Since the Admiralty's decision to turn Manticore-B into its own private playground as a place to test its newest toys, Weyland's civilian traffic had all but vanished. Dempsey's had more than made up the loss from the tremendous upsurge in naval personnel staging through the space station, but not without the occasional unfortunate incident which ended in the arrival of the SPs. The arrival of Admiral Truman's LAC wings and their obstreperous personnel had increased the rate of those incidents by a power of two. The LAC crews' decision to turn Dempsey's into their watering hole and club house, which, naturally, required them to physically expel any outsider who dared poke his or her nose into their lair, hadn't helped, but at least it gave them a place where they could talk shop over copious quantities of beer. Tremaine hoped ONI was keeping a close eye on the restaurant's staff, since there was no possible way to keep details the Peeps would have loved to know from popping out in such conversations. The good news was that Nikola Pakovic, the manager, and his people appeared to have adopted the LAC wings, one and all. They fussed over them, made allowances for them, and didn't even pad the (frequent) bills for repairs which Dempsey's presented to them, and more than once Tremaine had heard Nikola or Miguel Williams, the bartender, quietly suggest to someone that they might be straying into matters they ought not to be discussing in public. Still . . .
The Weyland Dempseys has become LAC-jockey territory.
The Solway picket, with no Medusas to thicken its missile fire, had inflicted lower losses, but the Ghost Rider systems had passed their first comprehensive test with flying colors in all three actions. Some of the new hardware had been tested in isolation in earlier engagements, but this was the first time entire task groups had been able to put all the defensive applications to the test simultaneously, and Allied losses had been absurdly low. Not a single ship of the wall had been lost, and only three battlecruisers. The Treadway picket had lost five destroyers out of a single squadron, but that had been sheer bad luck. The squadron had been conducting independent maneuvers, and the Peeps' arrival translation had just happened to put the entire attack force right on top of them. The squadron CO had shown great presence of mind and skill in getting any of her ships out, and Caparelli deeply regretted that her own ship hadn't been one of them.
The other battles of Operation Scylla, and Allied losses so far just a few BCs and a handful of tin cans, all thanks to Ghost Rider, now pretty well field-tested.
But painful as the Allies losses might have been, they were much lower than the Peeps'. Of course, they probably didn't realize that. It was fairly evident from the Elric report, for example, that the Peeps' fire control had been completely fooled by the EW drones generating superdreadnought signatures. Given the confusion which was always part of any battle, and especially one so short and intense and in such a heavy EW environment, it was likely the PN believed the disappearance of the drones marked the destruction of actual ships of the wall. A really close, critical look at their scan data might cause them to question that conclusion, but Caparelli rather doubted anyone would look that closely. It was only human to need to believe one had scored at least some success against an opponent, especially when that opponent had killed fourteen percent of one's own ships of the wall. If the Peeps did believe they'd killed four or five SDs, however, then the losses at Elric became almost even by their reckoning, and Elric was where they'd gotten hurt worst.
So the Peeps were now in possession of three strategically important (but not critically so) star systems, at a cost which certainly wasn't extravagant considering the amount of real estate they'd retaken, and probably believed they'd inflicted roughly equal ship losses on the Alliance. Moreover, it appeared Trikoupis and his fellows had used their Ghost Rider technology and the Medusas' capabilities as intelligently as Caparelli could have asked, and it seemed unlikely the Peeps had any clear notion of what had been done to them. They had to know the Allies' EW capabilities had been far more effective than usual, but they couldn't be certain exactly why that was so. Not yet.
The ripening situation. For that matter, the Peeps conceivably might try physically searching for debris, but it'd probably be moot after they take the time to secure the system.
He doubted she would let her euphoria overcome her common sense, but she didn't operate in a vacuum, and Pierre had to be desperate for military victories in the wake of what Amos Parnell's testimony before the Solly Assembly was doing to the PRH's diplomatic relations. It was clear from the reports of Pat Givens' sources within the Republic that the Peep pipeline to Solly technology had taken a heavy hit, and it looked like it was getting worse for them quickly.
The loss of that pipeline, or even a moderately serious constriction in its flow, could only put even more pressure on the PN's strategists and planners. And not just because anyone on the civilian side was getting hysterical, either. If Caparelli were in McQueen's shoes and had a fistful of reports which even hinted at the capabilities of Ghost Rider, the potential loss of his link to the League's military R&D types would be downright terrifying to him.
Apparently there is real damage to Haven's reputation and the Solarian League under-the-table tech transfers because of Parnell's testimony.
"Admiral Truman," the First Space Lord told the recording unit, "this message is to be regarded as a first-stage alert for Operation Buttercup. Please place your squadron and ship COs on standby and prepare for immediate redeployment. I would appreciate latest readiness reports soonest, and you are instructed to compile a list of all needs for LogCom within six hours of receipt of this message." He paused, then smiled. "On my authority as First Space Lord, you will also consider this message notification of your brevet promotion to vice admiral. No one else is as well equipped to command your component of the operation, and I have no desire to break up your chain of command at this late date. I will advise Admiral White Haven, and the official paperwork from BuPers will follow as rapidly as possible."
He paused, and his smile faded.
"I realize this is sooner than any of us expected to put Buttercup on-line. If my evaluation of the Peeps' probable course of immediate future action is accurate, however, we're looking at a window of opportunity which is unlikely to present itself again any time soon. I anticipate approval of the operation from Baroness Morncreek within the next twenty to thirty hours. Assuming approval is forthcoming, you and your personnel will be expected to shoulder a heavy responsibility with less training and preparation time than anyone at the Admiralty had hoped to give you. I regret that, but I know I can depend on you and your people to come through for us anyway.
"If Buttercup is approved, I will inform you immediately. Good luck, Admiral."
And away we go. Truman promoted to Vice Admiral, in charge of Eighth Fleet's carriers.
Neither he nor Kennedy mentioned the well-stuffed briefcase they'd left under Mueller's desk or the thick envelope of reports from Mueller's own sources which they'd received in return. To date, Mueller had been unable to confirm Baird's suspicions about any annexation proposals, but all involved had decided to treat their existence as a given until and unless it could be disproved. The result had been an even heavier flow of money from Baird's organization, coupled with carefully orchestrated demonstrations and protests against Benjamin's reforms in several good-sized cities. Mueller had been a bit disappointed in the degree of support Baird's people had been able to give in organizing those protests. In his opinion, a properly run mass-based party ought to be more capable of turning out manpower for a grassroots protest. On the other hand, all the protests were on the northern continent of New Covenant, where they could enjoy physical proximity to Austin City and Protector's Palace, and Baird had explained that his own organization was strongest in the south and the west.
Seriously man, what the heck happened to the careful, triple-check everything Mueller?
There were times when Hughes felt more than a little uncomfortable with his assignment. He'd volunteered for the duty, and he believed in it. More, he knew someone had to do it, and he was proud to answer his Protector's call. But the oaths a personal armsman swore were stark and unyielding, and whatever his duty or the need to play a part, Hughes had sworn those oaths before Samuel Mueller, his fellow Mueller Armsmen, and Brother Tobin, the Mueller Steading chaplain. All too often late at night, like tonight, the thought of violating them weighed heavily on his soul.
It shouldn't. Mueller was in gross violation of his own oaths to the Protector, and the law of both the Sword and Father Church was clear on what that meant. No one could be held to an oath sworn to an oathbreaker. By the law of God and the law of Man alike, Steve Hughes owed Samuel Mueller no true allegiance. More than that, Hughes had been taken by Brother Clements, the Mayhew Steading Chaplain, to Deacon Anders' office in Mayhew Cathedral, before he ever reported to this assignment. There, with the approval of Reverend Sullivan, under the seal of the Sacristy and the provisions of a Sword finding of possible treason on the part of a steadholder, Anders had granted him a special dispensation, absolving him from the terms of his oath to Mueller.
Sergeant Hughes and the doubts that torment him over his undercover work. An armsman's oath is supposed to be binding and supersede other loyalties, and even with the Church's dispensation and the Grayson tradition that oaths sworn to murderers or traitors are null and void, he's uncomfortable.
Campaign finance law violations were scarcely high treason, and certainly didn't rise to the level of the crimes Planetary Security was convinced Mueller had already committed, but they were a beginning. Moreover, Mueller had personally planned them, personally received the illegal funds, and personally ordered Hughes to disburse them. There were no intermediaries to take the fall for him or for him to hide behind when his appointment with the Sword's justice came around. And as more and more money flowed through the web of illegal transfers, more and more of Mueller's cronies implicated themselves by accepting his illegal largesse. When the trap finally sprang, it would net an appalling number of highly placed individuals, and it was possible that someone among them would know enough about Mueller's other acts, and be desperate enough to turn Sword's Evidence and talk about them, to bring the rogue steadholder down once and for all.
Mueller used to know all that, thoroughly. It's how he was able to let Burdette take the fall for the Skydomes collapse.
The sentry's laugh held just a hint of discomfort, for none of Hughes' fellows were certain how much of his condemnation of cards and gambling in general was meant in humor and how much of it carried the bite of true conviction. Father Church had no problem with games of chance, as long as he who gambled chose to do so, the games were honest, and a man's losses weren't such as to deprive his family of the means for a decent life. Not all of Father Church's children shared that tolerance, however, and Hughes' assumed conservatism made the sentry suspect he was one of those who did not. But Hughes only shook his head and clapped him on the shoulder.
The Church of Humanity Unchained's position on gambling, though there are plenty of individuals who disapprove heartily.
Street crime wasn't unknown on Grayson, but it was vanishingly rare compared to most urbanized planets. Besides, Hughes was armed and wore his Mueller Guard uniform, and he walked confidently along the sidewalk, cutting through the maze of alleys towards the cathedral—and the back door of the bookstore—and whistling tunelessly.
Low crime rate on Grayson, though cutting through back alleys near midnight is still not the brightest move. Unless you have an armsman's uniform and need to reach your dead drop.
He grunted in agony as the keen-edged steel drove into his back, above and to the outside of his right kidney. The blade grated on rib, and then his own movement wrenched it out of his flesh. He staggered to one side, feeling the scalding rush of blood, and the man who'd knifed him snarled and closed for another thrust.
But Captain Steve Hughes had been chosen for this assignment for many reasons, and one of them was that he was very, very tough and very well trained. His right hand had gone to his pulser even as he turned, and despite the agony of his wound, the weapon came out of the holster with smooth, deadly speed. The knife man's eyes widened in sudden panic as his forward rush rammed the pulser's muzzle into his own belly, and then Hughes squeezed the trigger.
The burst of hypersonic darts almost ripped his assailant in two. The pulser's shrill whine rebounded from the stone buildings lining the narrow roadway, but it wasn't fueled by chemical explosives the way older-style side arms had been. There was no thunder of gunfire, and the man Hughes had shot went down without a sound, a corpse before he had time even to think about screaming.
Hughes gets shanked, pulsers have a whining noise much quieter than gunfire, but even more distinctive.
Hughes knelt alone on the sidewalk, his brain working sluggishly. Three of them. There'd been three of them, and he'd gotten them all, but—
The sudden, whiplash crack of an old-fashioned automatic pistol exploded down the alley, and the blinding brilliance of the muzzle flash flared like trapped lighting. Steve Hughes never heard or saw it, for the heavy handgun's bullet struck him squarely in the forehead, killing him instantly.
He was doing really well up until this point.
"Bastard!" the cold-eyed man hissed once more, then drew a deep breath and gazed down for one more moment at the bodies of his companions.
"This world is God's," he told them, a man swearing a solemn oath, and then he, too, disappeared down the alley.
Yeah, Mueller's new pals are Masadan. Ex-Inquisition, and who here is really surprised that Masada had an Inquisition? Nobody. Turns out,
everyone expects the Masadan Inquisition.
Commander Tremaine sat in the chair reserved for him in PriFly, otherwise known as Primary Flight Operations. PriFly was the nerve center of HMS Hydra's LAC operations, and he let his eye flick down the long rows of steady, green lights on the master status panel. Each of those lights showed a LAC bay with its own LAC nestled into the docking arms at one hundred percent readiness for launch. Had any bay been down, or the LAC in it not ready for instant deployment, its light would have burned an angry red, not green. But there wasn't a single flicker of red, and he allowed himself a deep, well-deserved glow of pride as the big CLAC held her place in the transit queue.
LAC flight ops, called PriFly, shows each of a hundred and twelve LAC bays with status lights.
Seventeen. That was how many LAC carriers—and their wings—Admiral Truman had managed to get worked up. Each of them was the size of a dreadnought, and between them, they carried almost two thousand LACs.
Seventeen CLACs, each with a hundred LACs and spares, deployed with White Haven's Eighth Fleet for Buttercup.
Buttercup was going to virtually double the total number of hyper-capable hulls assigned to Admiral White Haven's Eighth Fleet. That was impressive enough, given how hard Tremaine knew the Admiralty had been forced to scratch and scrape to built White Haven's original order of battle. But Eighth Fleet's actual combat power was about to go up exponentially, not arithmetically. In addition to Truman's seventeen LAC carriers, with six more scheduled to follow within two months, it was about to receive twenty-four more of the new Harrington/Medusa-class SD(P)s. That would give White Haven thirty-one, and he would be the first admiral allowed to use their full capabilities in an offensive operation. With hordes of LACs to cover their flanks and sweep up lighter units and cripples, those ships were going to mow a swath right through any Peep force stupid enough to get in their way.
And 31 podnoughts, with at least as many conventional wallers, MDM missile pods and Ghost Rider EW all around.
It was funny, really, how important missiles had become for capital ships even as LACs turned into energy-range combatants. It was a reversal of all classic doctrine, for the inability of an old-fashioned LAC to squeeze in and power a weapon like the massive graser the Shrike-B was wrapped around had left the designers no option but to rely on missiles. They hadn't been very good missiles, but they'd been the only armament a ship that size could hope to carry, and the theory had been that even crappy weapons were better than none.
Traditionally LACs have missiles and few or more likely no beam weapons, while wallers are beam heavy and missile light with only double the broadside of ships a sixth their mass.
The width of a missile wedge meant that even with the massive grav-drivers missile tubes incorporated, the tubes themselves had to be fairly widely spaced. Otherwise, wedge fratricide would have killed a ship's own broadside. That limited the total number of tubes in a broadside, because there was only so much hull length in which to spread the tubes. Designers had tried for centuries to come up with a way around that, but they'd failed. Staggered launches had seemed like the best bet for many years, but wedge interference with fire control sensors was the spacegoing equivalent of the blinding walls of gunsmoke old wet-navy ships had spewed out. The delay between launches had to be long enough for the missiles already out of the tubes to clear the range . . . and that would have made the intervals between launches so long that it became virtually impossible to achieve the sort of time-on-target fire that saturated an opposing capital ship's active defenses. Rather than a constant dribble of missiles coming in on the target in twos and threes, designers had opted for the maximum number of tubes they could cram in, allowing for mutual wedge interference, in order to throw salvos which would at least be dense enough to give point defense a challenge.
For lighter combatants, who fired lower numbers of missiles and whose ability to maneuver was not restricted by the need to maintain rigid position in a wall of battle, missiles became a much more attractive weapon. Their firing arcs were wider, and they could maneuver as radically as they wished to clear those arcs faster once a broadside was away. Not only that, their shorter absolute hull length, coupled with the lower number of tubes they had the mass to mount anyway, meant their missiles spread much more rapidly relative to their firing arcs and made tubes with higher cycle times practical, thus increasing their effective rate of fire even more.
Missiles need a lot of clearance space, multiple km by the time they light up their drives. And until they get far enough away from their mothership, they blind her to everyone going on the other side. The slower firing speed for SDs has nothing, or little anyways, to do with missile mass, it's time from launch to drive start-up that is longer, and the missiles need to get far enough away to let your tac officer acquire targets for the next salvo, which makes even gatling gun-ing missile tubes impractical.
And, of course, there was another reason capital ships had been missile light. Any ship of the wall was extremely hard to kill with missiles. ECM, decoys, and jammers made any ship harder to hit, and ships of the wall could produce more of all of them than anything else in space. Countermissiles, laser clusters, and even broadside energy weapons, could kill incoming missiles short of threat range, and ships of the wall mounted more point defense launchers, laser clusters, and energy mounts than anything else in space. Sidewalls bent and attenuated energy attacks of all types, including the lethal "porcupines" of X-ray lasers generated by bomb-pumped laser heads, and ships of the wall had heavier sidewalls and better particle and radiation shielding than anything else in space. If all else failed, armor could still limit and restrict the damage of anything which actually managed to hit a ship . . . and ships of the wall had heavier, more massive armor (and sheer hull size to absorb damage) than anything else in space. And when you put a couple of squadrons of them into a wall, with interlocking point defense and sensor nets, with screening units on their flanks to add to the antimissile fire (and run away and hide as the range dropped to that of the energy weapons), any single missile broadside which could have been mounted by any SD—even one of the Andermani's Seydlitz-class—could never hope to take out an opposing superdreadnought.
Wallers have more room for computers, better ECM, more counter-missiles and laser clusters, stronger sidewalls and rad shielding (which can reduce, if not negate, the energy of bomb-pumped lasers). Like the Battle of Elric, it takes hundreds of hits to bring down an SD unless you get incredibly lucky, and even the biggest SDs have only 40-50 tubes, and most missiles will not make it to detonation range. Hence why missiles were not a decisive weapon until the reinvention of the pod.
Not that missiles hadn't always been important. They were the long-ranged sparring tool an admiral used to feel out his enemy's EW and defensive dispositions. And no admiral in his right mind fought one-to-one duels between the units of his wall and those of his opponent's. An entire division or squadron of his ships would lock their sights on a single unit in the enemy wall and throw every missile they had at it, hoping, usually with at least some success, to saturate the defenses locally and get a few hits through. Besides, there was always the chance of a "golden bee-bee." Scotty Tremaine had no idea what a "bee-bee" was (or used to be, at any rate), but every tac officer knew what the ancient term meant. Even the mightiest superdreadnought might simply find itself fatally unlucky when the laser came in from the laser head. Loss of beta or alpha nodes was the most common "freak" hit, but there were others, and there had even been extremely rare cases in which a dreadnought or superdreadnought actually blew up after no more than a couple of hits. No sane strategist would dream of relying on such a one-in-a-million occurrence, but it had been known to happen, so it was always worthwhile to throw a few missiles at an opposing wall as you closed.
Sometimes you get lucky, and with a dozen ships all throwing missiles at one target you can usually saturate them at range. Inflict some casualties before closing to what old-school admirals still think of as decisive beam-range.
But the real killer of ships of the wall had always been the short-ranged energy duel . . . which was why, prior to the present war, so very few ships of the wall had been killed over the last few centuries. To really finish off an enemy fleet, your wall had to close through his missile envelope and get to shipboard energy range. No countermissile could stop a capital ship graser or laser. No laser cluster could kill it, and at any range under four hundred thousand kilometers, no sidewall could deflect it. And no other weapon in the universe could match the sheer, armor-smashing, hull-crushing destructiveness of a ship of the wall's energy batteries.
And that was why no reasonably intelligent admiral hung around, if he could help it, while a more powerful wall closed with his. And as it happened, he usually could help it. Every admiral knew when to break off and run, and by turning his wall up on its side relative to its attacker, he could completely neutralize his enemies' energy weapons while he ran for it. Which meant it was all up to the missiles once more, and that the advantage shifted decisively to the evader. Indeed, it was the fact that admirals did know when to run which had made the slaughter of Fourth Yeltsin so shocking to the naval community when Lady Harrington's SDs managed to close to energy range of Peep battleships.
Again with the old order of things, long since upset, but even back in OBS it was explained that for capital ships, it's beam weapons that are decisive and capital ships never get to fight decisive battles. Not without doing something incredibly sneaky, anyways.
But the missile pods changed that. By definition, pod missiles launched from some point outside their mother ships' wedges, and their salvos never blinded the sensors or cut the telemetry links of the launching ships' fire control. That allowed a vastly higher number of missiles to be put into space simultaneously, and the hollow-cored SD(P)s could go right on launching them in enormous numbers. The sheer volume of fire they could sustain was guaranteed to swamp any old-fashioned wall's defenses, and any electronic warfare more old-fashioned than Ghost Rider's would be only marginally effective against such massive, crushing broadsides.
And where any single missile, or handful of missiles, posed no threat to a ship of the wall, two or three hundred laser heads was another matter entirely.
Yet just when the capital ships were rediscovering the joys of long-range missile duels, the Shrike-Bs were designed to attack straight into an enemy's teeth. Their grasers could be stopped or at least severely blunted by dreadnought or superdreadnought armor; nothing lighter could stop them. And at close enough range, even a ship of the wall's armor could be breached. It would be suicide to take such a small, light craft in that close against a healthy ship of the wall, but cripples were another matter entirely, and so was anything lighter than a ship of the wall.
The missile salvos, pretty big to date, are only going to become insane with podnoughts. The LACs are death to light units, and can swarm damaged wallers and pull them down. The only question mark is when the Peeps get around to duplicating these, if they can, can Ghost Rider EW save them from their own medicine? So far after Elric, Treadway and Solway the answer is looking like "yes."
"Not to harp too strongly on it, Rob, I think the preliminary reports from Twelfth Fleet confirm the fact that McQueen's been . . . overly cautious, let's say, where the Manties and their new weapons are concerned."
"Maybe," Pierre replied, and smiled as Saint-Just's eyes rolled ever so slightly heavenward. "All right, Oscar," he admitted. "I tend to agree with you. But that doesn't necessarily mean her caution has been the product of sinister designs on you and me."
"It doesn't prove it," the emphasis of Saint-Just's concession was pointed, "but the fact that she has been over cautious seems fairly evident, doesn't it?"
Saint-Just can be just a little paranoid sometimes, huh? Well, he'd be a poor spymaster and enforcer if he wasn't.
"All right. As long as we both bear that in mind, go ahead and tell me what your superdreadnought captains have to say."
"They're pretty much in agreement with Giscard, really. Except for the need for more in-depth analysis he keeps harping on. The Manties have demonstrated an improvement in their electronic warfare abilities and a somewhat smaller improvement in their missiles' seeking capability. Giscard certainly seems to be correct when he suggests that a higher than normal percentage of Manty missiles managed to acquire locks on their targets, but he may be overly pessimistic about how much higher the percentage was. My captains were more impressed with the improvements in the Manties' defensive EW and ECM. Their jammers and decoys both seem to have been much better than they ought to have been, and my analysts agree with Giscard and Tourville that the improvement is likely to have unpleasant implications for future missile engagements.
"At the same time, however, my captains' reports indicate that the other side's improved EW wasn't enough to overcome the disparity of throw-weight Twelfth Fleet managed to achieve. At Elric alone, we killed at least four Manty SDs. Given the difference in the sizes of the two forces, that was decisive, and the Manties had no choice but to break and run. The same thing happened at Treadway and Solway, except that the Manties ran sooner, inflicted lower losses on us, and took lower losses of their own. The implication of that, it seems clear, is that they're still more sensitive to losses than we are, probably because their absolute strength is still so much lower than ours and because of the way McQueen's earlier operations pushed them into redeploying the ships of the wall they have. If we move against them in strength and force combat, we're going to take heavier losses than they are. That's been a given from day one. But I think Elric also demonstrates that as long as we can balance our numbers against their tech advantage, we can push them back for an acceptable loss ratio. Which, by the way, is exactly the argument McQueen made when she put Operation Icarus together."
Saint-Just's take on the sudden Manticoran improvements and the recent battles. The Peeps think they got four SDs at Elric.
"But most importantly, there wasn't a single sign of any of her 'super LACs,' and while the Manties' missiles may have been a bit more accurate than usual, there was no sign of any enormously extended range, either. Those are the two things she's been most scared of, officially, at least, and our ships never saw either of them. And they never saw them, let me remind you, in a series of actions in which we broke through the Manty front to within less than sixty light-years of Grendelsbane. If they had any new weapons, surely they would have used them to protect the approaches to a system that critical."
"So you think this proves they don't have them, and that Esther's argument they may just be withholding them for the right moment is unfounded."
"Pretty much. The reports don't absolutely disprove or invalidate her arguments. Then again, nothing short of a Manty surrender ever will absolutely disprove them. More to the point, I don't think we can afford to let ourselves be paralyzed by 'might-be's and 'maybe-so's. If the Manties are on the ropes, even if it's only temporary, we need to slug them harder than ever, and McQueen is certainly a good enough strategist to know that. So if she keeps refusing to push the pace, I think we ought to start seriously considering the need to assume the worst about her ultimate motivations and intentions."
Which is... actually pretty reasonable from his perspective, given what he knows.
Bukato nodded unhappily. Neither he nor his superior chose to comment, for the microphones, on why reducing the mobile forces defending the Barnett System was the only real option, but the answer was simple enough. Even though the People's Navy clearly held the initiative, the very politicians who demanded that that initiative be exploited were unwilling to uncover any of their own vital areas. The Capital Fleet here in the Haven System, for example, contained over seventy ships of the wall. McQueen would dearly have loved to cut that number by a third. If she'd been allowed to do that for the Capital Fleet and only two or three other fleets covering nodal systems, she could have more than doubled Twelfth Fleet's superdreadnought strength. And all without taking a single additional ship away from Barnett, which was the system most likely to draw an actual attack if the Manties did suddenly throw an offensive at her.
McQueen knows Oscar is always listening, of course. 70 wallers in the Haven Capitol Fleet. In general the honorverse approaches space war from a very defensive mindset, offense is done with the ships left over after your vital systems are made secure. But in all things there comes a point where you're just being ridiculous and hampering your war effort.
Minefields were a part of almost any area defense plan, but traditional mines were little more than floating, bomb-pumped laser buoys designed to lurk until some unfortunate entered their range. Theisman had taken them a bit further, using Barnett's local yard capacity to field-modify the mines by strapping the buoys onto the noses of stealthed recon drones. They weren't very fast, and they weren't very accurate, but they had a lot of endurance and they would be hard to detect. McQueen wasn't certain that they would prove effective at sneaking into attack range, but there was always a chance, and it was the sort of innovative adaptation the People's Navy needed badly.
Theisman figured his mines could be sneakier and more mobile, and made it so.
Longer-ranged missiles, deployed in orbit around key planets, were also a common defense. Those missiles were subject to proximity soft kills and always had marginally shorter powered ranges than those launched from proper shipboard launchers, and arranging fire control for them had always been a problem, yet they were a useful adjunct to proper orbital fortresses or launchers on moons and asteroids.
But Theisman had made changes there, too, by figuring out how to duplicate what NavInt (or, at least, the portion of NavInt under McQueen's control) had decided White Haven must have done at Basilisk. It hadn't been easy, given the generally cruder state of the PN's fire control and cybernetics, but his techs had found a way to deploy literally dozens of missile pods for each orbital fortress. The pods' internal launchers neatly overcame the small range disadvantage older style orbital missiles suffered from, which was nice. But what was even nicer was that the techs had come up with a cascade targeting hierarchy, one in which individual pods were designated to lead a wave of up to six additional pods in a single launch. In practice, it meant the forts' fire control "aimed" only one pod at each target. That pod then uploaded exactly the same targeting data to the six pods slaved to it, and all seven of them went after the same victim with over eighty missiles . . . and required only one "slot" of a given fort's targeting capability. None would have a firing solution quite as good as the fort might have managed had its targeting systems been linked directly to each pod, providing each with its own individual solution, but the degradation was acceptable. Indeed, given the sheer weight of fire it would produce, the degradation was much more than merely "acceptable."
Pods relaying their exact instructions to other pods, letting them fire seven pods for the capacity of one. Presumably this cuts down computer hand-holding to about nil on the way in.
"We need to get concentrated reinforcements to the front as quickly as possible if we're going to comply with this directive," she said, flicking a finger at the memo pad on the corner of her desk. "The fastest way to do that would be to slice them off of Capital Fleet. We can dispatch them directly from the capital, without having to send couriers all over Hell's back forty before the ships we're reassigning even know to begin moving, which would cut weeks off the total deployment time. And we can send experienced squadrons who've had months and years to train together, rather than singletons and doubletons from all over the damned place that Giscard will have to shake down, plug in, and train after they arrive. I know it's against existing policy, but we've got to make some hard choices to bring this off, and we can avoid being uncovered here for a couple of weeks. I can think of four or five core systems where we could easily skim off single SD squadrons and order them to the capital . . . and every one of them could be here almost as quickly as any units we detach from Capital Fleet could reach Tourville."
-snip-
" . . . think we'll get the go ahead."
Oscar Saint-Just stopped the playback, and his frown was pensive. He didn't much care for what he'd just heard. Oh, McQueen and Bukato were saying the right things, outwardly, at least, about the primacy of civilian control and the need to obey orders. But there was an . . . undertone he didn't like. He could scarcely call it conspiratorial, but neither could he avoid the suspicion that the two of them had plans of their own. No doubt Rob would remind him, probably with reason, that any smoothly functioning command team had to develop a shared mindset and a sense of solidarity. The problem was that both McQueen and Bukato knew they were speaking to his bugs, which meant they were certain to say all the right things. It didn't mean they were certain to mean them, however, and all their dutiful subservience to civilian authority sounded entirely too much like a mask for something else to his trained and suspicious ear.
Nor did he care for this notion of transferring units from Capital Fleet. Oh, it made sense in a narrow military way. That was the problem; everything McQueen suggested made sense, or could at least be justified, in military terms. But he'd taken a look at her preliminary list of proposed ship movements, and it seemed . . . interesting to him that the admirals commanding the squadrons she wanted to send Tourville seemed to include such a high percentage of politically reliable officers. Of course, all of the COs in Capital Fleet had demonstrated their reliability, or they would have been somewhere else in the first place. But she still seemed to Saint-Just's possibly hypersuspicious way of thinking to have concentrated on the most reliable of them. The squadrons she wanted to transfer into the capital system, on the other hand, seemed to contain a remarkably high percentage of officers who would clearly have been more comfortable in a more traditional naval command structure. Which was to say, one without people's commissioners looking over their shoulders.
McQueen's being reasonable and Saint-Just's being reasonable and their each being good at their jobs are bringing them closer and closer to a fatal falling out.