Bit of Analysis: Honor Harrington II

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Simon_Jester
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Re: Bit of Analysis: Honor Harrington II

Post by Simon_Jester »

Ahriman238 wrote:The plurality of monarchies and autocracies are because, for so long these worlds were at the edge of the known universe with little or no way of getting support from the Sollies. Autocracies allowed them to survive through the power of stifling debate when all life was a crisis. That's changing now, especially with newer FTL that brings everyone closer together, the Manticoran Junction et al.
Personally I think this is based on a fundamental misunderstanding of how autocracy emerges. Autocrats usually seize power by capitalizing on an ability to coerce others. They will do that whether that is advantageous to their society as a whole, or not.

So autocracy doesn't care if it's more efficient than democracy, and will gleefully run whole worlds into the ground if given the chance. But it does have the advantage of being good at exploiting weaknesses of the existing system to take over and secure power for themselves.

Then again, the viewpoint character is a Manticoran, and they are more autocratically/aristocratically inclined, more prepared to say "the following short list of people should be in charge because that's how it always was, and they got that way by rewriting the constitution in the wake of a natural disaster."
Because all the experts he has insist that the 'Super LACS' are impossible, Saint-Just believes that McQueen is playing up the threat to stall offensive operations and give her time to build her power base for when she backblades the other two members of the Triumvirate. For this reason, no other, Saint-Just and Pierre are reevaluating how essential McQueen is, a process that will be complete when they find a politically reliable replacement.
Of course, she actually is building up her power to stab them in the back, so it's not like they're wrong to be afraid of this as such.

The problem is the failure to think the problem through- to assume that McQueen might be sincerely concerned about a potential Manticoran superweapon. The Manties have already done at least one impossible thing (FTL comm) and multiple merely difficult things (miniaturized grav drivers for missile launchers, frighteningly good stealth capability that is assumed even by the people naysaying the LACs) since the war began. Why is "they know how to make a fusion bottle smaller" so improbable by comparison?

Perhaps it's more accurate to say that Pierre and Saint-Just are so afraid of McQueen's ambition that they discount her fears in this case- because the prior probability of "she's lying to cover her plots" has been raised in their eyes, while the probability of "there actually are super-LACs" has always been rather low.

“I figure we can mix it up with screening units, including battlecruisers, at just about any range, and we can probably go in against battleships with a good chance of success. But against proper ships of the wall?" He shook his head. "Unless we've got an absolutely overwhelming numerical advantage, there's no way we could realistically hope to take out a dreadnought or a superdreadnought. And even then, there'd be an awful lot of empty bunks in flight crew territory afterward! Which is one of the points they wanted to make."
Scotty's assessment of an LAC-wings combat utility.
Stands to reason. A carrier LAC wing has a combined tonnage of about four million tons, which is much less than any single superdreadnought. It would be a great surprise if they could reliably trade anything much less than 100-200 LACs for a single prepared superdreadnought.

Only the lucky experience against a totally unprepared enemy at Second Hancock could ever have made them think otherwise.
You salute the PMV recipient, regardless of rank, another similarity to the CMoH. Horace is now a knight, with a warrant for his single-handed destruction of Tepes and rescue of Alliance personnel aboard. Quite a ways from the welcome he was afraid of getting.
Killing an enemy battlecruiser with your bare brains is a good way to get a friendly welcome.
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Ahriman238
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Re: Bit of Analysis: Honor Harrington II

Post by Ahriman238 »

simon wrote:Also, mountains of new construction, with modern equipment that makes it meaningful in an MDM combat environment... much of which is probably actually finished before the cease-fire.
Right, I see that Hydra is CLAC 19 (and between that, Minotaur and Incubus, no points for guessing the naming theme for Manty carriers) but note that there are later only 17 carriers participating in Buttercup. Of course, there are any number of reasons a carrier might be built but not take part in the operation, from being used for training to simple maintenance/mechanical failure.

"And as for the size of your house—piffle! If the Queen of Manticore wants to give you a present, then you darned well accept it. If I have to put up with all the ruffles and flourishes on Grayson, then you can take your medicine here in the Star Kingdom and smile about it, by God! Is that clearly understood, young woman?"
The Queen gave Honor a stately mansion near Landing, bigger and more ostentatious than even her Grayson residence. You know, I'm not sure this place is ever mentioned again, given how much time Honor spends on Grayson or at the Alexanders'. It also has 2 km of private beach, which can't be easy to come by near a major capitol.

Of course, all of the Star Kingdom's planets were sparsely populated compared to someplace like Haven or one of the Solarian League's older daughter worlds. All three together had barely half the population that Old Earth alone had boasted in the last century Ante Diaspora, so land ownership was scarcely restricted to the ultrarich as it was on more densely peopled planets. For that matter, the estate was far smaller than the Harrington homestead back on Sphinx.
In fact, wasn't a parcel of land part of the incentive for everyone who could pay their ticket to the original colony?

She turned her head to give her daughter a seraphic smile, and Honor chuckled. Her mother's birth world was dry and dusty by the standards of most human-inhabited worlds. It had enormous continents and few but deep seas. While it lacked the mountains and extreme axial tilt which made Gryphon's weather so . . . interesting, it also lacked the climate-moderating effect of Gryphon's extensive oceans. That meant she'd grown up accustomed to a pronounced "continental" climate, with long, hot summers and extremely cold winters, but Honor was a child of Sphinx. For her, the long, slow seasons of her chilly home world, with their rainy springs, cool summers, blustery autumns, and majestic winters would always be the norm, which had left her completely unprepared for the climate she'd encountered at Saganami Island. Manticore was much closer than Sphinx to the primary they shared, and Saganami Island, only a few dozen kilometers from where Honor and her mother sat at that very moment, was barely above the capital planet's equator. Allison had warned her about what that meant, but she'd been only seventeen T-years old, out on her own (or that was how she'd thought of the Academy's highly structured environment at the time, at least) at last, and too busy enjoying Manticore's lesser gravity and bone-deep warmth to pay much heed. Which had ended, inevitably, with one of the more spectacular sunburns in human history.
A bit on the climate of Beowulf, I believe the first week sunburn was already mentioned at some point. Saganami Island, and the city of Landing, are both equatorial.

Honor helped herself to another cookie and offered the plate to her mother, but Allison shook her head. Her genes lacked the Meyerdahl modification which produced Honor's accelerated metabolism. There were times, as she watched the gusto with which her daughter and husband shoveled in anything edible that crossed their paths without the least concern about calories, when she rather regretted that. On the other hand, she could go considerably longer between hunger pangs . . . and took a certain pleasure in sweetly reminding them of that point when they woke her up rummaging noisily through cabinets or refrigerators in the middle of the night.
Snacktime is Serious Business for Meyerdahl genies. Funny since they should only need 20% more food than others.

"They're about ready to start work on both of us, actually," she went on after a moment, her voice calm. "They've mapped the damage to my face—" she brushed her fingers over her dead cheek "—and it's as bad as Fritz's original examination suggested. We're looking at total replacement, and there's additional damage to the organic-electronic interface, thanks to the power surge that burned out the artificial nerves. It doesn't look as bad as Daddy was afraid it might be, but it isn't good, especially with my history of rejecting implants and grafts alike. At the moment, he's estimating about four T-months for the surgery and grafting, assuming we don't go through another complete round of rejections. But the training and therapy sessions should be shorter this time, since I've been through them once before and already know the drill, so we're probably looking at about seven months, total, for the face.

"The eye is a little simpler, since the optic nerve was never damaged the way my facial nerves were. Even better, the surge when the Peeps burned it out seems to've been weaker. It damaged the electronic side of the interface, but the fail-safes and circuit breakers protected the organic side almost completely, so it's basically just a matter of plugging in the new hardware. But since I'm already going to be stuck in the shop for so long with the face, Daddy's decided to build a few extra capabilities into the new eye. It'll mean I have to learn how to activate and control the new features. Heck, after all the time my old eye's been down, I'm going to have to relearn all the old ones! But he managed to convince me it'll be worth it in the long run. Of course—" the living side of her face crinkled into a smile "—I think it's probably a bit unfair for a physician to take advantage of the fact that he's also your father when he starts in on convincing you of something. I almost expected him to say 'Because I'm your father, that's why!' "
7 months of surgery and therapy to restore the lost facial nerves. They could really plug and play a new eye, but as long as she's for the chop-shop anyways, her dad wants to take the chance to upgrade it.

Despite the best the technical types could do, an artificial limb remained just that: artificial. The designers could do many things with their prostheses, but not even the Solarian League's medical establishment could make one which obeyed exactly the same nervous impulses, and in exactly the same way, as the natural limb it replaced had obeyed. There were too many idiosyncratic differences from individual to individual. It would have been possible to chart the unique impulses whoever was to replace the limb had used, after which modifying the software to obey them would have been fairly simple and straightforward. But doing that would have taken months and required the recipient to put her missing natural arm—and hand, and fingers—through every aspect of their full range of movement for the sensors recording the neural commands. In practical terms, it made more sense to build the limb with a software package that emphasized heuristic functions that learned from doing and then simply let the recipient (and the software) learn to use it. Even then, however, a certain sense of the alien or the once-removed about the new limb would always remain, however well she learned to control it, which was the real reason such prostheses weren't simple "plug and play" devices.
Limitations of prostheses, and the heuristic software to make it simpler to learn to use them.

That artificiality was the main reason so many star nations, including the Star Kingdom, had no extensive market in bio enhancement. Some nations did, of course. The rogue bio-modifiers of Mesa came to mind almost automatically, but her mother's native Beowulf had also supported a lucrative enhancement market. In one way, Honor could understand the temptation, for there had been features to the eye the Peeps had burned out that she missed sorely, like the low-light vision and telescopic and microscopic functions. But even there, what she saw had never seemed quite as alive—as "real"—as what the unenhanced vision of her right eye had reported. It was something that probably could never be fully described to anyone who hadn't experienced it directly. For that matter, she supposed it might well be purely psychological, although it was reported with near total unanimity by everyone who'd received similar implants. The closest she'd ever been able to come to defining the difference even for herself was to think of what she saw through her left eye as a very, very good, three-dimensional flat screen presentation. Again, she'd often wondered whether or not replacing both eyes, so that she no longer had the "distraction" of her natural eye's input, would have ameliorated the problem in time. And, again, she had no intention of ever finding out.

But there were people who'd made the opposite choice. Indeed, in some of humanity's far-flung cultures, like Sharpton, where the cyborg was a sort of cultural icon, it was as routine for an individual to replace limbs and eyes with artificial improvements as it was for someone on Manticore to have her teeth cleaned and straightened. Or her ears pierced, for that matter. Personally, Honor couldn't imagine doing such a thing. In fact, the very thought made her uncomfortable—probably because she'd spent so much of her life in space. After so many years in an artificial exterior environment, she felt no temptation whatsoever to turn her own body into an artificial interior environment, whatever advantages over mere flesh and blood it might have brought with it.

Although the Star Kingdom didn't practice that sort of casual enhancement, it wasn't out of any horror of "cyborgian monstrosities." Honor had met a few people, mostly from places in the Solarian League, whose enhancement had been so obvious and extreme as to make her feel actively ill at ease, but those were exceptions. Most people who had themselves enhanced went to some lengths to make the enhancements appear as much like natural (albeit as perfectly developed natural) limbs, as possible, and the same held true for the minority of people who couldn't regenerate.
Cyborgs in the honorverse, looks like Mesa might be in the game, though if she just means generic 'bio-enhancement' that could cover things we already know the Mesans do. Plus a planet called Sharpton and a few Sollies with obvious cybernetic enhancement.

She had no qualms over how her new arm would look or feel to anyone else, and she and her father had visited the firm which would build it to discuss the enhanced features they wanted, since if she had to have a prosthesis, it would have been stupid not to build in as many advantages as she could. The techs who would produce it had been given access to her BuMed records, and she felt confident that, externally, they would reproduce her original arm perfectly, right down to the small mole on the inside of her left elbow. The synthetic skin covering it would have precisely the right texture and coloration. It would even tan or sunburn exactly as her natural skin, and it would maintain exactly the same skin temperature as her right arm did.

Internally, it would be far stronger and tougher than the limb it replaced, and she'd thought of several other small features she wanted incorporated into it, while her father had suggested a couple that hadn't occurred to her on her own. But marvelous as it would be, it would also be a totally inert, dead lump hanging from the stump of her natural arm, initially, at least. She would have to learn to use it all over again, from scratch, the way an infant learned to use her arms. Worse, she would have to unlearn the way her natural arm had once worked, because none of the old nerve impulses or commands would evoke precisely the same responses they once had.

She'd never had to do that with her facial nerves. There, it had been a simple matter of learning to interpret new passive data and match it with old information files. And even with her eye, there'd been relatively few new control functions to learn, for the muscles of her eye socket had been untouched by the damage to the eye itself. They'd moved the new eye precisely as they had the old, and focusing and automatic adjustment for natural light conditions had been built into the software. All she'd really had to learn was a pattern of specific muscle contractions which activated or deactivated any of the special functions she wanted to use.
Honor's new arm, and the pain it will be to master.

"I do. I started out by looking at precisely what was involved in the Meyerdahl genetic mods. Most people don't realize it, but there were actually four different modification sets within the single project. By this time they've intermingled enough to lose some of their original differentiation, but like a lot of other 'locked' mods, they've managed to stay remarkably stable and dominant over the generations.

"You and your father are direct descendants of the Meyerdahl Beta mod. I won't go into all the specifics, which wouldn't mean a great deal to you, anyway, but most of what it gave you is exactly what all the Meyerdahl recipients got: more efficient muscles, enhanced reaction speed, stronger bones, tougher cardiovascular and respiratory systems, and so on. But the Meyerdahl Betas also got what they used to call an 'IQ enhancer.' We've learned enough more about human intelligence since then that reputable geneticists refuse to tinker with it except under extraordinary conditions. For the most part, you can only enhance one aspect of the entire complex of attributes we think of as 'intelligence' at the expense of other aspects. That isn't an absolute, but it works as a rule of thumb, and it's one reason I never mentioned my research to you or your dad. There was no reason to—and the . . . less successful efforts at engineered intelligence were one reason Old Earth's Final War was as bad as it was. And one reason humanity in general turned so strongly against the entire concept of engineering human genes at all."
I've said most of this before, so I'm really just citing my source here. Meyerdahl Bs have enhanced intellect. In fact, all the people we see treecats bond to the most, Harringtons, Wintons and Graysons, are genetically tweaked in some way.

"The really unsuccessful efforts, on the other hand, tended to show very high levels of aggressiveness, like the 'super soldiers' on Old Earth, and weed themselves out of the genotype. As a matter of fact, that aggressiveness was the most common nasty side effect of intelligence modification projects. Some of the recipients verged uncomfortably closely on sociopathic personalities, without the sort of moral governors people need in a healthy society. And when you coupled that with an awareness that they were designed to be (and usually were) quite a lot 'smarter,' at least in certain, specific ways, than the normals around them, they started acting like a pride of hexapumas quarreling over who should boss all those inferior normals about until they got around to picking out lunch."
Scrag Syndrome explained.

"Then too, a lot of the IQ enhancements, in particular, simply tended to fade into the general background of the unmodified without showing any special advantages," she went on. "As I said, it usually worked out that the designers wound up enhancing one aspect of intelligence at the expense of one or more others, and what happened most often was that those who succeeded simply learned to use their enhanced abilities to compensate for the areas in which they'd taken a loss in ability.

"In the case of the Meyerdahl Betas, however, the effort actually worked, by and large. One thing you should remember, Honor, is that evolution always wins in the end, but it does it by conserving the designs that happen to be able to survive, not by going out and deliberately creating leaps forward. In fact, I've always disliked using the word 'forward' in terms of evolution at all. We assign an arbitrary valuation to the changes we consider positive and call those 'leaps forward,' but nature doesn't care about that, except in the statistical sense that more individuals with Mutation A survive than those with Mutation B or C. In many circumstances, however, the enhanced aggressiveness we see as a destructive side effect could be a positive survival trait. In a high-tech society, with high-tech weaponry, and surrounded by vast numbers of people who didn't share that aggressiveness—and who were seen as inferior by many who did—it had . . . negative implications, let us say. Under other circumstances, like a colony on a world with serious external threats against which it could be focused, it might mean the difference between survival and extinction.
Fate of many enhanced intellects. Preach it, Allison Harrington! Too many people think of evolution in terms of 'leveling up.'

"I ran the Harrington intelligence test results against the base norms for their populations, both here and back on Meyerdahl, and the evidence is very clear. So far, I've found only three Harringtons who placed below the ninety-fifth percentile in general intelligence, and well over eighty-five percent of those I've been able to check placed in the ninety-nine-plus percentile. You tend to be very smart people, and if I hadn't wound up in the same select company according to my own test scores, I'd probably come all over inferior feeling or something of the sort."

"Sure you would," Honor said dryly, but her eye was still wide as she considered what her mother had just told her. And especially what she'd said about "undesirable levels of aggressiveness."
Harrington clan. Suuuper geniuses. Which Allison thinks is why treecats are attracted to them.

"I have. Back before we learned to correct things like deafness and myopia on a routine out-patient basis—for that matter, it was before we ever even got off Old Earth—there was something called the sign language of the deaf. There was more than one version of it, and I'm still researching it. That was one reason I wanted to come home to the Star Kingdom, to take a look in the archives here. Even if I can manage to find a complete dictionary for it, we'd have to modify it a good deal, I suppose, given that 'cats have one less finger on each true-hand than we do. But I don't see any reason we couldn't work out a system that would work for Nimitz and Sam."

"But—" Honor began, and then bit her lip as the precursor of bitter disappointment flowed through her.

"But no one has ever succeeded in teaching a 'cat to read," Allison finished for her, and chuckled. "We've just finished discussing the fact that the 'cats may have been a bit less than fully forthcoming with us as to the extent of their abilities, dear! And, no, I don't think that was the only problem. I can't quite picture a race of telepaths using language among themselves the way we do, and without some form of communication which would be at least a close analog to the language we use, I'd think the concept of an organized, written version of it wouldn't make a lot of sense to them. And, unfortunately, ours is the only one we can teach them, since we're not telepaths and don't have a clue as to how to 'speak' theirs.

"On the other hand, no one's tried to teach a 'cat to read in over two hundred T-years, Honor, because everyone agrees that it's been conclusively demonstrated that you can't. That's been one of the sticking points for the minority which continues to insist that treecats aren't truly 'intelligent'—in the human sense, at least.
The idea of teaching Nimitz, and other treecats, sign-language. Then Nimitz can speak to Samantha, and treecats can finally initiate meaningful communication with humans. Also, for some reason the inability to learn reading with zero frame of reference for it is evidence that treecats aren't intelligent?

"As I'm sure you know from those 'fax accounts, My Lord, both houses of the San Martin Congress have requested admission as the Star Kingdom's fourth world. The vote in favor of seeking annexation was much higher than most outsiders would have expected, I think, especially given how strenuously the San Martinos had demanded a return to local autonomy. But when you look carefully at the exact language of their request, it becomes evident that they aren't really giving up that autonomy. As we understand the proposed arrangements, San Martin would become a member world of the Star Kingdom, with a planetary governor proposed by the Queen and approved by the San Martin Senate. The governor would head a Governor's Council, with members selected in equal numbers by the Queen and by the Planetary Assembly. The planetary president would automatically be the chairman of the council—in effect, the Prime Minister of San Martin in the Crown's name—and the citizens of San Martin would elect two sets of legislators: one to sit in the Assembly, working with the governor and his council as the local legislative body, and one to sit in the House of Commons back on Manticore. Several questions still require attention, like whether or not the Queen will create a peerage for San Martin, but essentially what they're proposing is a relationship in which the planet would be integrated into the Star Kingdom, but only with several layers of insulation designed to protect San Martin's existing domestic institutions and prevent them from simply disappearing into the Manticore's maw, as it were."
Details of the proposed annexation of San Martin. The important one being they'll remain more autonomous than any other world in the Star Kingdom while still electing to MPs to the Commons.

"I apologize for restating things I'm certain you already knew, My Lord," Baird told him, "but there was a reason for my redundancy. You see, according to our sources, San Martin is likely to figure rather largely in the 'associated measures' the Sword plans to submit to the Keys. Which is because Chancellor Prestwick and certain other members of the Protector's Council are urging the Protector to seek similar status for Grayson."

"What?!" Mueller came half-way to his feet. He froze there, staring at Baird in complete shock, and the other man nodded soberly.

"We have similar reports from several sources, My Lord," he said quietly. "There are minor differences between them. There always are. But the core information is the same in all of them. Apparently the Chancellor and his allies believe that if the Star Kingdom can annex San Martin under an arrangement which guarantees that the planet's local institutions will remain largely untouched, it can do the same in Grayson's case."
I suspect this much, at least is a falsehood. Though it's not impossible that the idea was kicked around at some point, Mayhew and his people have seen too much of the dark side of Manticoran politics, I believe, to want to marry themselves entirely to that system.

"Since we've known about this longer than you have, My Lord, we were able to give it a great deal of thought before I asked to see you. It seems to us that the first and most important thing to do is to confirm the accuracy of our reports. Once we know for certain that the Chancellor and his allies are, in fact, suggesting that we join the Star Kingdom, we can publicly denounce the idea and begin to warn and arouse the people. But it's also remotely possible the Protector and his advisors have deliberately fed us a false rumor. That they want us to denounce their plans when, in fact, they have no intention of suggesting anything of the sort. Not openly or immediately, at any rate."

"In order to discredit us by making us look like hysterics who see plots where there are none," Mueller murmured. "Yes. Yes, I can see the possibilities. On the other hand, I doubt Mayhew or Prestwick would make the attempt. Their efforts so far have been aimed at manipulating the common steaders into believing in and supporting their reforms, not at manipulating us into taking false public positions." The steadholder snorted harshly. "And it's been working," he admitted bitterly. "They haven't needed to manipulate us into false steps as long as they can lie to our steaders effectively and deceive them into believing the Sword truly cares what happens to them. Or their souls."

"It would be a new strategic departure for them," Baird agreed. "And, over all, we share your analysis. But we need to be positive before we speak openly, and if we can secure any proof of how cynically they're maneuvering to bring this about, so much the better. The more specific and pointed we can make our warnings, the more difficult the Sword will find it to deflect the people's justifiable anger. What we need, My Lord, is what they used to call 'a smoking gun,' proof that the Sword truly intends to betray the faith the people have placed in this so-called 'Mayhew Restoration'!"
Mueller, I remember when you were the clever, cynical manipulator in the sinister conspiracy. What happened, man?

"Yes, Sir. For one thing, we've got more reports of units being withdrawn from secondary Peep systems near the front. I know." She made a brushing motion with the fingers of her right hand. "We've been hearing a lot of those sorts of reports, especially since the Basilisk raid. And I know there are always ship movements in any navy. I even know that analysts—like me—have a tendency to look on the pessimistic side in evaluating routine movements, especially after McQueen hit us so hard. And," she admitted, "after I supported the view that the Peeps would be institutionally incapable of giving her the authority to use her talents so effectively against us. But I honestly don't think I'm being influenced by a need to cover my backside because I screwed up once before."
Nah, they're probably seeing the reinforcements to the Twelfth for Scylla.

Proctor Three was one of the three main naval shipyards in the Haven System—which, by definition, made them the three largest yards in the entire PRH.

"According to our source," Givens went on, "the Peeps have made a major, and successful, effort to clear their repair and refit slips. Our source—" even here, and even with Caparelli, she was careful to give no clues to that source's identity, including even his (or her) gender "—isn't highly placed enough to be privy to the reasons for that effort. But our source's personal observation confirms that they seem to've gotten an awful lot of capital units off the binnacle list and back to the fleet over the past few months. That sort of surge must've required a major commitment of time, manpower, and resources, which suggests that they must have skimped somewhere else to get it done. And if they've sent that many ships back to active duty and they're still pulling even more ships in from less critical systems, then my feeling is that they have to be concentrating a powerful force somewhere for a purpose. And," she added dryly, "I didn't much care for what they did the last time they managed to assemble a striking force like that."
Yeah she's onto something, the Proctor shipyards in the Haven system.

"On the other hand, though, they've got all that area out there to pick from, and the further they get from our core systems, the greater their operational freedom and the lower their risks.

"If they wanted the lowest-risk operations, they'd stick to the frontier systems like Lowell or Cascabel," he went on. "That would continue to push the pace, but in a way that let them concentrate against relatively weak picket forces if they pick their spots with even a little care. It wouldn't hurt us much, but it would let them blood their new units and build experience and confidence without facing the likelihood of major losses. And it would let them continue to inflict a nagging little stream of losses on us.

"If they're feeling a little more adventurous but still want to avoid major risks, they could go for something closer in to Trevor's Star, like Thetis or Nightingale or Solon. That would nibble away at Trevor's Star's periphery—almost a mirror image of the way White Haven nibbled at them to pull them out of position when he took Trevor's Star in the first place—but without exposing the rear of any forces they commit. And they have to know how sensitive we are about the system, so they could reasonably anticipate that an open threat to it would rivet our attention even more firmly to defending ourselves there rather than attacking them at some spot of our choosing.

"Or they could get really frisky and strike somewhere between Trevor's Star and here. The most logical target would be Yeltsin, but they'd have to feel extremely nervous about committing to an attack there, given what's happened to every force which has attacked the Graysons in the past. I doubt McQueen's particularly superstitious, but she has to've come to the conclusion that something about that system is just plain bad luck for the People's Navy." He showed his teeth in a thin, ferocious grin then went on.

"Failing that, they might swing way down on the flank and go for Grendelsbane or Solway. Losing the satellite yard at Grendelsbane, in particular, would hurt worse than anything they've done to us except Basilisk. Hell, in terms of actual impact on our war-making ability, losing the yard there would hurt worse than Basilisk. More importantly, taking out either of those systems would also represent another major defeat for us that they could trumpet to their public—and ours—as 'proof' we're losing the war. Not to mention the fact that it would also let them begin cutting in between us and Erewhon, and Erewhon is damned near as important to the Alliance as Grayson.
Options for Scylla, as understood by the first two Space Lords on the opposing side.

"And if I'm right, if this isn't just the preliminary to a spread out series of small-scale probing attacks, then Esther McQueen is about to screw up by the numbers," Caparelli said, with an evil smile, "and I don't want to scare her into doing the smart thing, instead. She ought to be probing until she knows what happened to her. If she comes in full bore, then that suggests a certain degree of . . . overconfidence, shall we say? And I want to encourage that overconfidence just as much as I can right now. Whether it's on her part or on the part of her political superiors doesn't really matter, either, in this instance. What matters is that the Peeps may be about to come rushing in where angels fear to tread . . . and our carrier groups and pod SDs are just about ready. All I really want is for her to stick her neck out, put herself badly enough off balance and concentrate her forces sufficiently in one ops area that I can capitalize properly when I pull the trigger someplace else. Oh, I do want one other thing. I want her to wait just long enough for us to completely finish working up the current group of carriers and for the Ghost Rider EW platforms to reach full deployability. If she'll just give me both of those things, as well, then I will die a happy man, because before I do, I will by God kick the Peeps' worthless asses all the way back to Haven!"
You can't say he lacks self-confidence.

"So I bought myself a new ten-meter sloop for my parents' boathouse on Sphinx, another one for the marina here on Manticore, and a third for Gryphon. I'm keeping that one in a commercial marina until we get the duchy up and running. But Grayson was a bit harder, because no one in her right mind goes boating there. Not with all the interesting things dissolved in Grayson's oceans. So I decided to buy myself a runabout."

"A runabout?"

"Something to let me keep my hand in at the controls," Honor explained. "I laid out what I want over at Silverman's three months ago." Maxwell's eyebrows rose. Samuel Silverman & Sons was the oldest, most prestigious supplier of private space yachts in the Star Kingdom. HMS Queen Adrienne, the current, hyper-capable royal yacht, had come from Silverman's, and so had all three of her predecessors. Honor read his expression and laughed. "Oh, it's nothing quite that big, Mr. Maxwell! Not hyper-capable. I've got Tankersley for that, and it's not likely I'd have the time to go haring off into hyper on my own, anyway. No, this is a little sublight ship, only about eleven thousand tons. Sort of a cross between a pinnace and a LAC, but without the guns and with a lot more creature comforts. I tried one like her in the simulators, and she should be exactly what I want. Small and lively enough to let me play, but big enough to be comfortable and have the intrasystem range for anywhere I might need to go."
Convinced she needs to spend at least some of her money on herself and do something relaxing for her convalescence, Honor buys herself a sailboat and a sublight space yacht.
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Re: Bit of Analysis: Honor Harrington II

Post by Ahriman238 »

Simon_Jester wrote:
Ahriman238 wrote:The plurality of monarchies and autocracies are because, for so long these worlds were at the edge of the known universe with little or no way of getting support from the Sollies. Autocracies allowed them to survive through the power of stifling debate when all life was a crisis. That's changing now, especially with newer FTL that brings everyone closer together, the Manticoran Junction et al.
Personally I think this is based on a fundamental misunderstanding of how autocracy emerges. Autocrats usually seize power by capitalizing on an ability to coerce others. They will do that whether that is advantageous to their society as a whole, or not.

So autocracy doesn't care if it's more efficient than democracy, and will gleefully run whole worlds into the ground if given the chance. But it does have the advantage of being good at exploiting weaknesses of the existing system to take over and secure power for themselves.

Then again, the viewpoint character is a Manticoran, and they are more autocratically/aristocratically inclined, more prepared to say "the following short list of people should be in charge because that's how it always was, and they got that way by rewriting the constitution in the wake of a natural disaster."
On the one hand, this is true, autocrats are rarely all that concerned with the good of society as a while. On the other, one weakness of democracy is it relies on reasoned debate, which is not always a practical option in an emergency. Plague is killing off most of the colonists? Your brave new world is full of heavy metals? No time to thrash this out in detail in a committee. So either lead, follow or get out of the way. Manticore is unique in that it actually got a lot of support and follow-up colonists from Old Earth, without which the colony could not have survived, and came up with the aristocracy and monarchy purely to preserve the power and preeminence of the original colonists.
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Re: Bit of Analysis: Honor Harrington II

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Ahriman238 wrote:
On the one hand, this is true, autocrats are rarely all that concerned with the good of society as a while. On the other, one weakness of democracy is it relies on reasoned debate, which is not always a practical option in an emergency. Plague is killing off most of the colonists? Your brave new world is full of heavy metals? No time to thrash this out in detail in a committee. So either lead, follow or get out of the way. Manticore is unique in that it actually got a lot of support and follow-up colonists from Old Earth, without which the colony could not have survived, and came up with the aristocracy and monarchy purely to preserve the power and preeminence of the original colonists.
Also good Manticore did not turn isolationist when they established nobility and the Monarchy. They are noted for being a welcoming place to immigrate as long as you have a useful skill, money, true desire or a great story. Think about America now, we don't see immigrants as future Americans but as those darn illegals who are gonna took your job. Both legal and illegal immigrant is not in favor at the moment because of this.

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Re: Bit of Analysis: Honor Harrington II

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Ahriman238 wrote:On the one hand, this is true, autocrats are rarely all that concerned with the good of society as a while. On the other, one weakness of democracy is it relies on reasoned debate, which is not always a practical option in an emergency. Plague is killing off most of the colonists? Your brave new world is full of heavy metals? No time to thrash this out in detail in a committee. So either lead, follow or get out of the way. Manticore is unique in that it actually got a lot of support and follow-up colonists from Old Earth, without which the colony could not have survived, and came up with the aristocracy and monarchy purely to preserve the power and preeminence of the original colonists.
Most functional democratic governments have an executive capable of making decisions in a real crisis; the only time the democracy breaks down is when there are multiple major political parties that choose to ignore a crisis collectively, or when one or more actively collude with a foreign power or revolutionary movement to overthrow the state.

I'll take the worst failure modes of democracy-inna-crisis over the Khmer Rouge any day.
Ahriman238 wrote:The Queen gave Honor a stately mansion near Landing, bigger and more ostentatious than even her Grayson residence. You know, I'm not sure this place is ever mentioned again, given how much time Honor spends on Grayson or at the Alexanders'. It also has 2 km of private beach, which can't be easy to come by near a major capitol.
Hm. I could SWEAR there are some scenes set there.
Snacktime is Serious Business for Meyerdahl genies. Funny since they should only need 20% more food than others.
The metabolic overclocking may be higher than that. There are brain modifications that may demand more energy, and the genetically altered muscles and tissues may be sharply less calorie-efficient than normal. Remember, humans evolved in a calorie-scarce environment, so we are probably full of adaptations to that environment which sacrifice efficiency in times of plenty in exchange for being able to survive a famine. Cavemen that couldn't live through famines didn't have kids.

Undoing those adaptations might very well make us 'superior beings' in the eyes of someone who's never had to go more than twelve hours without a meal.
Cyborgs in the honorverse, looks like Mesa might be in the game, though if she just means generic 'bio-enhancement' that could cover things we already know the Mesans do. Plus a planet called Sharpton and a few Sollies with obvious cybernetic enhancement.
I think she means cybernetics. Among other things, the Beowulf Code is pretty hostile to large scale genetic 'upgrading' of humans, and all the evidence suggests that nobody knows the Mesan Alignment is doing it.
Honor's new arm, and the pain it will be to master.
Why would they program it to sunburn? O_o
I've said most of this before, so I'm really just citing my source here. Meyerdahl Bs have enhanced intellect. In fact, all the people we see treecats bond to the most, Harringtons, Wintons and Graysons, are genetically tweaked in some way.
Although as far as we know, the Graysons are modified in only one respect (well, okay, two), and neither of them affects the brain.
Fate of many enhanced intellects. Preach it, Allison Harrington! Too many people think of evolution in terms of 'leveling up.'
The most laconic way I've ever heard it expressed:

"Evolution isn't towards anything. Evolution is away from."
Harrington clan. Suuuper geniuses. Which Allison thinks is why treecats are attracted to them.
Well, maybe. Or maybe it's a corollary- not intelligence they're attracted to but something else.
The idea of teaching Nimitz, and other treecats, sign-language. Then Nimitz can speak to Samantha, and treecats can finally initiate meaningful communication with humans. Also, for some reason the inability to learn reading with zero frame of reference for it is evidence that treecats aren't intelligent?
It's an indication. If they can't be taught to interpret written symbols, it suggests that they don't do symbolic thinking, which is one of many components of intelligence.
Mueller, I remember when you were the clever, cynical manipulator in the sinister conspiracy. What happened, man?
Yeah, I know, right?
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Re: Bit of Analysis: Honor Harrington II

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Simon_Jester wrote:
Honor's new arm, and the pain it will be to master.
Why would they program it to sunburn? O_o
The Honorverse uses cybernetic replacements and accepts their usefulness, but doesn't particularly like to be reminded of their presence it appears. And when the rest of your body turns an amazing shade of lobster while the arm does not...
Alternatively, the mechanism that enables the arm to match the skin tone of the rest of the body may be close enough to the way real human skin already does it for 'sunburn mode' to be unavoidably built in.
The idea of teaching Nimitz, and other treecats, sign-language. Then Nimitz can speak to Samantha, and treecats can finally initiate meaningful communication with humans. Also, for some reason the inability to learn reading with zero frame of reference for it is evidence that treecats aren't intelligent?
It's an indication. If they can't be taught to interpret written symbols, it suggests that they don't do symbolic thinking, which is one of many components of intelligence.
And yet they are surprisingly capable of understanding spoken language. I'd expect those to be closely related.
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
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Re: Bit of Analysis: Honor Harrington II

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Batman wrote:
Simon_Jester wrote:It's an indication. If they can't be taught to interpret written symbols, it suggests that they don't do symbolic thinking, which is one of many components of intelligence.
And yet they are surprisingly capable of understanding spoken language. I'd expect those to be closely related.
Or they read the mind of the person speaking, getting the intent directly without any need for the symbols we use to pass those ideas back and forth among we "mind-blind."
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Re: Bit of Analysis: Honor Harrington II

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Doesn't work that way. As outlined in this very book, the communication between humans and 'cats works through their empathic sense, hence neither Honor nor Nimitz noticing his telepathic transmitter was gone until they ran into Sam.
Besides, a lot of the thinking we do is done in words, precisely because we're used to the spoken and written word, so even true telepathy resulting in them understanding spoken language should've indicated they understand the concept.
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
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Re: Bit of Analysis: Honor Harrington II

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Batman wrote:Doesn't work that way. As outlined in this very book, the communication between humans and 'cats works through their empathic sense, hence neither Honor nor Nimitz noticing his telepathic transmitter was gone until they ran into Sam.
Besides, a lot of the thinking we do is done in words, precisely because we're used to the spoken and written word, so even true telepathy resulting in them understanding spoken language should've indicated they understand the concept.
We get clarification on this later on but per the Treecats it took them half a century to understand the mouth noises was us talking to each other. Also if I recall my other books didn't adoption take ten or twenty years to start occurring?

Also remember even an empathic tree cat has no more advantages that say a dog does about reading it's owner/partner. Dogs are masters of reading our body language to get our meaning and Treecats should be able to know that if I do thing A then human is mad/sad/annoyed while thing B gets smiles/happiness/treats. But unlike a dog they have the ability to reason and thanks to their Singers they have perfect racial memories and the ability to plan long term that would put any Empire to shame.

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Re: Bit of Analysis: Honor Harrington II

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Ahriman238 wrote:
MacGuiness had never reenlisted and showed no particular desire to do so . . . yet no one in the Service seemed aware that he hadn't. Honor was positive that, as a civilian, he must be in violation of about a zillion regulations in his current position. The security aspects of the ATC materials to which he had access alone must be enough to drive a good, paranoid ONI counterintelligence type berserk! But no one seemed to have the nerve to tell him he was breaking the rules.
Yeah, but by now they're probably used to your having odd retainers, Honor. I'm not sure your armsmen are necessarily cleared to attend all those confidential briefings and meetings either.
Her armsmen at least aren't civilians. They're technically commissioned officers in the Grayson Protectorate Army, with all the background checking and clearances implied. Mac is at this point a retired civilian steward. Not quite the same.

Ahriman238 wrote:Right, I see that Hydra is CLAC 19 (and between that, Minotaur and Incubus, no points for guessing the naming theme for Manty carriers) but note that there are later only 17 carriers participating in Buttercup. Of course, there are any number of reasons a carrier might be built but not take part in the operation, from being used for training to simple maintenance/mechanical failure.
Caparelli comments when Buttercup is launched that he shook loose some of the CLACs and SD(P)s to support Grendelsbane in case the Peeps launched their offensive earlier than they anticipate.
Ahriman238 wrote:
"And as for the size of your house—piffle! If the Queen of Manticore wants to give you a present, then you darned well accept it. If I have to put up with all the ruffles and flourishes on Grayson, then you can take your medicine here in the Star Kingdom and smile about it, by God! Is that clearly understood, young woman?"
The Queen gave Honor a stately mansion near Landing, bigger and more ostentatious than even her Grayson residence. You know, I'm not sure this place is ever mentioned again, given how much time Honor spends on Grayson or at the Alexanders'. It also has 2 km of private beach, which can't be easy to come by near a major capitol.
Oh, it comes up. She holds her ATC and Tactics "dinners" and simulations there, as well as the "going away" party she holds before returning to Grayson.
Ahriman238 wrote:In fact, wasn't a parcel of land part of the incentive for everyone who could pay their ticket to the original colony?
Those who could pay for their ticket became the bigger landholders. Even those who could only pay part of their ticket got some land (equal to their contribution).
Ahriman238 wrote:
"I have. Back before we learned to correct things like deafness and myopia on a routine out-patient basis—for that matter, it was before we ever even got off Old Earth—there was something called the sign language of the deaf. There was more than one version of it, and I'm still researching it. That was one reason I wanted to come home to the Star Kingdom, to take a look in the archives here. Even if I can manage to find a complete dictionary for it, we'd have to modify it a good deal, I suppose, given that 'cats have one less finger on each true-hand than we do. But I don't see any reason we couldn't work out a system that would work for Nimitz and Sam."

"But—" Honor began, and then bit her lip as the precursor of bitter disappointment flowed through her.

"But no one has ever succeeded in teaching a 'cat to read," Allison finished for her, and chuckled. "We've just finished discussing the fact that the 'cats may have been a bit less than fully forthcoming with us as to the extent of their abilities, dear! And, no, I don't think that was the only problem. I can't quite picture a race of telepaths using language among themselves the way we do, and without some form of communication which would be at least a close analog to the language we use, I'd think the concept of an organized, written version of it wouldn't make a lot of sense to them. And, unfortunately, ours is the only one we can teach them, since we're not telepaths and don't have a clue as to how to 'speak' theirs.

"On the other hand, no one's tried to teach a 'cat to read in over two hundred T-years, Honor, because everyone agrees that it's been conclusively demonstrated that you can't. That's been one of the sticking points for the minority which continues to insist that treecats aren't truly 'intelligent'—in the human sense, at least.
The idea of teaching Nimitz, and other treecats, sign-language. Then Nimitz can speak to Samantha, and treecats can finally initiate meaningful communication with humans. Also, for some reason the inability to learn reading with zero frame of reference for it is evidence that treecats aren't intelligent?
Worth nothing that they've essentially solved poor eyesight and hearing on an outpatient basis. Go to the doctor, get treatment, go home and be able to see/hear. Pretty awesome medical technology.
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Re: Bit of Analysis: Honor Harrington II

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Mr Bean wrote:We get clarification on this later on but per the Treecats it took them half a century to understand the mouth noises was us talking to each other.
They might reasonably have assumed we had our own form of telepathy they couldn't read. Prior to human arrival on Sphinx, treecats had no experience of non-telepathic communication between intelligent lifeforms, after all; only nonsentient animals made extensive use of sound or visual signals to express crude concepts.
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Re: Bit of Analysis: Honor Harrington II

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Citizen Captain Oliver Diamato punched the button to adjust the captain's chair on the bridge of the brand-new battlecruiser PNS William T. Sherman. The chair assumed the angle he wanted (or, rather, that his aching back and shoulder demanded in the wake of yet another physical therapy session), and he swiveled in a slow circle to contemplate his new domain.
Command chair both reclines and swivels. Sherman is clearly a Warlord.

With her death, and Citizen Commissioner Addision's, Diamato had had no option but to pass command to Porter. To be honest, he'd never even considered not passing it . . . but he should have. Oh, yes. He should have, and he cursed himself after each night's nightmares for failing to.

His jaw clamped as he recalled Porter's incredulous, panic-stricken response to the news that he was now in command. And his jaw clamped tighter still as his memory replayed the citizen admiral's frantic order for the task force to scatter and proceed independently for the hyper limit.

That order had been an act of suicide. One which had, unfortunately, killed thousands of people besides the single, incompetent political appointee it damned well ought to have killed.

Diamato doubted the Manties had been able to believe their good fortune as the tight formation to which Citizen Captain Hall had clung so tenaciously abruptly disintegrated into individual units. Yet worse even than the physical separation which had opened vulnerable chinks in the umbrella of the battleships' defensive fire had been the panic Porter had communicated to his captains. Even the most levelheaded of them had realized their commanding officer lacked the first clue as to what to do and that any hope of their own ships' survival lay in their own, individual efforts. Those whose nerve had been worst shaken before the scatter order had lost their courage completely and concentrated solely on putting the greatest possible distance between themselves and the enemy.

And when the formation unraveled, the Manty LACs which had just turned away instantly reversed acceleration and bored in for the kill.
What happened at Second Hancock after we checked out, why there are so few sensor records when it seemed a number of ships were going to get out when Jackie Harmon died.

Obviously, Kantor had been wrong. Six of Citizen Admiral Kellet's thirty-three battleships had trickled home after the battle; PNS Schaumberg had not been one of them. Nor had Porter's flagship, Admiral Quinterra. And those which had made it out had been so mauled that much of their tracking data had been either lost completely or scrambled beyond recovery.
Six BBs made it out of Hancock.

Tourville's mustache hid another smile as he drew a cigar from his breast pocket and unwrapped it. Citizen Commissioner Pritchart had quietly but firmly arranged for his assigned place to be directly under one of the enviro plant's air returns whenever he was summoned aboard Salamis. It rather amused the citizen vice admiral, but it also constituted an unstated permission to indulge himself in the vice he had cultivated purely as a matter of image.
Tourville can smoke at staff meetings, but only so long as he sits under the air vent carrying it all away.

"Citizens," Giscard said formally, "this is where we're going. I will command the attack on Treadway. Citizen Vice Admiral Groenewold, your force will be tasked to attack Elric, and Citizen Vice Admiral Tourville will command the Solway attack. We've only got two months to complete the assembly and training of our forces, so we're all going to have to hit the ground running, but I have complete faith in our people's ability to pull the op together and carry it through successfully.
Operations area for Operation Scylla, no where we've really visited or heard of before, all between Hancock and Grendelsbane on the pre-war frontier.

"—still has a long way to go before it's up to anything delicate and coordinated, and from my understanding of what's involved, it would be difficult, if not impossible, to sign effectively with only one hand. Worse, perhaps, I simply don't have the time to put in the hours I'm sure it's going to take. Miranda is in a better position to steal the time from all the other things she ought to be doing, but she doesn't have any more background in this sort of thing than I do. That's why we decided to call in a specialist, and one reason we specifically asked for you was the part you played as a member of the contact team assigned to Medusa."

"I guessed as much," Arif said with a small smile. She sipped her tea, then set the cup on the saucer. "You do realize I was a rather junior member of Doctor Sampson's team, I hope."

"I do. But I've also read the first contact report and Baron Hightower's report on his initial negotiations with the Medusan chiefs." Arif looked surprised, and Honor smiled. "Resident Commissioner Matsuko is a friend of mine, Doctor Arif. When I wrote her to describe what I hoped to accomplish and asked her for some background on how communication had been opened with the Medusans, she was kind enough to give me full access to her archives. Which is how I happen to know a 'rather junior member' of the team was the one who made the breakthrough suggestion to Doctor Sampson."
Honor is hiring the best expert she can find, Dr. Arif, to help come up with a human-treecat sign language. Dr. Arif was previously part of the team studying the Medusan language and coming up with a way to effectively communicate with them.

"The Medusans, like every other sentient species we've encountered, except the 'cats, at least use a means of communication we can perceive and analyze, Your Grace. In the Medusans' case, it's a combination of spoken sounds, body language, and scent emissions. We can duplicate the sounds, although we require artificial assistance to reach some of the higher frequencies, but the body language and scent emissions were much more difficult. Partly, of course, that's because they have six limbs, not four, and they're radially symmetrical. More to the point, because Medusan faces are immobile, they don't use facial expressions, which makes the body language even more important, since their gestures have to carry the weight of both body language and expression. Fortunately, their gestures are mostly confined to their upper limbs. They're . . . vigorous—that's why Doctor Sampson described them as 'berserk semaphore machines' in one of his early reports—but the restriction to just the upper limbs greatly reduces the total signal set. On the other hand, they still have three arms to our two, and no human could possibly duplicate the range of motion possible for a Medusan."

"I know," Honor put in as Arif paused, and grinned. "That was why I was so impressed with your hologram suggestion."

"Well, I have to admit that I think it was one of my better notions myself," Arif acknowledged with an answering smile. "Of course, it scared the hell out of the local chieftains when it suddenly appeared. I think they thought it was some sort of demon, although they were never willing to admit it if they did. And figuring out how to put three arms on a human torso was a lot tougher than I'd anticipated, too. Not to mention how weird it looked to anyone who saw it. But at least we were able to program the holo's arms to mimic the Medusans' gestures, and from there we worked out a pidgin version a human can produce with only two arms. And we were really fortunate that their scent emissions are used primarily for emphasis, not for information content."
It was Arif's idea to use a holographic third arm, programmed to help them mimic Medusan gestures.

"The main problem here, however, is that 'cats don't use phonemes or morphemes. So far as we can tell, they don't use a spoken language at all. From Her Grace's explanation of her link with Nimitz, it's clear the people who theorized that the 'cats were telepaths were right all along, and the tests Doctor Brewster and his people have conducted over the last several months confirm it, conclusively, in my opinion. But we aren't telepaths. We don't have the least idea what the ability to communicate directly, mind-to-mind, without the intrusion of a secondary interface like language, means to the way they think and receive and process information. In my opinion, it's not only possible but probable that they've never developed the sort of 'bit-based' format we humans have had no option but to use, and that could be a very serious problem."
What need have you for symbolic language when you can share your ideas directly? Actually, Nimitz has already grasped that pretty well, as shown by his advanced understanding of human speech and his imaginary gif previously of Admiral Styles' face on a Sphinxian chipmunk, pursued by a one-eyed treecat in a white beret.

"Actually," Arif went on in a more thoughtful tone, "in many ways, I'll be deeply surprised if it turns out the 'cats haven't grasped the concept. I know I just finished arguing that a race of telepaths would have no need to develop a language interface like our own, but they do communicate, and they obviously know we do. More to the point, they can hear us communicate, even if we can't hear them, and they've been watching and listening to us for hundreds of T-years. The fact that they're empaths and we know they can detect and correctly interpret human emotions is another hopeful sign, in my opinion. They've been able to hear us speaking to one another, and to them, while they simultaneously tracked the emotions behind the words, which you could think of as sort of the ultimate in paralanguage. And the fact that two previous attempts failed might not mean a thing in relation to that long a period. It's been a tad over three hundred years since the last try was made, and if the concept of a spoken language was as alien to them as I believe it almost certainly was, it could very well have taken them considerably more than a century of contact with humans to make the sort of mental leap forward required to grasp the concept at all.

"But given the fact that Doctor Brewster's tests have demonstrated that the 'cats are at least as smart as most of their champions have claimed from the beginning, and given that learning to understand their humans would certainly be high on their list of things to do, I'd think there's an excellent chance they truly have learned to understand us when we speak to them since the last failure to teach them to sign. I don't think it would have been easy for them, mind you, but they've certainly had plenty of time to work on the problem!"
Also being cute and fuzzy and harmless. But yes, treecats have figured out a lot about humans they didn't know four hundred years ago.

"I believe we may be able to settle this right now, Doctor Arif," Honor said, with a smile whose crookedness was the product of wry humor and no longer imposed by dead nerves, then looked back at Nimitz.

"Do you understand us when we talk to you, Stinker?" she asked softly.

There was a moment of complete silence while all three humans stared at the silken-coated, six-limbed creature on the desk, and then Nimitz bleeked softly and his head moved in what could only have been a slow, deliberate nod.

Honor exhaled, slowly and deeply, then looked at Arif and raised both eyebrows. The linguist gazed back for several seconds, and then dropped her eyes to the 'cat.

"Nimitz?" she said, and the 'cat turned to face her. "Do you understand me when I speak to you?" she asked, and he nodded once more. "Do you listen to my words and understand them and not just the thoughts behind them?" Again he nodded. "And do you and Samantha understand that I'm going to be trying to teach you and Her Grace a way to let you talk to people, and each other, in a way that doesn't use words?"
The simple solution to seeing if someone understands you and is no longer interested in hiding the fact, just ask.

Alexander had escaped with her from Hell. According to the Camp Charon records, he had enjoyed the distinction of having spent more time on Hell than any other escapee. It was an honor he would willingly have declined, but since he hadn't been offered a choice, he'd decided to take a certain pride in his status as the "oldest" escapee in the planet's history.

He'd also been a "political," not a military POW: a civilian spacecraft design specialist who'd been packed off to Hell for criticizing the Technical Conservation Act of 1778 p.d. The Act had been almost seven decades old at the time, but Alexander had made the serious mistake of claiming that "nationalizing" the expertise of all research and production engineers (like himself) had been a bad idea. It had, he pointed out, created layer upon layer of bureaucratic oversight that stifled individual creativity quite handily. Worse, it had put government appointees, with zero real-world experience, in charge of selecting R&D goals to "steer" the Republic's technological development most effectively. Which, of course, accomplished nothing of the sort.
Engineer for Honor's new yacht, Peeps nationalized all engineering and technical experts over a hundred and twenty years before.

She'd always found that dining regularly with subordinates was an excellent way to cement the sort of personal relationships that made a merely good command team into an outstanding one. It was a custom she'd pursued throughout her career, and she'd seen no reason to stop since her assignment to the Academy and to ATC, although there'd been a hiatus over the last several weeks while she and Nimitz both underwent surgery. Without quick heal, the interval would have been much longer, too. Given the amount of time Honor had spent in the doctors' hands over the last ten or fifteen T-years, she'd decided not to brood over her inability to regenerate. It would have been nice to be able to grow a new arm or eye, or new facial nerves, but at least quick heal let her recover from surgery with a rapidity no pre-Diaspora surgeon would have believed possible.
Honor's working suppers, and quick heal is great for reducing surgical recovery times.

Even the new eye was working smoothly, although she was still experiencing a bit of visual disorientation. The programmers hadn't hit the software exactly right, and the self-correcting features were still zeroing in on controlling image brightness and contrast and coordinating those qualities with her natural eye's acuity properly. It was getting better, though, and while she hadn't even begun mastering the eye's new features, all the old ones had been programmed to use the same muscle commands as her old eye had used. For the present, the new features were simply switched off until she felt comfortable with the old ones and with the control of her face.
Honor's new eye, with mysterious new functions disabled until it's software can work out the auto-zoom and similar features.

She was delighted to have at least started learning to use it, of course. In fact, she told herself that almost hourly . . . every time the unwieldy thing swung wide and smacked into a door frame as she went by, or flicked sideways suddenly in response to some neural command she'd never meant to give it. Her sheer clumsiness (except that it wasn't really "her" clumsiness) was maddening, especially for a woman who'd spent decades training in the martial arts. But at least the software contained programmable overrides. She had to leave them off-line most of the time, not just during scheduled therapy and practice sessions, because she needed to get used to the fact that the arm was there again and gain control of its unintentional jerks and movements. But the override software let her lock the arm down completely, allowing her to carry it in a sling, neatly out of the way and without endangering any unfortunate passerby, for public occasions. The next level up restricted the arm to a series of limited movements that the arm's built-in AI recognized as ones she had mastered on a conscious level. The basic package was more flexible than she'd expected, offering her several intermediate levels of override, but she wasn't sure she liked having them. No, that wasn't accurate. What she wasn't sure of was that having them was a good idea, however convenient it might be in the short term. She half-feared she would be tempted to overuse them.
Honor's prosthetic arm still twitches and swings randomly as it's software and her brain get used to each other, but she can turn it off and tuck it into a sling when not randomly hitting things is really important.

Six more officers and eighteen midshipmen stretched down either side of the long table beyond Kriangsak and Jaruwalski, and Mike Henke, whose ship was back in the Star Kingdom, attached to Home Fleet while she awaited assignment to one of the forward fleets, sat facing Honor from its foot. Now Honor let her eyes linger on those midshipmen—who, in a very real sense, were the true reason for this entire dinner—and saw Midshipman Theodore twitch as if someone had just kicked him under the table. Which someone almost certainly had, Honor thought cheerfully as she saw Midshipwoman Theresa Markovic frown at Theodore and then cut her eyes meaningfully to his almost untouched wineglass.

Theodore looked at her blankly for a moment, and then his face turned an interesting shade of magenta as understanding struck. He was the most junior officer present, even if a midshipman was no more than a larva in the cycle that turned civilians into Queen's officers, and that carried certain traditional obligations. One of which he'd obviously forgotten until someone bruised his kneecap. Now he rose abruptly and grabbed at his glass. It almost spilled, which darkened his blush still further, but then he drew a deep breath and visibly got a grip on himself. As a third-generation prolong recipient, he looked about thirteen T-years old, and his voice cracked just a bit as he cleared his throat, raised his glass, and announced the toast.

"Ladies and Gentlemen, the Queen!"

"The Queen!" the response rumbled back, and Honor raised her own wineglass and sipped. The burgundy tasted a little strange on the heels of hot cocoa, and she felt Nimitz's laughing amusement in the back of her brain as he shared the experience.

Wineglasses were lowered around the table, and side conversations began once again, but the formalities weren't quite finished, and Honor glanced at Midshipwoman Abigail Hearns. The young woman looked back for a moment, then stood, drawing a deep breath of her own, if less obviously than Theodore had, and raised her own glass.

"Ladies and Gentlemen," she announced in a soft, foreign accent, "I give you Grayson, the Keys, the Sword, and the Tester!"

There was a moment of consternation before the other glasses rose once more, and Honor hid a wicked smile as the other officers and midshipmen stumbled through the response. One or two got it right; the rest clearly hoped their imperfect efforts were lost in the general mumble, and she found it hard not to giggle at the emotions flowing back to her from her guests. With the exception of Mike Henke and, she suspected, Andrea Jaruwalski, none of the others had ever heard the Grayson loyalty toast, and it was darned well time they did. Honor's other Navy had paid for its equality with the RMN in blood and courage, and she was determined to see that it received it.
Manticore and Grayson loyalty toasts.

In fact, she was proud of young Abigail Hearns for a lot of reasons. She'd been astonished, the first day she'd called the roll at the beginning of this quarter's Intro to Tactics classes, to hear a soft, unmistakable accent respond to the name Hearns. Her own head had snapped up in a surprised movement she'd been unable to prevent, and her one good eye had widened as she saw the blue-on-blue Grayson uniform sitting amid a sea of Manticoran black-and-gold. It wasn't the only Grayson uniform scattered about the large room, but it was the only one which contained a midshipwoman. The very first midshipwoman in the history of the Grayson Space Navy, in point of fact.

Honor had gotten her surprise under control almost immediately and proceeded briskly with the roll with no other sign that Hearns' presence was anything out of the ordinary, but she'd made a point of asking the young woman to visit her during her D'Orville Hall office hours. She'd hesitated about doing it. Lord knew Hearns' unique status was likely to make problems enough for her without the added risk of becoming known as a "teacher's pet"! But her curiosity had gotten the better of her. Besides, it was likely the young woman would need all the moral support she could get.

To her astonishment, young Abigail was not only a Grayson female, but a highly born one, the third daughter of Aaron Hearns, Steadholder Owens. She was also, Honor had quickly come to suspect, Lord Owens' favorite daughter, which helped explain her presence on Saganami Island in one way, but made Honor even more astonished Owens had agreed to let her come in another.
Abigail Hearns, the first female officer of the GSN.

It could not have been easy for the daughter of a Grayson steadholder, however Navy mad, to go from the pampered, genteel, over-protected environment of her father's home to that of Saganami Island. RMN midshipmen were deliberately kept harassed and harried for their entire first form. The sort of hazing by upperclassmen which was the norm in some military academies was strictly prohibited in the Star Kingdom, but the level of discipline demanded, the workloads assigned, and the energy with which instructors and senior midshipmen . . . encouraged one to meet the Navy's standards compensated quite nicely. Physical and mental exhaustion became familiar companions for first-form middies, and the students were deliberately run till they dropped, then yanked back up and made to run all over again. It wasn't nice, and some people questioned its necessity, but Honor agreed with the philosophy. Especially now. These young men and women would go straight from their classrooms into a shooting war. Coddling them would do neither them nor the men and women they would someday command any favors. Pushing, bullying, and demanding until their instructors and, far more importantly, they themselves knew how much they were capable of would be far more useful.

But however much she might have approved, she knew it had been even harder for Ms. Midshipwoman Hearns than for almost anyone else in Academy history. And the sudden exposure to Manticoran ideas about sexual equality, mixed gym classes, mixed hand-to-hand combat classes, and lord only knew what else must also have been a shock to her system. And even if that hadn't, the invitations someone with her looks and natural poise must have attracted from her male classmates had to have been shocking enough to curl a properly raised Grayson girl's hair . . . among other things.
The "break them in practice so they don't break when it's for real" school of training officer candidates. Things aren't still a hundred percent comfortable with Graysons visiting or living on Manticore.

Pleased as Honor was to see a female Grayson at the Academy, however, that wasn't the reason she'd invited Abigail tonight. Invitations to Duchess Harrington's thrice-a-week dinners were handed out on two bases. Every student in any of her classes would receive at least one invitation, which was one reason the number of midshipmen present at any dinner hovered at around twenty and sometimes rose as high as twenty-five. Additional invitations had to be earned on the basis of academic performance, however, and Abigail Hearns was well up in the top third of repeat attendees.

It still bemused Honor that there was such fierce competition for places at the Admiral's table. She was quite prepared to take advantage of it to inspire her students to greater heights, but her own Academy experience had been that most middies would go to considerable lengths to avoid being trapped alone with any flag officer. In the infrequent instances in which beings of that exalted rank also taught (which was more common in the RMN than in almost any other navy, but remained vanishingly rare), the old adage about "out of sight, out of mind" operated powerfully in a middy's thought processes. But the jockeying for the relatively low number of slots in the sections Honor had been assigned had been intense from the outset, and that clearly carried over to the winning of her dinner invitations.
Honor invites every student to her table at least once, and those who perform well multiple times. Of course, after dinner she runs brutal sims where raw middies are thrown against seasoned captains and flag officers. And still the students claw and tear at each other for the repeat visits. Possibly for bragging rights owing to the difficulty and Honor's celebrity.

Four compact but complete simulator stations had been constructed, each duplicating a scaled-down command deck. Compact though they were, they put a decided squeeze on the space of any room, even one this size, but none of her guests complained. Those simulators were the real reason for their visit here, and those who'd been here before hurried to claim favorite seats among the chairs and small couches crowded together to make room for the simulators. None of them went anywhere near Honor's personal chair beside the huge stone hearth (which had probably never had a fire on it in its entire existence, given the semitropical climate), but every other place was up for grabs. Not that a midshipman was going to argue with a captain or an admiral who had his or her eye set on a given seat, of course.
Honor's most expensive personal sim equipment.

"Yes, My Lady." No one raised an eyebrow at Hearn's form of address, despite the tradition that any senior officer was simply "Sir" or "Ma'am" to any middy. Knighthoods and peerages were important, but no one expected mere midshipmen to keep who was what straight. The tradition wasn't ironbound, however, and there wasn't a Grayson on Manticore, middy or not, who would have dreamed of addressing Honor by any other title.
A senior in the RMN is always sir or ma'am, whatever their title or lack thereof. Though we've seen a lot of peers and superiors using noble titles.

"It sounded to me," Hearns continued, "that what you were actually talking about was the need to generate a surprise, My Lady. To use deceptive maneuvers or EW or anything else to convince your opponent to see what you want him to see until it's too late, sort of like you did with your electronic warfare systems at Fourth Yeltsin."

"That was what I was getting at, yes," Honor said after a brief pause. She could hardly fault Hearns for her choice of example, but her students had a tendency to seek examples from actions in which she'd fought. It wasn't sycophancy—in most cases, at least. It was more a case of their looking for an example which felt "real" to them . . . and one which they knew she could address from first-hand experience.
Honor repeats her line from before that there are no real surprises, in modern war everything gets seen, you get surprised when you get suckered into seeing what you expected or wanted to see. This is Abigail's response. Students bring up Honor's battles a lot.

"What I believe you'll find from all three sources is that even with the best EW we had, and despite the fact that Admiral Parnell had convincing intelligence to suggest that our forces were far weaker than they actually were, he still correctly identified our extra ships of the wall early enough to avoid a decisive action. He was forced to withdraw and suffered heavy losses, but had he been even fifteen or twenty minutes slower in reacting, he would have lost virtually his entire fleet. Personally, I suspect that his faulty intelligence made it even closer than it would otherwise have been. He saw, as is far too often the case, what he expected to see. Initially, at least."

"Absolutely," Honor agreed. "But one mark of a superior officer—and Amos Parnell is one of the best tacticians you will ever encounter, make no mistake about that, Ladies and Gentlemen—is her ability to overcome her own expectations. Parnell did that. Too late to avoid suffering a defeat, but much too soon for Earl White Haven to completely envelop him and destroy his forces entirely."
Third Yeltsin.

"I wasn't aware my after-action report had been released to the general data base, Ms. Markovic," she observed rather cooly, and smiled inwardly at the young woman's sudden total lack of expression. Then she glanced at Kriangsak. "I see the backdoor into the ATC second-tier tac base is still open."

"Yes, Ma'am. We keep meaning to close it, but we never seem to get around to it," Kriangsak said blandly, and Honor felt a ripple of relief run through the midshipmen at the admiral's calm tone. It was interesting. From their emotions, virtually all of her current guests had discovered and made surreptitious use of the backdoor, and they were obviously relieved that Markovic (and so, by extension, themselves, if they got caught) would not be blasted to cinders. That was reasonable enough of them, but she wondered how long it would be before they realized that particular backdoor had been left for a purpose. Although it was moved every year and the modes of access changed each semester, it was always there, and the Academy made careful note of which students were enterprising and interested enough to find it.
A backdoor is left into the ATC second-tier (not really classified) files, purely to see which students are motivated and clever enough to find it.

"Ms. Sanmicheli," she said pleasantly. "Since Mr. Gillingham is going to be busy looking into the Battle of Midway for us, I'd appreciate it if you would look up the Battle of Savo Island from the same war and compare and contrast what happened to the Western Allies in that battle to what happened to Commodore Yeargin at Adler. And you might also look up the Battle of the Farnham System and look for parallels—and differences—between Savo, Midway, Adler and what happened to Baoyuan Anderman when someone tried a 'sneak attack' on him there."
Homework linking contemporary events to ancient (to them) conflicts.

"The first and most glaring weakness of Her Grace's battle plan, Ms. Markovic," Henke said calmly, "was that it left no margin at all for error. She effectively drained her reactor mass to zero with a burn of that duration and power. If the enemy had detected her approach and maneuvered radically against her, she would have lacked the fuel for more than a few hours of maneuvers under impeller drive. Which means she could easily have found herself completely without power at the moment the enemy closed for the kill . . . and not one of her ships had the fuel reserves to reach another star system if they'd been forced to run for it.

"The next weakness was that her plan counted on the Peeps' sensor techs to be effectively blind. By using thrusters, she avoided the sensors which most tactical officers tend to rely upon—the Peeps' gravitics—but she was mother naked to everything else in their sensor suites. In fairness—" Henke's tone turned judicious, her expression serious, though her eyes twinkled at Honor "—it was reasonable enough to at least hope the Peeps, who don't usually maintain as close a sensor watch as we do, wouldn't think to look for her in the first place, but if they had looked, they would have found her.

"In line with the second weakness," the captain continued, "was the fact that even though a reaction thruster approach allowed her to avoid the enemy's gravitics, the plume of ejecta it produced must have been quite spectacular . . . and energetic, and Peep stealth fields, which were what Her Grace had to work with herself, you will recall, aren't as good as ours. Again, Her Grace had taken the precaution of placing herself with the local star at her back. Had she not possessed 'inside information' on Peep movement patterns at Cerberus, she would have been unable to do that, of course. In this case, as she mentioned, she knew her enemy's probable approach vector well in advance, which let her give herself the advantage of attacking 'out of the sun,' as it were. If the enemy had failed to appear where she anticipated him, the entire maneuver would have been out of the question, and I'm certain she had a more, ah, conventional fallback plan for that situation. As it was, however, Cerberus-A's emissions were sufficiently powerful to greatly reduce the effectiveness of any sensor looking directly at it, and by the time Her Grace's vector had moved her clear of the star, she'd shut down her thrusters and other active emissions. Nonetheless, the circumstances only made it difficult for the Peeps to have picked up her approach; they didn't make it impossible, and an alert sensor crew could have given the enemy warning in plenty of time.

"Finally, while I could continue to point out other potential weaknesses, I'll simply add that if the admiral in command of the Peep task force had picked up Her Grace's units, the smart thing to do would have been to pretend he hadn't. Once he'd spotted her, he could have run a track on her with passives alone, and she was coming in without any wedges at all. If he'd timed it right, he could have fired full broadsides of missiles into her, with flight times just too short for her to have gotten her units' wedges up, when all she would have had would have been her countermissiles and laser clusters. Those defenses alone, without sidewalls or wedges for passive interdiction, would never have prevented the destruction of her entire fleet."
The reasons Honor's master plan in the last book were the tactics of desperation and while they may have worked wonderfully by being sheer insanity and thus unexpected, it's not generally a sound military model.

Honor follows Mike's analysis with a speech on what it means to be an officer and commit to a death-ride because there are no other ways to meet your obligations to the Service.

"Admiral Kriangsak, with Captain Garrison's able assistance, has very kindly constructed a small tactical problem for you, Ladies and Gentlemen," she informed them, and several apprehensive glances flickered towards Kriangsak, who simply smiled benignly. "We'll be dividing into three teams. Admiral Kriangsak will serve as the adviser to one team, Captain Garrison will advise the second, and Captain Thoma—" she nodded to the red-haired woman whose tunic, like Honor's own when she was in uniform, bore the bloodred ribbon of the Manticoran Cross "—will advise the third. Captain Henke and Commander Jaruwalski will play the role of referees and umpire the exercise."

"And you, Your Grace?" Jaruwalski asked, as innocently as if she didn't know already.

"And I, Commander," Honor told her with unconcealed relish, "will command the op force." One of the midshipmen groaned, and Honor gave them all a wicked smile. "This one is pass–fail, Ladies and Gentlemen. If you still have a ship left at the end, you pass. Otherwise . . ."

She let her voice trail off menacingly, then bestowed another smile upon them.

"And on that note, people, let's be about it!" she told them briskly.
Let the games begin. These are Tactics 101 students, not her ATC class but they're still going in against a full admiral.
"Any plan which requires the direct intervention of any deity to work can be assumed to be a very poor one."- Newbiespud
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Re: Bit of Analysis: Honor Harrington II

Post by Simon_Jester »

Ahriman238 wrote:Let the games begin. These are Tactics 101 students, not her ATC class but they're still going in against a full admiral.
At least they have experienced senior officers as advisors.
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Re: Bit of Analysis: Honor Harrington II

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They're going to lose, no question about that, but they'll also find out why they lost. realizing what you did wrong is as much part of learning as is realizing what you did right. And if one or more of them actually manage to pass...
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
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Re: Bit of Analysis: Honor Harrington II

Post by Simon_Jester »

This also lets Honor observe how her students handle losing- if they start to get snappish, or complain about how it's unfair, or stop trying their best because they expect to lose anyway, then that tells her something about that student's character, which she might not otherwise know.

Another possibility is that Honor might 'play with a handicap' to make it closer to fair: "Let's see if you can do a better job of killing a Star Knight with a Sultan than Simonds did" sort of thing.
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Re: Bit of Analysis: Honor Harrington II

Post by Ahriman238 »

Despite the fact that the Book said the senior engineer in any LAC wing was supposed to be a commissioned officer, an awful lot of engineers, at both the squadron and wing levels, held warrants rather than commissions. Normally, a warrant was offered to a noncom who, because of his special knowledge or depth of expertise, or because he was needed for duties normally assigned to an officer, had to be placed on a footing of equality with at least the more junior of the commissioned officers with whom he dealt. Warrant officers stood outside the executive line of command, for the WOs might actually be thought of as the noncommissioned equivalent of staff officers. Even the design of their uniforms indicated their unique status, for their tunics were tailored like those of officers, but they carried sleeve stripes (although in silver, not gold) similar to those of petty officers and silver or gold crowns, depending on grade, as collar insignia. In addition, each WO's sleeve carried the insignia of his specialty above the stripes.

A WO-1 was equivalent to a junior-grade lieutenant in a nonline specialty, while a chief warrant officer, or WO-3, like Sir Horace Harkness, was equivalent to a senior-grade lieutenant. A master chief warrant officer, or WO-5, was actually equivalent to a full commander . . . and had reached the highest rate any member of the Navy could attain without a formal commission. Given the basis on which they were offered their warrants in the first place, a WO was usually somewhat older than the average commissioned officer of his equivalent rank. On the other hand, the more youthful commissioned officers who found themselves warrant officers' legal superiors knew those WOs had been given their warrants expressly because they were so good—as in, much better than any wet-behind-the-ears, fresh-out-of-Saganami-Island, young whippersnapper could hope to be, though he might someday approach their abilities, if he worked really hard and listened to the voice of experience when it deigned to share its wisdom. As a result, the RMN's warrant officers carried far more clout than most civilian observers would have expected.
Warrant Officer in brief.

Nonetheless, BuPers really had wanted commissioned engineers for any slot above the individual LAC squadron. BuPers, however, had been disappointed, and the reason its desires had never been more than a rather wistful hope was simple enough. The sudden, explosive expansion of the Royal Manticoran Navy's light attack craft strength after decades of steady build down had simply caught the Fleet short of LAC engineers. Severely short, as a matter of fact.
The simple truth, LACs weren’t that numerous or important until very, very recently.

It was certainly true that LACs allowed enormous reductions in manpower on a per-weapon basis as compared to regular, hyper-capable warships. By the same token, however, the manpower they did require tended to be more than a bit specialized. Nursemaiding one of the new fission plants, for example, was just as complex a job as running one of the far larger fusion plants aboard a hyper-capable combatant. The engineer running it might have instrumentation that was at least as good, and a lot more (and more sophisticated) remotes, proportionately speaking, but he was still one man, with only a single human assistant, running an entire fission plant, two impeller rooms, environmental, not just two but three sets of sidewall generators—four, actually, on the even newer Ferret-class LACs—and handling all power allocation and repairs (if needed) for at least one revolver missile launcher and magazine, point defense, sensors, ECM, and one humongous graser. The tac officer and captain had similarly outsized workloads, and their remotes and AIs weren't the same as having real live assistants to help spread the burden. To be sure, their instrumentation and computer support set new standards for capability and user-friendliness, but it was still one hell of a load to carry. It was also one which required high and consistent skill levels, since LAC crews were too small to rely on someone else catching a mistake, and the manning requirements for each bird were repeated over a hundred times per wing.
The longer, more complex truth. On an LAC with a crew of a dozen, there’s a lot less wiggle room for screw-ups, the positions are individually more demanding and will likely demand more specialized skills. Three things a personnel officer does not want to hear about a position that needs filling thousands of times over on short notice.

Oh, and extensive use of remotes, a term previously used for robotics.

The RMN's officer corps, as a whole, was among the most capable in space, but that didn't mean it wasn't riddled with its own careerists. And in those careerists' view, nothing so minor as a war for survival should be allowed to interfere with the appointed unfolding of God's plan for the universe . . . otherwise known as the seniority system. They'd always hated officers like Honor Harrington for their meteoric rises and the way they kept jumping the zone, leapfrogging those ahead of them on the basis of mere achievement and, in the process, pushing back the regular, seniority-based promotions on which any good careerist relied. But now they had something even worse to worry about—a situation in which noncommissioned peons were receiving warrants in job lots in order to occupy slots in which their more deserving (and commissioned) betters could otherwise have been accruing the seniority which would lead to the promotions they so earnestly desired. Even worse, a lot of those ex-noncom warrant officers were almost certain, eventually, to wind up exchanging the warrants they ought never to have been offered in the first place for regular commissions. Not only that, the miserable wretches and their irritating LAC carriers were going to be in the thick of the new offensives, if the tea leaf-readers had gotten it right, which meant they would also be the ones picking up the medals, being mentioned in dispatches, and generally acquiring all the other career-enhancing benefits of combat experience. (Of course, they would also be getting shot at—a lot—while zipping around in the most fragile warships in the RMN, so perhaps, on more mature consideration, that last point could be considered a wash.)
The RMN is imperfect, and it’s god to remember that sometimes. Seniority is a killer in a service that has hundred-year-old admirals.

The organizational structure of the new carrier forces had been worked out by Alice Truman and Captain Harmon, and its nomenclature sounded a bit odd to those accustomed to traditional Navy designations. The number designator of each wing matched that of its mother ship. Hence the wing assigned to CLAC-19, HMS Hydra, was the Nineteenth Wing. In turn, each LAC squadron was numbered to indicate both its parent wing and its own place within the wing, which meant that Roden's squadron, the sixth of the nine squadrons Hydra carried, was designated the 1906th. Orderly as the system was, it resulted in squadron numbers which seemed preposterously high to people accustomed to numbering squadrons of starships rather than sublight parasites, but it got even worse, because a LAC's hull number was based on its slot in its wing, not on the original builder's number by which BuShips tracked its maintenance and service history, and was subject to change whenever the vessel was reassigned. For example, Tremaine's own Shrike-B was officially LAC-1901, indicating that it was the number-one LAC of the Nineteenth Wing. Roden's personal bird, on the other hand, was LAC-1961, and the last unit of the 1909th Squadron was LAC-19108. The system broke down just a bit at the very end, because the twelve spare LACs aboard each carrier were designated by their builder's numbers until they were put on-line to replace one of the birds from the regular squadrons . . . at which point they assumed the number of the LAC for which they were substituting. The full number of any LAC was too cumbersome (and, with so many digits, too likely to be misheard or misunderstood in the heat of combat) so each bird was also assigned a call sign: Hydra One in the case of Tremaine's own ship, since he was both Hydra's COLAC and skipper of the 1901st LAC Squadron, and Hydra Six in the case of Roden's ship. The other units were assigned alpha designators within their squadrons to build their call signs, so that the second ship of the 1906th was Hydra Six Alpha to the controllers, while the third was Hydra Six Beta, and so on.
LAC designation and squadron numbers.

Ensign Pyne, Tremaine's tac officer, was a bit of a romantic and a pronounced history nut, and she'd dug back into Old Terran history in search of ancient parallels to her new duty slot. Like Jackie Harmon, she'd found inspiration in the fragile, old-fashioned, downright quaint pure air-breathers of the last two centuries Ante Diaspora, and it was largely thanks to her efforts that the Nineteenth Wing had begun a new tradition, already spreading to the other wings (with Admiral Truman's support, despite the disapproval of certain other senior officers), of embellishing their LACs with distinctive "nose art." She was also something of an optimist, and her crewmates had decided her suggested name—Bad Penny—carried hopeful connotations which certainly ought to be encouraged. Lieutenant Commander Roden's crew, on the other hand, had opted for the rather more colorful suggestion of its engineer, PO 1/c Bolgeo, and decided to go with Cutthroat.
LACs get unofficial names and nose art.

The worst weakness had been the absence of any after-point defense. The ability of the new LACs' missiles to accept radically off-bore firing solutions theoretically let countermissiles fired from their bow-mounted launchers cover most of their rear threat arc. But only in theory, because the designers had been overconfident. They had assumed that Shrikes would be such elusive targets that "overs" would be unable to attack from astern, and, in order to save mass and internal volume, they'd included no countermissile control links to guide long-range intercepts, and CM sensors were too myopic to do the job without the links. That had been bad enough, but even worse, perhaps, they had also failed to provide aft-firing laser clusters for close-in defense . . . and their assumptions had proven far too optimistic. Most of the Shrikes lost at Second Hancock had, in fact, been killed by "up-the-kilt" laser head snap shots at close range—exactly the sort of attack the designers had believed would be impossible. But while the firing solutions for that sort of attack against something as small and agile as a Shrike were, indeed, difficult to generate, the odds of success were much better than prebattle analyses had projected, and it took only a single one of them to kill an LAC.
A major teething problem and design assumption that cost a lot of lives at Second Hancock. Counter-missiles need hand-holding from ship's computers to make intercepts at range.

BuWeaps' and BuShips' response had been the Shrike-B, which exchanged the original Shrike's internal hangar for its own small cutter/lifeboat for four more countermissile launchers, a half dozen fire control links, and six more laser clusters designed to cover its stern. In addition, total countermissile magazine space had risen from fifty-two to one hundred, evenly divided fore and aft. Unlike larger, hyper-capable ships, the Shrike-Bs lacked transfer tubes, so each point defense battery had its own magazine, and the forward launchers could not use the after-launchers' birds or vice versa. That was a fairly minor concern, however, and all of the sims (whose parameters had been heavily updated on the basis of actual combat experience at Hancock) indicated that the new LACs would be considerably more survivable than the original Shrike.
SHrike-B, as I said, trades in the rear shuttle for equal point defense, fore and aft, and deeper counter-missile magazines.

In addition, however, Vice Admiral Adcock's BuWeaps was finally getting the entire Ghost Rider missile and drone family into full production. Because Ghost Rider's components had initially been conceived of as something to be carried only by hyper-capable combatants, BuWeaps had faced a severe challenge in engineering the same capabilities into something a LAC could carry, but they'd met it. The LAC-sized specialist missiles and drones were less capable than the full-sized versions, but the LACs were also far harder for enemy fire control to lock up in the first place, so the trade-off in effectiveness was virtually a dead heat. Where the LACs came up shortest was that they didn't have much internal capacity for any missiles, and each electronic warfare bird they carried was one less shipkiller they could have fitted in.

BuShips' solution, designed in close cooperation with BuWeaps, was the Ferret-class LAC. The Ferrets dropped all offensive energy armament to provide the maximum hull volume for missile magazines and an even more powerful electronic warfare suite. The enormous squeeze the Shrikes' massive graser put on their internal volume was obvious when the missile numbers on the Shrike-B—twenty shipkillers and a hundred countermissiles—were compared to the same numbers for the Ferret: fifty-six shipkillers and no less than one hundred and fifty countermissiles. That was particularly impressive given that EW volume requirements had grown by over twelve percent at the same time.

Doctrine called for the Ferrets to operate in a support role for the Shrike-Bs in alpha strikes on heavy warships. Against light combatants or merchantmen, the Ferret would be lethal from well outside the Shrike-B's energy-attack range, but LAC-sized missiles would be much less effective against anything bigger than a heavy cruiser. Against heavy units, the Ferret's job was to accompany the Shrike-B to provide EW support and as an antimissile escort, relying on its heavy countermissile load for active intercepts, and with its main magazines stuffed with electronic warfare birds rather than with shipkillers. Each LAC wing was assigned two squadrons of the missile boats, and despite a certain initial skepticism, the "Bird Boats" of the missile squadrons had quickly earned the respect of anyone who exercised with them. Or against them.
Ferrets with more missiles and counter-missiles, but no graser. Ferrets also carry more EW and more EW heads. I had thought they put one or two in each squadron, but here it says each wing (and carrier) has two squadrons of Ferrets. Doctrine for the Ferrets, LAC missiles are still useful up to heavy cruiser -sized opponents.

But the Ferrets also had one more innovation which the Shrike-Bs lacked. Because they had no offensive energy armament, it would have been foolish for them to accompany the graser-armed LACs all the way in on an alpha strike, so doctrine called for them to break off before the strike entered the enemy's point-blank energy range. That protected them from the fury of heavy shipboard lasers and grasers to which they could not reply, but it also meant enemy missiles were far more likely to get a clean shot at their after-aspects as they broke off and away. Accordingly, BuShips had used the last scraps of the internal volume freed by removing the graser to shoehorn in an additional sidewall generator. Just as powerful as the new "bow-wall" that closed off and protected the front of a Shrike's wedge as it bored into energy range, the Ferret's "sternwall" closed off the rear of the wedge. Power requirements and the physics of the wedge meant only one aspect, bow or stern, could be closed at any given moment, but it gave a Ferret's skipper a much more flexible choice of breakaway vectors.

What Roden and Bolgeo wanted to do was build the same capability into a Shrike-B. BuShips had already considered the possibility and pronounced against it because the designers had no more internal volume to work with. They couldn't put the additional generator in without taking something else out, and they were disinclined to start pulling the additional systems BuWeaps had just bullied them into putting in in the first place.
Sternwalls, why the Ferrets have them but the Shrikes don't. Yet.

Sidewall generators were too fragile and too valuable to expose to damage. Everyone knew they had to be put safely behind armor, where a freak hit would be less likely to destroy them and open a deadly chink in a warship's defenses. That meant they always went inside the hull, since the armor, by definition, was on the outside of the hull. But as Bolgeo, Paulk, and Roden pointed out, a LAC had no armor. There was no point in it, since no one could armor a ship that small to stand up against heavy weapons fire while still having the internal volume to carry a worthwhile weapons load of its own. So if there was no armor to put the generator behind in the first place, there was no logical requirement to put the generator inside the ship, either.
The case for building an external sidewall generator. Normally an insane idea, because one lucky hit could bring down the whole sidewall. Then again, LACs are unlikely to survive a first hit in any case.

Nice as the new LACs' fission plants were, they simply couldn't produce the power out of current generating capacity for everything that had to be done in the heat of combat . . . especially in a Shrike or Shrike-B, with its battlecruiser-sized graser mount. The bow-wall, like the graser itself, was actually fed from a massive superconductor capacitor, and one of the flight engineer's jobs was to see to it that any of his pile's output not being used for anything else was diverted into maintaining the charge on the capacitors. To make the sternwall work, one of the other capacitors would have to be tapped (with the potential for draining it doing one job just at the moment it was urgently needed for its originally intended purpose), or else yet another dedicated capacitor of its own would have to be crammed into (or onto, possibly) a hull that was already packed like an e-rat can.
Capacitors needed to power everything on an LAC. The crews of which really need to be constantly worried about where the generator output is going and how much juice they have in the capacitors at any given time.

"They're talking about running two taps, one to the graser ring and one to the ring for the bow-wall. That way they could siphon off power from either of them and balance the load rather than have to choose between draining one of the other systems completely or doing without the sternwall."

"Or they could end up draining two critical systems."

"Yep." Harkness nodded, then shrugged. "Other way to look at it, though, Skip, is that if the shit's so deep they're draining both the other capacitors just trying to cover their asses while they bug the hell out, it ain't real likely they're gonna need any power for offensive action, now is it?"
The bow-wall will be able to tap both capacitors for juice. On the theory that someday they may need it for a truly desperate bug-out.
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Re: Bit of Analysis: Honor Harrington II

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The stern-wall, not the bow-wall. And while I'm once again almost inevitably missing something painfully obvious, wouldn't a stern wall be moderately pointless in that kind of situation? Yes, they can't up-the-kilt you, but you also can't maneuver on impellers, which is something of a handicap when you're trying to run away.
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Re: Bit of Analysis: Honor Harrington II

Post by Ahriman238 »

"We're still catching flak from the attack on Zanzibar. The Caliph's ambassador was in here just yesterday to see Dame Elaine and press for 'clarification' on the status of the reinforced picket. Which really meant he wanted her to swear a blood oath to leave it there forever. Which she couldn't, of course. They needed to talk directly to the Earl, not to one of the permanent undersecretaries. And even if Dame Elaine had the authority to make official policy commitments, the Duke's made it clear to everyone in the Alliance that something like that is a military decision, which means Ambassador Makarem ought to have one of his attachés sounding out your bosses' staff over at Admiralty House, not us!"
Ongoing friction because of Haven's move to sometimes going on the offensive.

Rear Admiral Aristides Trikoupis, GSN (who had been a captain junior-grade in the Royal Manticoran Navy just over three years before) reclined on the couch in the admiral's day cabin aboard GNS Isaiah MacKenzie and wiggled his sock toes in shameless luxury as he viewed the letter from his wife.
So Honor's previous status of dual-rank in multiple Allied militaries is not unique.

"And then certain individuals who shall remain nameless started trying to pressure us for details of privileged communications between the Earl and the Graysons—and hinting at all sorts of dire consequences the next time the government changes hands if we didn't cough up what they wanted!" She grimaced with more than a hint of true anger. "I swear, Aristides, sometimes I want to run out into the street and strangle the next three politicians I meet with my bare hands!"
Bad form!

Trikoupis had met Countess New Kiev during his stint assigned to the FO, and he hadn't much enjoyed the experience. He was willing to accept that she held her beliefs sincerely, and honest enough to admit he'd met Centrists and Crown Loyalists who were just as officious and nearly as strident. But her towering faith in her own rectitude was so sublime as to elevate her to a status all her own. No doubt the fact that he shared so little of her view of the universe made it seem even worse, but she reminded him irresistibly of the witch-hunters of ancient Terra who had dragged their victims out, tortured them into confessing, then burned them alive . . . all strictly for the good of the sinners' immortal souls. The Countess had that same zealous streak, and she was just as determined to do what was "best" for people whether they wanted it done for—or to—them or not.
New Kiev, longtime leader of the Progressives.

Much of the furor had faded when the Peeps failed to follow up with more deep raids, and Duchess Harrington escaped from Cerberus. But the public wanted the Navy to do more than just stop the Peeps. It wanted the Navy to resume the offensive—without running any risks, of course, or exposing any more core systems to attack—and push the Peeps back where they belonged so the Allies could end the war once and for all. Worse, the military budgets were beginning to bite truly deep, and the taxpayers who felt that bite failed to understand that their increased tax burden was actually a good sign.
Just a slightly different perspective on the problem of public morale and political will.

Despite an exponential increase in effective firepower, Izzie actually had only about forty percent as much crew as her older consorts, thanks to the sophistication of her automation, and the same trend towards lower crew numbers obtained across the board in all the new classes being designed by BuShips and the Grayson Office of Shipbuilding. Trikoupis rather doubted that the average Manticoran civilian would have understood what that meant even if the Government had been in a position to share such sensitive information with anyone. But what they did know about the Navy's new ships was quite simple enough for the voters to grasp: they cost a lot.
Across the board, roughly 60% reduction in all crew sizes for the new construction.

Perhaps even more important than the increase in offensive power was the huge decrease in crew requirements. With one exception, the bottleneck for the RMN's expansion had always been more about manpower than the cost of hulls. That exception had been the Junction forts in the Manticore Binary System itself, where a large number of units had been a strategic necessity, whatever the cost. That commitment had put a squeeze on available peacetime funding, and manning the forts had only made the personnel problems worse. But the capture of Trevor's Star had alleviated that particular requirement, and two-thirds of the forts had been transferred from active to reserve status. Even with the need to fortify the Basilisk and Trevor's Star ends of the Junction, that had still released enough personnel to man a hundred and fifty old-style SDs. With the new automation, that gave the Navy the manpower for almost two hundred and fifty, which was a third again more than the RMN's entire prewar superdreadnought strength.

The junction fortress reduction was the most enormous windfall BuPers had ever experienced, and while the new LAC wings about which Trikoupis had heard endless rumors seemed to be skimming off a lot of junior officers and senior noncoms, the vast bulk of that manpower pool remained untouched. Which meant that for the first time since Roger III had begun his Navy's buildup against the Peep threat, the RMN literally had the crews to man as many vessels as it could physically build.

And it was building a lot of them.
Junction Fort personnel requirements in old and new SD crews; 150 and 250 respectively. Again, taking Trevor's Star was a turning point just because it freed up the third or so of the RMN manning those forts.

No one had experienced a true revolution in naval design or weaponry in over half a millennium, and the sheer expense of carrying one through in the midst of a shooting war was enough to stagger the most avid militarist. According to Trikoupis' latest classified briefing on the subject, the Navy had close to two hundred new ships of the wall under construction simultaneously. At roughly thirty-five billion a pop, that came to the tidy sum of seven trillion Manticoran dollars, and that was an enormous bite out of anyone's budget. Nor did it include the price tag on all the escorts those ships would require, or the new carriers (and the LACs to go on them), or the new missiles, or the R&D to support all of the above.

The Cromarty Government had borrowed heavily, and the Star Kingdom's record of stable financial growth, coupled with how well the Allied navies had done up until the Basilisk Raid, had helped sell a lot of bonds in places like the Solarian League. Increased Junction use fees had also helped, but ultimately there'd been no choice but to raise taxes. More, for the first time in the Star Kingdom's history, Parliament had, with much trepidation, adopted a graduated income tax rather than the Constitutionally-mandated flat rate. The new tax would automatically expire at the next general election or within five years, whichever came first, but it had still come as a profound shock to the taxpayers and sent a massive ripple through the financial and investment markets, and there were sinister signs of a steadily rising inflation rate, all coupled with a far more intense, government-imposed rationalization of the entire industrial sector.
Costs of the war, and how they're paying for it. The graduated tax and increased wormhole duties we've heard of, the war bonds are new as is selling them in large part in the Solarian League. Though the Star Kingdom has rules for an emergency graduated income tax, it has never needed one in it's five-hundred year history.

And New Kiev, North Hollow, High Ridge, and Lady Descroix had all voted for the new taxes out of "patriotic duty." Of course, they'd done so only with profound, eloquently expressed personal reservations, and only because the Cromarty Government had assured them it was essential to ultimate victory. They'd made certain the electorate knew how reluctant they'd been . . . and how Lord Alexander, Cromarty's Chancellor of the Exchequer, had twisted their arms to make them cooperate. Which had been shrewd of them, Trikoupis acknowledged. Not nice, but certainly effective. They'd not only garnered the benefits of having put aside their own agendas in the interest of the Star Kingdom's security in a time of emergency, but managed to stick the Cromarty Government with full responsibility for imposing such a painful burden. And they'd taken great care, throughout the process, to never, ever mention the fact that the new ships coming off the ways would win the damned war and so, ultimately, get the entire Alliance out from under its crushing economic burden.
On the one hand, on this one issue the Opposition were willing to be team players. On the other hand, they made great gains by doing so.

"Sensor One reports unidentified hyper footprints at nineteen light-minutes from Zelda, bearing one-one-seven, zero-one-niner true, Admiral." Captain Jason Haskins, Isaiah MacKenzie's skipper, was grim-mouthed, and his normally soft Grayson accent was crisp, almost staccato. "Admiral Malone has ordered the task force to readiness state one. The FTL buoys make it at least thirty-five of the wall, Sir."

"Not just a raid this time, I see," Trikoupis said much more calmly than he felt.

"I think that's probably a safe assumption, Sir." Haskins' tight mouth relaxed into a quirky grin for just a moment. "They're headed in-system now at three hundred and twenty gravities, which suggests they're heavy with pods. Current velocity is thirty-five hundred KPS, so assuming a zero-zero intercept with the planet, a least-time course would make it just over five and a half hours with turnover at two-point-six hours—call it a hundred and fifty-six minutes. Except that I doubt that's what they have in mind."
Scylla begins with 35 pod-heavy wallers jumping the planet Zelda, in the Elric system. So, now Zelda needs a heroic rescuer. Why does this sound familiar?

The planet Zelda was the Elric System's only more-or-less (and rather less than more) habitable planet. It had a thoroughly unpleasant atmosphere: dank, muggy, and heavily flavored with volcanic outgassing. As if that weren't enough, Zelda was home to a microscopic, airborne plant that contributed to the fuzziness of planetary vistas, added its own piquant flavor to the methane, sulfur, and other objectionable smells of Zelda's many volcanoes, and generally clogged up every air filter in sight, including the human lung. And, as a sort of pièce de resistance, the planet had an axial inclination even more extreme than Manticore-B's Gryphon, which produced a seasonal climate shift which had to be seen to be believed.

It was, in short, one of the most worthless pieces of real estate Aristides Trikoupis had seen in his entire life. Its sole value was that its marginally breathable atmosphere had made it a logical place for the Star Kingdom's engineers to camp while they built (as quickly as possible, considering the incentives) the much nicer orbital habitats to which they had moved as soon as humanly possible. And since their superiors had decided they had to use Zelda as their local support base while they built the habitats, they'd also used the planet as the gravitational anchor for the Alliance's presence in Elric.
Zelda is not a fun place to live, but it's sort of habitable and kind of strategic for a fleet base to support Grendelsbane.

Some people might have questioned that decision, since it put the smelters and repair yards so far from the asteroid belt which was the source of their raw materials, but it actually made a sort of sense—militarily, if not necessarily economically. By putting their bases well inside the hyper limit, the Allies had ensured plenty of warning time if anyone came calling with hostile intent. In this case, for example, the picket had five and a half hours of response time before the bogies (whoever and whatever they were) could reach the base structure. And Elric Station wasn't really all that important in terms of its support facilities, anyway. The RMN had established the station only to fill a hole in the outworks of the far more important satellite yard at Grendelsbane. Squarely between Treadway and Solway, two of the forward bases the RMN had taken from the Peeps early in the war, it helped cover the approaches to Grendelsbane by supporting a "picket force" large enough to pose a threat to the rear of any raiding force.
Sometimes the RMN deliberately builds deep inside the hyper limit so they'll have plenty of warning for attackers and their choice of exit vectors. Position of the Elric system.

"According to Citizen Captain Diamato, the first they saw of them at Hancock was when they opened fire from within graser range," Okamura went on calmly. "We're keeping the sharpest sensor watch we can, but if they got in that close against Citizen Admiral Kellet, I doubt we'll catch them a lot further out, however hard we look. Assuming Citizen Captain Diamato's memory of events is correct, of course."
May or may not believe in super-LACs, keeping a sharp eye out anyway. Which is actually common with Giscard's handpicked officers.

Diamato's report had made it clear that the new Manty LACs had been hellishly difficult targets. At anything above point-blank range, energy weapons had been largely useless against them, but a laser or graser was a precision weapon that required precise fire control because it lacked the area-attack capability of a laser head. After a lot of careful thought, Groenewold had decided that the most effective way to deal with something like Diamato's LACs, even at what was normally energy range, would be with heavy shipboard missiles. If he got the opportunity, he was quite prepared to flush entire missile pods at the elusive little bastards, but he rather doubted he could pick them up far enough out for that. It was much more likely to be a matter of close-in—very close-in, compared to normal missile ranges—combat, with each ship or division taking snap shots whenever they were offered, and he'd trained for just that. Citizen Captain Bianca Polanco, Timoleon's skipper, had been involved with that training from the outset, and Groenewold had taken the highly unusual step of designating Polanco as the tactical commander of TF 12.3's anti-LAC defenses. She was specifically authorized to coordinate all of the task force's missile fire expressly to kill LACs, even if that meant ignoring hyper-capable units. A ship of the wall had a higher priority; nothing else did.
Anti-LAC tactics are, what a surprise, missile-spam. Energy weapons need to be physically pointed at the target, unlike laser heads which fill space with lasers and hopes one of them hits something important.

Responses came back, and Trikoupis watched his repeater. A sparkle of diamond dust began to decorate it, each small cluster of gems a clutch of missile pods. They weren't launching yet. Instead, each cluster of pods went spilling out astern of one of the missile superdreadnoughts' wedges to be grabbed by the tractors of one or more of her consorts. With a Harrington along, a task force commander could accelerate at his maximum rate, without worrying about towed pods' drag on his compensators, because he could deploy any pods he needed from the missile ships just before the action opened.

As Trikoupis watched, HMS Belisarius replenished the EW drones. There were only four of them, each pretending to be a superdreadnought trying unsuccessfully to hide under stealth, and Trikoupis smiled as he looked at them. Some might have assumed those four false SDs were there in an effort to bluff the Peeps into breaking off, but they were there for a very different purpose, and he wished he could have deployed even more of them. Unfortunately, four were all they could fit into their intended deception.
Four EW drones pretending to be SDs under inadequate stealth, to get the Peeps looking the other way from the six SDs under stealth, including the podnoughts cheerfully loading every ship with as many pods as they can handle, now that it looks like they're going to get down to business.

Hmmmm . . . The more he studied that formation, the more it looked downright Manticoran. That was unpleasant. Closing up on one another that way gave each unit a much more restricted maneuver envelope when it came to rolling ship against incoming missile fire. There was simply less room—a lot less room—for the edges of their impeller wedges to clear one another. But it also brought them in closer under one another's point defense umbrellas, and the formation was tight enough that if the enemy managed to roll it simultaneously, its wedges would form a huge picket fence. Some missiles would penetrate the gaps between pickets, but not very many. Even a missile's wedge would be too wide to fit through the openings between the ships's wedges unless it hit at precisely the correct angle, which could only be the result of pure good luck. And any wedge that didn't clear the vastly stronger wedges of its targets would blow immediately, vaporizing the missile which had generated it in the process.
We've seen this "shield wall" formation before, but it requires decent ship-handling and coordination, things the Peeps were still getting a handle on a few books ago. But they're doing alright now, and Groenwold had this idea for an anti-LAC variant on this formation with the escorts largely watching the sides and rear, and an asymmetrical lump of capital ships in the middle, all leading off to one side where they can rapidly form shield wall against threats on ine axis, and leave the concentrated escorts to worry about attack from other sides.

So if the Manties were dropping their accel now, that would indicate they were, indeed, deploying their pods. But it also meant none of their light units had full pod loads. They couldn't have, because, unlike superdreadnoughts, they lacked the tractor capacity and room to tow full loads inside their wedges, which meant they couldn't have stayed with the ships of the wall on the approach run.
Now space and tractor capacity listed as reasons light ships can't carry pods inside their wedges. Still don't buy space though.

All of its pods . . . including the full loads that had been passed to every single ship of the screen by Isaiah MacKenzie, Edward Esterhaus, and Belisarius. Between them, the three SD(P)s were also able to deploy enough additional pods to account for the four extra "superdreadnoughts" on the Peeps' tracking displays, and their crews rolled the extras off the internal rails with glee.

The Allied chiefs of staff had been firm in their instructions: the new ships were not to go about flaunting their ability to roll waves of pods from their hollow-cored central magazines. If the Peeps didn't know about them yet, this was not the time to alert the enemy to their existence. But that didn't mean they couldn't pass those same pods on to their consorts. The Peeps' point defense tracks would amply demonstrate that the incoming fire had originated with the units actually towing the missiles at the moment they launched. What it wouldn't tell them was that all of those missiles were under the fine-meshed, carefully honed fire control of GNS Isaiah MacKenzie, with her two division mates poised to assist if they were needed.
That's a lot of fire control considering the salvo size, which I'll get to momentarily.

Admiral Malone had five superdreadnoughts, sixteen battlecruisers, ten heavy cruisers, twelve light cruisers, eight destroyers . . . and four electronic warfare drones. When BatDiv 62 finished distributing its gifts, those ships (and drones) had a total of four hundred and four pods, each containing ten missiles. Adding the internal launchers brought the total number of missiles in that first, massive salvo up to forty-nine hundred.

It could have been higher still, but BatDiv 62's internal launchers were busy firing something besides shipkillers. They were firing more electronic warfare drones that took station on the formation and began to thresh the Peeps' targeting systems with jamming, and others that took on the appearance of more superdreadnoughts, more battlecruisers, more heavy cruisers, all beckoning to the Peep's sensors.
Defenders of Zelda; 5 SD 16 BC 10 CA 12 CL and 8 DD. 4900 missiles in the opening salvo. EW drones fired out of missile launchers, some mimic ships, others just make white noise like bigger Dazzler missiles.

Such decoys had always been available, but only in limited numbers. The power required to sustain a convincing false sensor image of a warship in engagement range was so high that a drone required direct power transmission from the ship it was protecting. That meant standard practice had always been to deploy decoys only on tractors and in low numbers. But the same technology which had provided the power plants for the RMN's FTL recon drones had been brought to bear on the decoy problem by the R&D types responsible for Project Ghost Rider, and the result—one of the results—was a completely independent unit with an endurance of up to twenty minutes from internal power alone, depending on the strength of the sensor image it had to duplicate. And one that could be fired from one of the new capital missile tubes, at that. Now BatDiv 62's internal launchers went to rapid fire, spewing them out, multiplying the Peeps' targets catastrophically with each broadside.
The real reason decoys are traditionally tractored by the ships that deploy them, they have to beam power to the drones to keep them going. But now Ghost Rider has made decoys far more independent, with up to a 20 minute life depending on what class they're pretending to be.

The Manties couldn't have fired that many missiles at him, not with the approach accelerations his tac teams had monitored! It simply wasn't possible.

But it had happened, and he felt a ball of ice in his belly as the avalanche of fire soared towards his own force. Okamura had to be just as stunned as he was, but the tac officer wasn't letting it rattle him, and despite his disbelief, Groenewold was pleased with the citizen commander's self-control. Manticoran fire control and missile sensors were better than the People's Navy's. To compensate, Okamura was holding his own launch, refining his firing solutions up to the very last moment. He had to get his birds off before any of the incoming got close enough to target his own pods or score proximity soft kills on them, but every second he waited improved his hit percentages by a small yet possibly significant amount. Given his druthers, Groenewold would have launched at the very edge of the missile envelope, but Manticoran EW was too good for that. It had been impossible to get hard locks at that range, and having come this deep into the enemy's envelope, neither Okamura nor Groenewold had any intention of launching with less than the very best solutions they could generate.
More of that dread as someone sees a fuck-huge cloud of missile coming to kill him. But Groenwold controls himself and holds his missiles to the last minute to offer the best chance of damaging the enemy. Reinforced that superior EW cuts down effective missile range quite a bit.

TF 12.3's thirty-five superdreadnoughts and their escorts had over eight hundred pods on tow, with twelve missiles per pod. The salvo it had produced had more than thirteen thousand missiles in it, nearly three times the weight of incoming fire, and ought to have been able to achieve a far heavier concentration on the much smaller number of targets which faced it. By any rational prebattle calculation, even allowing for the acknowledged superiority of Manticoran missiles and fire control, the result should have been the virtual extermination of the Elric picket force.

But that would have been before the People's Navy had met Project Ghost Rider, and BJ Groenewold—who had done everything right—was about to discover just how wrong his calculations had been.
13,000 missile salvo from Groenwold's TF 12.3. Now twelve missiles in a Peep pod instead of the previous sixteen, different model of pod or typo? If the former, why the change?

Another of Ghost Rider's gifts had been an increase of almost eighteen percent in the sensitivity of the new capital missiles' onboard seekers, coupled with almost as great an increase in their onboard computers' ability to discriminate between genuine and false targets. R&D was still working on enhancing both those areas—a practical necessity, once the Fleet was allowed to begin using the full, extended range of the new missiles—but what they had now was already showing marked dividends. Izzie and her sisters were able to hand off from shipboard to missile fire control much sooner, which let them spend longer on the more difficult targeting solutions and should substantially increase the percentage of hits.
Ghost Rider has also led to superior sensors and computers aboard missiles, with a correspondingly higher hit-rate. Without this super-spam of MDMs from across a star system would be extremely impractical, as opposed to merely wasteful of missiles.

Range at launch was six-and-a-half million kilometers, with a closing speed of three hundred and twenty kilometers per second, which gave TF 12.3's missiles a nominal flight time of a hundred and seventy-two seconds. Terminal velocity would be just over 75,700 KPS, and Citizen Vice Admiral Groenewold's birds would have a bare eight seconds left on their drives for terminal attack maneuvers. At their attack velocity, eight seconds ought to be enough . . . assuming the active defenses didn't zap them all short of their laser heads' 30,000-kilometer stand-off range. Of course, Manty missiles had marginally higher accelerations. Flight time for their birds would be ten seconds shorter, giving them even more time for attack maneuvers and a terminal velocity over two thousand KPS higher, but Groenewold had no choice but to accept the disadvantage.
Peep missiles, again we see that the velocity of the launching ship makes a huge difference in missile ranges. Laser heads detonating at a more standard energy range of 30 thousand klicks instead of closing to twelve thousand per usual to score effective hits.

Had he and his captains known it, even at those numbers, the performance of Vice Admiral Malone's missiles had been deliberately degraded. The new multiple-drive missiles Ghost Rider had produced could have made the entire attack run at 96,000 gravities rather than stepping down to the 47,520 KPS2 at which they actually bored in. At that acceleration, they would have made the crossing in barely a hundred and eighteen seconds and come in with a terminal velocity of over 110,000 KPS . . . and well over a minute left for terminal maneuvers. At that velocity, and with that much time on their clocks, they would have slashed through TF 12.3 like thunderbolts, but the Alliance high command had decided those capabilities were also to be held in reserve.

Still, what TF 12.3 actually got was bad enough. Every fifth missile in that massive salvo was either a jammer or a decoy pretending to be an entire pod's worth of missiles all by itself. Both sides had used jammers and electronic warfare birds before, of course. It was routine. But the People's Navy had never imagined EW missiles with so much power to burn, and the raw ferocity of the jamming and the blazing strength of the decoys' false signatures surpassed anything Groenewold or Okamura could possibly have anticipated. Their point defense was less than half as efficient as it ought to have been, and the incoming missiles obviously had far better seekers than anything the Manties had previously employed.
The Manticoran missiles. MDMs can accelerate at 96,000 Gs for three minutes but have been dialed down to a more conventional 47,520 Gs to simulate ordinary missiles, 2,520 Gs faster than missiles as of Basilisk Station. I could swear there was a line in Flag in Exile with missiles pulling 72,000 but I haven't been able to find it looking back. Ah well.

Missiles have more onboard power thanks to Ghost Rider miniaturization, the same that allows for the new decoys also makes for a new and far fiercer generation of Dazzlers and the Dragon's Teeth missiles I mentioned, each missile looks like a cluster of ten. Why, just by seeding 20% of salvoes with Ghost Rider EW birds they've reduced the effectiveness of Peep missile defense by half. They'll adjust eventually to the new EW situation of course, but in the meantime...

Barely twenty percent of the incoming were picked off by the missiles, and the laser clusters got only another eighteen percent.

And then twenty-four hundred Allied laser heads detonated almost as one, and a massive tide of destruction broke over Task Force 12.3.

Every single one of those missiles had been fired at a mere five ships, and the chosen victims staggered in agony as almost five hundred missiles attacked each of them. Superdreadnoughts were tough almost beyond comprehension. Even capital ship missiles were seldom capable of doing truly critical damage against their massive armor and powerful active and passive defenses. They could be killed with missiles, certainly, but normally only as part of a long, painful pounding match in which they were literally battered to bits one centimeter at a time.

The reintroduction of the missile pod and the enhanced lethality of its missiles had not changed that calculation. It still took scores—or hundreds—of individual hits to kill any SD, but the long, brutal pounding matches were no longer required to put those missiles on target. Now it could be done in a single broadside, and Task Force 12.3 writhed at the heart of a vortex of bomb-pumped lasers. No one would ever know how many hundreds of individual lasers wasted themselves uselessly on the impenetrable gravity bands of their targets' impeller wedges, or how many more were twisted aside at the last minute by the sidewalls shielding their victims' flanks. For that matter, no one would ever know exactly how many lasers actually got through to their targets' hulls.

And it didn't matter. One moment TF 12.3 had a solid core of thirty-five ships of the wall; a moment later, it had thirty-one.
38% of almost five thousand missiles stopped by point defense. Toughness of SDs and why that matters less when enough missiles are slung around and concentrated on few enough targets. They also kill Groenwold, which probably did a lot more for the war effort than waxing another handful of SDs, that man was sharp and careful.

There were far too many of them for the outnumbered picket force's active defenses to destroy, but Ghost Rider's children were waiting, and his eyes flashed with triumph as missile after missile veered off to engage one of the decoys, or wandered suddenly aside, blinded by jamming, or simply streaked straight past, unable even to see its intended target through the warships' own jamming and the remote Ghost Rider platforms. Of the thirteen thousand missiles sent back at the picket, over ten thousand were spoofed or blinded. Two or three thousand of those streaked in to obliterate the four EW drones masquerading as additional superdreadnoughts, and the three thousand which actually attacked genuine targets were spread over every ship in the picket. Given the sheer number of incoming missiles, that had actually made sense, since that weight of fire was certain to overload the active defenses. All the Peeps had really needed to do was lame or cripple the ships of Admiral Malone's command, leaving them unable to accelerate clear and escape the follow-up attacks of the far more numerous raiding force, and that should have been relatively simple once the active defenses were suppressed and beaten down.

But the active defenses were up to the challenge they actually faced, countermissiles in the incoming missile storm, and then the laser clusters began to track and fire with cold, computer-controlled efficiency.
Ghost Rider does almost as much for defense as offense, and since this is the program that developed MDMs that's saying something. Ten thousand out of thirteen thousand missiles spoofed by EW, even before other missile defenses come into play.

Vice Admiral Malone and Rear Admiral Trikoupis watched with narrow eyes as the ragged survivors of the initial Peep launch continued to close, and then, at the very last minute, the order flashed out from the flagship and every ship of the picket force rolled ship simultaneously, presenting only the bellies of their wedges to their attackers.

Some of the missiles got through anyway. There were simply too many of them for any other result, and Isaiah MacKenzie and Edward Esterhaus shuddered and jerked as they took hits. The SD(P)s bow-walls, copied from the new LACs, helped reduce their damage enormously, and Belisarius actually escaped without a single hit. But she was the only superdreadnought who could make that claim, and the battlecruisers Amphitrite and Lysander bucked in agony as lasers blasted into their far more fragile hulls. Amphitrite shook off the blows and continued to run, streaming atmosphere from her mangled flanks but still under full command. Lysander was less fortunate. Three separate hits went home in her after impeller ring, destroying two alpha nodes and at least four beta nodes, and more ripped into her midships section, gutting her starboard broadside, destroying CIC, her flag bridge (the latter thankfully unoccupied), and two of her three fusion plants. A third of her crew was killed or wounded, and she staggered, lagging as her acceleration fell.
Last minute roll to present shield wall, raise bow-walls for the SD(P)s that have them. Most of the defenders still take damage and one BC is crippled with a third of the crew killed.

There was no way to get Lysander out of the system with her after Warshawski sail completely disabled, but at least he could get her people out. His superdreadnoughts, none of them seriously injured, slowed to the best pace the crippled battlecruiser could maintain, rolling to open their broadsides once more and thundering defiance back at the Peeps while Lysander's squadron mates closed. It was a risky decision, for without the full pod capability of the Harrington/Medusas, the balance of power still favored the Peeps heavily, and he was forbidden to use that full capability.

But the Peeps had had enough. It was as if the force which had driven them had disappeared—as perhaps it had, Trikoupis thought grimly, for he'd concentrated his fire on the volume of the enemy wall that should have contained the Peep flagship—and their initial determination wavered. They allowed the range to continue to open slowly, showering the picket with a desultory spatter of missiles that were utterly ineffective against targets protected by Ghost Rider, and Trikoupis and Malone were more than happy to accept that.

They completed the recovery of all of Lysander's personnel and then continued their withdrawal, as per their orders from Sir Thomas Caparelli and Wesley Matthews. Behind them, the survivors of TF 12.3 watched them go and settled sullenly into the possession of the system which, had they but known, their enemies' high command wanted them to have.
Trikoupis' take on 'never leave a man behind'. Risky, to cover their recovering of Lysander's crew that way, but it was the right thing to do and my estimate of Trikoupis is raised again. Once again, the RMN tradition is to single out and blow up the obvious flagship should the enemy formation suggest one.

What's that? The Alliance wants Elric to fall? Well, not so much that specifically as for the Peeps to have a turn overextending themselves while the RMN finally releases Admiral White Haven, in his cutting edge fleet with LAC carriers, podnoughts, MDMs and all the advantages seen here to drive hard and fast for the heart of Haven. This will be the largest, most destructive action of the entire war, an ambitious thrust to end it once and for all using Manticore's new wunderwaffen in the hands of their finest commander. This is Armageddon dozens of times over, hell unleashed, history in the making, a naval bloodbath the likes of which has never been seen before.

The Admiralty's random word generator for military projects has named it Operation Buttercup. :mrgreen:
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Re: Bit of Analysis: Honor Harrington II

Post by Simon_Jester »

Ahriman238 wrote:The RMN is imperfect, and it’s god to remember that sometimes. Seniority is a killer in a service that has hundred-year-old admirals.
Why yes. Yes it does.

What, you thought this was only a problem in fictional societies with anti-agathics? ;)
Ferrets with more missiles and counter-missiles, but no graser. Ferrets also carry more EW and more EW heads. I had thought they put one or two in each squadron, but here it says each wing (and carrier) has two squadrons of Ferrets. Doctrine for the Ferrets, LAC missiles are still useful up to heavy cruiser -sized opponents.
Mixing the squadrons is probably not a good plan, because it means that the Ferrets can't mass effectively to launch their missile attacks. And to maintain the coherence of squadrons in combat they're forced to charge into beam range of the enemy wall along with the Shrikes, when that makes no logical sense because the Ferrets can't accomplish anything in beam range.

Much more sensible to put the different types of LACs in uniform squadrons, so that each squadron of LACs can do whatever it is best suited to.
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Re: Bit of Analysis: Honor Harrington II

Post by Nephtys »

One thing I wondered: Why even bother with fitting an actual battlecruiser graser cannon into the LACs? They were always tauted at having such incredible firepower because of BC grasers, but why not instead use say, a bunch of capital missile warheads with no drives? Just have your LACs fly by, drop a bunch of these off and have them detonate at close range to las the target? Especially as those ought to be more powerful. And a lot lighter due to having removed the weighty drive portion of a capital missile.

Endurance is not likely going to be an issue, as LACs aren't supposed to stay on target for very long anyway.
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Re: Bit of Analysis: Honor Harrington II

Post by Ahriman238 »

Batman wrote:The stern-wall, not the bow-wall. And while I'm once again almost inevitably missing something painfully obvious, wouldn't a stern wall be moderately pointless in that kind of situation? Yes, they can't up-the-kilt you, but you also can't maneuver on impellers, which is something of a handicap when you're trying to run away.
They can still move away, they just can't alter their course or acceleration except marginally by thrusters. It's probably not a first choice for retreat so much as a desperation mode that gives them a chance to survive even majorly messed-up situations. Or a few options for vectors that would normally expose them for a couple of seconds.

And yes, that was a typo, I meant a stern-wall.

One thing I wondered: Why even bother with fitting an actual battlecruiser graser cannon into the LACs? They were always tauted at having such incredible firepower because of BC grasers, but why not instead use say, a bunch of capital missile warheads with no drives? Just have your LACs fly by, drop a bunch of these off and have them detonate at close range to las the target? Especially as those ought to be more powerful. And a lot lighter due to having removed the weighty drive portion of a capital missile.

Endurance is not likely going to be an issue, as LACs aren't supposed to stay on target for very long anyway.
It would have far shorter range and be far, far weaker than the graser? Even the mightiest laser head falls far short of a direct beam, because it's a nuke with some energy projected further by lasing rods, not a single focused effect, albeit one that's probably weaker than the nuke in absolute terms.
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Re: Bit of Analysis: Honor Harrington II

Post by Ahriman238 »

Since the Admiralty's decision to turn Manticore-B into its own private playground as a place to test its newest toys, Weyland's civilian traffic had all but vanished. Dempsey's had more than made up the loss from the tremendous upsurge in naval personnel staging through the space station, but not without the occasional unfortunate incident which ended in the arrival of the SPs. The arrival of Admiral Truman's LAC wings and their obstreperous personnel had increased the rate of those incidents by a power of two. The LAC crews' decision to turn Dempsey's into their watering hole and club house, which, naturally, required them to physically expel any outsider who dared poke his or her nose into their lair, hadn't helped, but at least it gave them a place where they could talk shop over copious quantities of beer. Tremaine hoped ONI was keeping a close eye on the restaurant's staff, since there was no possible way to keep details the Peeps would have loved to know from popping out in such conversations. The good news was that Nikola Pakovic, the manager, and his people appeared to have adopted the LAC wings, one and all. They fussed over them, made allowances for them, and didn't even pad the (frequent) bills for repairs which Dempsey's presented to them, and more than once Tremaine had heard Nikola or Miguel Williams, the bartender, quietly suggest to someone that they might be straying into matters they ought not to be discussing in public. Still . . .
The Weyland Dempseys has become LAC-jockey territory.

The Solway picket, with no Medusas to thicken its missile fire, had inflicted lower losses, but the Ghost Rider systems had passed their first comprehensive test with flying colors in all three actions. Some of the new hardware had been tested in isolation in earlier engagements, but this was the first time entire task groups had been able to put all the defensive applications to the test simultaneously, and Allied losses had been absurdly low. Not a single ship of the wall had been lost, and only three battlecruisers. The Treadway picket had lost five destroyers out of a single squadron, but that had been sheer bad luck. The squadron had been conducting independent maneuvers, and the Peeps' arrival translation had just happened to put the entire attack force right on top of them. The squadron CO had shown great presence of mind and skill in getting any of her ships out, and Caparelli deeply regretted that her own ship hadn't been one of them.
The other battles of Operation Scylla, and Allied losses so far just a few BCs and a handful of tin cans, all thanks to Ghost Rider, now pretty well field-tested.

But painful as the Allies losses might have been, they were much lower than the Peeps'. Of course, they probably didn't realize that. It was fairly evident from the Elric report, for example, that the Peeps' fire control had been completely fooled by the EW drones generating superdreadnought signatures. Given the confusion which was always part of any battle, and especially one so short and intense and in such a heavy EW environment, it was likely the PN believed the disappearance of the drones marked the destruction of actual ships of the wall. A really close, critical look at their scan data might cause them to question that conclusion, but Caparelli rather doubted anyone would look that closely. It was only human to need to believe one had scored at least some success against an opponent, especially when that opponent had killed fourteen percent of one's own ships of the wall. If the Peeps did believe they'd killed four or five SDs, however, then the losses at Elric became almost even by their reckoning, and Elric was where they'd gotten hurt worst.

So the Peeps were now in possession of three strategically important (but not critically so) star systems, at a cost which certainly wasn't extravagant considering the amount of real estate they'd retaken, and probably believed they'd inflicted roughly equal ship losses on the Alliance. Moreover, it appeared Trikoupis and his fellows had used their Ghost Rider technology and the Medusas' capabilities as intelligently as Caparelli could have asked, and it seemed unlikely the Peeps had any clear notion of what had been done to them. They had to know the Allies' EW capabilities had been far more effective than usual, but they couldn't be certain exactly why that was so. Not yet.
The ripening situation. For that matter, the Peeps conceivably might try physically searching for debris, but it'd probably be moot after they take the time to secure the system.

He doubted she would let her euphoria overcome her common sense, but she didn't operate in a vacuum, and Pierre had to be desperate for military victories in the wake of what Amos Parnell's testimony before the Solly Assembly was doing to the PRH's diplomatic relations. It was clear from the reports of Pat Givens' sources within the Republic that the Peep pipeline to Solly technology had taken a heavy hit, and it looked like it was getting worse for them quickly.

The loss of that pipeline, or even a moderately serious constriction in its flow, could only put even more pressure on the PN's strategists and planners. And not just because anyone on the civilian side was getting hysterical, either. If Caparelli were in McQueen's shoes and had a fistful of reports which even hinted at the capabilities of Ghost Rider, the potential loss of his link to the League's military R&D types would be downright terrifying to him.
Apparently there is real damage to Haven's reputation and the Solarian League under-the-table tech transfers because of Parnell's testimony.

"Admiral Truman," the First Space Lord told the recording unit, "this message is to be regarded as a first-stage alert for Operation Buttercup. Please place your squadron and ship COs on standby and prepare for immediate redeployment. I would appreciate latest readiness reports soonest, and you are instructed to compile a list of all needs for LogCom within six hours of receipt of this message." He paused, then smiled. "On my authority as First Space Lord, you will also consider this message notification of your brevet promotion to vice admiral. No one else is as well equipped to command your component of the operation, and I have no desire to break up your chain of command at this late date. I will advise Admiral White Haven, and the official paperwork from BuPers will follow as rapidly as possible."

He paused, and his smile faded.

"I realize this is sooner than any of us expected to put Buttercup on-line. If my evaluation of the Peeps' probable course of immediate future action is accurate, however, we're looking at a window of opportunity which is unlikely to present itself again any time soon. I anticipate approval of the operation from Baroness Morncreek within the next twenty to thirty hours. Assuming approval is forthcoming, you and your personnel will be expected to shoulder a heavy responsibility with less training and preparation time than anyone at the Admiralty had hoped to give you. I regret that, but I know I can depend on you and your people to come through for us anyway.

"If Buttercup is approved, I will inform you immediately. Good luck, Admiral."
And away we go. Truman promoted to Vice Admiral, in charge of Eighth Fleet's carriers.

Neither he nor Kennedy mentioned the well-stuffed briefcase they'd left under Mueller's desk or the thick envelope of reports from Mueller's own sources which they'd received in return. To date, Mueller had been unable to confirm Baird's suspicions about any annexation proposals, but all involved had decided to treat their existence as a given until and unless it could be disproved. The result had been an even heavier flow of money from Baird's organization, coupled with carefully orchestrated demonstrations and protests against Benjamin's reforms in several good-sized cities. Mueller had been a bit disappointed in the degree of support Baird's people had been able to give in organizing those protests. In his opinion, a properly run mass-based party ought to be more capable of turning out manpower for a grassroots protest. On the other hand, all the protests were on the northern continent of New Covenant, where they could enjoy physical proximity to Austin City and Protector's Palace, and Baird had explained that his own organization was strongest in the south and the west.
Seriously man, what the heck happened to the careful, triple-check everything Mueller?

There were times when Hughes felt more than a little uncomfortable with his assignment. He'd volunteered for the duty, and he believed in it. More, he knew someone had to do it, and he was proud to answer his Protector's call. But the oaths a personal armsman swore were stark and unyielding, and whatever his duty or the need to play a part, Hughes had sworn those oaths before Samuel Mueller, his fellow Mueller Armsmen, and Brother Tobin, the Mueller Steading chaplain. All too often late at night, like tonight, the thought of violating them weighed heavily on his soul.

It shouldn't. Mueller was in gross violation of his own oaths to the Protector, and the law of both the Sword and Father Church was clear on what that meant. No one could be held to an oath sworn to an oathbreaker. By the law of God and the law of Man alike, Steve Hughes owed Samuel Mueller no true allegiance. More than that, Hughes had been taken by Brother Clements, the Mayhew Steading Chaplain, to Deacon Anders' office in Mayhew Cathedral, before he ever reported to this assignment. There, with the approval of Reverend Sullivan, under the seal of the Sacristy and the provisions of a Sword finding of possible treason on the part of a steadholder, Anders had granted him a special dispensation, absolving him from the terms of his oath to Mueller.
Sergeant Hughes and the doubts that torment him over his undercover work. An armsman's oath is supposed to be binding and supersede other loyalties, and even with the Church's dispensation and the Grayson tradition that oaths sworn to murderers or traitors are null and void, he's uncomfortable.

Campaign finance law violations were scarcely high treason, and certainly didn't rise to the level of the crimes Planetary Security was convinced Mueller had already committed, but they were a beginning. Moreover, Mueller had personally planned them, personally received the illegal funds, and personally ordered Hughes to disburse them. There were no intermediaries to take the fall for him or for him to hide behind when his appointment with the Sword's justice came around. And as more and more money flowed through the web of illegal transfers, more and more of Mueller's cronies implicated themselves by accepting his illegal largesse. When the trap finally sprang, it would net an appalling number of highly placed individuals, and it was possible that someone among them would know enough about Mueller's other acts, and be desperate enough to turn Sword's Evidence and talk about them, to bring the rogue steadholder down once and for all.
Mueller used to know all that, thoroughly. It's how he was able to let Burdette take the fall for the Skydomes collapse.

The sentry's laugh held just a hint of discomfort, for none of Hughes' fellows were certain how much of his condemnation of cards and gambling in general was meant in humor and how much of it carried the bite of true conviction. Father Church had no problem with games of chance, as long as he who gambled chose to do so, the games were honest, and a man's losses weren't such as to deprive his family of the means for a decent life. Not all of Father Church's children shared that tolerance, however, and Hughes' assumed conservatism made the sentry suspect he was one of those who did not. But Hughes only shook his head and clapped him on the shoulder.
The Church of Humanity Unchained's position on gambling, though there are plenty of individuals who disapprove heartily.

Street crime wasn't unknown on Grayson, but it was vanishingly rare compared to most urbanized planets. Besides, Hughes was armed and wore his Mueller Guard uniform, and he walked confidently along the sidewalk, cutting through the maze of alleys towards the cathedral—and the back door of the bookstore—and whistling tunelessly.
Low crime rate on Grayson, though cutting through back alleys near midnight is still not the brightest move. Unless you have an armsman's uniform and need to reach your dead drop.

He grunted in agony as the keen-edged steel drove into his back, above and to the outside of his right kidney. The blade grated on rib, and then his own movement wrenched it out of his flesh. He staggered to one side, feeling the scalding rush of blood, and the man who'd knifed him snarled and closed for another thrust.

But Captain Steve Hughes had been chosen for this assignment for many reasons, and one of them was that he was very, very tough and very well trained. His right hand had gone to his pulser even as he turned, and despite the agony of his wound, the weapon came out of the holster with smooth, deadly speed. The knife man's eyes widened in sudden panic as his forward rush rammed the pulser's muzzle into his own belly, and then Hughes squeezed the trigger.

The burst of hypersonic darts almost ripped his assailant in two. The pulser's shrill whine rebounded from the stone buildings lining the narrow roadway, but it wasn't fueled by chemical explosives the way older-style side arms had been. There was no thunder of gunfire, and the man Hughes had shot went down without a sound, a corpse before he had time even to think about screaming.
Hughes gets shanked, pulsers have a whining noise much quieter than gunfire, but even more distinctive.

Hughes knelt alone on the sidewalk, his brain working sluggishly. Three of them. There'd been three of them, and he'd gotten them all, but—

The sudden, whiplash crack of an old-fashioned automatic pistol exploded down the alley, and the blinding brilliance of the muzzle flash flared like trapped lighting. Steve Hughes never heard or saw it, for the heavy handgun's bullet struck him squarely in the forehead, killing him instantly.
He was doing really well up until this point.

"Bastard!" the cold-eyed man hissed once more, then drew a deep breath and gazed down for one more moment at the bodies of his companions.

"This world is God's," he told them, a man swearing a solemn oath, and then he, too, disappeared down the alley.
Yeah, Mueller's new pals are Masadan. Ex-Inquisition, and who here is really surprised that Masada had an Inquisition? Nobody. Turns out, everyone expects the Masadan Inquisition.

Commander Tremaine sat in the chair reserved for him in PriFly, otherwise known as Primary Flight Operations. PriFly was the nerve center of HMS Hydra's LAC operations, and he let his eye flick down the long rows of steady, green lights on the master status panel. Each of those lights showed a LAC bay with its own LAC nestled into the docking arms at one hundred percent readiness for launch. Had any bay been down, or the LAC in it not ready for instant deployment, its light would have burned an angry red, not green. But there wasn't a single flicker of red, and he allowed himself a deep, well-deserved glow of pride as the big CLAC held her place in the transit queue.
LAC flight ops, called PriFly, shows each of a hundred and twelve LAC bays with status lights.

Seventeen. That was how many LAC carriers—and their wings—Admiral Truman had managed to get worked up. Each of them was the size of a dreadnought, and between them, they carried almost two thousand LACs.
Seventeen CLACs, each with a hundred LACs and spares, deployed with White Haven's Eighth Fleet for Buttercup.

Buttercup was going to virtually double the total number of hyper-capable hulls assigned to Admiral White Haven's Eighth Fleet. That was impressive enough, given how hard Tremaine knew the Admiralty had been forced to scratch and scrape to built White Haven's original order of battle. But Eighth Fleet's actual combat power was about to go up exponentially, not arithmetically. In addition to Truman's seventeen LAC carriers, with six more scheduled to follow within two months, it was about to receive twenty-four more of the new Harrington/Medusa-class SD(P)s. That would give White Haven thirty-one, and he would be the first admiral allowed to use their full capabilities in an offensive operation. With hordes of LACs to cover their flanks and sweep up lighter units and cripples, those ships were going to mow a swath right through any Peep force stupid enough to get in their way.
And 31 podnoughts, with at least as many conventional wallers, MDM missile pods and Ghost Rider EW all around.

It was funny, really, how important missiles had become for capital ships even as LACs turned into energy-range combatants. It was a reversal of all classic doctrine, for the inability of an old-fashioned LAC to squeeze in and power a weapon like the massive graser the Shrike-B was wrapped around had left the designers no option but to rely on missiles. They hadn't been very good missiles, but they'd been the only armament a ship that size could hope to carry, and the theory had been that even crappy weapons were better than none.
Traditionally LACs have missiles and few or more likely no beam weapons, while wallers are beam heavy and missile light with only double the broadside of ships a sixth their mass.

The width of a missile wedge meant that even with the massive grav-drivers missile tubes incorporated, the tubes themselves had to be fairly widely spaced. Otherwise, wedge fratricide would have killed a ship's own broadside. That limited the total number of tubes in a broadside, because there was only so much hull length in which to spread the tubes. Designers had tried for centuries to come up with a way around that, but they'd failed. Staggered launches had seemed like the best bet for many years, but wedge interference with fire control sensors was the spacegoing equivalent of the blinding walls of gunsmoke old wet-navy ships had spewed out. The delay between launches had to be long enough for the missiles already out of the tubes to clear the range . . . and that would have made the intervals between launches so long that it became virtually impossible to achieve the sort of time-on-target fire that saturated an opposing capital ship's active defenses. Rather than a constant dribble of missiles coming in on the target in twos and threes, designers had opted for the maximum number of tubes they could cram in, allowing for mutual wedge interference, in order to throw salvos which would at least be dense enough to give point defense a challenge.

For lighter combatants, who fired lower numbers of missiles and whose ability to maneuver was not restricted by the need to maintain rigid position in a wall of battle, missiles became a much more attractive weapon. Their firing arcs were wider, and they could maneuver as radically as they wished to clear those arcs faster once a broadside was away. Not only that, their shorter absolute hull length, coupled with the lower number of tubes they had the mass to mount anyway, meant their missiles spread much more rapidly relative to their firing arcs and made tubes with higher cycle times practical, thus increasing their effective rate of fire even more.
Missiles need a lot of clearance space, multiple km by the time they light up their drives. And until they get far enough away from their mothership, they blind her to everyone going on the other side. The slower firing speed for SDs has nothing, or little anyways, to do with missile mass, it's time from launch to drive start-up that is longer, and the missiles need to get far enough away to let your tac officer acquire targets for the next salvo, which makes even gatling gun-ing missile tubes impractical.

And, of course, there was another reason capital ships had been missile light. Any ship of the wall was extremely hard to kill with missiles. ECM, decoys, and jammers made any ship harder to hit, and ships of the wall could produce more of all of them than anything else in space. Countermissiles, laser clusters, and even broadside energy weapons, could kill incoming missiles short of threat range, and ships of the wall mounted more point defense launchers, laser clusters, and energy mounts than anything else in space. Sidewalls bent and attenuated energy attacks of all types, including the lethal "porcupines" of X-ray lasers generated by bomb-pumped laser heads, and ships of the wall had heavier sidewalls and better particle and radiation shielding than anything else in space. If all else failed, armor could still limit and restrict the damage of anything which actually managed to hit a ship . . . and ships of the wall had heavier, more massive armor (and sheer hull size to absorb damage) than anything else in space. And when you put a couple of squadrons of them into a wall, with interlocking point defense and sensor nets, with screening units on their flanks to add to the antimissile fire (and run away and hide as the range dropped to that of the energy weapons), any single missile broadside which could have been mounted by any SD—even one of the Andermani's Seydlitz-class—could never hope to take out an opposing superdreadnought.
Wallers have more room for computers, better ECM, more counter-missiles and laser clusters, stronger sidewalls and rad shielding (which can reduce, if not negate, the energy of bomb-pumped lasers). Like the Battle of Elric, it takes hundreds of hits to bring down an SD unless you get incredibly lucky, and even the biggest SDs have only 40-50 tubes, and most missiles will not make it to detonation range. Hence why missiles were not a decisive weapon until the reinvention of the pod.

Not that missiles hadn't always been important. They were the long-ranged sparring tool an admiral used to feel out his enemy's EW and defensive dispositions. And no admiral in his right mind fought one-to-one duels between the units of his wall and those of his opponent's. An entire division or squadron of his ships would lock their sights on a single unit in the enemy wall and throw every missile they had at it, hoping, usually with at least some success, to saturate the defenses locally and get a few hits through. Besides, there was always the chance of a "golden bee-bee." Scotty Tremaine had no idea what a "bee-bee" was (or used to be, at any rate), but every tac officer knew what the ancient term meant. Even the mightiest superdreadnought might simply find itself fatally unlucky when the laser came in from the laser head. Loss of beta or alpha nodes was the most common "freak" hit, but there were others, and there had even been extremely rare cases in which a dreadnought or superdreadnought actually blew up after no more than a couple of hits. No sane strategist would dream of relying on such a one-in-a-million occurrence, but it had been known to happen, so it was always worthwhile to throw a few missiles at an opposing wall as you closed.
Sometimes you get lucky, and with a dozen ships all throwing missiles at one target you can usually saturate them at range. Inflict some casualties before closing to what old-school admirals still think of as decisive beam-range.

But the real killer of ships of the wall had always been the short-ranged energy duel . . . which was why, prior to the present war, so very few ships of the wall had been killed over the last few centuries. To really finish off an enemy fleet, your wall had to close through his missile envelope and get to shipboard energy range. No countermissile could stop a capital ship graser or laser. No laser cluster could kill it, and at any range under four hundred thousand kilometers, no sidewall could deflect it. And no other weapon in the universe could match the sheer, armor-smashing, hull-crushing destructiveness of a ship of the wall's energy batteries.

And that was why no reasonably intelligent admiral hung around, if he could help it, while a more powerful wall closed with his. And as it happened, he usually could help it. Every admiral knew when to break off and run, and by turning his wall up on its side relative to its attacker, he could completely neutralize his enemies' energy weapons while he ran for it. Which meant it was all up to the missiles once more, and that the advantage shifted decisively to the evader. Indeed, it was the fact that admirals did know when to run which had made the slaughter of Fourth Yeltsin so shocking to the naval community when Lady Harrington's SDs managed to close to energy range of Peep battleships.
Again with the old order of things, long since upset, but even back in OBS it was explained that for capital ships, it's beam weapons that are decisive and capital ships never get to fight decisive battles. Not without doing something incredibly sneaky, anyways.

But the missile pods changed that. By definition, pod missiles launched from some point outside their mother ships' wedges, and their salvos never blinded the sensors or cut the telemetry links of the launching ships' fire control. That allowed a vastly higher number of missiles to be put into space simultaneously, and the hollow-cored SD(P)s could go right on launching them in enormous numbers. The sheer volume of fire they could sustain was guaranteed to swamp any old-fashioned wall's defenses, and any electronic warfare more old-fashioned than Ghost Rider's would be only marginally effective against such massive, crushing broadsides.

And where any single missile, or handful of missiles, posed no threat to a ship of the wall, two or three hundred laser heads was another matter entirely.

Yet just when the capital ships were rediscovering the joys of long-range missile duels, the Shrike-Bs were designed to attack straight into an enemy's teeth. Their grasers could be stopped or at least severely blunted by dreadnought or superdreadnought armor; nothing lighter could stop them. And at close enough range, even a ship of the wall's armor could be breached. It would be suicide to take such a small, light craft in that close against a healthy ship of the wall, but cripples were another matter entirely, and so was anything lighter than a ship of the wall.
The missile salvos, pretty big to date, are only going to become insane with podnoughts. The LACs are death to light units, and can swarm damaged wallers and pull them down. The only question mark is when the Peeps get around to duplicating these, if they can, can Ghost Rider EW save them from their own medicine? So far after Elric, Treadway and Solway the answer is looking like "yes."

"Not to harp too strongly on it, Rob, I think the preliminary reports from Twelfth Fleet confirm the fact that McQueen's been . . . overly cautious, let's say, where the Manties and their new weapons are concerned."

"Maybe," Pierre replied, and smiled as Saint-Just's eyes rolled ever so slightly heavenward. "All right, Oscar," he admitted. "I tend to agree with you. But that doesn't necessarily mean her caution has been the product of sinister designs on you and me."

"It doesn't prove it," the emphasis of Saint-Just's concession was pointed, "but the fact that she has been over cautious seems fairly evident, doesn't it?"
Saint-Just can be just a little paranoid sometimes, huh? Well, he'd be a poor spymaster and enforcer if he wasn't.

"All right. As long as we both bear that in mind, go ahead and tell me what your superdreadnought captains have to say."

"They're pretty much in agreement with Giscard, really. Except for the need for more in-depth analysis he keeps harping on. The Manties have demonstrated an improvement in their electronic warfare abilities and a somewhat smaller improvement in their missiles' seeking capability. Giscard certainly seems to be correct when he suggests that a higher than normal percentage of Manty missiles managed to acquire locks on their targets, but he may be overly pessimistic about how much higher the percentage was. My captains were more impressed with the improvements in the Manties' defensive EW and ECM. Their jammers and decoys both seem to have been much better than they ought to have been, and my analysts agree with Giscard and Tourville that the improvement is likely to have unpleasant implications for future missile engagements.

"At the same time, however, my captains' reports indicate that the other side's improved EW wasn't enough to overcome the disparity of throw-weight Twelfth Fleet managed to achieve. At Elric alone, we killed at least four Manty SDs. Given the difference in the sizes of the two forces, that was decisive, and the Manties had no choice but to break and run. The same thing happened at Treadway and Solway, except that the Manties ran sooner, inflicted lower losses on us, and took lower losses of their own. The implication of that, it seems clear, is that they're still more sensitive to losses than we are, probably because their absolute strength is still so much lower than ours and because of the way McQueen's earlier operations pushed them into redeploying the ships of the wall they have. If we move against them in strength and force combat, we're going to take heavier losses than they are. That's been a given from day one. But I think Elric also demonstrates that as long as we can balance our numbers against their tech advantage, we can push them back for an acceptable loss ratio. Which, by the way, is exactly the argument McQueen made when she put Operation Icarus together."
Saint-Just's take on the sudden Manticoran improvements and the recent battles. The Peeps think they got four SDs at Elric.

"But most importantly, there wasn't a single sign of any of her 'super LACs,' and while the Manties' missiles may have been a bit more accurate than usual, there was no sign of any enormously extended range, either. Those are the two things she's been most scared of, officially, at least, and our ships never saw either of them. And they never saw them, let me remind you, in a series of actions in which we broke through the Manty front to within less than sixty light-years of Grendelsbane. If they had any new weapons, surely they would have used them to protect the approaches to a system that critical."

"So you think this proves they don't have them, and that Esther's argument they may just be withholding them for the right moment is unfounded."

"Pretty much. The reports don't absolutely disprove or invalidate her arguments. Then again, nothing short of a Manty surrender ever will absolutely disprove them. More to the point, I don't think we can afford to let ourselves be paralyzed by 'might-be's and 'maybe-so's. If the Manties are on the ropes, even if it's only temporary, we need to slug them harder than ever, and McQueen is certainly a good enough strategist to know that. So if she keeps refusing to push the pace, I think we ought to start seriously considering the need to assume the worst about her ultimate motivations and intentions."
Which is... actually pretty reasonable from his perspective, given what he knows.

Bukato nodded unhappily. Neither he nor his superior chose to comment, for the microphones, on why reducing the mobile forces defending the Barnett System was the only real option, but the answer was simple enough. Even though the People's Navy clearly held the initiative, the very politicians who demanded that that initiative be exploited were unwilling to uncover any of their own vital areas. The Capital Fleet here in the Haven System, for example, contained over seventy ships of the wall. McQueen would dearly have loved to cut that number by a third. If she'd been allowed to do that for the Capital Fleet and only two or three other fleets covering nodal systems, she could have more than doubled Twelfth Fleet's superdreadnought strength. And all without taking a single additional ship away from Barnett, which was the system most likely to draw an actual attack if the Manties did suddenly throw an offensive at her.
McQueen knows Oscar is always listening, of course. 70 wallers in the Haven Capitol Fleet. In general the honorverse approaches space war from a very defensive mindset, offense is done with the ships left over after your vital systems are made secure. But in all things there comes a point where you're just being ridiculous and hampering your war effort.

Minefields were a part of almost any area defense plan, but traditional mines were little more than floating, bomb-pumped laser buoys designed to lurk until some unfortunate entered their range. Theisman had taken them a bit further, using Barnett's local yard capacity to field-modify the mines by strapping the buoys onto the noses of stealthed recon drones. They weren't very fast, and they weren't very accurate, but they had a lot of endurance and they would be hard to detect. McQueen wasn't certain that they would prove effective at sneaking into attack range, but there was always a chance, and it was the sort of innovative adaptation the People's Navy needed badly.
Theisman figured his mines could be sneakier and more mobile, and made it so.

Longer-ranged missiles, deployed in orbit around key planets, were also a common defense. Those missiles were subject to proximity soft kills and always had marginally shorter powered ranges than those launched from proper shipboard launchers, and arranging fire control for them had always been a problem, yet they were a useful adjunct to proper orbital fortresses or launchers on moons and asteroids.

But Theisman had made changes there, too, by figuring out how to duplicate what NavInt (or, at least, the portion of NavInt under McQueen's control) had decided White Haven must have done at Basilisk. It hadn't been easy, given the generally cruder state of the PN's fire control and cybernetics, but his techs had found a way to deploy literally dozens of missile pods for each orbital fortress. The pods' internal launchers neatly overcame the small range disadvantage older style orbital missiles suffered from, which was nice. But what was even nicer was that the techs had come up with a cascade targeting hierarchy, one in which individual pods were designated to lead a wave of up to six additional pods in a single launch. In practice, it meant the forts' fire control "aimed" only one pod at each target. That pod then uploaded exactly the same targeting data to the six pods slaved to it, and all seven of them went after the same victim with over eighty missiles . . . and required only one "slot" of a given fort's targeting capability. None would have a firing solution quite as good as the fort might have managed had its targeting systems been linked directly to each pod, providing each with its own individual solution, but the degradation was acceptable. Indeed, given the sheer weight of fire it would produce, the degradation was much more than merely "acceptable."
Pods relaying their exact instructions to other pods, letting them fire seven pods for the capacity of one. Presumably this cuts down computer hand-holding to about nil on the way in.

"We need to get concentrated reinforcements to the front as quickly as possible if we're going to comply with this directive," she said, flicking a finger at the memo pad on the corner of her desk. "The fastest way to do that would be to slice them off of Capital Fleet. We can dispatch them directly from the capital, without having to send couriers all over Hell's back forty before the ships we're reassigning even know to begin moving, which would cut weeks off the total deployment time. And we can send experienced squadrons who've had months and years to train together, rather than singletons and doubletons from all over the damned place that Giscard will have to shake down, plug in, and train after they arrive. I know it's against existing policy, but we've got to make some hard choices to bring this off, and we can avoid being uncovered here for a couple of weeks. I can think of four or five core systems where we could easily skim off single SD squadrons and order them to the capital . . . and every one of them could be here almost as quickly as any units we detach from Capital Fleet could reach Tourville."

-snip-

" . . . think we'll get the go ahead."

Oscar Saint-Just stopped the playback, and his frown was pensive. He didn't much care for what he'd just heard. Oh, McQueen and Bukato were saying the right things, outwardly, at least, about the primacy of civilian control and the need to obey orders. But there was an . . . undertone he didn't like. He could scarcely call it conspiratorial, but neither could he avoid the suspicion that the two of them had plans of their own. No doubt Rob would remind him, probably with reason, that any smoothly functioning command team had to develop a shared mindset and a sense of solidarity. The problem was that both McQueen and Bukato knew they were speaking to his bugs, which meant they were certain to say all the right things. It didn't mean they were certain to mean them, however, and all their dutiful subservience to civilian authority sounded entirely too much like a mask for something else to his trained and suspicious ear.

Nor did he care for this notion of transferring units from Capital Fleet. Oh, it made sense in a narrow military way. That was the problem; everything McQueen suggested made sense, or could at least be justified, in military terms. But he'd taken a look at her preliminary list of proposed ship movements, and it seemed . . . interesting to him that the admirals commanding the squadrons she wanted to send Tourville seemed to include such a high percentage of politically reliable officers. Of course, all of the COs in Capital Fleet had demonstrated their reliability, or they would have been somewhere else in the first place. But she still seemed to Saint-Just's possibly hypersuspicious way of thinking to have concentrated on the most reliable of them. The squadrons she wanted to transfer into the capital system, on the other hand, seemed to contain a remarkably high percentage of officers who would clearly have been more comfortable in a more traditional naval command structure. Which was to say, one without people's commissioners looking over their shoulders.
McQueen's being reasonable and Saint-Just's being reasonable and their each being good at their jobs are bringing them closer and closer to a fatal falling out.
"Any plan which requires the direct intervention of any deity to work can be assumed to be a very poor one."- Newbiespud
Simon_Jester
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Re: Bit of Analysis: Honor Harrington II

Post by Simon_Jester »

Nephtys wrote:One thing I wondered: Why even bother with fitting an actual battlecruiser graser cannon into the LACs? They were always tauted at having such incredible firepower because of BC grasers, but why not instead use say, a bunch of capital missile warheads with no drives?
A capital missile warhead doesn't necessarily hit harder than a battlecruiser graser- a battlecruiser can usually cripple an opponent of equal tonnage with roughly 10 hits from its broadside grasers, but 10 hits from superdreadnought missiles will not reliably disable a battlecruiser.
Just have your LACs fly by, drop a bunch of these off and have them detonate at close range to las the target? Especially as those ought to be more powerful. And a lot lighter due to having removed the weighty drive portion of a capital missile.
Again, the capital missile warhead isn't necessarily more powerful on a per-shot basis. Its standoff attack range is more than an order of magnitude shorter (thirty thousand kilometers versus several hundred thousand). Moreover, the warheads will need time to acquire targets and fire- at least a few seconds to orient themselves. During that time, they're vulnerable to enemy point defense fire and can be shot down, unlike a graser beam.

Ahriman238 wrote:Four EW drones pretending to be SDs under inadequate stealth, to get the Peeps looking the other way from the six SDs under stealth, including the podnoughts cheerfully loading every ship with as many pods as they can handle, now that it looks like they're going to get down to business.
My impression is that they fire the missiles from within Havenite single-drive missile range, give or take a few light-seconds. This may be because the long-range MDM pods have not been deployed to this station because the entire production run is being piled into Eighth Fleet's stockpiles for the offensive. Or it may be a deliberate decision not to give away the extreme range of RMN missile pods earlier than absolutely necessary, to avoid the risk of the Havenites being able to pull an effective counter out of their hats on short notice.
That's a lot of fire control considering the salvo size, which I'll get to momentarily.
Of course, that's really the revolutionary design feature of the SD(P): the fire control, not the missile deployment system. We know you can program missiles for delayed activation, so in theory there's nothing stopping a pre-pod ship from dumping five or six tube-launches of missiles and firing them all at once... except that a pre-pod capital ship lacks the control capability to handle hundreds and hundreds of outgoing missiles at a time.
Ghost Rider does almost as much for defense as offense, and since this is the program that developed MDMs that's saying something. Ten thousand out of thirteen thousand missiles spoofed by EW, even before other missile defenses come into play.
Of course, that's against missiles which are totally unfamiliar with every trick in the Ghost Rider playbook. They can be programmed to pay less attention to some of those ECM techniques, no doubt.
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Simon_Jester
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Re: Bit of Analysis: Honor Harrington II

Post by Simon_Jester »

Ahriman238 wrote:The ripening situation. For that matter, the Peeps conceivably might try physically searching for debris, but it'd probably be moot after they take the time to secure the system.
If I were in their shoes I'd search just on the off chance of picking up useful salvage...

Also, they'll presumably be able to capture in-system ships' sensor recordings, and by reading them learn that the "Manty SDs" they destroyed didn't appear on anyone's sensors prior to the battle...
Seriously man, what the heck happened to the careful, triple-check everything Mueller?
At this point I'm seriously entertaining the idea that Baird and his SS plant comrades are actually somehow poisoning him with judgment-undermining drugs...
Low crime rate on Grayson, though cutting through back alleys near midnight is still not the brightest move. Unless you have an armsman's uniform and need to reach your dead drop.
Yes; normal criminals aren't going to want to tangle with a man who's part of an elite commando/bodyguard organization handpicked by the local feudal overlord.
Missiles need a lot of clearance space, multiple km by the time they light up their drives.
THAT may help explain the role of the grav drivers!

The reason they're important isn't really the velocity boost they provide directly. It's that they allow the missile salvo to get far enough away from the launch platform that they can fire up their engines without killing each other, and do so much faster than would otherwise be possible.
And until they get far enough away from their mothership, they blind her to everyone going on the other side. The slower firing speed for SDs has nothing, or little anyways, to do with missile mass, it's time from launch to drive start-up that is longer, and the missiles need to get far enough away to let your tac officer acquire targets for the next salvo, which makes even gatling gun-ing missile tubes impractical.
Of course, the Shrikes do exactly that with their revolver launchers; on the other hand, they're light, handy ships firing light, handy missiles, and usually they're firing from close range against targets they've had plenty of time to lock on for fire control.
Sometimes you get lucky, and with a dozen ships all throwing missiles at one target you can usually saturate them at range. Inflict some casualties before closing to what old-school admirals still think of as decisive beam-range.
Every instance of beam combat we've seen in the Honorverse has been horribly, brutally final, so yeah, "decisive" is the word.
The missile salvos, pretty big to date, are only going to become insane with podnoughts. The LACs are death to light units, and can swarm damaged wallers and pull them down. The only question mark is when the Peeps get around to duplicating these, if they can, can Ghost Rider EW save them from their own medicine? So far after Elric, Treadway and Solway the answer is looking like "yes."
In the second round of the war, Haven has duplicated the SD(P) exactly, has created a LAC class powerful enough to at least blunt the effectiveness of Manticoran LAC strikes by shooting down the enemy LACs before they can close, and has done everything possible to incorporate Solarian EW technology into its own systems, along with various native Havenite improvements.

And they still have a massive disadvantage in terms of their ability to penetrate Manticoran missile defenses.

So yes, Ghost Rider may be the single most decisive evolution here, because it's the only one the Havenites can't duplicate within a few years of learning that it's possible. Building an SD(P) is trivial. Building a LAC powerful enough to neutralize the Shrike threat isn't that hard. Duplicating Ghost Rider's drones and ECM systems requires duplicating Manticore's micro-miniaturized fusion bottles, and that is a challenge.
Saint-Just can be just a little paranoid sometimes, huh? Well, he'd be a poor spymaster and enforcer if he wasn't...

Saint-Just's take on the sudden Manticoran improvements and the recent battles. The Peeps think they got four SDs at Elric.
Also, he's a civilian, and is being methodically played by the RMN's strategy of lulling Haven into a false sense of security. He's thinking exactly what they want him to think.
Which is... actually pretty reasonable from his perspective, given what he knows.
And Her Majesty's strategists have taken considerable pains to ensure that this will be the case. ;)
McQueen knows Oscar is always listening, of course. 70 wallers in the Haven Capitol Fleet. In general the honorverse approaches space war from a very defensive mindset, offense is done with the ships left over after your vital systems are made secure. But in all things there comes a point where you're just being ridiculous and hampering your war effort.
Haven in particular is an example of this because it's outside of easy striking range of any Manticoran naval base- Barnett, by contrast, is not.

Also, the reason for this defensive-mindedness is that you can literally lose a war in an afternoon if an enemy raid takes out your industrial base and infrastructure. The Manticorans would have learned this after Oyster Bay if Haven had the technological means to keep fighting them effectively. So you have to provide defense forces capable of resisting any probable surprise attack. The defenders may not be able to counter a massive attack by a large battlefleet... but the time and effort required to amass such a fleet will give you some advance notice so you can shift reinforcements to cover the threatened area.
Minefields were a part of almost any area defense plan, but traditional mines were little more than floating, bomb-pumped laser buoys designed to lurk until some unfortunate entered their range. Theisman had taken them a bit further, using Barnett's local yard capacity to field-modify the mines by strapping the buoys onto the noses of stealthed recon drones. They weren't very fast, and they weren't very accurate, but they had a lot of endurance and they would be hard to detect. McQueen wasn't certain that they would prove effective at sneaking into attack range, but there was always a chance, and it was the sort of innovative adaptation the People's Navy needed badly.
Theisman figured his mines could be sneakier and more mobile, and made it so.
This is essentially the same idea that Hemphill later implements with the Mistletoe weapon system...
Pods relaying their exact instructions to other pods, letting them fire seven pods for the capacity of one. Presumably this cuts down computer hand-holding to about nil on the way in.
Although it won't do wonders for the hit rate, it still lets you shotgun hundreds of missiles at given targets, so yes, good call. This presages (in some ways) the Apollo missile targeting system, and (in other ways) the cycling fire control systems devised by Foraker during the cease-fire.
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Re: Bit of Analysis: Honor Harrington II

Post by VhenRa »

Simon_Jester wrote:
The missile salvos, pretty big to date, are only going to become insane with podnoughts. The LACs are death to light units, and can swarm damaged wallers and pull them down. The only question mark is when the Peeps get around to duplicating these, if they can, can Ghost Rider EW save them from their own medicine? So far after Elric, Treadway and Solway the answer is looking like "yes."
In the second round of the war, Haven has duplicated the SD(P) exactly, has created a LAC class powerful enough to at least blunt the effectiveness of Manticoran LAC strikes by shooting down the enemy LACs before they can close, and has done everything possible to incorporate Solarian EW technology into its own systems, along with various native Havenite improvements.

And they still have a massive disadvantage in terms of their ability to penetrate Manticoran missile defenses.

So yes, Ghost Rider may be the single most decisive evolution here, because it's the only one the Havenites can't duplicate within a few years of learning that it's possible. Building an SD(P) is trivial. Building a LAC powerful enough to neutralize the Shrike threat isn't that hard. Duplicating Ghost Rider's drones and ECM systems requires duplicating Manticore's micro-miniaturized fusion bottles, and that is a challenge.
Yes. The fusion bottles is basically the key to Manty dominance by later books. Their later model MDMs (including the lighter ship two-drive models IIRC), Ghost Rider drones, EW missiles, ect ect. All reliant on the fusion advantage to actually work. From what I remember, the MDMs in use during this book are still capacitor powered. Just like the IAN and RHN MDMs in later books. The Mk23, thats the big revolution.
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