you are partially rightGandalf wrote:I thought the primary "theme" of blue was counterspelling. Red is direct damage. White is more for "pure goodness".RogueIce wrote:I figured either Red or Blue going on the costume thing alone. Though I guess Blue might be better (isn't he the Blue Boyscout or somesuch?)Gandalf wrote:Shouldn't Superman be white?
I should mention, I've been out of the scene for a few years, so my memory may be a little hazy.
White - is "pure goodness" and order.
In terms of game mechanics
Dealing with enchantments - good
Dealing with artifacts - good
Healing - good
Protection - good against all colors
Creatures - a lot of weenies
Land destruction - limited, and untargeted, eg Armageddon
cheap creature killers - has a few
Direct damage - poor
Counterspelling -crap
Opposing colors - black and red
Black - is darkness.
In terms of game mechanics
Dealing with enchantments - craptacular
Dealing with artifacts - crap
Healing - ok (it heals via draining life of creatures and players, rather than just giving you life like white spells).
Protection - good against opposing colors
Creatures - mixed bag
Land destruction - limited, less so than red
cheap creature killers - good
Direct damage - average, eg drain life
Counterspelling -crap
Opposing colors - white and green
Green - is well the environement and tranqulity.
In terms of game mechanics
Dealing with enchantments - good, but not targeted like white
Dealing with artifacts - average, less so than white
Healing - good
Protection - good against opposing colors
Creatures - has a lot of large creatures
Land destruction - limited, less so than red
cheap creature killers - poor
Direct damage - average, eg hurricane, which tend to hurt you as well.
Counterspelling - crap
Opposing colors - black and blue
Blue - is the oceans, wind and also psionic powers / illusion.
In terms of game mechanics
Dealing with enchantments - poor
Dealing with artifacts - poor
Healing - poor
Protection - good against opposing colors
Creatures - has lots of flying creatures. Also has a few really huge creatures, greater than green's, like the 10/10 Leviathan
Land destruction - crap
cheap creature killers - crap
Direct damage - usually in the form of creatures like Prodigal sorcerors. The only blue direct damage spell I know of is Mind Blast.
Counter spelling - awesome.
Opposing colors - green and red.
Red is chaos and destruction
In terms of game mechanics
Dealing with enchantments - poor
Dealing with artifacts - poor
Healing - poor
Protection - good against opposing colors
Creatures - mixed bag
Land destruction - awesome
cheap creature killers - good, eg lightning bolts, incinerate (although these work best against smaller creatures)
Direct damage - awesome. Red has the most powerful direct damage spells.
Counter spelling - crap
Opposing colors - blue and white
Depending on how you structure your deck, its possible to play with opposing colors and get good effect, for example green / black land destruction with black and green creature killers, or play with complementary colors, eg blue/white "permission" decks, where blue selectively counterspells, and white enchantment / artifact destruction and creature killers deals with what you fail to counterspell.