Your captain style
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- Solauren
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I'd like to lead a flight of Scorpion class attack corvettes (FASA Star Trek books, think the Delta Flyer as a purpose built starfighter). Do some police work for a while with them (they were mean for anti-pirate stuff), and that kind of thing.
Failing, or after that, I think an Intrepid or Galaxy-War refit would be good. Eventually I'd like a Soviereign class.
They can handle all the duties that might come up, are fairly state of the art and new (meaning maitenance won't be a problem), and would presumably, post Dominion war, be in excellent condition.
As for refits, it would depend on my assigned duty.
If I'm a front line combat ship, refit it to 20th / 21st century naval standards without relaying on 24th century (non-materials) tech, then reinforce it with that tech.
I'd remove unneeded crew quarters, and turn others into barracks, and put in additional warhead launchers and reactors. Possiby additional shields. It would really depend on how much I could do to the ship without screwing with it's effectiveness. Shields and Reactors come first. Sure, it's nice to have alot of punch, but if you can't take a beating, that punch is wasted.
If possible, I'd want to design my own ship. An FASA Federation Class Dreadnaught, sized up to Soveireign preportions, with a few other additions, would be an absolute joy to take into battle.
As a research vessel, I probably wouldn't do any modifications beyond some hull upgrades. Starfleet ships seem to have a habit of running into nasty stuff.
If diplomatic, I'll take it on 'pimp my starship'.
Command style would depend on assignment too.
Failing, or after that, I think an Intrepid or Galaxy-War refit would be good. Eventually I'd like a Soviereign class.
They can handle all the duties that might come up, are fairly state of the art and new (meaning maitenance won't be a problem), and would presumably, post Dominion war, be in excellent condition.
As for refits, it would depend on my assigned duty.
If I'm a front line combat ship, refit it to 20th / 21st century naval standards without relaying on 24th century (non-materials) tech, then reinforce it with that tech.
I'd remove unneeded crew quarters, and turn others into barracks, and put in additional warhead launchers and reactors. Possiby additional shields. It would really depend on how much I could do to the ship without screwing with it's effectiveness. Shields and Reactors come first. Sure, it's nice to have alot of punch, but if you can't take a beating, that punch is wasted.
If possible, I'd want to design my own ship. An FASA Federation Class Dreadnaught, sized up to Soveireign preportions, with a few other additions, would be an absolute joy to take into battle.
As a research vessel, I probably wouldn't do any modifications beyond some hull upgrades. Starfleet ships seem to have a habit of running into nasty stuff.
If diplomatic, I'll take it on 'pimp my starship'.
Command style would depend on assignment too.
- Uraniun235
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I'll steal an old refit-Constitution from mothballs, paint it black, change the interior warp nacelle grills from "blue" to "dark purple", stick a swept-back flagpole/sensor-tower just fore of the impulse deflection crystal, hoist the flag of freedom, and engage in a career of space piracy.
The wooden ship wheel shall be optional.
"b-b-but piracy in space is dumb and doesn't work and, and..."
Shut up! Space piracy is completely thematically consistent with the Age Of Sail metaphor, as well as highly satisfying to my personal aesthetic tastes!
(and is hell of awesome compared to all this "star trek is serious business" nonsense)
The wooden ship wheel shall be optional.
"b-b-but piracy in space is dumb and doesn't work and, and..."
Shut up! Space piracy is completely thematically consistent with the Age Of Sail metaphor, as well as highly satisfying to my personal aesthetic tastes!
(and is hell of awesome compared to all this "star trek is serious business" nonsense)
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- Sidewinder
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Is it okay if I use the Constitution class pirate ship in a Love Guns story?Uraniun235 wrote:I'll steal an old refit-Constitution from mothballs, paint it black, change the interior warp nacelle grills from "blue" to "dark purple", stick a swept-back flagpole/sensor-tower just fore of the impulse deflection crystal, hoist the flag of freedom, and engage in a career of space piracy.
The wooden ship wheel shall be optional.
"b-b-but piracy in space is dumb and doesn't work and, and..."
Shut up! Space piracy is completely thematically consistent with the Age Of Sail metaphor, as well as highly satisfying to my personal aesthetic tastes!
(and is hell of awesome compared to all this "star trek is serious business" nonsense)
Please do not make Americans fight giant monsters.
Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.
They have more WMD than there are monsters for us to fight. (More insanity here.)
Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.
They have more WMD than there are monsters for us to fight. (More insanity here.)
- Uraniun235
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I've always liked the Intrepid class. It's neat and clean on the inside with relatively top of the range technologies. It has facilities for science, medical needs, production and entertainment (holodecks etc).
I also like the design of the bridge and the layout of the captain's ready room.
As for my style of captaincy, I'd rather avoid combat and would be happy doing exploration missions - something like what the Enterprise D was doing. I should note that a lot of the more serious situations the Enterprise got into (Unification, Redemption etc) which put the Enterprise into direct danger of destruction was because it was the flagship and Starfleet sent them on the missions.
Of the other situations the Enterprise found itself in, I don't really think there's much the Enterprise could do that an Intrepid couldn't.
I also like the design of the bridge and the layout of the captain's ready room.
As for my style of captaincy, I'd rather avoid combat and would be happy doing exploration missions - something like what the Enterprise D was doing. I should note that a lot of the more serious situations the Enterprise got into (Unification, Redemption etc) which put the Enterprise into direct danger of destruction was because it was the flagship and Starfleet sent them on the missions.
Of the other situations the Enterprise found itself in, I don't really think there's much the Enterprise could do that an Intrepid couldn't.
- DarthShady
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I would take the sovereign class because it has the firepower needed for military action,and plenty of equipment for research and exploration.
Lets face it if we were too become captains of starfleet we would have an obligation to fight federation enemies and protect the UFP.And considering how many enemies the federation has i want the most powerful ship they have available.
As for my command style,it would be treated as a military ship,strictly by the book.All those who would brake the rules would be appropriately punished to serve as an example to the rest of the crew,also those who show great skill and work hard would be rewarded.
Lets face it if we were too become captains of starfleet we would have an obligation to fight federation enemies and protect the UFP.And considering how many enemies the federation has i want the most powerful ship they have available.
As for my command style,it would be treated as a military ship,strictly by the book.All those who would brake the rules would be appropriately punished to serve as an example to the rest of the crew,also those who show great skill and work hard would be rewarded.
- Hitch Hiker
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Id have to side for an Ambassador class. and no i wouldn't upgrade it to hell with extra launchers or phaser arrays ablative crappy armor or whatever it was called. The most id do is upgrade the the Torpedo to the latest Spec. (Type 8 Photon torpedoes?) and tentatively install a cloaking device. As that would come in handy while scouting out enemy or unknown territory, and running away from said enemy, unknown species.
Also thinking about it, id see if there were any Constitution captains chairs left in a museum and *cough* borrow it
If i was going for a Captaincy style, heck id just be like Kirk, but with a bit less womanizing.
Also thinking about it, id see if there were any Constitution captains chairs left in a museum and *cough* borrow it
If i was going for a Captaincy style, heck id just be like Kirk, but with a bit less womanizing.
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- Siege
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I've always liked the Nebula class myself. I'd like my ship to be a big, roomy explorer--and the Nebula does sound like a good pick for that. Stick on sufficient number of phasers and torp-launchers, train the crew to a reasonable level of competence, and we should be off cruising the galaxy looking for interesting planets where they sell brand new sorts of booze!
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- Sidewinder
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You want to strengthen the Federation by giving it a lot of new planets to govern, to exploit the new planets' resources for the Federation war machine? (See The Federation Protection Racket and Why isn't the Federation an Empire?)Hitch Hiker wrote:If i was going for a Captaincy style, heck id just be like Kirk, but with a bit less womanizing.
Please do not make Americans fight giant monsters.
Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.
They have more WMD than there are monsters for us to fight. (More insanity here.)
Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.
They have more WMD than there are monsters for us to fight. (More insanity here.)
- Zablorg
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- Ryan Thunder
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A Sovereign-class refit with a spinal-mount railgun in the primary hull (not implying that they split of course, I just don't know what else to call it). If Nemesis is any indication, it ought to be enough to rip through several ships if necessary. 
In any event, I'd be the captain they try to keep away from the borders unless they're actively at war.

In any event, I'd be the captain they try to keep away from the borders unless they're actively at war.

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- Uraniun235
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- Feil
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All at once?Sidewinder wrote:Every crewman is armed with pistols, submachine guns, rifles, and machine guns that fire armor piercing explosive bullets.


More seriously, I may be missing something, but what possible use would there be for rifles and anything upwards of a SAW inside a spaceship? And wouldn't armor piercing bullets be kind of... bad in a densely-populated interior environment full of expensive and breakable equipment? Or is this sarcasm burbling up from the link to your humor piece like gyre from a slithy tove?
EDIT: I'd go for being an armed (to fend off the Space Pirates!) trader. I could teach those Ferengis a thing or two about market capitalism. Join me; together, we shall rule the galaxy's supply of little red corvettes and holo-porn!
- Lancer
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That's what forcefields are for.Feil wrote:All at once?Sidewinder wrote:Every crewman is armed with pistols, submachine guns, rifles, and machine guns that fire armor piercing explosive bullets.![]()
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More seriously, I may be missing something, but what possible use would there be for rifles and anything upwards of a SAW inside a spaceship? And wouldn't armor piercing bullets be kind of... bad in a densely-populated interior environment full of expensive and breakable equipment? Or is this sarcasm burbling up from the link to your humor piece like gyre from a slithy tove?

Personally, I don't see why you couldn't detect intruders on internal sensors, trap them with forcefields, and vent the atmosphere within that little segment of the ship for the vast majority of hostile boarders that you'll encounter. To my knowledge, only Species 8472, the Borg, and the Founders can survive extended bouts without an atmosphere, and we almost never see anyone boarding the ship in spacesuits.
- Sidewinder
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See any scene in which the away team gets into a firefight. With armor piercing explosive bullets, NO ONE will be using fucking packing crates as cover.Feil wrote:All at once?Sidewinder wrote:Every crewman is armed with pistols, submachine guns, rifles, and machine guns that fire armor piercing explosive bullets.![]()
![]()
More seriously, I may be missing something, but what possible use would there be for rifles and anything upwards of a SAW inside a spaceship?
One idea I haven't written down is having the military test a certain item of equipment's durability by firing a .44 Magnum revolver at it. If the equipment continues to function despite the bullet in it, it will be accepted into service. If not, it won't be accepted into service.And wouldn't armor piercing bullets be kind of... bad in a densely-populated interior environment full of expensive and breakable equipment? Or is this sarcasm burbling up from the link to your humor piece like gyre from a slithy tove?
I think I will; I'll sell AKMs and other "self-defense instruments" to the people.EDIT: I'd go for being an armed (to fend off the Space Pirates!) trader. I could teach those Ferengis a thing or two about market capitalism. Join me; together, we shall rule the galaxy's supply of little red corvettes and holo-porn!
Please do not make Americans fight giant monsters.
Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.
They have more WMD than there are monsters for us to fight. (More insanity here.)
Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.
They have more WMD than there are monsters for us to fight. (More insanity here.)
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Because bullet-proofing all equipment is a cost effective measure for a military to adapt.Sidewinder wrote: One idea I haven't written down is having the military test a certain item of equipment's durability by firing a .44 Magnum revolver at it. If the equipment continues to function despite the bullet in it, it will be accepted into service. If not, it won't be accepted into service.

"It's you Americans. There's something about nipples you hate. If this were Germany, we'd be romping around naked on the stage here."
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Considering that at the very least Guinan has a small collection, that would seem to be a no.Feil wrote:What does an away team have to do with fighting on the spaceship?
And aren't personal firearms illegal in the Federation?
"It's you Americans. There's something about nipples you hate. If this were Germany, we'd be romping around naked on the stage here."
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I forgot to mention; the Jefferies tubes have been removed and whatever critical functions they controlled have been moved to the main engineering area. In the open.Ryan Thunder wrote:A Sovereign-class refit with a spinal-mount railgun in the primary hull (not implying that they split of course, I just don't know what else to call it). If Nemesis is any indication, it ought to be enough to rip through several ships if necessary.
In any event, I'd be the captain they try to keep away from the borders unless they're actively at war.
In addition to hand phasers (which will be kept for utility rather than combat), security personnel will be issued kevlar body armour, helmets, vacuum gear, and a projectile-launching sidearm (see: something vaguely resembling the sort of pistol a modern soldier would carry.) Rather than phaser rifles, the armoury will be stocked with a wide array of modern small arms, ranging from assault rifles to light machine guns.
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- Uraniun235
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Pot kettle... you stole your pirate idea too!Uraniun235 wrote:gee ryan sounds like you've come up with a lot of good original ideas, maybe you should start a new thread and elaborate on your master plan for reimagining star trek
The real reason his idea sucks is it bites. Modern weapons? I want 60's ray guns and life support belts, yeah!
- Zwinmar
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Any decent ship...hire a first class engineer to make it viable with no explodeing consoles. Have actual safeties on the warp core. Remove all the extranous luxuries that take up mass, such as wall paneling and the like. Use that mass for additional armor and weaponry.
Actually have comfortable, functional uniforms that dont look like a pair of infant pajama's.
Substitute one holodeck for an actual gymn, another for an actual weapons range. Use the rest of the space for a library that is seperate from the ships computer.
Compartmentalize the ships computer so that each system is seperate from the other physically. As well put in a triple redundancy system.
Compartmentalize each walkway physically, not relying on electronics, rather on mechanics which are much less likely to be suseptible to elctronic interference.
Have an emergency kit in each compartment that can support X people for up to 48 hours in case of emergency as well as fire fighting equipment.
Train the crew to use safety procedures as well as shipboard fire fighting, hazmat and other programs.
Then find a nice world and conduct actual infantry training with the red shirts so that they can actualy go into combat. As well as modify the weaponry to a more ergonomical design, as well as impliment weaponry that does not rely on electronic components to operate.
Just a few ideas
Actually have comfortable, functional uniforms that dont look like a pair of infant pajama's.
Substitute one holodeck for an actual gymn, another for an actual weapons range. Use the rest of the space for a library that is seperate from the ships computer.
Compartmentalize the ships computer so that each system is seperate from the other physically. As well put in a triple redundancy system.
Compartmentalize each walkway physically, not relying on electronics, rather on mechanics which are much less likely to be suseptible to elctronic interference.
Have an emergency kit in each compartment that can support X people for up to 48 hours in case of emergency as well as fire fighting equipment.
Train the crew to use safety procedures as well as shipboard fire fighting, hazmat and other programs.
Then find a nice world and conduct actual infantry training with the red shirts so that they can actualy go into combat. As well as modify the weaponry to a more ergonomical design, as well as impliment weaponry that does not rely on electronic components to operate.
Just a few ideas