The largst fire several km^3 neutronium)
-EMP generator with 50 Gt energy output per pulse
-Gravimetric shockwave
-Quantum compression selfdestruct (~2*10E31 t TNT)
Computer system:
Primary: Quantum based
Secondary: Optical information processing
My 3D artwork:
http://www.thirdwave.de
http://www.thirdwave.de
- Antares
- Padawan Learner
- Posts: 489
- Joined: 2003-12-04 03:13am
Oh there's a bad typo in it. The neutron accelerator got a firepower of 17 Tt TNT/sec not 1.7.
My 3D artwork:
http://www.thirdwave.de
http://www.thirdwave.de
- Zor
- Sith Acolyte
- Posts: 5928
- Joined: 2004-06-08 03:37am
Hunter class Heavy Cruiser
Length-933.1 meters
Width-204.8 meters
Hight-129.3 meters
Mass-1,242,433 Metric Tonnes
Crew-283 (14 Command, 30 Pilots, 42 EVA engineers, 70 standard engineers, 35 medical, 40 security, 35 weapons personel, 17 misc Duties)
Max Acceleration-8.2 Gs
Reactors-5 Fusion Reactors, 7.04 Terrawatt output each, 45,000 leatres of liquid deuterium
1 Matter/Antimatter Reactor, 42.3 Terrawatt output, 544 kgs of Antimatter
Weapons-14 Heavy Particle Beam turrets, 995.7 Gigawatt output each, range 180,000km, (two forward mounted top, two forward mounted bottom, four side mounted top (Two port, two stabord), two side mounted bottom, two aft mounted bottom, two aft mounted top), able of turning 195 meters left and right, 100 degrees up and down.
3 Plasma Lance turrets, 3.8 Terrajoule output at full charge, takes 7 seconds to reach full charge, Range 155,000 km, (two forward mounted, one aft), able to turn 195 degrees left and right and 92 degrees up and down
2 Forward mounted 60mm railgun turrets, shell mass 75kgs, shell mussle velosity 0.125 C, Rate of fire 800 RMP, effective range 37,500 km, 40,000 shells abord.
3 KKM Lauchers, identical to those abord the Nelson, 1,400 KKMs
40 Point Defence Lasers, 54 Megawatt ouptut, 60,000 km range
EVA Assets-2 Shuttles
3 Dropships
24 Strike Space Superiority Fighters
Number Built-31 (Hunter, Jason S. Jackson, Sherman, *Patton, England, Scottland, **Neptune, *Uranius, Tiger, Tigershark, Scimitar, Longsword, Katana, Korea, Chairman Mao, Vladimer Lenin, Rommel, Barborosa, Tokyo, Norway, Blood of the Vikings, Roman Empire, Canada, *Vally Forge, Rodger Young, *Gaurdian, Moniter, Great Wall of China, *Texas, Tyranisaurus Rex, Australia) 8 under constrution (Han Dynesty, Qin Dynesty, Shang Dynesty, Xia Dynesty, Song Dynestey, Gengus Kahn, King Charles, Queen Elizabeth) 27 mor planed
First Built-743
Armor-4.2 Meter thick polycrystaline armor overlaped by voidplate
* Destroyed
** Under Refit
The Hunter is the backbone of the Terran Armada, They make up for the low number of Nelson class battleships, while still being a hell of a ship to take on. There Class is actuly under debate, as many people say that they should be clasified as pocket battleships insted of heavy cruisers. Generaly they fuction as escort craft and in groups of threes in standard battlegroups, but they are also used in major assaults in large numbers. In battles, they are used in brisling opening Salvos at long range to quicky knock out enemy capital ships, and there Plasma Lances make them practiculary nasty in a corner.
Length-933.1 meters
Width-204.8 meters
Hight-129.3 meters
Mass-1,242,433 Metric Tonnes
Crew-283 (14 Command, 30 Pilots, 42 EVA engineers, 70 standard engineers, 35 medical, 40 security, 35 weapons personel, 17 misc Duties)
Max Acceleration-8.2 Gs
Reactors-5 Fusion Reactors, 7.04 Terrawatt output each, 45,000 leatres of liquid deuterium
1 Matter/Antimatter Reactor, 42.3 Terrawatt output, 544 kgs of Antimatter
Weapons-14 Heavy Particle Beam turrets, 995.7 Gigawatt output each, range 180,000km, (two forward mounted top, two forward mounted bottom, four side mounted top (Two port, two stabord), two side mounted bottom, two aft mounted bottom, two aft mounted top), able of turning 195 meters left and right, 100 degrees up and down.
3 Plasma Lance turrets, 3.8 Terrajoule output at full charge, takes 7 seconds to reach full charge, Range 155,000 km, (two forward mounted, one aft), able to turn 195 degrees left and right and 92 degrees up and down
2 Forward mounted 60mm railgun turrets, shell mass 75kgs, shell mussle velosity 0.125 C, Rate of fire 800 RMP, effective range 37,500 km, 40,000 shells abord.
3 KKM Lauchers, identical to those abord the Nelson, 1,400 KKMs
40 Point Defence Lasers, 54 Megawatt ouptut, 60,000 km range
EVA Assets-2 Shuttles
3 Dropships
24 Strike Space Superiority Fighters
Number Built-31 (Hunter, Jason S. Jackson, Sherman, *Patton, England, Scottland, **Neptune, *Uranius, Tiger, Tigershark, Scimitar, Longsword, Katana, Korea, Chairman Mao, Vladimer Lenin, Rommel, Barborosa, Tokyo, Norway, Blood of the Vikings, Roman Empire, Canada, *Vally Forge, Rodger Young, *Gaurdian, Moniter, Great Wall of China, *Texas, Tyranisaurus Rex, Australia) 8 under constrution (Han Dynesty, Qin Dynesty, Shang Dynesty, Xia Dynesty, Song Dynestey, Gengus Kahn, King Charles, Queen Elizabeth) 27 mor planed
First Built-743
Armor-4.2 Meter thick polycrystaline armor overlaped by voidplate
* Destroyed
** Under Refit
The Hunter is the backbone of the Terran Armada, They make up for the low number of Nelson class battleships, while still being a hell of a ship to take on. There Class is actuly under debate, as many people say that they should be clasified as pocket battleships insted of heavy cruisers. Generaly they fuction as escort craft and in groups of threes in standard battlegroups, but they are also used in major assaults in large numbers. In battles, they are used in brisling opening Salvos at long range to quicky knock out enemy capital ships, and there Plasma Lances make them practiculary nasty in a corner.
HAIL ZOR! WE'LL BLOW UP THE OCEAN!
Heros of Cybertron-HAB-Keeper of the Vicious pit of Allosauruses-King Leighton-I, United Kingdom of Zoria: SD.net World/Tsar Mikhail-I of the Red Tsardom: SD.net Kingdoms
WHEN ALL HELL BREAKS LOOSE ON EARTH, ALL EARTH BREAKS LOOSE ON HELL
Terran Sphere
The Art of Zor
Heros of Cybertron-HAB-Keeper of the Vicious pit of Allosauruses-King Leighton-I, United Kingdom of Zoria: SD.net World/Tsar Mikhail-I of the Red Tsardom: SD.net Kingdoms
WHEN ALL HELL BREAKS LOOSE ON EARTH, ALL EARTH BREAKS LOOSE ON HELL
Terran Sphere
The Art of Zor
- Zor
- Sith Acolyte
- Posts: 5928
- Joined: 2004-06-08 03:37am
Imperial Naval Tactics
Imperial ships Focus on Four things
Long Range (90,000 km-190,000 km) Weapons
Steath
Armor
Being able to make sharp manuvers
Terran ships tend to try to maintain as mucth distance between each other as posible durring battle. Voidplate is one of the Terran Fleet's greatest assets, as a Rumaur ship can only detect a ship with Voidplate and jammers on if it's stationary or moving on Enertia if...
A, they use active sensor sweeps, then they can dectect it's position with good acuricy at 1,630,000 KM, wicth also gives away there position and it takes a few seconds to serch the entire area
B, It gets within 140,000 km, wicth is less than the range of most imperial capital ship weapons, Including Plasma Lances
C, It burns it's thrusters or fires a weapon.
Terran ships generaly dump swarms of KKMs against enemy formations, how ever, only one in every 450 KKMs ever impacts it's target. This is because ships can generaly avaid them by just enugh so that they miss or blow them out of the sky using point defence weapons (torpedos don't do evasive manuvers) and fighters also go after them. If a KKM does impact, it will generaly either destroy, or seriosly damage the target. It is more of a method to keep them at long range and restrict there manuverability, a key factor in dealing with a foe that never tries to stay still.
Fighters are used to do the following things, Long range Point Defence, deliving KKMs, Taking out enemy fighters, Sneek attacks (Detecting a 16 meter long fighter is a tad harder than detecting a 1,300 meter long battleship), Ground troop suport, General harrasment and Deploying Addisional torpedos.
Particle Beams are used to blast the enemy at as long range as posible. They sacrofice some firepower for increaced range. Plasma Lances are used to deliver deadly punches in opening salvos as well as providing knock out punches. Railguns are used to get capital ships out of tough scrapes as well as orbital bombardment.
Imperial ships Focus on Four things
Long Range (90,000 km-190,000 km) Weapons
Steath
Armor
Being able to make sharp manuvers
Terran ships tend to try to maintain as mucth distance between each other as posible durring battle. Voidplate is one of the Terran Fleet's greatest assets, as a Rumaur ship can only detect a ship with Voidplate and jammers on if it's stationary or moving on Enertia if...
A, they use active sensor sweeps, then they can dectect it's position with good acuricy at 1,630,000 KM, wicth also gives away there position and it takes a few seconds to serch the entire area
B, It gets within 140,000 km, wicth is less than the range of most imperial capital ship weapons, Including Plasma Lances
C, It burns it's thrusters or fires a weapon.
Terran ships generaly dump swarms of KKMs against enemy formations, how ever, only one in every 450 KKMs ever impacts it's target. This is because ships can generaly avaid them by just enugh so that they miss or blow them out of the sky using point defence weapons (torpedos don't do evasive manuvers) and fighters also go after them. If a KKM does impact, it will generaly either destroy, or seriosly damage the target. It is more of a method to keep them at long range and restrict there manuverability, a key factor in dealing with a foe that never tries to stay still.
Fighters are used to do the following things, Long range Point Defence, deliving KKMs, Taking out enemy fighters, Sneek attacks (Detecting a 16 meter long fighter is a tad harder than detecting a 1,300 meter long battleship), Ground troop suport, General harrasment and Deploying Addisional torpedos.
Particle Beams are used to blast the enemy at as long range as posible. They sacrofice some firepower for increaced range. Plasma Lances are used to deliver deadly punches in opening salvos as well as providing knock out punches. Railguns are used to get capital ships out of tough scrapes as well as orbital bombardment.
HAIL ZOR! WE'LL BLOW UP THE OCEAN!
Heros of Cybertron-HAB-Keeper of the Vicious pit of Allosauruses-King Leighton-I, United Kingdom of Zoria: SD.net World/Tsar Mikhail-I of the Red Tsardom: SD.net Kingdoms
WHEN ALL HELL BREAKS LOOSE ON EARTH, ALL EARTH BREAKS LOOSE ON HELL
Terran Sphere
The Art of Zor
Heros of Cybertron-HAB-Keeper of the Vicious pit of Allosauruses-King Leighton-I, United Kingdom of Zoria: SD.net World/Tsar Mikhail-I of the Red Tsardom: SD.net Kingdoms
WHEN ALL HELL BREAKS LOOSE ON EARTH, ALL EARTH BREAKS LOOSE ON HELL
Terran Sphere
The Art of Zor