Dune Weapons (Split from Meele Weapons Thread)

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Post by Stormbringer »

tharkûn wrote:Stormbringer:
As I said its an egineering problem, given they have the technological basis to maintain and produce (at least I think it has been long enough since the Jihad to mean they have to) nuclear weaponry they aught to be able to come up with something.
Given that we currently don't have the technology to do what it is you suggest and yet have nuclear weapons, I'd say it's still not a likely possibility. And you have to remember that their day to day technology is usually not that much greater than ours and in some critical ways far less than ours (no sophisticated computers after all).

PS: the technology to actually build an atom bomb provided you know the basic principles is not that great. I've seen it entioned that making eyeglasses is actually more exacting than making the compenents.
tharkûn wrote:But seriously I see nothing which would make flamethrowers a bad choice.
Actually, sheilds are supposed to be a lousy conductor of heat. In the sword exercise we see between Paul and Gurney early on in Dune, the heat exchange is so low that Paul's body heat won't permit him to wear full body sheild for very long. That suggests that man-portable flamethrowers are not a terribly practical weapon.
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Post by dworkin »

tharkûn wrote:dworkin:
I just saw several comments on Dune weaponry being the most logical melee weapons, and that is drasticly overrating Dune's tactics. There are plenty of options that any respectable egineer aught to be able to make work that will mow down Saudakur. Despite much talk of technological regression they still manage to pull off a helluvalot of high tech production/maintenance.
I think it's that Dune gives you an absolutly comprehensive rationale as to why the blade is a main weapon. There is the holtxman shield which renders conventional projectile and energy weapons unworkable. There is the dislike towards development and new ideas, unlike in our culture engineers are not respected or encouraged anywhere but Ix. Finally the entire setup is favoured by the rulers who have the most access to shields and lasguns, as do their troops. They certainly don't want a bunch of commoners coming up with a way to even or overturn the odds.

As for their supposed high production. How many years would the Harkonens been in hock to pay for the resources to capture one main port and a few outlying towns? This suggested to me that the resources and means for war are scarce and very valuable
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Post by tharkûn »

PS: the technology to actually build an atom bomb provided you know the basic principles is not that great. I've seen it entioned that making eyeglasses is actually more exacting than making the compenents.
Including getting the fissile material?
Given that we currently don't have the technology to do what it is you suggest and yet have nuclear weapons, I'd say it's still not a likely possibility. And you have to remember that their day to day technology is usually not that much greater than ours and in some critical ways far less than ours (no sophisticated computers after all).
I think we could do it today. It would cost millions to develop, by I don't see what technology we lack.
Actually, sheilds are supposed to be a lousy conductor of heat. In the sword exercise we see between Paul and Gurney early on in Dune, the heat exchange is so low that Paul's body heat won't permit him to wear full body sheild for very long. That suggests that man-portable flamethrowers are not a terribly practical weapon.
Sure, but it isn't just heat that the flamethrower spews. It's burning napalm or other doped fuel. Heat exchange is not necessary when the fuel will come into direct contact with the enemy. Certainly a flame throwing tank aught to mop up Freemen.
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Post by SWPIGWANG »

dworkin wrote:Best melee weapon in SF: The knife, it can have a high-tech supersharp edge that also makes good fries if you like.
Yay for knife, but it isn't glowy enough to be cool :(
Worst: Giant mecha melee weapons. They kill by either being in a universe where massed fire fails to hit the target or because the enemy is helpless with laughter.
Or where the universe is so insane that swords kill planets. Ideon Sword!!!!11111!!!one11!!! -nuff said :p

In universes where looking cool automatically allow you to stretch the laws of physics require different notions of praticality.

------------------------------------------------------------------------
Oh yeah, anyone remember the low frequency sound wave weapon that kills by resonance within one's body? While the power requirements makes that useless in today's world, it might work in dune-verse.......
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Post by Stormbringer »

Including getting the fissile material?
There is that. But for all we know that could come directly from waste products from the Guild. I don't believe we've ever seen a working nuclear reactor. Once you obtain the fissible materials it's simple enough.
I think we could do it today. It would cost millions to develop, by I don't see what technology we lack.
Actually, I dare say that it would cost far more, work less effectively, and take a lot longer as well. The notion of the 40mm airburst shell for the OICW is similar in a lot of ways to what you're looking at, though for yours the engineering obstacles are far greater, and that was never able to work to satisfaction so far as I am aware of. And that's with a good deal of computer technology that Dune doesn't have.
Sure, but it isn't just heat that the flamethrower spews. It's burning napalm or other doped fuel. Heat exchange is not necessary when the fuel will come into direct contact with the enemy. Certainly a flame throwing tank aught to mop up Freemen.
Yes, it would be problem. But simply avoid the guy with the big fucking tank on his back isn't going to be too hard at all and a flame throwers have a fairly limited range. And on Arrakis the guy would just be asking to be taken out by a Fremen with a gun (oh yes, they do have them).

As for a flame tank, the fact that tanks are a few thousand years out of date and vulnerable as hell to a las-gun migh explain why they aren't used. And there are a lot of things that would if they were there kick Fremen ass (on Dune), but most of them aren't useful in a full on engagement in the rest of the galaxy and no one but the current holder of Dune needs to worry about fighting there.
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Post by SWPIGWANG »

flamer thrower dude + shield = good.

since flamers are cheap, everyone gets a flammer.

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Post by Stofsk »

SWPIGWANG wrote:
dworkin wrote:Best melee weapon in SF: The knife, it can have a high-tech supersharp edge that also makes good fries if you like.
Yay for knife, but it isn't glowy enough to be cool :(
Depends on what type of knife, even Dune had the crysknife - actually a tooth of a Sandworm IIRC, it looked like a milky white curved blade. That's pretty cool in a 'glowy' sort of way.

Dworkin made a similar point to what I did way before: there's nothing intrinsically wrong with melee weapons in a sci-fi setting, you just have to realise what their function is. They're NOT going to be battlefield weaponry, but they're sure handy if you find yourself accosted in a dark alley in the middle of the night, where a gun might be too loud (and so draws attention to yourself) or too expensive (some people don't have the money to buy a gun, it depends on the economy) or too regulated (such as here in Melbourne, where you can get a sub-standard sword for $30, while guns are harder to get).
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Post by tharkûn »

There is that. But for all we know that could come directly from waste products from the Guild. I don't believe we've ever seen a working nuclear reactor. Once you obtain the fissible materials it's simple enough.
Well yes gun-type are not all that hard (though Pakistan did manage to screw that one up).
Actually, I dare say that it would cost far more, work less effectively, and take a lot longer as well. The notion of the 40mm airburst shell for the OICW is similar in a lot of ways to what you're looking at, though for yours the engineering obstacles are far greater, and that was never able to work to satisfaction so far as I am aware of. And that's with a good deal of computer technology that Dune doesn't have.
The reason nobody has developed anything like this, is because there is no value to something like this. We don't have velocity discriminating shields.
Yes, it would be problem. But simply avoid the guy with the big fucking tank on his back isn't going to be too hard at all and a flame throwers have a fairly limited range. And on Arrakis the guy would just be asking to be taken out by a Fremen with a gun (oh yes, they do have them).
The WWII M1A1 personal flamethrower had a range of 40 - 50 yards, equiping the flame weilding soldier with a personal shield aught to take care of any high velocity guns.

Infantry charges against flame throwers are a BAD idea.
As for a flame tank, the fact that tanks are a few thousand years out of date and vulnerable as hell to a las-gun migh explain why they aren't used. And there are a lot of things that would if they were there kick Fremen ass (on Dune), but most of them aren't useful in a full on engagement in the rest of the galaxy and no one but the current holder of Dune needs to worry about fighting there.
Any vehicle mount works fine, sheilding should again be useful to protect the target for lasguns (barring suicides).


If you can work out some type of braking bullet, you have flame throwers, if you don't have those (for unknown reasons) you can play with willie pete, chemical weapons, etc. Too many possibilities for all of them to fail.

There simply is no reason to return to melee battle in Dune except for collective stupidity.
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Post by SylasGaunt »

Incidentally those who dislike Melee weapons in sci-fi combat will probably love a certain scene in Chronicles of Riddick...
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Post by tharkûn »

Incidentally those who dislike Melee weapons in sci-fi combat will probably love a certain scene in Chronicles of Riddick...
Its not that melee weapons are bad, it just seems that so many writers didn't learn the moral of the story from Indiana Jones ... don't bring a knife to a gunfight.
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Post by Stormbringer »

Well yes gun-type are not all that hard (though Pakistan did manage to screw that one up).
Exactly my point.
The reason nobody has developed anything like this, is because there is no value to something like this. We don't have velocity discriminating shields.
True, but they can't get an set range airburst bullet to work, what makes you think a retro-rocket bullet with either a set range or a discriminating range built into it is going to be easier?

The WWII M1A1 personal flamethrower had a range of 40 - 50 yards, equiping the flame weilding soldier with a personal shield aught to take care of any high velocity guns.

Infantry charges against flame throwers are a BAD idea.
No, using flamethrowers on an open battlefeild is a bad idea as attested to by the simple fact that most militaries use them today only for trench and bunker clearing.

You realize that equipping a force totally with flamethrowers is going to result in a hell of a lot of casulaties among your own side right? Using them as a standard armament is asking for a fratricidal hell. And on Dune even more so since sheilds are out. And forget trying to advance over the very ground you just sucked in burning naplam. Oh, and don't forget that for capturing buildings you can't use them or you'll torch the place.
Any vehicle mount works fine, sheilding should again be useful to protect the target for lasguns (barring suicides).
It would still have most of the same deficiencies that a smaller one would. It's hell to use on an open feild with your own troops and of no use save to destroy things elsewhere.
If you can work out some type of braking bullet, you have flame throwers, if you don't have those (for unknown reasons) you can play with willie pete, chemical weapons, etc. Too many possibilities for all of them to fail.
Given that in Dune, a sheilded Baron Harkonen is saved from the nerve gas attack of Leto as he died, I don't think chemical weapons will be too useful. And they do have all the messy moral and ethical attachements. Probably more so given the strict regulations governing atomics.

And your moronic retro-rocket bullets aren't any more practical now than when you started your post. Because you simply take it for granted that it'll work as delivered (never mind the feasbility, reliability, and simple penetration problems) doesn't make it so.
There simply is no reason to return to melee battle in Dune except for collective stupidity.
With in it's own universe with it's ocassional cultural hang up, it does make a fair amount of sense.
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Post by beyond hope »

Cultural inhibitions are a good point... didn't even the Atreides-Harkonnen feud have some forms of conduct they were expected to adhere to?
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Post by Stormbringer »

beyond hope wrote:Cultural inhibitions are a good point... didn't even the Atreides-Harkonnen feud have some forms of conduct they were expected to adhere to?
A hell of a lot of them as I recall. They both broke a few rules, you know the kind that you can break because it's half expected, but a lot of them are pretty ironclad.

Of course the inhibitions regarding things like WMDs are probably a hell of a lot stricter than those governing vendettas.
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Post by SWPIGWANG »

True, but they can't get an set range airburst bullet to work, what makes you think a retro-rocket bullet with either a set range or a discriminating range built into it is going to be easier?
They can get PT-fuses to work and set range airburst shells to work easily.

-For bigger weapons that is. But huge guns is better than no guns, nuff said.
No, using flamethrowers on an open battlefeild is a bad idea as attested to by the simple fact that most militaries use them today only for trench and bunker clearing.

You realize that equipping a force totally with flamethrowers is going to result in a hell of a lot of casulaties among your own side right?....And forget trying to advance over the very ground you just sucked in burning naplam.
It is late at night...so all I want to say is :roll: :roll: :roll: x 10000000
1. Militaries don't use flamers in the open because guns are better
2. Flamers don't result in fratrice more than any other weapon. Keep the flamer pointed at the enemy and only the enemy will die.
3. Flamer fuel burns fast, so one can wait till stuff is burned before advancing. If there are still opponents in range, keep flaming. If no opponents in range, why not wait?
Tell me how does this thing lead to friendly fire?
http://www.txroadrunners.com/images/pic ... efire7.jpg
Or this?
http://static.howstuffworks.com/gif/fla ... r-tank.jpg
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Post by frigidmagi »

It is late at night...so all I want to say is x 10000000
1. Militaries don't use flamers in the open because guns are better
2. Flamers don't result in fratrice more than any other weapon. Keep the flamer pointed at the enemy and only the enemy will die.
3. Flamer fuel burns fast, so one can wait till stuff is burned before advancing. If there are still opponents in range, keep flaming. If no opponents in range, why not wait?
Tell me how does this thing lead to friendly fire?
You are an idiot.

1: The Freman have guns, however since their usless against shields they're not used in mass battle. Flamers aren't widly used because frankly they're lousy weapons to use in anything other than very specific circumstances.
2: You are shooting out streams flames moron. The very uncontrolable and imprecise nature of the flamethrower's byproducts (i.e fucking fires!) encourages blue on blue. Especially if you use it en mass.
3: Flamer fuel may burn fast, but the various flamables will not. You don't use them on ground you intend to advance over any time soon. In Iwo Jima they were used to burn out bunkers and tunnels, before the bunkers and tunnels were sealed by explosive. Not one went running in after the flaming was done. In trench warfare in WWI they were used for trenches that were to be bypassed.

Flamethrowers are dangerous to the guys using them and the guys around them. Compared to the dangers of using a knife or a gun, there's a reason they are not widly deployed. The are also maintence heavy weapons, which wouldn't work well for DUNE would they? Therefore it's very reasonable that flamers do not see widespread use in DUNEverse.
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Post by tharkûn »

True, but they can't get an set range airburst bullet to work, what makes you think a retro-rocket bullet with either a set range or a discriminating range built into it is going to be easier?
Because the bullet is going to be impacting a wall. If you want to set a bomb off close to 2m above ground you could work with baromiters or GPS or a laser range finder ... or you could put a 2 m long pole on the bottom of bomb and base the detonation mechanism off that.

So for my braking charge bullets one solution would be to place a needle of appropriate length on the nose of the bullet and use that to time the braking charge to have uniform braking distance. Do you really think we have trouble detonating stuff at ranges from walls?
No, using flamethrowers on an open battlefeild is a bad idea as attested to by the simple fact that most militaries use them today only for trench and bunker clearing.
Again Dune has shields which make assualt rifles and carbines useless, we have effective simple machine guns. Maybe flame throwers aren't the best way to slaughter Freemen in mass, but it is something that CAN.
You realize that equipping a force totally with flamethrowers is going to result in a hell of a lot of casulaties among your own side right? Using them as a standard armament is asking for a fratricidal hell.
Me smelleth the BS. The USMC, Imperial German army, and even the Italians have fielded large numbers of flamethrowers without notable incidence of flame throwers. Show me some evidence that flamethowers cause fraticide any more than grenades and rifles.
And forget trying to advance over the very ground you just sucked in burning naplam. Oh, and don't forget that for capturing buildings you can't use them or you'll torch the place.
You have got to be kidding me. You do know that flame throwers were used as to burn off vegetation and troops advanced right over the burnout areas in the island hopping campaign of WWII and in Vietnam? Seriously go throw some petrol on the ground, ignite, and watch how quickly it burns. It takes a small amount of time before you can walk over torched land with boots.
Oh, and don't forget that for capturing buildings you can't use them or you'll torch the place.
Yes and artillerly is uselss because you can't capture buildings with it and remember to forget about using the battleships to capture buildings one shot out of those guns and its goodbye building :roll:

Weapons don't have to be swiss army knives ... they just have to be effective at specific functions (like say fixed point anti-infantry defense).
It would still have most of the same deficiencies that a smaller one would. It's hell to use on an open feild with your own troops and of no use save to destroy things elsewhere.
Oh cut the crap. Flamethrowing tanks were deployed right in the middle of open battle. You can treat them just like other tanks ... don't put the infantry in front when they fire. Of course its only use is to destroy things, like say hoards of screaming swordsmen trying to storm your compound.
With in it's own universe with it's ocassional cultural hang up, it does make a fair amount of sense.
You call it a cultural hangup. I call the Klingon procivility to use dumbass weapons while seeking glorious death a cultural hangup. Seriously how many times have we heard about the Vikings err Klingons culture honoring hand to hand combat? I call both collective stupidity.
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Post by frigidmagi »

Me smelleth the BS. The USMC, Imperial German army, and even the Italians have fielded large numbers of flamethrowers without notable incidence of flame throwers. Show me some evidence that flamethowers cause fraticide any more than grenades and rifles.
In specific close order work, not mass open battles. Trench warfare and clearing island fortess are alot different than what you suggest. The flamethrower is not a weapon to use if your going to have a free flowing battle, which is what you're saying to use it in.
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Post by Stormbringer »

Because the bullet is going to be impacting a wall. If you want to set a bomb off close to 2m above ground you could work with baromiters or GPS or a laser range finder ... or you could put a 2 m long pole on the bottom of bomb and base the detonation mechanism off that.

So for my braking charge bullets one solution would be to place a needle of appropriate length on the nose of the bullet and use that to time the braking charge to have uniform braking distance. Do you really think we have trouble detonating stuff at ranges from walls?
Mother of fuck you're a dumb one. Using a needle of all things as a detonator is a lousy idea. For one thing you're going to, as I've said, have all sort of problems getting it to reliably detonate the retro-rocket you plan building into them. Using a simple mechnical plunger to fire a precision retro-charge is not going to be very useful. As I've said plenty of time, that's not going to produce the precise retro-charge you need. And the simple fact is it would have to be a very large needle simply to give it time to decellerate. Trying to do it millisecond before the bullet hits the sheild is retarded. But then again so are you.

And yes, we've got prox fuses. But not in anything small enough to be used for individual bullets. The closests we've got is stuff more grenade launcher and most of that is fixed range stuff.

I've said it before and I'll say it again, simply repeating your moronic idea and taking it for granted just doesn't make it true. But having fun behind your Wall of Ignorance.
Again Dune has shields which make assualt rifles and carbines useless, we have effective simple machine guns. Maybe flame throwers aren't the best way to slaughter Freemen in mass, but it is something that CAN.
Only if the Fremen are kind enough to play right into your hands.
Me smelleth the BS. The USMC, Imperial German army, and even the Italians have fielded large numbers of flamethrowers without notable incidence of flame throwers. Show me some evidence that flamethowers cause fraticide any more than grenades and rifles.
Yes, and you'll note the difference between using them as support weapons to take out fixed fortifications like pillboxes and bunkers and what you propose doing in making them the standard weapon of soldier for ordinary battlefeild use.

And the fact that you now have a dozens of guys trying to shoot enemies (who use effective guerilla tactics of ambush) with 50ft jets of flame makes fratricidal kills a virtual certainty.

Frankly, the fact that you can't distinguish between a special purpose weapon that was relatively scarce in numbers (and virtually eliminated now) and a standard weapon is pathetic.
You have got to be kidding me. You do know that flame throwers were used as to burn off vegetation and troops advanced right over the burnout areas in the island hopping campaign of WWII and in Vietnam? Seriously go throw some petrol on the ground, ignite, and watch how quickly it burns. It takes a small amount of time before you can walk over torched land with boots.
Yes, and you do realize that burning sheilded troops ain't quite the same thing as burning a little bit of greenery right? Especially since by your own admission you're hoping more for the secondary transfer than a direct hit.
Yes and artillerly is uselss because you can't capture buildings with it and remember to forget about using the battleships to capture buildings one shot out of those guns and its goodbye building
And your realize that infantry are used to take and hold objectives right? If their ownly uses are destroy, you've seriously reduced their effectiveness.
Weapons don't have to be swiss army knives ... they just have to be effective at specific functions (like say fixed point anti-infantry defense).
Yes, I do realize that. However equipping your entire force with specialized weapons cripples the utility of the basic infantryman.
Oh cut the crap. Flamethrowing tanks were deployed right in the middle of open battle. You can treat them just like other tanks ... don't put the infantry in front when they fire. Of course its only use is to destroy things, like say hoards of screaming swordsmen trying to storm your compound.
Of course that presumes that your the other guys is going to be so obliging as to charge your wide open flame tank rather than simply destroying it from a distance.
You call it a cultural hangup. I call the Klingon procivility to use dumbass weapons while seeking glorious death a cultural hangup. Seriously how many times have we heard about the Vikings err Klingons culture honoring hand to hand combat? I call both collective stupidity.
Actually, I was referring to their lack of anything resembling a decent, miniaturized computer. That lack (and all that goes with it) makes it difficult to feild much in the way of sophisticated weaponary.
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Post by SWPIGWANG »

And the fact that you now have a dozens of guys trying to shoot enemies (who use effective guerilla tactics of ambush) with 50ft jets of flame makes fratricidal kills a virtual certainty.

Frankly, the fact that you can't distinguish between a special purpose weapon that was relatively scarce in numbers (and virtually eliminated now) and a standard weapon is pathetic.
:roll:

1. Flamer throwers (historically) are usually carried in small teams, like 2 people. With the kind of firepower of flamers, 2 people easily hold off an swordman army until ammo runs out. Friendly fire is difficult when people aren't fighting shoulder to shoulder 30 ranks deep you know.
2. Point the flamer at the enemy, and only the enemy will die.
3. Guerilla tactics means little as any aware infantry should be able to spot the enemy more then 30 meters away except in horrible visual conditions, and that is excluding things like IR sights, star shells what not. With flame throwers, one can clear cover long before going into them anyway. Flamer throwers can act as lumination as well. Only a very stupid army gets ambushed at sword range.
4. Flamer throwers are special purpose and rare today because
a. They have poor range, 30 meters is alot less than a rifle that can fire 200+ meters.
b. We have thermobaric RPG rounds today, which provides the firepower of flame throwers with effective range over 300 meters.

But compared to swords, are they better? You betacha. If you can't use guns, flamers are perfectly fine standard weapons.

As for fratricide, a grenade is much worst than a flamer. However, the effectiveness of an weapon is determine how effective it makes your own troops kill the enemy. Weapons like heavy artillery, air support and such are far worst than flamers, but they are just to effective to give up.
Yes, and you do realize that burning sheilded troops ain't quite the same thing as burning a little bit of greenery right? Especially since by your own admission you're hoping more for the secondary transfer than a direct hit.
If the enemy is in front of you, there is only one thing to do and that is KILL THEM. Why the hell you would charge an enemy before they are burned into a smoking cidar of smoke is beyond me. Does longbow man charge the enemy to take ground? Do modern infantry charge the enemy? No, they kill their opponent first.

You don't advance when you are killing your enemy. You advance after your opponent is fvcking dead.
And your realize that infantry are used to take and hold objectives right? If their ownly uses are destroy, you've seriously reduced their effectiveness.
The best way to hold an objective is to make your opponent is too dead to contest the objective.

Incidentally, a flame thrower in prepared defensive terrain is almost impossible to root out with dudes with swords.
Of course that presumes that your the other guys is going to be so obliging as to charge your wide open flame tank rather than simply destroying it from a distance.
They can't destroy it at range. :D Thank god for holzmann shield and stupid sword using looines.

Besides, vehicles are faster than humans. Da tank charges them and burn them to a chisp. :D
The are also maintence heavy weapons, which wouldn't work well for DUNE would they?
Give me a pressurized gas tank, rubber pumbing, steel pipe, a air pump, gasoline, duct tape, and a mechanical hacksaw and a lighter and I'll make a flamethrower.
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Post by SWPIGWANG »

Okay, frigidmagi and Stormbringer

How about I get a flame thrower and you people get an edge weapon of your choice and you people charge me?
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Post by General Zod »

The biggest problem with using flamethrowers in the present military is simply due to the fact that if a bullet or shrapnel hits the fuel tank chances are it'll explode. Combined with the fact that compared to a semi auto rifle, flamethrowers are infinitely more heavy and difficult to lug around.

Do you really think an army would be willing to march for miles wearing 50+ pound tanks of metal strapped to their backs? Then there's the general short distance afforded to flamethrowers with range. More than a couple dozen yards or so, and they aren't worth anything as far as accuracy is concerned. Not to mention the difficulty of refueling a flamethrower as opposed to simply slapping a new magazine into a gun.

Flamethrowers are good for specific instances, but like others have pointed out they make terrible general purpose weapons.
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beyond hope
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Post by beyond hope »

SWPIGWANG wrote: 1. Flamer throwers (historically) are usually carried in small teams, like 2 people. With the kind of firepower of flamers, 2 people easily hold off an swordman army until ammo runs out. Friendly fire is difficult when people aren't fighting shoulder to shoulder 30 ranks deep you know.
You forgot the six or so guys with rifles protecting them from getting picked off before they can get in range to use their flamethrower, or from being jumped by irate survivors of their attack when their tanks run dry. Since the rifles aren't an option, I guess you'd need some loonies with knives or something. "Until the ammo runs dry" is ~10 seconds for the M2-2, at which point some very angry guys with knives will be wanting a word with your flamethrower operators. I'd also point out to you that slavery exists in Dune: somehow I see a man like Baron Harkonnen having few qualms about simply rushing slaves at your flamethrowers until the tanks are dry.
SWPIGWANG wrote: 3. Guerilla tactics means little as any aware infantry should be able to spot the enemy more then 30 meters away except in horrible visual conditions, and that is excluding things like IR sights, star shells what not. With flame throwers, one can clear cover long before going into them anyway. Flamer throwers can act as lumination as well. Only a very stupid army gets ambushed at sword range.
Horrible visual conditions like blowing sand, dense jungle or forest, thick fog, heavy snowfall, driving rain, dense urban areas, or the billowing black smoke your own weapons will produce? I'm not sure on the IR, but I don't recall it being used in Dune. Once you start setting fires all over the place, that'll be chancy too. "Clear the area before moving into it" might not be such a good idea in a city or in dry brush.
SWPIGWANG wrote: They can't destroy it at range. Thank god for holzmann shield and stupid sword using looines.

Besides, vehicles are faster than humans. Da tank charges them and burn them to a chisp.
Dealt with already in the thread. The "sword wielding loonies" will pull out the lasguns you forgot about, and turn your flame tank into a nice, bright napalm-fueled fireball.
SWPIGWANG wrote:If the enemy is in front of you, there is only one thing to do and that is KILL THEM. Why the hell you would charge an enemy before they are burned into a smoking cidar of smoke is beyond me. Does longbow man charge the enemy to take ground? Do modern infantry charge the enemy? No, they kill their opponent first.

You don't advance when you are killing your enemy. You advance after your opponent is fvcking dead.
So when troops armed with shields and knives manage a surprise landing on one of your worlds and take a major city, are your flamethrower units going to burn the city down to dig them out?
SWPIGWANG wrote: The best way to hold an objective is to make your opponent is too dead to contest the objective.

Incidentally, a flame thrower in prepared defensive terrain is almost impossible to root out with dudes with swords.
You missed the "take" part of "take and hold" with that reply. How do you propose to accomplish an assault when you're having to hump an 80 pound weapon across a battlefield to get within the 30 meter effective range. It's a good thing you'll have them working in teams, because with only 10 seconds worth of juice, they'll be needing to reload a lot (and, of course, they'll have to carry that extra fuel...) Hopefully you're not holding this battle someplace where spraying burning fuel all over won't lead to larger problems, like a runaway forest fire or torching the city you were trying to take. Hopefully it won't devolve into close-quarters fighting, where the flamethrowers will be cumbersome and potentially lethal to the person firing them. Hopefully the other side won't take lasgun potshots at your spare tanks of flamethrower fuel as you're lugging them up to the front line.

If you "solve" that problem by staying turtled up in your defensive positions, you've just yielded the initiative to the enemy.
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Post by SWPIGWANG »

You forgot the six or so guys with rifles protecting them from getting picked off before they can get in range to use their flamethrower,
Give the flame thrower users an holzmann shield and there is no way to pick them off.
or from being jumped by irate survivors of their attack when their tanks run dry.
Survivors that don't exist? Survivers too far away to make a difference? Survivers too far away before the guys behind the flame thrower guy gets into position to burn?

I can also mix slow burning heavy oil in my flamethrower if I'm really worried about that, and create a wall of flame allowing my troops to move fresh troops and fresh tanks up before you can charge.
"Until the ammo runs dry" is ~10 seconds for the M2-2, at which point some very angry guys with knives will be wanting a word with your flamethrower operators. I'd also point out to you that slavery exists in Dune: somehow I see a man like Baron Harkonnen having few qualms about simply rushing slaves at your flamethrowers until the tanks are dry.
If one of my man can kill a dozen enemy, I win.

And flamethrowers don't exactly require precise training, any slave can lug one around to burninate the enemy.
Horrible visual conditions like blowing sand, dense jungle or forest, thick fog, heavy snowfall, driving rain, dense urban areas,
Condition that restrict visuals to the point that 30 meters is hard too say are either extreamly close terrain (where flame thrower excels at clearing) or weather conditions that makes offensive operations impossible. Things like snowfall, rain an such limit visual range to no more than 100 meters in the day.
The "sword wielding loonies" will pull out the lasguns you forgot about, and turn your flame tank into a nice, bright napalm-fueled fireball.
Lasgun meets shield = BOOM MAD

If one want to play this game, just get lots of slaves to lasgun everyone to death, no need for sword using loonines.
So when troops armed with shields and knives manage a surprise landing on one of your worlds and take a major city, are your flamethrower units going to burn the city down to dig them out?
I'd shoot the landing zone with a lasgun and see all of them blow up. :P

Houses are cheap compared to people's lives. That means flame on.
How do you propose to accomplish an assault when you're having to hump an 80 pound weapon across a battlefield to get within the 30 meter effective range.
By moving slowly and effectively. There is no hurry when no non-suicidal enemy can hurt you. Lasguns kills the lasgunner, remember that.
this battle someplace where spraying burning fuel all over won't lead to larger problems, like a runaway forest fire or torching the city you were trying to take.
Fears of collateral damage is moot if you lose because of it. Preventing collateral damage is an luxury, not the objective.

It is better to win with collateral damage than to lose with everything intact. If this is not the case, one should never fight.
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Post by tharkûn »

Using a needle of all things as a detonator is a lousy idea. For one thing you're going to, as I've said, have all sort of problems getting it to reliably detonate the retro-rocket you plan building into them.
You might stop thinking about it as a retro rocket. All I need is something to create a braking force in the opposite direction the bullet starts with one velocity and ends with another. I don't need high precision, I fully intend to have craptacular reliability and make up the difference in rate of fire. You seem to think that every weapon has to be better than today's military to be effective against sword weilding foes. It doesn't. All I need is something that can mow down idiots with swords.
Only if the Fremen are kind enough to play right into your hands.
The only way Fremen are superior to flame throwing tanks is if we give the freemen obscene advantages. For instance the Freemen can use lasguns, guns or some other technology to take out the tank, but the tank can't use the same technology back.

Yes there are some things where flamethrowers don't work. But let's try a few basic scenarios:

Fort defense. You are charged with attacking my compound. I have dug flamenests into the perimetre, topped them off with concrete and insulated them so that I have small firing slits. Access is from the rear and a second row covers the access points. Each nest has overlapping fields of fire with adjacent nests. Your Freemen are charged with assualting my position however they damn well please. I have velocity discriminating sheilds and my support troops have all the stock issue in universe weapons (lasguns, etc.). How do you sword wielding freemen make it past the ring of flamenests?
And the fact that you now have a dozens of guys trying to shoot enemies (who use effective guerilla tactics of ambush) with 50ft jets of flame makes fratricidal kills a virtual certainty.
Guerilla troops are useful for the bleeding the enemy, and doing precious little of that. If you are forced to take guerilla action you are already screwed six ways to sunday because you cannot hold ground.
And the fact that you now have a dozens of guys trying to shoot enemies (who use effective guerilla tactics of ambush) with 50ft jets of flame makes fratricidal kills a virtual certainty.
BS. Just like a LMG you don't point it at friendlies, you space your troops so that you have room to use 50ft jets of flame.
Frankly, the fact that you can't distinguish between a special purpose weapon that was relatively scarce in numbers (and virtually eliminated now) and a standard weapon is pathetic.
It is a special use weapon because something else is superior. We are talking about a universe where that something else no longer is. We are not talking about an army equipped with viable machine guns, assualt rifles, artillery and fragmentation grenades ... in a nutshell modern armies have no use for flamethrowers outside of special purposes because they have effective ranged weaponry; Dune does not (or if they do why are they too damn stupid to use it?).
Yes, and you'll note the difference between using them as support weapons to take out fixed fortifications like pillboxes and bunkers and what you propose doing in making them the standard weapon of soldier for ordinary battlefeild use.
When in hell did I say that? I said they be effective weapons, tanks are not standard weapons, but they are damn effective. A handful of flamethrowing tanks will utterly decimate sword weilding Freemen.

It is like the old British maxi gun, you might only have a couple but they can literally take out hundreds and thousands of the enemy (when the enemy happens to be charging with edged weapons).
Yes, and you do realize that burning sheilded troops ain't quite the same thing as burning a little bit of greenery right? Especially since by your own admission you're hoping more for the secondary transfer than a direct hit.
Yes it takes more flame to burn out the brush than it does to kill the humans. Humans die when exposed to very small amounts of burning napalm, it takes far more to defoliate.
And your realize that infantry are used to take and hold objectives right? If their ownly uses are destroy, you've seriously reduced their effectiveness.
Unless I dunno, gee use a mixed force. Say a few flame throwing tanks for open battle and something else (idiot freemen if nothing else) for objectives they can't handle. Having weapons which can kill your enemies wholesale is normally considered a good thing.
Yes, I do realize that. However equipping your entire force with specialized weapons cripples the utility of the basic infantryman.
And who in hell said you would? Dune doesn't even use such weapons when they'd be immenently sensible. Like using flame throwers to defend fixed points. You have a small number of flame throwers to be utilized as force multipliers. Only idiots don't utilize combined arms and heterogenous forces.
Of course that presumes that your the other guys is going to be so obliging as to charge your wide open flame tank rather than simply destroying it from a distance.
With what? Everything they have, I have. They have velocity discriminating shields ... so do I. They have lasguns, so do I. Anything they can use against a tank I can use against them. Given that their preferred method of fighting is with edged weapons they either:
a. Have nothing which can stop a tech (using in universe technology to the fullest)
b. Are too stupid to use instead of edged weapons (which goes back to the initial point).
Actually, I was referring to their lack of anything resembling a decent, miniaturized computer. That lack (and all that goes with it) makes it difficult to feild much in the way of sophisticated weaponary.
There are any number of fieldable weapons that do not require miniaturized computers. Just using flamethrowers for fixed defense is lightyears ahead of dune.

FM:
In specific close order work, not mass open battles. Trench warfare and clearing island fortess are alot different than what you suggest. The flamethrower is not a weapon to use if your going to have a free flowing battle, which is what you're saying to use it in.
No I'm suggesting roasting what amounts to ancient sword infantry. I don't have to fight a pitched battle with legions of flame thrower troops. I can use a handful of flame throwing tanks and kill any loonies with edged weapons who mass in the open.

BH:
You forgot the six or so guys with rifles protecting them from getting picked off before they can get in range to use their flamethrower, or from being jumped by irate survivors of their attack when their tanks run dry. Since the rifles aren't an option, I guess you'd need some loonies with knives or something. "Until the ammo runs dry" is ~10 seconds for the M2-2, at which point some very angry guys with knives will be wanting a word with your flamethrower operators. I'd also point out to you that slavery exists in Dune: somehow I see a man like Baron Harkonnen having few qualms about simply rushing slaves at your flamethrowers until the tanks are dry.
You forget that we have those velocity discriminating shields which are the whole point they use swords in the first place.

Even with 10 seconds of flame you still have a ludicrious kill ratio before the sword bearing men get into range to stab. When one sides suffers 20:1 casualty rates it becomes damn hard to win on fair terms. Of course the amount of fuel a tank can carry means I can roast for a damn long time.
I'd also point out to you that slavery exists in Dune: somehow I see a man like Baron Harkonnen having few qualms about simply rushing slaves at your flamethrowers until the tanks are dry.
Slaves aren't free (indeed in most societies slaves to be an expensive investment) If his the money to afford hordes of slaves we can afford hordes of flame throwers. Besides which how are you going to get them to charge? Threaten to kill them? Even slaves are going to resist being burned to death, even up to risking being stabbed by your men.
Horrible visual conditions like blowing sand, dense jungle or forest, thick fog, heavy snowfall, driving rain, dense urban areas, or the billowing black smoke your own weapons will produce? I'm not sure on the IR, but I don't recall it being used in Dune. Once you start setting fires all over the place, that'll be chancy too. "Clear the area before moving into it" might not be such a good idea in a city or in dry brush.
In other words the enemy can only attack you in thick fog, heavy snowfall, driving rain, or dense urban areas. The dense billowing smoke only occurs after the enemy is dead. I suppose you could launch in waves, still accept horrible casualties, and maybe cut the loss rate down towards 5 or 10 to 1.

If I had a weapon that limited the enemies freedom of action that severly, I call that a damn effective weapon. Not only can you NOT attack outside of ambush you can only ineffectively do that when the weather is adverse or you are in a city I can't afford to burn. What next are you going to ask that my men be asleep too?


Using flame throwers is chancy, well gee this is WAR. Chance is part of the game. If you can't accept any risks then stay home and play checkers. Reducing the enemies freedom of action is well worth the price.

Dealt with already in the thread. The "sword wielding loonies" will pull out the lasguns you forgot about, and turn your flame tank into a nice, bright napalm-fueled fireball.
And once the lasgun strikes the shield we get a minor nuclear explosion, in which case I fully intend to reply in kind.
So when troops armed with shields and knives manage a surprise landing on one of your worlds and take a major city, are your flamethrower units going to burn the city down to dig them out?
No I'd establish a militia in the major cities, have my own troops stationed there so when that any suprise attack either requires a crapload of resources to pull off or are repulsed.

A better question is what will you do when my troops (armed with shields and knives in nothing else) manage a surprise landing on one of your worlds and take a major city and then deploy flamenests around?
I at least have the choice to burn the city down. At worst I can only deny you my own city, you on the othet hand can do jack didly squat.
If you "solve" that problem by staying turtled up in your defensive positions, you've just yielded the initiative to the enemy.
No the enemy has yielded to us. They can only fight where we can't bring flames and flame tanks to bear. Wahoo. Even then it is only when we can't accept the losses. Given that trained blade fighters are expensive and just about anyone with muscle can use a flame thrower and NOTHING you have put forth gives you a better than 5:1 loss ratio ... YOU LOSE.

We can always resort to using shields and knives and be little worse for having the OPTION of using flames.


Seriously can you guys moint a critique that doesn't amount to: "Well it ain't perfect so it must not be any good". Or "If you only use flamethrowers bad things happen"?[/i]
Very funny, Scotty. Now beam down my clothes.
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Post by Symmetry »

dworkin wrote:As for their supposed high production. How many years would the Harkonens been in hock to pay for the resources to capture one main port and a few outlying towns? This suggested to me that the resources and means for war are scarce and very valuable
The means of war are scarce because the Guild troop transport fees are so high.
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