SD.Net World Redux Comment Thread VII

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Re: SD.Net World Redux Comment Thread VII

Post by Ryan Thunder »

Was that intentional? :?

EDIT: Ah, what the hell. makes it easier to Photoshop it. :P
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Re: SD.Net World Redux Comment Thread VII

Post by Ryan Thunder »

If I fail, I may as well fail with style. :D
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Re: SD.Net World Redux Comment Thread VII

Post by Steve »

Originally, IIRC, Marina was leaving room for a mostly arctic continent that could include a proposed country by Fima, but he never joined.

I honestly believe we should've had at least one more continent anyway. I've also proposed that if we ever do SDN World III we just use Earth and redraw it as we please.
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Re: SD.Net World Redux Comment Thread VII

Post by PeZook »

Actually, the wide open spaces weren't planned in any way. I just created a canvas, assumed a unit of measurement and started adding countries as the players did their profiles, trying to keep them at least approximately matched to the stated physical areas. Then I added Velaria because I thought there was too much empty space.

...and it turned out the map was still very, very empty :)
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Re: SD.Net World Redux Comment Thread VII

Post by Zor »

DarthShady wrote:
PeZook wrote:Damn...so, now that we need to appear as nice and non-belligerent as possible to the world at large, we're gonna start testing an evil black suit of armor with GLOWING RED EYEPIECES for our troops? :P
We could be doing worse. :lol:
Especially since you issued your soldiers NOD armor if i correctly recall.

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Re: SD.Net World Redux Comment Thread VII

Post by DarthShady »

Zor wrote: Especially since you issued your soldiers NOD armor if i correctly recall.

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Nope, I didn't. I just used a picture I thought looked cool, a while back. :)
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Re: SD.Net World Redux Comment Thread VII

Post by Master_Baerne »

We should use stormtrooper armor as the new CATO standard. Just saying.
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Re: SD.Net World Redux Comment Thread VII

Post by PeZook »

Uh...why?
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Re: SD.Net World Redux Comment Thread VII

Post by DarthShady »

PeZook wrote:Uh...why?
And you call yourself a geek. :lol:

:wink:
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Re: SD.Net World Redux Comment Thread VII

Post by Karmic Knight »

PeZook wrote:Uh...why?
Because the MESS has STAR Destroyers?
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Re: SD.Net World Redux Comment Thread VII

Post by PeZook »

That's just a name, though, the ships themselves are just advanced missile destroyers.
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Re: SD.Net World Redux Comment Thread VII

Post by Zor »

Shinn, i did say above average durability for its weight class you know.

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Re: SD.Net World Redux Comment Thread VII

Post by CmdrWilkens »

PeZook wrote:That's just a name, though, the ships themselves are just advanced missile destroyers.
Which doesn't change the awesomeness of having STAR Destroyers...actually suddenly I think I am going to have to rebuild some of my lightinfantry BNs to incroporate a revised heavy weapons company along with a combat engineer company and rechristen them as "Storm" battalions and all personnel would have to pass Stormtrooper academy.
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Re: SD.Net World Redux Comment Thread VII

Post by Czechmate »

Steve wrote:Firstly, the North Velerian population is primarily Arabic-Persian in ethnicity, not Asian or Mestizo.

Secondly, I suppose I should just post my Veleria map again.

*map snipped*
Your short response regarding pre-determined specific ethnicity kind of made my eye twitch a little, and also got me thinking. Here's some of those thoughts.

Firstly, kudos to you for actually using 'Mestizo' in a sentence. Don't see that much.

I rather think that the ethnicity of Velarian nations should be left somewhat vague and intermixed, rather than outright declaring such and such place is Persian, whereas such and such place is African. It basically limits people to whatever has already been decided about a place, so it should be left vague, especially in a game set on an alternate world where people from another dimension were randomly teleported in by Q and where space-vampires are (were?) an actual potential threat. :P And while I'm on this, I'd like to bring up the fact that the terrain of Veleria should also be kept somewhat vague, though kept within reasonable bounds. I mean, it would be out of place to have tundra in the middle of the steaming equatorial continent or ancient bocage in a third-world failed state that consists primarily of sand.

Ideally, ethnicity and would be left to be whatever seems to suit the local story arc best (again, within reason; some of these countries -are- quite obviously Arabic (al-Istani), African (Bissauru!) or, in the case of Rangatara, apparently Indian), be it a jungle, steppe, plains roamed by mongols with tanks, etcetera.

I'd like to clarify something, quickly; I'm not saying these things to be rude, I'm saying this because you are inadvertently making things difficult for others (me, right now) whilst, as you (understandably) seem to see it, developing the Dark Lands of this game as a region. Still, you should really think about making a wiki article for the undoubtably enormous wealth of information you possess on various NPCs in the game but have not actually put up anywhere. It'll certainly make it easier to keep things coherent.

Lastly, I want to mention that I'm sort of developing modern-day Tanvarika as a cultural medley of caribbean developing state (haiti/dominican republic), african/south american dictatorship-masquerading-as-republic (venezuela at times, most of africa all the time), and asian coastal state (indonesia, timor), and as I'm sure you've just realized this is the reason behind my advocation of leaving things vague, so a player (m'self in this case) can create a culture without being boxed into "Persian" or "Indochinese" or whatever.

...aaaaaaand I'm done. Herr Steve, I should hope you take this as reasoned suggestion, not criticism. It was not intended in a negative manner.
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Re: SD.Net World Redux Comment Thread VII

Post by TimothyC »

Ryan Thunder wrote:Doesn't that strike anybody as odd? It should certainly make exceptionally long-ranged naval assets almost invaluable...
That is why Alaska is looking at making it's new Baby Carriers/LHAs Nuclear Powered, and is looking at a CGN, if we can find a partner for the project.
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Re: SD.Net World Redux Comment Thread VII

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MariusRoi wrote:That is why Alaska is looking at making it's new Baby Carriers/LHAs Nuclear Powered, and is looking at a CGN, if we can find a partner for the project.
The Vineyards are looking to build a new CGN, what would this partnership entail?
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Re: SD.Net World Redux Comment Thread VII

Post by phongn »

Tonkin has a CGN soon to begin series production and is willing to sell.
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Re: SD.Net World Redux Comment Thread VII

Post by Shinn Langley Soryu »

phongn wrote:Tonkin has a CGN soon to begin series production and is willing to sell.
What are the specifications?
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Re: SD.Net World Redux Comment Thread VII

Post by Fingolfin_Noldor »

Shinn Langley Soryu wrote:
phongn wrote:Tonkin has a CGN soon to begin series production and is willing to sell.
What are the specifications?
Erm dude, as an observer of CATO, you are entitled to purchase stuff from us as well.
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Re: SD.Net World Redux Comment Thread VII

Post by phongn »

It's pretty big, and the IRT configuration is designed as a carrier escort, but it's also heavily modular and can fit pretty much anyone's systems into it.
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Re: SD.Net World Redux Comment Thread VII

Post by TimothyC »

Karmic Knight wrote:
MariusRoi wrote:That is why Alaska is looking at making it's new Baby Carriers/LHAs Nuclear Powered, and is looking at a CGN, if we can find a partner for the project.
The Vineyards are looking to build a new CGN, what would this partnership entail?
Reactors. We've got a nice shipbuilding industry, and good indigenous electronics [between SPY-3 and APAR in capabilities]. Chances are Cascadia or IRT will get the deal. We would be willing to build them for you. [Explanation - In universe the Center Left Parties have a slim plurality in the Legislature, and the only way to get them to spend on the military is to have the stuff be locally produced].

Oh and projected size would be about that of a Virginia (11k to 12k tons). It would use a pair or reactors while the New CVLN/LHAN (30k to 34k tons - IE a Nuclear Cavour) would use four reactors.

If the project works out well, a DLGN/DDGN might be built using a single reactor (in a CONAG setup).
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Re: SD.Net World Redux Comment Thread VII

Post by Fingolfin_Noldor »

Well, if you are going to build a nuclear carrier, might as well aim for 60-70 Ktonnes to get your maximum bang for buck. That is the size I was going to set for my own LHD carrier, though it might lean towards 75 Ktonnes.
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Re: SD.Net World Redux Comment Thread VII

Post by TimothyC »

Fingolfin_Noldor wrote:Well, if you are going to build a nuclear carrier, might as well aim for 60-70 Ktonnes to get your maximum bang for buck. That is the size I was going to set for my own LHD carrier, though it might lean towards 75 Ktonnes.
Two words: Political Considerations. Much above 45 thousand tons, and the Legislature cuts the support. If they had their way, the Entire Alaskan Navy would be a pair of Burkes, Absalons and Rivers.

The left wing parties see the Army as the senior service, then the Air Force, then the Navy. the right wing parties see it the exact opposite, and the central parties see it as Air Force, Navy, Army.
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Re: SD.Net World Redux Comment Thread VII

Post by Fingolfin_Noldor »

MariusRoi wrote:Two words: Political Considerations. Much above 45 thousand tons, and the Legislature cuts the support. If they had their way, the Entire Alaskan Navy would be a pair of Burkes, Absalons and Rivers.

The left wing parties see the Army as the senior service, then the Air Force, then the Navy. the right wing parties see it the exact opposite, and the central parties see it as Air Force, Navy, Army.
Your fighters based off such a carrier would be somewhat crippled due to the lack of a full length carrier deck, seeing as how the Charles de Gaulle tries to manage things as it is.
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Re: SD.Net World Redux Comment Thread VII

Post by Shroom Man 777 »

Shinn Langley Soryu wrote:
phongn wrote:Tonkin has a CGN soon to begin series production and is willing to sell.
What are the specifications?
Dude, you're in CATO. Go buy our CONTRADICTION-class nuclear cruisers.

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This should be CATO's infantry gear:

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