Space Mines

SF: discuss futuristic sci-fi series, ideas, and crossovers.

Moderator: NecronLord

Post Reply
User avatar
Dave
Jedi Knight
Posts: 901
Joined: 2004-02-06 11:55pm
Location: Kansas City, MO

Space Mines

Post by Dave »

Question: Are space mines useful? Do they actually hinder spaceship movement, delay attacks, cause significant damage to ships, generaly make havoc, etc.? Or are they a waste of money, time, resources, and all the other important elements?

Quick Definition of a Space Mine (my terms): any space based, stationary or orbital unmanned weapon which waits for a starship to close within pre-defined range of any sensors (passive, duh- contact, EM sensors, etc.), then attacks, using missles, phasers/laser cannons or any kind of explosive (conventional or Nuke) to damage/disable/destroy the targeted ship.
User avatar
Mr Bean
Lord of Irony
Posts: 22466
Joined: 2002-07-04 08:36am

Post by Mr Bean »

Simple put space is both vast and in 3D, unless you have one heckava ranged weapon or one heck of a bomb space mines are for the large part useless.... unless you know were your enemy is coming from or have some other method (Grav generators, space fields whatever) to force them down a particular flight path

"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
User avatar
Dave
Jedi Knight
Posts: 901
Joined: 2004-02-06 11:55pm
Location: Kansas City, MO

Post by Dave »

True, but yes, assuming a chokepoint, are they effective?
Trogdor
Sith Devotee
Posts: 2553
Joined: 2003-08-08 02:44pm
Location: Strong Badia

Post by Trogdor »

It depends largely on the situation. Space mines are generally only useful in specific circumstances. If the enemy must traverese a wormhole or something to reach you, like the Dominion in DS9, then yes, mines could potnetially be very useful. If you want to protect a planet and can have a massive number of them orbiting it, then possibly. In most cases, however, no.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
User avatar
Techno_Union
Jedi Council Member
Posts: 1599
Joined: 2003-11-26 08:02pm
Location: Atlanta

Post by Techno_Union »

SW mines are very effective. They can be used as ion cannons, regular mine, turbolaser mines, i believe there is also a stealth mine, and missle mines. Their range I am not sure of, but with enough they can be deadly. Not to mention Imperials like to lay mines in the ruins of starships, so if anybody comes to salvave, they get blown up.
Proud member of GALE Force.
Trogdor
Sith Devotee
Posts: 2553
Joined: 2003-08-08 02:44pm
Location: Strong Badia

Post by Trogdor »

Dave wrote:True, but yes, assuming a chokepoint, are they effective?
Yes, but chokepoints are rather hard to come by in the vastness of space.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
User avatar
Ghost Rider
Spirit of Vengeance
Posts: 27779
Joined: 2002-09-24 01:48pm
Location: DC...looking up from the gutters to the stars

Post by Ghost Rider »

Not really unless you can limit a craft to a choke point of mere ten of thousands of KMs or such.

And moving since this is a much more Other Sci-Fi question then anything SW vs ST related.
MM /CF/WG/BOTM/JL/Original Warsie/ACPATHNTDWATGODW FOREVER!!

Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all

Saying and doing are chocolate and concrete
User avatar
technomage
Padawan Learner
Posts: 357
Joined: 2003-04-17 12:41pm
Location: Somewhere beyond the Rim

Post by technomage »

They're extremely effective in Starfire, although since warp points are the only way of getting from one star system to another in that universe, choke points are inevitable.
"Mother, implement Case Omega."
-the last time Colin MacIntyre gives an order without thinking it through.
User avatar
Stofsk
Emperor's Hand
Posts: 12925
Joined: 2003-11-10 12:36am

Post by Stofsk »

Dave wrote:True, but yes, assuming a chokepoint, are they effective?
If you have a chokepoint then mines will be effective. The question is: how do you guarantee a chokepoint given that space is vast? The only idea I can come up with is having jumpgates like in B5 or the FTL that's in "The Mote in God's Eye" series. Or SW interdictors could count as a type of mine.
Image
User avatar
Isolder74
Official SD.Net Ace of Cakes
Posts: 6763
Joined: 2002-07-10 01:16am
Location: Weber State of Construction University
Contact:

Post by Isolder74 »

Tossing them out of your shuttle bay into the path of an enemy who is chasing you also works. Unless you surround a target to defend Mines are simply a tactical weapon rather than a viable defensive weapon.
Hapan Battle Dragons Rule!
When you want peace prepare for war! --Confusious
That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
The Prince of The Writer's Guild|HAB Spacewolf Tank General| God Bless America!
User avatar
Shroom Man 777
FUCKING DICK-STABBER!
Posts: 21222
Joined: 2003-05-11 08:39am
Location: Bleeding breasts and stabbing dicks since 2003
Contact:

Post by Shroom Man 777 »

Maybe if the mines aren't stationary. Like equiping asteroids with warp drives and when ships reach a specific position or goes near enough, the asteroid is warped and is turned to an uper KE weapon. And yeah, I took that from Starcrossed.
User avatar
Peregrin Toker
Emperor's Hand
Posts: 8609
Joined: 2002-07-04 10:57am
Location: Denmark
Contact:

Post by Peregrin Toker »

Well, if the sci-fi universe in question depends on wormholes for interstellar travel [shameless plug](like mine!)[/shameless plug], space mines could be used for blockades... though regular warships could also do the job.
"Hi there, would you like to have a cookie?"

"No, actually I would HATE to have a cookie, you vapid waste of inedible flesh!"
User avatar
Shroom Man 777
FUCKING DICK-STABBER!
Posts: 21222
Joined: 2003-05-11 08:39am
Location: Bleeding breasts and stabbing dicks since 2003
Contact:

Post by Shroom Man 777 »

You could hide some space mines, horridly powerful ones, in some place. Then pursue an enemy ship/s and drive them towards the space mines and WHAM!!! They're dead.

Or you could mine a nebula or an asteroid field to prevent enemies from hiding there or running into that place or to use that place as a travel route.
Shortie
Jedi Knight
Posts: 531
Joined: 2002-07-17 08:30pm
Location: U.K.

Post by Shortie »

Planetary orbits are likely places as well. Even if they're predictable locations they can be reasonably hidden among various orbital junk, and the enemy has to come in sooner or later. Mines aren't about winning the war, they're about harassing the enemy, damaging ships, forcing them to keep constant watch, bring in specialist ships, and generally slow him down or deter him from specific locations\routes
My wife went to Vorbarr Sultana and all I got was this bloody shopping bag.
User avatar
Sir Sirius
Sith Devotee
Posts: 2975
Joined: 2002-12-09 12:15pm
Location: 6 hr 45 min R.A. and -16 degrees 43 minutes declination

Post by Sir Sirius »

Depends on the technology of the universe were are talking about, but mines that require the enemy actualy collide with the mine for it to be effective would be quite useless. However if you have long range missiles you could build mines that are essentialy containers for missiles equipped with sensors to detect enemy vessels and use them to mine some important targets. Depending on the range of the missiles in question you could lay minefields around planets or if your missiles posses an effective range of an AU or more even entire solar systems. Of course such mines still wouldn't be terribly usefull in a defense heavy universe where taking down enemy ships might require dozens of hits or more, but in an offense heavy universe they might be quite lethal.

Mining deep space would in any case be useless with out some special circumstances or weirdo technology.
Image
User avatar
Isolder74
Official SD.Net Ace of Cakes
Posts: 6763
Joined: 2002-07-10 01:16am
Location: Weber State of Construction University
Contact:

Post by Isolder74 »

Sir Sirius wrote:Depends on the technology of the universe were are talking about, but mines that require the enemy actualy collide with the mine for it to be effective would be quite useless. However if you have long range missiles you could build mines that are essentialy containers for missiles equipped with sensors to detect enemy vessels and use them to mine some important targets. Depending on the range of the missiles in question you could lay minefields around planets or if your missiles posses an effective range of an AU or more even entire solar systems. Of course such mines still wouldn't be terribly usefull in a defense heavy universe where taking down enemy ships might require dozens of hits or more, but in an offense heavy universe they might be quite lethal.

Mining deep space would in any case be useless with out some special circumstances or weirdo technology.
Of course capter mines do have liited utility. To such a field adding mine armed with tractor beams(It the exist in the universe) to grab onto attacking ships when they enter the field could be quite effective. Adding EW mines that come on when an enemy is detected to make it even harder to find and clear the mines further slowing down the enemy.
Hapan Battle Dragons Rule!
When you want peace prepare for war! --Confusious
That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
The Prince of The Writer's Guild|HAB Spacewolf Tank General| God Bless America!
User avatar
NecronLord
Harbinger of Doom
Harbinger of Doom
Posts: 27384
Joined: 2002-07-07 06:30am
Location: The Lost City

Post by NecronLord »

I prefer the warhammer/stargate take on stellar mines, namely that they are equipped with manouvering capacity able to run down a starship over a short distance, and then explode.
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
User avatar
18-Till-I-Die
Emperor's Hand
Posts: 7271
Joined: 2004-02-22 05:07am
Location: In your base, killing your d00ds...obviously

Post by 18-Till-I-Die »

Well, this is just an idea, but what if the mine had a relitively long range one-use gun (turbolaser, phaser, whatever) and you flooded a system with them, so that any safe vector will be fileld iwth them and only the most risky vectors are clear. Tht way, the enemy will eventually have to go through the mine field, right?

I mean they cant be expensive. A (insert generic raygun) on a mine would cost little more than putting said weapon son a ship in similar numbers. If you can afford a fleet, you can afford eneough mines to fill a good portion of the system, or at least the sensible vectors.

(I'm assuming that your ships cant fly through stars or black holes like the Culture or Xeelee, which would mean that there are no 'safe' vectors.)
Kanye West Saves.

Image
User avatar
Sea Skimmer
Yankee Capitalist Air Pirate
Posts: 37390
Joined: 2002-07-03 11:49pm
Location: Passchendaele City, HAB

Post by Sea Skimmer »

Sir Sirius wrote:Depends on the technology of the universe were are talking about, but mines that require the enemy actualy collide with the mine for it to be effective would be quite useless. However if you have long range missiles you could build mines that are essentialy containers for missiles equipped with sensors to detect enemy vessels and use them to mine some important targets. Depending on the range of the missiles in question you could lay minefields around planets or if your missiles posses an effective range of an AU or more even entire solar systems. Of course such mines still wouldn't be terribly usefull in a defense heavy universe where taking down enemy ships might require dozens of hits or more, but in an offense heavy universe they might be quite lethal.
Such mines would be impractical at best, they'd need massive engines to be able to catch a spaceships and by the time your done adding protection and sensors to it you'll have a fully capable spacecraft in its own right, with matching cost. At that point you might as well build a missile boat or corvette.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
User avatar
CaptainChewbacca
Browncoat Wookiee
Posts: 15746
Joined: 2003-05-06 02:36am
Location: Deep beneath Boatmurdered.

Post by CaptainChewbacca »

The only situations in which I would use mines is in an orbital blockade or if the ship I want to blow up is in immediate pursuit.

Otherwise, space is just too big.
Stuart: The only problem is, I'm losing track of which universe I'm in.
You kinda look like Jesus. With a lightsaber.- Peregrin Toker
ImageImage
User avatar
General Zod
Never Shuts Up
Posts: 29211
Joined: 2003-11-18 03:08pm
Location: The Clearance Rack
Contact:

Post by General Zod »

Babylon 5 demonstrated some ideas for space-based mines. one example included lacing a mine field with nukes and luring a shadow vessel through it, detonating the mines when the enemy ship passes by. or mining the jump points, in order to keep certain types of ships out. otherwise there aren't many scenarios where they'd be useful.
"It's you Americans. There's something about nipples you hate. If this were Germany, we'd be romping around naked on the stage here."
User avatar
GoldenFalcon
Jedi Knight
Posts: 551
Joined: 2004-03-01 11:08pm
Location: Busy practicing with a bokken, come near me and I'll whack you with it.

Post by GoldenFalcon »

Darth_Zod wrote:Babylon 5 demonstrated some ideas for space-based mines. one example included lacing a mine field with nukes and luring a shadow vessel through it, detonating the mines when the enemy ship passes by. or mining the jump points, in order to keep certain types of ships out. otherwise there aren't many scenarios where they'd be useful.
And of course, no one can forget the Black Star.
Babylon 5: In the Beginning quote:

General Lefcourt: "My people can handle themselves. We took care of the Dilgar. We can take care of the Minbari."
Londo Mollari: "Ahh, arrogance and stupidity all in the same package. How efficient of you."


Coming soon: Firebird Productions
User avatar
Sir Sirius
Sith Devotee
Posts: 2975
Joined: 2002-12-09 12:15pm
Location: 6 hr 45 min R.A. and -16 degrees 43 minutes declination

Post by Sir Sirius »

Sea Skimmer wrote:Such mines would be impractical at best, they'd need massive engines to be able to catch a spaceships and by the time your done adding protection and sensors to it you'll have a fully capable spacecraft in its own right, with matching cost. At that point you might as well build a missile boat or corvette.
In any kind of a "hard sci-fi" universe that would be true, but a number of sci-fi universes have very compact engines that are still cabable of very high accelerations relative to their spaceships or even FTL (e.g. the Pax uses FTL capable missiles in Dan Simmonses Hyperion series).

The problem with this kind of generic discussions about science fiction is that with out a specified universe or technology base their are simply too many possibilities to consider, what is true in universe A might not be true in universe B and vise versa.
Image
User avatar
Sea Skimmer
Yankee Capitalist Air Pirate
Posts: 37390
Joined: 2002-07-03 11:49pm
Location: Passchendaele City, HAB

Post by Sea Skimmer »

Sir Sirius wrote:In any kind of a "hard sci-fi" universe that would be true, but a number of sci-fi universes have very compact engines that are still cabable of very high accelerations relative to their spaceships or even FTL (e.g. the Pax uses FTL capable missiles in Dan Simmonses Hyperion series).
There's no point in discussing such sci fi universes in this sort of discussion, because in them anything can be made to work. It's only pointful to talk about things like this in places in which basic logic still applies in the first place.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
User avatar
18-Till-I-Die
Emperor's Hand
Posts: 7271
Joined: 2004-02-22 05:07am
Location: In your base, killing your d00ds...obviously

Post by 18-Till-I-Die »

FTL missiles dont sound too illogical, considering.

If you can build an FTL drive small enough, i cant see what could stop you from strapping it to a few gigatons worth of antimater and using it as a missile. Basic logic isnst 'defied' by putting a very fast engine on a bomb and adding a crude guidence system, that was the whole idea behind the V-1 rocket afterall.
Kanye West Saves.

Image
Post Reply