DF: Palelabor 56k (Go Away- Restarted Game, New Thread!)

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Companion Cube
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Post by Companion Cube »

I vote for the new swamp fortress, for the lulz. Also supporting the idea of only naming dwarves after SDN members after they actually arrive at the fort; more opportunities for mishap that way.
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GuppyShark
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Post by GuppyShark »

MRDOD - have you looked at the init options? There's, among other things, an option to have nicknames replace the Dwarf's original name instead of being stuck in front of it.
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Post by Duckie »

GuppyShark wrote:MRDOD - have you looked at the init options? There's, among other things, an option to have nicknames replace the Dwarf's original name instead of being stuck in front of it.
Ah, I did not know that. Tres interesant. Any other discoveries will be helpful.

Since it appears the vote will succeed even without me dissolving parliament and letting you all eat cake ( ;) ), I intend to randomly generate the hell out of worlds until I get the following place:

Warm Swamp
Dense or close to that Forest
Dense or close to that Vegitation
Terrifying (Evil, Savage location)
Contact/Trade with Humanity, Elves, Dwarves and Goblins

I also will be modding the game to add in the following:
Everything from the Mods page of the Dwarf Fortress Wiki with the exception of Fallout creatures, Maplestory creatures, or any lame shit like that. More booze, more animals, more food, let's do this leeroy jenkins style.
Last edited by Duckie on 2007-06-08 11:47am, edited 1 time in total.
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ColonialAdmiral
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Post by ColonialAdmiral »

I say yes. Lets conqueror this swamp! (Or be conquered...)

As long as everyone gets there names back at somepoint in the future, there shouldn't be any problems. (in my opinion anyways)
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Post by fnord »

I know I'm late to the party, but MRDOD's descriptions were pretty side-splittingly hilarious for me.

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Post by Starglider »

I vote yes and yes.

Incidentally the one mod I saw that I think is worth installing is making the pit demons drop some adamantium when killed. Because that at least guarantees that you'll have a few adamantium items to play with before the end, whereas it can all be over before you get the chance to play with it much if you just mine from the final wall. Though of course we'd be doing very well to get that far in the first place.

I change my plea to be a hunter immigrant with the ambusher skill, because you get decent starting equipment and a high probability of a glorious death trying to bring down an elephant by wrestling it after your crossbow bolts run out. But please assign me a trained wardog if you have me out hunting. I always wanted my own trained wardog. :)
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Master of Cards
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Post by Master of Cards »

Yes Yes
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Post by Tasoth »

Yes to a new location, but I'd rather it not be 'kekekekekeke! We're dying like sperm in a puffs!' and more 'Remember when that river monster attacked yesterday?' "Yeah, poor spanky. Pretty funny though." 'Yeah, nothing will ever to-OH SHIT! Jehova's Witnesses! Lock the gate!'
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Ritterin Sophia
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Post by Ritterin Sophia »

Yes, more Lulz, Just as long as I'm still a soldier and not an anime chick (I checked the DF Wiki). Also, last time I was to be made a Sworddwarf, that's greatly undwarvey, can I be an Axedwarf with Shield User?
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Eris
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Post by Eris »

Damn, I leave for a while to do other things and everything changes on me. Evil evil evil people.

That said, more mhaos and cayhem can't be bad things, but I have only one reservation. I probably won't be a swordsdwarf or other militaristic sort in the next run through, will I? :cry: That makes me very sad. I was looking forward to spending all my time beating up on the new recruits. Being the first no less. Being the old veteran sitting around complaining about all the new people would have been awesome.

*crosses her fingers for getting axedwarf or similar next time around*
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Darth Mordius
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Post by Darth Mordius »

Plebeian-Mason 3rd Class Mordius votes yes and yes for the lulz!
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The Vortex Empire
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Post by The Vortex Empire »

I, Peasant Vortex Empire, believe that we should move to a more dangerous location for the sheer challange of it. I recommend a zombie giant crocodile infested swamp.

*Hopes to be a marksdwarf next time*
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Post by rhoenix »

I support the world-restart, and therefore vote Aye to the new fortress.

Following that, I vote to name new Dwarves only when they arrive at the fortress. I think it would cut down on the "Here comes our illustrious leader....aww, shit," but that's up to you.
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Ar-Adunakhor
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Post by Ar-Adunakhor »

Though I am voting only in spirit, I find it properly Dwarven to eke out an existence in the most adverse of locations, where none save the brave and foolish dare tread. However, I do question the whole "Sperm Option" (as Tasoth so aptly put it) with regards to naming the dwarves. We'll be down to sxxybest69 before you know it at that rate, and all the people following the thread will without doubt be dead.
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Erik von Nein
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Post by Erik von Nein »

A vote for the lulz is me!
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Post by HSRTG »

New location, name people as they arrive. Let's have an anvil though. We aren't dumb enough not to go buy one from another fortress before going to a third, are we? ARE WE? Shit. Well, nice knowing ya'll.

I'd like to stay mechanic k thx.


EDIT: You could, just for laughs, make mention of the dwarfs who die before getting to our fort by giving them names of people that have been banned.
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Post by rhoenix »

HSRTG wrote:EDIT: You could, just for laughs, make mention of the dwarfs who die before getting to our fort by giving them names of people that have been banned.
That's wonderful - I fully support this idea.

"Well, there went revprez. Again. Heh."

Also, I'd like to start out as soldier in the reset; however, if you want to keep everyone where they were, that's fine. I just want to be a part of the heavy drinking and hitting people with sharp objects fun.
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ColonialAdmiral
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Post by ColonialAdmiral »

We sure have a lot of soldiers :shock: ...
I'd like to be anything but a soldier. (Workers die less. :D)
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Post by The Dark »

Aye, let's move location. And I don't mind being the animal trainer, even if I'd never do it in real life (dogs hate me :P ).
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Post by Civil War Man »

I vote aye, though with a high death rate, you may have to do a few "SDN Person" Jr., or "SDN Person" III.

EDIT: Civil War Man, Jr., by the way, sounds pretty intense.
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Post by Duckie »

Currently, having 53 Electoral Votes for Yes, 0 for No or Abstain, and 41 for Unvoiced, we have a slight majority although there still must be 10 more votes, which will require either a Patrician and 3 Plebs or 5 Plebs alone.

RELOCATION PROPOSAL: Pending, 56% Yes, 0% Abstain, 0% No, 44% Unvoiced [66% needed]
IMMIGRATION REFORM PROPOSAL: Passes, 56% Yes, 44% Null. [50% needed]

However, in the interests of expedientiality, generation of a world will occur since by now the odds of a defeat of the proposal are rather tiny. Getting an ideal location may take some finess and time.
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Post by Crossroads Inc. »

Despite it being Late, I, Humble Peon Crossroads, Cast my vote with the others if only to be among the Active voters. LEt it be known I shall take pride as peon f our New Dwarven Fortress!
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Post by Covenant »

I hope you counted mine as yes!
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Post by Duckie »

Since we have 60% of the votes as Yes and absolutely 0 explicit Nos, and few even that could be possibly interpreted in a liberal manner as Abstain, I'm seeing fit to dissolve Parliament and declare a victory for the Undead Swamp faction in this election. I'm sure, given that it would require a number of voters that could be counted upon the limbs of a mediaeval combat veteran, that we could have scrounged it up.

But, it being exactly 24 hours before the real end of the poll, I thought it fitting to display my open contempt for the democratic process.

This is Dwarf Fortress, not Model UN, ya pussies! Get back to work!
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