jollyreaper wrote:So, what would it take for space mongols to work?
1) Other powers can't easily threaten mongol homeworlds. As you said, if they can send a fleet to you, you can send a fleet to them. So if they're willing to threaten you where you live, they would have made it difficult for you to find where they live. So our mongols would have to be space nomads. Anything that isn't mobile would have to be not on or in orbit around a planet or known star but hidden, like in some planetoid adrift in interstellar space where waste heat could be dumped into the cold interior.
To be fair, all you really need is for the location of the settlements to be undocumented or deniable: i.e. you have a civilization that assembles its fleet in a remote star system and attacks without leaving evidence of where the attacks came from. That doesn't work so well if you're trying to extract tribute, but it
does work if you're trying to devastate an Imperial border region so that your own polity can break away from the Empire.
2) Ships are assumed to be technological constructs. Ponies grow on steppes. You're moving into biowank or strong AI territory if the ships are self-replicating or self-maintaining. So if human brainpower is doing most of the work of running society...
3) Space mongols would need a sophisticated, technological society. A sophisticated society that can be self-contained within the horde fleet that can keep on the move to avoid counterattack.
4) Help must be sufficiently far away. Otherwise the fleet risks destruction.
In the CoDominium universe, the FTL drive is instantaneous-between-jump-points. In other settings condition (4) can be met.
Also, remember that if a planet can rapidly summon help to teleport in and save it, you become open to cases where the attacker uses feints to lure small relief forces into traps, or to lure large relief forces out of position so that a more critical target can be uncovered. As I observed earlier, in a setting where travel is instantaneous and provides no warning, the defender must be strong
everywhere, while the attacker need only be strong in a few places at a time.
Siege wrote:The hyperlimit as a staple of science fiction isn't just there to allow planets to defend themselves from ships, it's a requirement for having ships-as-we-know-them to begin with. Without it the need to go far away from planets into deep space simply disappears, unless you come up with either some sort of targeting trouble (we can aim well enough to jump across light years into orbit around a planet in another solar system but the last few thousand kilometers are somehow an insurmountable hurdle -- this I suspect will start to feel really artifical really fast),
Well, if your system is only precise to one part in a million, your jumping ships wind up scattered anywhere in a sphere millions of kilometers across. That imposes interesting constraints... to my way of thinking, it tends to favor single very large ships, because coordinating a rapid flow of smaller ships runs into navigational problems.
Also I'd like to inject that if this go-anywhere system is a thing the pirates from Morgan's Quadrant don't actually need ships to terrorize you: they can simply threaten to hypershift a nuke straight into your city.
True, though they might want something recognizable as a "ship" to, say, carry off hostages or plunder (i.e. machine tools)
Formless wrote:You know that threat becomes less and less credible as the amount of orbital infrastructure increases. Try these threats against a Dyson swarm or against Ringworld (one of Niven's own works). See how far it gets you. That's right, nowhere. They are too big to threaten by some punk ass fleet of raiders or barbarians or whatever the fuck you want to call them. Point is that they will always be outnumbered in any reasonable scenario, so the damage they can do is too limited to matter. At best, it will drive civilization towards tyranny, not anarchy.
On the other hand, when we accept that megastructures bigger than worlds are the norm, we also recognize that the "raider" threat can easily take the form of a 'hegemonizing swarm' which has absorbed the resources of multiple star systems and can teleport out of nowhere with fleets of mass comparable to that of a ringworld.
Also, because of the absolute advantage of surprise, in the long run power will tend to gravitate into the hands of people who are decisive and aggressive about using it, and who have an offensive focus rather than a defensive one. That makes it easier to tear apart a large, extended political system than it is to create one.
"Absolute advantage of surprise"? Seriously, enough of this BS. It is not a given that there will
be an element of surprise. The only thing known about the hyperdrive is that it has infinite speed. It does not necessarily mean that the process is instantanious or undetectable.
On the other hand it doesn't mean that it isn't.
Look, this thread started as a general observation about strategy and politics in settings where FTL drives let you appear very close to a planet. There are a lot of ways to imagine such a drive working. It could be instantaneous- or it could take weeks to travel from star to star. It could be detectable far in advance- or it could not.
The one unifying feature in this thread is NOT that the drive has infinite speed; it is that the drive can drop you into orbit above a planet without having to traverse interplanetary space within a given star system to get there. If it is detectable- and it
might be, but we have no way of knowing, then the advantage of surprise is reduced. By how much it is reduced depends on how far out the enemy is detected, how long it will take them to arrive, and how quickly you can summon reinforcements.
If ships take days to travel between systems and incoming hyperspace travellers are spotted half an hour out, then all that detecting the enemy lets you do is prepare your own defenses and hopefully get a courier out so that a punitive expedition can come weeks later to find out if you're still alive.
If ships take minutes to travel between systems and incoming hyperspace travellers are spotted half an hour out,
then you are correct that no one will be able to achieve surprise. But kindly do not berate me for not making the same assumption set you did, or for making a different and no less plausible assumption set.
The accuracy of navigation may not be accurate enough to safely put you inside of a star system, so in practice everyone still must check in at the periphery of the system before either making the final jump or just getting into the system the old fashioned way.
This assumption contradicts the Pournelle-Niven one, which you appear to have not understood- "if the Drive allowed ships to sneak up on planets, materializing without warning out of hyperspace..."
Speed isn't the only limitation, but its the only one Pournell and Niven talk about. You are already forgetting jollyreaper's point, even though you agreed with it.
So in short, you didn't even read the quote that inspired the OP, or suffered a total breakdown of reading comprehension while reading it.
Please stop, take a breath, and come back when you're not in chemical-imbalance mode, so that you can be your usual intelligent-commentator self again.
Also, again, not everyone necessarily can have access to it, whether because of economics or because the government has the foresight to anticipate this very problem.
If an interstellar civilization of any real scale exists,
which is one of the starting premises of the discussion, since it was about interstellar warfare...
Then we still have the same problem. Even if only the imperial military has access to the drive, they are still vulnerable to rebels who suborn part of the military, to ambitious provincial satraps, or to random alien attackers who are not even part of the "airtight" political system erected by the imperial government.
Purple wrote:You seem to be thinking huge scales where as I am thinking small. You envision a giant mongol horde of a million ships. I envision a million small pirate bands made out of breakaway outlaw fleet captains raiding left and right where ever they can, occasionally aligning to beat up a particularly pesky planet.
If the ships don't maintain themselves, raiders have to come from some kind of recognizable civilization. Individual renegades may exist and be a threat, but they are a short term problem which will be pretty easily taken down by the forces of order.
SMJB wrote:As for infinite speed, I don't know of any typical hyperdrive that does that, but anyway, it seems it would help unity.
Many jump drives are infinitely fast.
Asimov's hyperdrive is infinitely fast. The Stargates in, ah, Stargate are infinitely fast even if starship drives are not- you step into one end and out the other with no elapsed time as far as I can tell.
For that matter, the actual FTL Alderson Drive in the Niven-Pournelle CoDominium setting is infinitely fast- ships teleport from one Alderson point to the other along a given 'tramline' instantaneously. All the time consumed in interstellar travel is taken up by laboriously flying through normal space from one point to the next.
Individual worlds in the union would only need to hold off an invasion fleet long enough for them to call for help. I suspect a hyper-militarized universe in that scenario--no world is entirely safe, and only the fleet and the planetary militias keep them as safe as they are.
True- although in that case, any political division within the fleet very rapidly results in civil war and breakup of the state. And the resulting civil war could be very chaotic and destructive, seeing as how no place is actually safe from attack.
Tangentially, I know not being able to see into hyperspace is generally a big part of the trope, but it seems to me that logically speaking there must be a way to sense hyperspace from realspace, or else how was it discovered in the first place?
One might be able to deduce the existence of hyperspace without being able to detect the presence of objects moving in hyperspace.