Your captain style

PST: discuss Star Trek without "versus" arguments.

Moderator: Vympel

User avatar
Solauren
Emperor's Hand
Posts: 10534
Joined: 2003-05-11 09:41pm

Post by Solauren »

I'd like to lead a flight of Scorpion class attack corvettes (FASA Star Trek books, think the Delta Flyer as a purpose built starfighter). Do some police work for a while with them (they were mean for anti-pirate stuff), and that kind of thing.

Failing, or after that, I think an Intrepid or Galaxy-War refit would be good. Eventually I'd like a Soviereign class.

They can handle all the duties that might come up, are fairly state of the art and new (meaning maitenance won't be a problem), and would presumably, post Dominion war, be in excellent condition.

As for refits, it would depend on my assigned duty.
If I'm a front line combat ship, refit it to 20th / 21st century naval standards without relaying on 24th century (non-materials) tech, then reinforce it with that tech.

I'd remove unneeded crew quarters, and turn others into barracks, and put in additional warhead launchers and reactors. Possiby additional shields. It would really depend on how much I could do to the ship without screwing with it's effectiveness. Shields and Reactors come first. Sure, it's nice to have alot of punch, but if you can't take a beating, that punch is wasted.

If possible, I'd want to design my own ship. An FASA Federation Class Dreadnaught, sized up to Soveireign preportions, with a few other additions, would be an absolute joy to take into battle.

As a research vessel, I probably wouldn't do any modifications beyond some hull upgrades. Starfleet ships seem to have a habit of running into nasty stuff.

If diplomatic, I'll take it on 'pimp my starship'.

Command style would depend on assignment too.
User avatar
Uraniun235
Emperor's Hand
Posts: 13772
Joined: 2002-09-12 12:47am
Location: OREGON
Contact:

Post by Uraniun235 »

I'll steal an old refit-Constitution from mothballs, paint it black, change the interior warp nacelle grills from "blue" to "dark purple", stick a swept-back flagpole/sensor-tower just fore of the impulse deflection crystal, hoist the flag of freedom, and engage in a career of space piracy.

The wooden ship wheel shall be optional.


"b-b-but piracy in space is dumb and doesn't work and, and..."

Shut up! Space piracy is completely thematically consistent with the Age Of Sail metaphor, as well as highly satisfying to my personal aesthetic tastes!

(and is hell of awesome compared to all this "star trek is serious business" nonsense)
"There is no "taboo" on using nuclear weapons." -Julhelm
Image
What is Project Zohar?
"On a serious note (well not really) I did sometimes jump in and rate nBSG episodes a '5' before the episode even aired or I saw it." - RogueIce explaining that episode ratings on SDN tv show threads are bunk
User avatar
Sidewinder
Sith Acolyte
Posts: 5466
Joined: 2005-05-18 10:23pm
Location: Feasting on those who fell in battle
Contact:

Post by Sidewinder »

Uraniun235 wrote:I'll steal an old refit-Constitution from mothballs, paint it black, change the interior warp nacelle grills from "blue" to "dark purple", stick a swept-back flagpole/sensor-tower just fore of the impulse deflection crystal, hoist the flag of freedom, and engage in a career of space piracy.

The wooden ship wheel shall be optional.


"b-b-but piracy in space is dumb and doesn't work and, and..."

Shut up! Space piracy is completely thematically consistent with the Age Of Sail metaphor, as well as highly satisfying to my personal aesthetic tastes!

(and is hell of awesome compared to all this "star trek is serious business" nonsense)
Is it okay if I use the Constitution class pirate ship in a Love Guns story?
Please do not make Americans fight giant monsters.

Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.

They have more WMD than there are monsters for us to fight. (More insanity here.)
User avatar
Uraniun235
Emperor's Hand
Posts: 13772
Joined: 2002-09-12 12:47am
Location: OREGON
Contact:

Post by Uraniun235 »

Seeing as I'm too lazy to ever write a story which uses it, go right ahead. :)
Prometheus Unbound
Jedi Master
Posts: 1141
Joined: 2007-09-28 06:46am

Post by Prometheus Unbound »

I've always liked the Intrepid class. It's neat and clean on the inside with relatively top of the range technologies. It has facilities for science, medical needs, production and entertainment (holodecks etc).

I also like the design of the bridge and the layout of the captain's ready room.


As for my style of captaincy, I'd rather avoid combat and would be happy doing exploration missions - something like what the Enterprise D was doing. I should note that a lot of the more serious situations the Enterprise got into (Unification, Redemption etc) which put the Enterprise into direct danger of destruction was because it was the flagship and Starfleet sent them on the missions.

Of the other situations the Enterprise found itself in, I don't really think there's much the Enterprise could do that an Intrepid couldn't.
User avatar
DarthShady
Jedi Council Member
Posts: 1872
Joined: 2007-09-15 10:46am
Location: Sarajevo, Bosnia and Herzegovina
Contact:

Post by DarthShady »

I would take the sovereign class because it has the firepower needed for military action,and plenty of equipment for research and exploration.
Lets face it if we were too become captains of starfleet we would have an obligation to fight federation enemies and protect the UFP.And considering how many enemies the federation has i want the most powerful ship they have available.
As for my command style,it would be treated as a military ship,strictly by the book.All those who would brake the rules would be appropriately punished to serve as an example to the rest of the crew,also those who show great skill and work hard would be rewarded.
User avatar
Hitch Hiker
Padawan Learner
Posts: 275
Joined: 2003-01-13 06:37am
Location: Hidden inside a ring with a snazy logo on it

Post by Hitch Hiker »

Id have to side for an Ambassador class. and no i wouldn't upgrade it to hell with extra launchers or phaser arrays ablative crappy armor or whatever it was called. The most id do is upgrade the the Torpedo to the latest Spec. (Type 8 Photon torpedoes?) and tentatively install a cloaking device. As that would come in handy while scouting out enemy or unknown territory, and running away from said enemy, unknown species.
Also thinking about it, id see if there were any Constitution captains chairs left in a museum and *cough* borrow it
If i was going for a Captaincy style, heck id just be like Kirk, but with a bit less womanizing.
Grand master in the art of Imaginary warfare and unsociable geography
Gallifrey Tec grade A+++

'Genetic material extrapolated, initiate cellular reconstruction' Dalek

Image
User avatar
Siege
Sith Marauder
Posts: 4108
Joined: 2004-12-11 12:35pm

Post by Siege »

I've always liked the Nebula class myself. I'd like my ship to be a big, roomy explorer--and the Nebula does sound like a good pick for that. Stick on sufficient number of phasers and torp-launchers, train the crew to a reasonable level of competence, and we should be off cruising the galaxy looking for interesting planets where they sell brand new sorts of booze!
Image
SDN World 2: The North Frequesuan Trust
SDN World 3: The Sultanate of Egypt
SDN World 4: The United Solarian Sovereignty
SDN World 5: San Dorado
There'll be a bodycount, we're gonna watch it rise
The folks at CNN, they won't believe their eyes
User avatar
Sidewinder
Sith Acolyte
Posts: 5466
Joined: 2005-05-18 10:23pm
Location: Feasting on those who fell in battle
Contact:

Post by Sidewinder »

Hitch Hiker wrote:If i was going for a Captaincy style, heck id just be like Kirk, but with a bit less womanizing.
You want to strengthen the Federation by giving it a lot of new planets to govern, to exploit the new planets' resources for the Federation war machine? (See The Federation Protection Racket and Why isn't the Federation an Empire?)
Please do not make Americans fight giant monsters.

Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.

They have more WMD than there are monsters for us to fight. (More insanity here.)
User avatar
Zablorg
Jedi Council Member
Posts: 1864
Joined: 2007-09-27 05:16am

Post by Zablorg »

I think I would like to captain a Quasar Fire-class Bulk Cruiser, which I would use to transport cargo to developing worlds.
Jupiter Oak Evolution!
User avatar
Bounty
Emperor's Hand
Posts: 10767
Joined: 2005-01-20 08:33am
Location: Belgium

Post by Bounty »

Zablorg wrote:I think I would like to captain a Quasar Fire-class Bulk Cruiser, which I would use to transport cargo to developing worlds.
Methinks you should've taken a left turn in Albuquerque.
User avatar
Zablorg
Jedi Council Member
Posts: 1864
Joined: 2007-09-27 05:16am

Post by Zablorg »

Bounty wrote: Methinks you should've taken a left turn in Albuquerque.
Oh, I think I have missunderstood the first post. It said any ship of any federation, so I kinda thought that meant any sci-fi organization. Oh well.
Jupiter Oak Evolution!
User avatar
Ryan Thunder
Village Idiot
Posts: 4139
Joined: 2007-09-16 07:53pm
Location: Canada

Post by Ryan Thunder »

A Sovereign-class refit with a spinal-mount railgun in the primary hull (not implying that they split of course, I just don't know what else to call it). If Nemesis is any indication, it ought to be enough to rip through several ships if necessary. :twisted:

In any event, I'd be the captain they try to keep away from the borders unless they're actively at war. :wink:
SDN Worlds 5: Sanctum
User avatar
Uraniun235
Emperor's Hand
Posts: 13772
Joined: 2002-09-12 12:47am
Location: OREGON
Contact:

Post by Uraniun235 »

wait can i change my answer to "i want to be a mega-badass captain in command of a captured up-gunned double-wide scimitar-class supership that goes around and fucks a lot of wimpy star trek fuckers up"


because i want to fit in too :(
User avatar
dragon
Sith Marauder
Posts: 4151
Joined: 2004-09-23 04:42pm

Post by dragon »

Man I been here long enough that I should know better than not putting strict limits on you guys.
User avatar
Feil
Jedi Council Member
Posts: 1944
Joined: 2006-05-17 05:05pm
Location: Illinois, USA

Post by Feil »

Sidewinder wrote:Every crewman is armed with pistols, submachine guns, rifles, and machine guns that fire armor piercing explosive bullets.
All at once? :shock: :wink:

More seriously, I may be missing something, but what possible use would there be for rifles and anything upwards of a SAW inside a spaceship? And wouldn't armor piercing bullets be kind of... bad in a densely-populated interior environment full of expensive and breakable equipment? Or is this sarcasm burbling up from the link to your humor piece like gyre from a slithy tove?

EDIT: I'd go for being an armed (to fend off the Space Pirates!) trader. I could teach those Ferengis a thing or two about market capitalism. Join me; together, we shall rule the galaxy's supply of little red corvettes and holo-porn!
User avatar
Lancer
Sith Marauder
Posts: 3957
Joined: 2003-12-17 06:06pm
Location: Maryland

Post by Lancer »

Feil wrote:
Sidewinder wrote:Every crewman is armed with pistols, submachine guns, rifles, and machine guns that fire armor piercing explosive bullets.
All at once? :shock: :wink:

More seriously, I may be missing something, but what possible use would there be for rifles and anything upwards of a SAW inside a spaceship? And wouldn't armor piercing bullets be kind of... bad in a densely-populated interior environment full of expensive and breakable equipment? Or is this sarcasm burbling up from the link to your humor piece like gyre from a slithy tove?
That's what forcefields are for. :P

Personally, I don't see why you couldn't detect intruders on internal sensors, trap them with forcefields, and vent the atmosphere within that little segment of the ship for the vast majority of hostile boarders that you'll encounter. To my knowledge, only Species 8472, the Borg, and the Founders can survive extended bouts without an atmosphere, and we almost never see anyone boarding the ship in spacesuits.
User avatar
Sidewinder
Sith Acolyte
Posts: 5466
Joined: 2005-05-18 10:23pm
Location: Feasting on those who fell in battle
Contact:

Post by Sidewinder »

Feil wrote:
Sidewinder wrote:Every crewman is armed with pistols, submachine guns, rifles, and machine guns that fire armor piercing explosive bullets.
All at once? :shock: :wink:

More seriously, I may be missing something, but what possible use would there be for rifles and anything upwards of a SAW inside a spaceship?
See any scene in which the away team gets into a firefight. With armor piercing explosive bullets, NO ONE will be using fucking packing crates as cover.
And wouldn't armor piercing bullets be kind of... bad in a densely-populated interior environment full of expensive and breakable equipment? Or is this sarcasm burbling up from the link to your humor piece like gyre from a slithy tove?
One idea I haven't written down is having the military test a certain item of equipment's durability by firing a .44 Magnum revolver at it. If the equipment continues to function despite the bullet in it, it will be accepted into service. If not, it won't be accepted into service.
EDIT: I'd go for being an armed (to fend off the Space Pirates!) trader. I could teach those Ferengis a thing or two about market capitalism. Join me; together, we shall rule the galaxy's supply of little red corvettes and holo-porn!
I think I will; I'll sell AKMs and other "self-defense instruments" to the people.
Please do not make Americans fight giant monsters.

Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.

They have more WMD than there are monsters for us to fight. (More insanity here.)
User avatar
General Zod
Never Shuts Up
Posts: 29211
Joined: 2003-11-18 03:08pm
Location: The Clearance Rack
Contact:

Post by General Zod »

Sidewinder wrote: One idea I haven't written down is having the military test a certain item of equipment's durability by firing a .44 Magnum revolver at it. If the equipment continues to function despite the bullet in it, it will be accepted into service. If not, it won't be accepted into service.
Because bullet-proofing all equipment is a cost effective measure for a military to adapt. :roll:
"It's you Americans. There's something about nipples you hate. If this were Germany, we'd be romping around naked on the stage here."
User avatar
Feil
Jedi Council Member
Posts: 1944
Joined: 2006-05-17 05:05pm
Location: Illinois, USA

Post by Feil »

What does an away team have to do with fighting on the spaceship?

And aren't personal firearms illegal in the Federation?
User avatar
General Zod
Never Shuts Up
Posts: 29211
Joined: 2003-11-18 03:08pm
Location: The Clearance Rack
Contact:

Post by General Zod »

Feil wrote:What does an away team have to do with fighting on the spaceship?

And aren't personal firearms illegal in the Federation?
Considering that at the very least Guinan has a small collection, that would seem to be a no.
"It's you Americans. There's something about nipples you hate. If this were Germany, we'd be romping around naked on the stage here."
User avatar
Ryan Thunder
Village Idiot
Posts: 4139
Joined: 2007-09-16 07:53pm
Location: Canada

Post by Ryan Thunder »

Ryan Thunder wrote:A Sovereign-class refit with a spinal-mount railgun in the primary hull (not implying that they split of course, I just don't know what else to call it). If Nemesis is any indication, it ought to be enough to rip through several ships if necessary. :twisted:

In any event, I'd be the captain they try to keep away from the borders unless they're actively at war. :wink:
I forgot to mention; the Jefferies tubes have been removed and whatever critical functions they controlled have been moved to the main engineering area. In the open.

In addition to hand phasers (which will be kept for utility rather than combat), security personnel will be issued kevlar body armour, helmets, vacuum gear, and a projectile-launching sidearm (see: something vaguely resembling the sort of pistol a modern soldier would carry.) Rather than phaser rifles, the armoury will be stocked with a wide array of modern small arms, ranging from assault rifles to light machine guns.
SDN Worlds 5: Sanctum
User avatar
Uraniun235
Emperor's Hand
Posts: 13772
Joined: 2002-09-12 12:47am
Location: OREGON
Contact:

Post by Uraniun235 »

gee ryan sounds like you've come up with a lot of good original ideas, maybe you should start a new thread and elaborate on your master plan for reimagining star trek
User avatar
brianeyci
Emperor's Hand
Posts: 9815
Joined: 2004-09-26 05:36pm
Location: Toronto, Ontario

Post by brianeyci »

Uraniun235 wrote:gee ryan sounds like you've come up with a lot of good original ideas, maybe you should start a new thread and elaborate on your master plan for reimagining star trek
Pot kettle... you stole your pirate idea too!

The real reason his idea sucks is it bites. Modern weapons? I want 60's ray guns and life support belts, yeah!
User avatar
Zwinmar
Jedi Master
Posts: 1114
Joined: 2005-03-24 11:55am
Location: nunyadamnbusiness

Post by Zwinmar »

Any decent ship...hire a first class engineer to make it viable with no explodeing consoles. Have actual safeties on the warp core. Remove all the extranous luxuries that take up mass, such as wall paneling and the like. Use that mass for additional armor and weaponry.

Actually have comfortable, functional uniforms that dont look like a pair of infant pajama's.

Substitute one holodeck for an actual gymn, another for an actual weapons range. Use the rest of the space for a library that is seperate from the ships computer.

Compartmentalize the ships computer so that each system is seperate from the other physically. As well put in a triple redundancy system.

Compartmentalize each walkway physically, not relying on electronics, rather on mechanics which are much less likely to be suseptible to elctronic interference.

Have an emergency kit in each compartment that can support X people for up to 48 hours in case of emergency as well as fire fighting equipment.

Train the crew to use safety procedures as well as shipboard fire fighting, hazmat and other programs.

Then find a nice world and conduct actual infantry training with the red shirts so that they can actualy go into combat. As well as modify the weaponry to a more ergonomical design, as well as impliment weaponry that does not rely on electronic components to operate.


Just a few ideas
Post Reply