Dw4rf Fortess 4 goddamn D: Hyperdwarf

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Alan Bolte
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Post by Alan Bolte »

What did you do, GIS for slutpants?
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Duckie
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Post by Duckie »

The Last Seven Survivors aren't actually anybody specific in the order I specified.

Instead, total fiat specifies who will survive and their stories:

1) Stark was levelheaded and cool during the entire process. Stark rationed her food and survived with a minimum of emaciation.
2) The Vortex Empire, master verminhunter, ate like a king on blind rock salamanders.
3) Kuja managed to scavenge up the wrecks of the blobbed up food from the kitchens.
4) Rhoenix Rhoeniksson the Hunter hunted for some tunnel worms with his crossbow.
5) Sheriff Loomer pulled rank to get foodstuffs first. Loomer is now the leader of the expedition.
6) Ar-Adunakhor foraged for plants in the wilderness, leaving with the 6 others as they left the burning fortress. (It caught on fire somehow, everyone blamed Civil War Man again).
7) Fnord. He made some cheese.

Immigrants will be suitably pulled out of a hat! Screw order, that just encourages people not to post until I catch up to the beginning! Instead, dice will determine it!

These Intrepid Immigrants will have their skillsets altered a little in order to fit with a new starting party:

=Stark remains the same but loses his military training, since it's been so long since he's sparred.
=Loomer gets a few conversational skills from taking over the fort after Covenant was locked in a storeroom during the riots.
=Ar-Adunakhor remains the same- Herbalist + Grower
=Fnord and Vortex Empire have no skill points at all
=Rhoenix retains his hunting skills and gear (hopefully).
=Kuja has his farming skills and also his millers' ability.

Less Ideal than Before! Haha! Vortex gets to be the carpenter (no skill!) and Fnord will be a farmer (no skill!).
Loomer will learn to be a mason!

Semi-skilled start! Haha, difficulty.
Last edited by Duckie on 2008-02-22 07:26pm, edited 1 time in total.
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loomer
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Post by loomer »

As a selfish, greedy leader, I'm going to be subjected to the Noble's Curse, aren't I?
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Joviwan
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Post by Joviwan »

Is it too late to somehow submit my name for the next inevitable squishy doom? Because I'd love to do that.
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Connor MacLeod
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Post by Connor MacLeod »

I am amused that the cheesemaker actually triumphed in the end over Civil War Man.
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Zablorg
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Post by Zablorg »

I so want to be in this.

Now, in my experience, fortresses tend to become fairly bland and boring unless you have a mission to dedicate itself to. Such as making a giant rum factory or something similar. So you might want to think about doing something like that.
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Post by Duckie »

Zablorg wrote:I so want to be in this.

Now, in my experience, fortresses tend to become fairly bland and boring unless you have a mission to dedicate itself to. Such as making a giant rum factory or something similar. So you might want to think about doing something like that.
Indeed. Let's think of some missions:

1) Temple to Armok, God of Blood. Built out of multicoloured stone (primarily/solely red ideally), we'll make a huge ziggurat. With a pit at the top. Where you throw sacrifices down to the bottom of the temple, where they explode into gore and chunks from the force of the fall, showering the people reveling below in gore and blood!

2) Build smaller temples to all the gods like that! Make a god of water have a large aquatic temple where it's actually glass walls and the space between the open areas is filled with water, and stock it with fish life. Have the god of fire and forging's be a huge anvil-shaped edifice suspended over a pit of molten lava (if we have any)

3) Create a giant wall surrounding the base, making a huge military fortress surrounding the civilian one, complete with retractable ballista turrets and catapult platforms and automated defense grids.

4) Build a huge, huge tower, complete with a statue of a dwarf hundreds of feet tall carved into the surface of the side by varying the room sizes, and create aerial dwarves living on the catwalks of this huge platform-city.

5) No traps! We should have only military, not cowardly weapons that spring from walls. Exceptions can be made for awesomeness like a magma waterfall that happens whenever you step through the gate unauthorizedly.

We can do all, none, or some of these

Suggest your own crazy ideas and comment on those!

EDIT: Incidentally, yes, I did in fact Google Image "Slut +Pants" for that picture.
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Ford Prefect
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Post by Ford Prefect »

MRDOD wrote:4) Build a huge, huge tower, complete with a statue of a dwarf hundreds of feet tall carved into the surface of the side by varying the room sizes, and create aerial dwarves living on the catwalks of this huge platform-city.
Genius.
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Zablorg
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Post by Zablorg »

Make a gigantic computer out of improvized logic gates!

I've got a system worked out for it, but it depends on whether pillars plop back up when their trigger is released.
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Connor MacLeod
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Post by Connor MacLeod »

A drawbridge that requires redirecting magma and water through the front of the fortress in order to create a way past.

And once crossed, the magma-bridge must be destroyed by some inventive and suitably gratuitous means. Like a high explosive anvil drop, or something.
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Zablorg
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Post by Zablorg »

I suggest that the game does not stop until the new version is up, which according to the dev log should be tomorrow. Or very soon, anyway, I'm no good with these conflicting time-zones.
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White Haven
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Post by White Haven »

I shall, utterly convinced that the world is going to flood, construct an ark. In the mine. Underground.
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Nephtys
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Post by Nephtys »

A fortress in revolt with a shadowy cabal leading it. Deep within the heart of an otherwise innocent fortress is an impregnable command complex, where the Rebellion plots to kill off any noble that dares enter their socialist paradise. From a room of levers that control strategically located magma vents, to secret death chambers with trap bridges, disguised as high-class dining halls.
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The Vortex Empire
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Post by The Vortex Empire »

No skill points at all? Damn.
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Vendetta
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Post by Vendetta »

White Haven wrote:I shall, utterly convinced that the world is going to flood, construct an ark. In the mine. Underground.
Not that global floods are that uncommon an occurance in the annals of dwarf fortress.
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Post by Duckie »

Vendetta wrote:
White Haven wrote:I shall, utterly convinced that the world is going to flood, construct an ark. In the mine. Underground.
Not that global floods are that uncommon an occurance in the annals of dwarf fortress.
Global Magma Floods are just as common too. The square world of dwarf fortress apparantly has highly pressurized magma beneath it.

Pressurized enough to now go up stairs.

What kind of boat do we build for that? Pumice?
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Zablorg
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Post by Zablorg »

Ooh! Oooh! We could exploit the games structual engineering to make an upside-down pyramid! Fuck yeah!
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Ford Prefect
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Post by Ford Prefect »

MRDOD wrote:What kind of boat do we build for that? Pumice?
We build it out of steel. Lots, and lots of steel.
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Post by Duckie »

Zablorg wrote:Ooh! Oooh! We could exploit the games structual engineering to make an upside-down pyramid! Fuck yeah!
Haha, no thanks. Physics will kick in some day, I promise you.
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Zablorg
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Post by Zablorg »

I have an idea for an expansion of the tower idea: A castle.

Lots of linked towers of varying hight, length and breadth. And it will cover the ENTIRE GORRAM MAP! Yeehaw!
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Post by Vehrec »

We could devote our efforts to building the most ornate tomb in the history of Dwarfkind for our leader. Heck, our mission could be to build the Seven Wonders of the Dwarf World although what they might be I haven't the foggiest idea. The worlds deepest mine? The worlds most perfect shined gem? One can only imagine what splendid things we shall create.
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Zablorg
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Post by Zablorg »

I like the biggest tomb evar idea, but what happens to the leaders successor? And is there a limit to room size?
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loomer
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Post by loomer »

Who cares about successors? Let's build me a tomb of legendary quality!
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White Haven
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Post by White Haven »

Hmm. Clearly this is too dangerous an environment to leave to a simple boat. Between floods of water, floods of magma, floods of noxious gasses, floods of noxious neighbors, plagues of demon-occupied foodstuffs...clearly the only thing that will allow the Dwarven civilization to survive is a full-fledged Reality Ark.
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Post by Ford Prefect »

White Haven wrote:Hmm. Clearly this is too dangerous an environment to leave to a simple boat. Between floods of water, floods of magma, floods of noxious gasses, floods of noxious neighbors, plagues of demon-occupied foodstuffs...clearly the only thing that will allow the Dwarven civilization to survive is a full-fledged Reality Ark.
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What is Project Zohar?

Here's to a certain mostly harmless nutcase.
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