Mysterious chain reaction or biological warfare. Either way, its not DET.The Kernel wrote:I see three problems with MOO2 being discussed here:
1) A MOO2 BDZ does not destroy a planets eco-system, yet it kills every single inhabitant without exception (including underwater and subterranian life). These two facts seem to be difficult to resolve. Oh and orbital bombardment doesn't help because I can shoot a planet from extremely far away in the battle mode (not bombardment) and still kill all inhabitants and destroy every building. Bombardment is not the only way to depopulate a planet.
Then get the out of debates if you don't want to apply suspension of disbelief.2) A Black Hole Generator does not create a real black hole because a real black hole would destroy the craft instantly. It is of course possible that the effect simply takes time to create the black hole (hence the three turn delay). As for the realism of it, I suggest we do not dwell on such matters.![]()
1.) The designers of the game apparently also think you can turn a planet into asteroid fields. Just because they don't mention a "neat technobabble weapons effect" does not mean it doesnt exist.3) The Stellar Converter must be a chain reaction weapon. Two problems with this. The first is that it is described by the tech document as merely an extremely powerful plasma weapon. Second, if it is a chain reaction, why can it be used for standard bombardment without planetary disruption?
2.) Having a secondary effect (yhour "chain reaction") does not invalidate having an energy discharge. Besides which, by your own words, planetary bombardments are bizarre as well. If anything, that suggests an odd effect even more