one more time. MTG Comic cards

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mr friendly guy
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Post by mr friendly guy »

Gandalf wrote:
RogueIce wrote:
Gandalf wrote:Shouldn't Superman be white?
I figured either Red or Blue going on the costume thing alone. Though I guess Blue might be better (isn't he the Blue Boyscout or somesuch?)
I thought the primary "theme" of blue was counterspelling. Red is direct damage. White is more for "pure goodness".

I should mention, I've been out of the scene for a few years, so my memory may be a little hazy.
you are partially right

White - is "pure goodness" and order.

In terms of game mechanics

Dealing with enchantments - good
Dealing with artifacts - good
Healing - good
Protection - good against all colors
Creatures - a lot of weenies
Land destruction - limited, and untargeted, eg Armageddon
cheap creature killers - has a few
Direct damage - poor
Counterspelling -crap
Opposing colors - black and red

Black - is darkness.

In terms of game mechanics

Dealing with enchantments - craptacular
Dealing with artifacts - crap
Healing - ok (it heals via draining life of creatures and players, rather than just giving you life like white spells).
Protection - good against opposing colors
Creatures - mixed bag
Land destruction - limited, less so than red
cheap creature killers - good
Direct damage - average, eg drain life
Counterspelling -crap
Opposing colors - white and green

Green - is well the environement and tranqulity.

In terms of game mechanics

Dealing with enchantments - good, but not targeted like white
Dealing with artifacts - average, less so than white
Healing - good
Protection - good against opposing colors
Creatures - has a lot of large creatures
Land destruction - limited, less so than red
cheap creature killers - poor
Direct damage - average, eg hurricane, which tend to hurt you as well.
Counterspelling - crap
Opposing colors - black and blue

Blue - is the oceans, wind and also psionic powers / illusion.

In terms of game mechanics

Dealing with enchantments - poor
Dealing with artifacts - poor
Healing - poor
Protection - good against opposing colors
Creatures - has lots of flying creatures. Also has a few really huge creatures, greater than green's, like the 10/10 Leviathan
Land destruction - crap
cheap creature killers - crap
Direct damage - usually in the form of creatures like Prodigal sorcerors. The only blue direct damage spell I know of is Mind Blast.
Counter spelling - awesome.
Opposing colors - green and red.

Red is chaos and destruction

In terms of game mechanics

Dealing with enchantments - poor
Dealing with artifacts - poor
Healing - poor
Protection - good against opposing colors
Creatures - mixed bag
Land destruction - awesome
cheap creature killers - good, eg lightning bolts, incinerate (although these work best against smaller creatures)
Direct damage - awesome. Red has the most powerful direct damage spells.
Counter spelling - crap
Opposing colors - blue and white

Depending on how you structure your deck, its possible to play with opposing colors and get good effect, for example green / black land destruction with black and green creature killers, or play with complementary colors, eg blue/white "permission" decks, where blue selectively counterspells, and white enchantment / artifact destruction and creature killers deals with what you fail to counterspell.
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Post by mr friendly guy »

Oops. With red it should be good when dealing with artifacts, not poor.
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Post by Dark Hellion »

It should be noted that black has the best direct damage spell in the game (Tendrils of Agony) and that Blue is actually excellent at dealing with most threats for the simple ability that they either do not get into play, or they are bounced immediately.
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Post by mr friendly guy »

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I hope these cards give some information on those who are not familiar with Crossgen. Charon, Solusandra, Danik, and Appolyon are really up there in terms of power. An avatar of Danik has enough power to blow up an Earth sized planet, so imagine how powerful Danik would be with all his avatars reunited. Also note that Charon is more powerful than Danik. Solusandra can create entire worlds, so these are the uber powers here.
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Post by Lord Zentei »

You are aware that as soon as one of these ubercards with trample is played, the game is basically over, right? Since the player only has 20 life points. :P

The Death Star card I upgraded with Trample in the SW cards was only really meant for the Land Wars variant.
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Post by thecreech »

Dark Hellion wrote:If you care about power of the cards themselves, Thanos is way too weak, while the infinity gauntlet card is way to strong (way to many ways to first turn win with it).
I was trying to put it in the scale of MTG not of the comics. creatures usually don't go beyond 10/10 so i was trying to keep it in that scale. And that infinity gauntlet is suppose to be to powerful just like the comics.
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Post by Glimmervoid »

http://www.marvelmagic.com/marvel.html

Found this site. Some(most?) of the cards no longer work but some do.
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Post by mr friendly guy »

Lord Zentei wrote:You are aware that as soon as one of these ubercards with trample is played, the game is basically over, right? Since the player only has 20 life points. :P

The Death Star card I upgraded with Trample in the SW cards was only really meant for the Land Wars variant.
Since I kind of play Magic, uh yes. But hey, thats what circle of protections are for. :lol: And plus its not my fault Crossgen made their 4 most powerful characters so uber.
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Post by LordChaos »

Lord Zentei wrote:You are aware that as soon as one of these ubercards with trample is played, the game is basically over, right? Since the player only has 20 life points. :P
As a former MtG addict, I can tell you there were more then just a handfull of times where I had far in excess of 20 life points. (I think my personal highest was in the 60s, but I do know someone who hit tripple digets more then once).
There is no problem to dificult for a signifigantly large enough quantity of C-4 to handle.
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Post by darthdavid »

LordChaos wrote:
Lord Zentei wrote:You are aware that as soon as one of these ubercards with trample is played, the game is basically over, right? Since the player only has 20 life points. :P
As a former MtG addict, I can tell you there were more then just a handfull of times where I had far in excess of 20 life points. (I think my personal highest was in the 60s, but I do know someone who hit tripple digets more then once).
You should've seen my friends cleric deck. If the opponents deck wasn't specificially geared to take it on he could get to 80+ Points easy.
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Post by Lord Zentei »

LordChaos wrote:
Lord Zentei wrote:You are aware that as soon as one of these ubercards with trample is played, the game is basically over, right? Since the player only has 20 life points. :P
As a former MtG addict, I can tell you there were more then just a handfull of times where I had far in excess of 20 life points. (I think my personal highest was in the 60s, but I do know someone who hit tripple digets more then once).
Yes, players can rise to obscene levels with the right combos. I was referring to starting levels, you know.

Not to mention that Solusandra has Power 85 and trample and costs only 12 mana (albeit in all colours). :shock:

So yeah. Circles of protection.
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Post by Murazor »

mr friendly guy wrote:I hope these cards give some information on those who are not familiar with Crossgen. Charon, Solusandra, Danik, and Appolyon are really up there in terms of power. An avatar of Danik has enough power to blow up an Earth sized planet, so imagine how powerful Danik would be with all his avatars reunited. Also note that Charon is more powerful than Danik. Solusandra can create entire worlds, so these are the uber powers here.
IIRC, there was a non-published script for Sigil's last issue that included Samandahl Rey destroying a whole planet and a Negation general stating energy figures greater than those of a supernova or something like that. Nonetheless, Charon is almost certainly weaker than Galactus (although without that bothersome planet eating weakness). So if Thanos > Galactus, those cards need some serious nerfing is Thanos is just a poor 8/8 (although that would mean that some cards in my old deck are planet killers or something like that :lol: ).
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Post by thecreech »

Murazor wrote:IIRC, there was a non-published script for Sigil's last issue that included Samandahl Rey destroying a whole planet and a Negation general stating energy figures greater than those of a supernova or something like that. Nonetheless, Charon is almost certainly weaker than Galactus (although without that bothersome planet eating weakness). So if Thanos > Galactus, those cards need some serious nerfing is Thanos is just a poor 8/8 (although that would mean that some cards in my old deck are planet killers or something like that :lol: ).
ok you didn't read my old post which states that it was made in the scale of MTG not comics. So someone like punisher would be a 1/1 spiderman would be a 3/3 so on and so on. Odin and the like 9/9 cosmic gods 10/10 or higher. I am not just wanking the numbers because we would never see a 100/100 creature in MTG because well... its stupid but i suppose i can adjust it if it is really bothering you guys that much EDIT: Adjusted for realisim
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Post by Ice »

Inspired by this thread:

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Since we've apparently gone for wank and all...

NOTE: I'm no expert on this one, but it's the general feeling I got from that thread. Correct me if I'm wrong.
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Post by Vendetta »

Pretty much.

Though those powers/toughness should only last until the next time he's tapped.

I would also suggest that an Infinity Gauntlet should have similar abilities. Tap the gauntlet to do absolutely anything you want.
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Post by thecreech »

Vendetta wrote:Pretty much.

Though those powers/toughness should only last until the next time he's tapped.

I would also suggest that an Infinity Gauntlet should have similar abilities. Tap the gauntlet to do absolutely anything you want.
PFFF... why would you want to do anything other than win the game because thats whats going to happen any player in their right mind would choose to win the game
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Post by Exonerate »

Since everybody is nitpicking, I might as well join in... You don't give abilities names, dammit. It's an activation cost followed by what the ability does. And Red has good anti-artifact - rack and ruin, plus gorilla shaman.

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Post by mr friendly guy »

Murazor wrote:
mr friendly guy wrote:I hope these cards give some information on those who are not familiar with Crossgen. Charon, Solusandra, Danik, and Appolyon are really up there in terms of power. An avatar of Danik has enough power to blow up an Earth sized planet, so imagine how powerful Danik would be with all his avatars reunited. Also note that Charon is more powerful than Danik. Solusandra can create entire worlds, so these are the uber powers here.
IIRC, there was a non-published script for Sigil's last issue that included Samandahl Rey destroying a whole planet and a Negation general stating energy figures greater than those of a supernova or something like that. Nonetheless, Charon is almost certainly weaker than Galactus (although without that bothersome planet eating weakness). So if Thanos > Galactus, those cards need some serious nerfing is Thanos is just a poor 8/8 (although that would mean that some cards in my old deck are planet killers or something like that :lol: ).
Well Big Furry Monster is a 99/99 creature, although I wouldn't know whether "joke cards" count as canon. If you are interested, we should start a separate thread in fantasy comparing Crossgen characters with characters from other companies, eg Galactus. I would be interested to hear your thoughts.
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Post by thecreech »

Ok well lets do this. Lets create an expanison using comic book characters. Anyone can suggest characters powe/ toughness abilities color etc. and we will vote on them and create the final card. Lets start now.

For all character cards i suggest the highest power/toughness be capped off at 16/16 so that all cards are playable. Of course x/x is still an opition.

I also suggest no cosmic gods either because it just doesn't make any sense to me personally

For team purposes i recommend instead of Creature type we put "team" ie Captian america would be Team-avengers but guys like thanos since they don't have a team persay would still be listed as mad titan and such.
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Post by Dark Hellion »

Also remember when making creatures that 90% of the time, I can have any creature in play on turn 2, no matter cost or color. Oath/Orchard makes it simple.
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Post by thecreech »

Dark Hellion wrote:Also remember when making creatures that 90% of the time, I can have any creature in play on turn 2, no matter cost or color. Oath/Orchard makes it simple.
Well i there is nothing we can do about those cards anyway but i would like a good mix of low end and hi end cards. I am going to start on spiderman right now. EDIT: here is the spiderman draft... what do you think. I made him red because he is a chaotic kind of guy with his life and what not.

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Here is captian america... seem logical that he would be white per his is a solider
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Wolverine is a animal so i figured green was the right color
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Thor lighting God, red has alot of lighting cards.
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Taskmaster just seemed blue to me and so did his power.
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what do you think of these drafts
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Post by thecreech »

ok now i will start on some DC ones

Darkseid... i didn't like the pictures i found and i don't like this one can someone find me better one
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Post by mr friendly guy »

Dark Hellion wrote:Also remember when making creatures that 90% of the time, I can have any creature in play on turn 2, no matter cost or color. Oath/Orchard makes it simple.
If we were to make a comic expansion, do we also make cards for sorceries and instants, or do we rely on existing cards for that.

Any way in regards to the Creech's "really powerful cosmics" rules, lets just declare such cards "collectables" and not playable and we can get a set. I am still stand by my other weaker cards, such as putting Lawbringer QTZR as a 10/10 creature. If I have time, I might be able to do a few more from the Crossgen universe and also some from rarer comics (yeah I seem have a perchance for these less popular comics).
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Post by thecreech »

mr friendly guy wrote:
Dark Hellion wrote: If we were to make a comic expansion, do we also make cards for sorceries and instants, or do we rely on existing cards for that.
yeah we will make sorceries and instants for it also
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Post by mr friendly guy »

I suggest for instants and sorceries, we start off with spells mystical comic characters will use, for example Doctor Strange has the winds of watoomb, the rings of raggador, and the crimson bands of Cytorak.

For example

Winds of Watoomb (?sp)

3uu

Destroy x number of target creatures with total toughness less than 7.

(Bit of a problem as blue usually isn't direct damage, but at least it doesn't hurt the opposing player)

The other groups for instants and sorceries I am thinking of falls into the realm of feats, eg where target character gets +x/+x.

For example, Warrior Madness (in reference to Thor), target creature gets +3/+3 and trample until end of turn.

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