Batman wrote:Funny. For those of us that are reasonable that IS evidence to go with vape over kill.
A phaser set on kill kills a person with a direct hit on the torso, by technobabble effects, not by punching a hole through someone.
A phaser set to vaporize kills a person with a direct hit to the torso, by more technobabble.
If a phaser set on vaporize uses even slightly more ammunition, then it is reasonable to set a phaser on kill than vaporize if kill will incapicitate someone.
I do not dispute that vaporize hits take more energy than kill shots. I dispute the assumption that vaporizing takes "significantly" more energy than kill shots.
Furthermore, since phaser lethality CAN'T be a DET effect thanks to your reasoning why are kill level glancing shots less dangerous than full-on hits?
Because of technobabble. The technobabble is more dangerous when there are direct hits to the chest. The fact that phaser lethality isn't a DET effect supports my argument. People have been killed with direct hits to the chest, and have not been killed with indirect hits to the chest. Therefore the technobabble effect is more dangerous the closer to the vital organs you hit. And you need a direct hit to the chest to vaporize (since we have only seen direct hits vaporize). So why not use kill?
Agreed. How, exactly, is it evidence that a direct (as you call it) hit will invariably and immediately kill the target, especially given that we know there are nonhumans who are phaser-resistant to some degree?
There are non-humans who are phaser resistant. But that does not mean that vaporize will be much better. Phaser resistance does not mean that they can survive a kill shot. For example Klingons can survive low setting stun shot, but that does not mean that a kill shot will be less effective than a vaporize shot against a Klingon. I doubt phaser resistance goes to the point that kill level shots become useless and vaporize level shots become useful on humanoid lifeforms, considering that the base of humanoid lifeforms is the same.
It is not like the Federation goes around fighting silicon-based lifeforms all the time.
Kill
1. More ammunition
2. Kills someone with a hit to the torso
3. Wounds someone with a hit to the extremeties
4. Forces the user to aim if you use pulse-type shots
5. If you use pulse-type shots, they are less likely to give away your position.
Vaporize
1. Less ammunition
2. Vaporizes (kills) someone with a hit to the torso
3. ? Wounds ? someone with a hit to the extremeties (unsure because obviously we haven't heard someone set their phasers to vaporize and fail to vaporize someone with a hit to the extremeties, but since all vaporization hits have been direct torso hits we cannot assume that glancing hits will result in vaporization).
I believe you are saying number 1 is the reason why people use kill over vaporize. I just listed other reasons, including the fact that vaporize shots are targeted at the same part of the body as kill shots, and since kill shots targeted to that same part of the body kill anyway, it is reasonable to use kill. Number 1 does not have to be the only reason to use kill over vaporize, and it does not have to be a large ammunition advantage such as 2 to 1 to be useful.
Kill has everything that vaporize has, and a little extra. So why not use kill? It does not mean that "vaporize" has to use 200% or 300% more energy than vaporize, just that vaporize uses maybe even 25% more energy would be enough of an ammunition advantage.
Brian