World of Warships

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ray245
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Re: World of Warships

Post by ray245 »

Venator wrote:
ray245 wrote:
Sea Skimmer wrote:That Halloween mode was just stupid as a setup and not designed to encourage anything but stupid. You spawned in no formation behind the ship your supposed to escort, and then enemies attack at random. You can't try to make a more structured form of gameplay...which still has no structure.
I really wished they did something to encourage actual teamwork in World of Warship. Even clan battles aren't well organized.
I think one problem is that migrants from conventional shooters - or even MMOs and MOBAs - is that the need for high-level teamwork isn't immediately apparent to rookies. The basic mechanics of how slow/hard it is to change course and double back when you run into too much opposition is a system shock even to WoT players.

Then there's the sheer length of time it takes to disengage from one flank/front to join another if the team decides to lemming train. It's probably an order of magnitude longer than most games.

Plus, imperious feeling of indestructibility that comes from commanding a mighty warship has drawbacks when everyone else on the server is also commanding a mighty warship.
The multiple point capture system also prevents any decent teamwork from being planned. IRL, fleets can form a battle line to engage each other. The goal is to simply wipe the enemy fleet out, not defend some magical objective in the middle of the ocean. Even carrier aren't able to be effective as it is in real. There's no incentive for anyone to escort the carrier because you can survive an enemy air attack quite easily as an AA cruiser or a small destroyer.

More well-thought objectives would be needed. Game modes like defend the carrier ( first team to lose all their carrier lose the battle), or breakthrough enemy blockade, Pearl Harbour sneak attack would add some variety to the game.


At least Warthunder had some decent mission objectives in some multiplayer.
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Re: World of Warships

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That would just encourage even more camping and sniping by all the gutless cowards who think "just because my battleship has 20km range I better only engage at that distance". The points are the only thing forcing guys to engage.
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Re: World of Warships

Post by ray245 »

Thanas wrote:That would just encourage even more camping and sniping by all the gutless cowards who think "just because my battleship has 20km range I better only engage at that distance". The points are the only thing forcing guys to engage.
Then make the maps big open sea with nowhere to hide.
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Re: World of Warships

Post by Imperial528 »

ray245 wrote:
Thanas wrote:That would just encourage even more camping and sniping by all the gutless cowards who think "just because my battleship has 20km range I better only engage at that distance". The points are the only thing forcing guys to engage.
Then make the maps big open sea with nowhere to hide.
They have one of those. Problem is that it's incredibly small and essentially flat, and unlike a real ocean there are no waves or swells to throw a bit of chaos into the mix, so it results in more extreme-range combat than anywhere else.
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Re: World of Warships

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ray245 wrote:
Thanas wrote:That would just encourage even more camping and sniping by all the gutless cowards who think "just because my battleship has 20km range I better only engage at that distance". The points are the only thing forcing guys to engage.
Then make the maps big open sea with nowhere to hide.

How would that discourage camping at max range?

All the ships that can punish camping (mostly DDs and HE-spamming cruisers) are screwed on open maps.
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Re: World of Warships

Post by ray245 »

Thanas wrote:
ray245 wrote:
Thanas wrote:That would just encourage even more camping and sniping by all the gutless cowards who think "just because my battleship has 20km range I better only engage at that distance". The points are the only thing forcing guys to engage.
Then make the maps big open sea with nowhere to hide.

How would that discourage camping at max range?

All the ships that can punish camping (mostly DDs and HE-spamming cruisers) are screwed on open maps.
Open sea and mission objectives like breaking through the enemy blockade would basically mandate one side to push. Right now, people camp because there is still some value in staying on the defensive, and places to hide till the timer is gone. Remove hiding spot and forcing one team to push would ensure you get some decent gameplay.
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Re: World of Warships

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Thanas wrote:That would just encourage even more camping and sniping by all the gutless cowards who think "just because my battleship has 20km range I better only engage at that distance". The points are the only thing forcing guys to engage.
My lesson as a BB is that I can't move forward, because then I move forward by myself, and especially in a game with a CV that's a early death
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Re: World of Warships

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Lonestar wrote:
Thanas wrote:That would just encourage even more camping and sniping by all the gutless cowards who think "just because my battleship has 20km range I better only engage at that distance". The points are the only thing forcing guys to engage.
My lesson as a BB is that I can't move forward, because then I move forward by myself, and especially in a game with a CV that's a early death
Eh, you just have to time it right.

Watch how I play BB.

I am very much pushed up very aggresssive - and I get away with it because I am using terrain and map awareness.
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Re: World of Warships

Post by Lonestar »

You're also using a fast German BB with great armor compared to, say, slow heavily armored Tier VII and below American BBs or fast but incredibly squishy Japanese BB/BCs.

I picked up the *Arizona* last week and man it has an incredibly OP bow. I had it facing towards 4 enemy BBs and several screens for like 10 minutes(while in reverse). I was interesting watching no one willing to try to get around me because it would expose their broadside but wouldn't leave me be, even though it meant the rest of my team to cap points unmolested.
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
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Re: World of Warships

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Lonestar wrote:You're also using a fast German BB with great armor compared to, say, slow heavily armored Tier VII and below American BBs or fast but incredibly squishy Japanese BB/BCs.
Eh, my behaviour does not change whenever I play the ship. Got a Bayern replay up that is pretty much the same, just with a slower ship.

That being said, the strength of US BBs are their great survivability so one should always try to get stuck in.
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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Re: World of Warships

Post by Thanas »

In hilarious "you can't make this shit up" fashion, WG EU has managed to screw up christmas.

This is the original WG NA video of the christmas event, promising not only a free Graf Spee but also free premium camo for playing some additional missions.

This is the EU video.
https://www.youtube.com/watch?v=1L2VIcK-iWY

Wonder why it is shorter than the NA one? Because Europe can't have nice things - those additional missions are cut, which is also why the announcement video is a whole minutes shorter. No free camos for you, EU. Which is a shame, because the Tirpitz one looks awesome.

Oh and then they did something that took the cake: Remember the supertester who got caught using an aimbot and who had to resign? Well, guess what? Wargaming EU made him a supertester again. Yes, the very same EU people who are entrusted to test new ships decided to let an aimbot cheater back in because they "trust him."

At this point I would not be surprised to find out they got an actual hamster running the office.

GG, Wargaming.
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A decision must be made in the life of every nation at the very moment when the grasp of the enemy is at its throat. Then, it seems that the only way to survive is to use the means of the enemy, to rest survival upon what is expedient, to look the other way. Well, the answer to that is 'survival as what'? A country isn't a rock. It's not an extension of one's self. It's what it stands for. It's what it stands for when standing for something is the most difficult! - Chief Judge Haywood
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Re: World of Warships

Post by Nephtys »

Thanas wrote:
Lonestar wrote:You're also using a fast German BB with great armor compared to, say, slow heavily armored Tier VII and below American BBs or fast but incredibly squishy Japanese BB/BCs.
Eh, my behaviour does not change whenever I play the ship. Got a Bayern replay up that is pretty much the same, just with a slower ship.

That being said, the strength of US BBs are their great survivability so one should always try to get stuck in.
I'd argue with the advent of german BBs, there are no more US Strengths in that category after tier 6. They're impossible to citadel, utterly impossible. Sure, they're vulnerable to lots of intermediate caliber AP such as British 5 inch or 8 inch, but the added HP from being poorly designed high-displacement (or ficticious behemoths larger than Yamato) make up for that.

They really need to bloody give the US Battleships something more. Like their actual WW2 refits. Or cutting that silly roof off Iowa's citadel. Or giving the Montana SOMETHING.
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Re: World of Warships

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I'd like it if they gave WW2-refit US BBs the accuracy bonus that resulted from the radar-aimed automatic GFCS. Hell, as far as I can tell the gunnery advantage present in real US warships due to gunnery computers are basically handwaved from the game. Several US ships are incredibly top heavy (Cleveland being the shining example) due to building up the superstructure for radar mounts and fire control directors that still have good LoS over all the AA armaments. And frankly if they're not going to get used by the ship, they could at least shave the weight off in the stats and reduce the collision profile.
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Re: World of Warships

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I'd argue with the advent of german BBs, there are no more US Strengths in that category after tier 6.
Best bow-tanking in the entire game, best AA.

Seriously, the whinging about the US ships is overblown. I jumped into the colorado two days ago to see how she handles now after the buffs that happenedd a few months ago. Two games, 1 top, 1 bottom, 90k average damage. Honestly, she is fine.

The only ship that really sucks IMO is the New York. Everything else is decent and in some cases (Iowa, Misssouri, NC) blatantly OP.

Imperial528 wrote:I'd like it if they gave WW2-refit US BBs the accuracy bonus that resulted from the radar-aimed automatic GFCS.
....

US Ships at the higher tiers already get the best accuracy of all the ships.


In other news:

https://s23.postimg.org/h9lk7vfqj/Santa ... _Shaft.jpg
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Re: World of Warships

Post by Sea Skimmer »

Pah the ONLY solution if the game is going to be this arcade, is the TIER BONUS: MAXIMUM BATTLESHIP!

Blistered to 95,000 tons with 5 more inches of deck armor.

It will baseline as the sextruple 16in turreted version because I feel like the 16 inch two story turret concept is exactly the kind of foolproof battlewise planning 1917 America might have been insane enough to try to build.
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Re: World of Warships

Post by Sea Skimmer »

Image

Oh wow so this is not worth it's own thread but I did not know an actual new Yamato class picture surfaced last year. Musashi firing her pre commissioning trials in July 1942. Released by family of one of the original crew. Me thinks he was not allowed this photo officially!
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Re: World of Warships

Post by Imperial528 »

Thanas wrote:US Ships at the higher tiers already get the best accuracy of all the ships.
I'll defer to you on that since I'm only at tier 8 with the North Carolina and it's not maxxed yet, mea culpa.
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Re: World of Warships

Post by Lonestar »

Thanas wrote:In hilarious "you can't make this shit up" fashion, WG EU has managed to screw up christmas.



GG, Wargaming.

They were also originally promising a free Graf Spee on NA as well, but it got turned into a campaign, as if people are gonna spend hours gridnign through that during Christmas break(besides actual kids, I guess).

Regarding my BB comments, German BBs have overpowered secondaries which tend to keep smaller ships away(I know that affects how I play). Best AA only matters when there's a carrier which isn't as frequent as you might think.
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
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Re: World of Warships

Post by Thanas »

Lonestar wrote:They were also originally promising a free Graf Spee on NA as well, but it got turned into a campaign, as if people are gonna spend hours gridnign through that during Christmas break(besides actual kids, I guess).
The missions are literally doable with 4 games per day.

Regarding my BB comments, German BBs have overpowered secondaries which tend to keep smaller ships away(I know that affects how I play). Best AA only matters when there's a carrier which isn't as frequent as you might think.
So? Stay at 10km, angle and kite them and no secondaries will touch you until Bismarck.

And low tiers are ripe with CVs on EU as well as high tiers too.
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Re: World of Warships

Post by Lonestar »

Thanas wrote:
The missions are literally doable with 4 games per day.

Are you fucking kidding me? Aren't some of these missions things like "kill 20 Soviet ships"?
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
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Re: World of Warships

Post by Venator »

Lonestar wrote:
Thanas wrote:
The missions are literally doable with 4 games per day.
Are you fucking kidding me? Aren't some of these missions things like "kill 20 Soviet ships"?
At least on NA, all they are is XP grind. https://worldofwarships.com/en/news/com ... sfaveship/

It's time consuming if you don't get unicum XP each game, but not much worse than the ARP Takao grind.

I probably won't bother, though I'm trying to get the Takao grind done so it might happen anyway.
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Re: World of Warships

Post by Lonestar »

Venator wrote:
At least on NA, all they are is XP grind. https://worldofwarships.com/en/news/com ... sfaveship/

It's time consuming if you don't get unicum XP each game, but not much worse than the ARP Takao grind.

I probably won't bother, though I'm trying to get the Takao grind done so it might happen anyway.

I don't know what unicum is
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Re: World of Warships

Post by Skywalker_T-65 »

Top-level player.

Don't know where the term originated.
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Re: World of Warships

Post by Nephtys »

Just bought a single captain's box for funsies.
Got a Texas. Not bad.

Last year, my 5 bucks of boxes got a Tirpitz... I'm assuming I'm just rolling ungodly well on the RNG for loot.
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Re: World of Warships

Post by Lonestar »

what happens if you already have that premium ship?
"The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles."
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