design your own ship

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Jason von Evil
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design your own ship

Post by Jason von Evil »

I thought this would be a cool idea. In a nutshell, create a ship, give us what kind it is, (explorer, science vessel, warship) if it's a warship what catagory would it be and other details. Other details being things such as ship size, number of nacelles, weapons, even general shape if you want.

Mine:

Class: Maine
Type: Deep Penetration Warship/Dreadnought
Number of Nacelles: Four
Size: Large
Weapons: Alot of type X+ phasers and about the same amount of torpedo launchers as the Akira Class. Also carries a few dozen tricobalt devices.
Defense: Hull hugging regenerative shields, batmobile armor. ;)
Warp speed:
Cruising - 6.5-7.5
Max - 9.8-9.9 for up to twelve hours.

Backstory: In a nutshell, imagine a bigass version of the Prometheus (that's the closest ship I can approximate this class to). It's pretty much meant to fill the void of dreadnought that the pseudo-canon Federation class left. The ship is really meant to penetrate deep into enemy territory and stay there, wrecking havoc with hit and run attacks and raids until either the war ends, the ships destroyed or it needs to resupply. But with the ships size, it can go without resupply for months.

I'm toying with the idea of having part of the ship be a torpedo factory of sorts. Well, you know how the mines that were used to block access to the wormhole in DS9 could replicate? It could do that, possibly. And yes, the four nacelles are needed. Remember, this ship is very large, probably exceeding 685 meter (the length of a Sovereign).

Ship names:

Stonewall Jackson
Armstrong Custer
Patton
Montgomery
Rommel
Avenger
Reaper
Retribution
New York
Virginia
Norfolk
Houston
Bismark
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Post by Col. Crackpot »

Class: Leah Brahms
Type: ubership of doom
Number of Nacelles: 6
Size: 1000 m
Weapons: 4 galaxy class warp core launchers, 6 exploding console launchers, 10 gaping hole plasma leakers
Defense: charector shields, reverse modulated phase variated ubertronic hyper polarized armor matrix
Warp speed:
Cruising : warp 7
Max : whatever
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Post by Kerneth »

I'm not an engineer, so I don't know how realistic this is, but...

I'd just take the same external hull design as the Prometheus, and more or less completely rework the internal structure, getting rid of the ridiculous Multi-Vector Assault Mode in the process to create an extremely fast, manueverable warship that's armed to the teeth for its size and neatly fills the heavy cruiser/battlecruiser gap.

Things that would go:
The two warp nacelles that serve no function except when the Prometheus is split apart.

Any and all impulse drives that serve no function except in the aforementioned circumstances.

Any excess phaser or torpedo arrays.

The dorsal-mount bridge (You know, the one labeled "Shoot here to kill off the Captain, first officer, tactical officer, and the rest of the command staff) would be yanked out. The two bridges that AREN'T rather noticeable lumps on the surface of the hull would remain. One would be converted to an Auxilary Bridge in most models, where the Commander and a backup staff would be, though in some variants it would be converted to a Flag Bridge instead. The noted exception to this rule would be the vessel assigned to Admiral Janeway as her flagship. The dorsal mount bridge would not only remain but have all armor removed, a gap in the shields arranged over that section, and be fitted with explosive bolts so if the enemy doesn't kill her the flag bridge can be "accidentally" separated from the rest of the vessel then "forgotten". Needless to say, this would be unhealthy for Janeway's staff, but we didn't plan to assign anyone competent to her anyway did we?

The equipment needed to separate/rejoin the sections would be removed as well, since it would be unnecessary.

The three warp cores would most definitely remain, on the theory that having 3 warp cores--assuming they're properly designed and thus not prone to random acts of self-destructing--would be good since if one is shot out the other two can keep powering the engines and shields.

The removal of all this equipment should serve to free up a great deal of space and mass within the vessel, which would then be put to use to provide extra magazine space for the quantum torpedo launchers and heavier phaser arrays. Additionally, the tactical officers on both the Main Bridge and Auxilary Bridge would be provided with a console they can actually sit down at to perform their duties. If possible, all crew duty stations would further be refitted with shoulder harnesses to prevent the crew from flying across the room when the ship is struck; this may be in direct defiance of Starfleet Regulations, however.

The ship's armory would be expanded to include replicated Heckler & Koch G36 (compact) carbines, Glock 10mm pistols with flashlight and laser sight attachments, and phaser/disruptor resistant body armor constructed from the very latest in packing crate materials over several layers of Kevlar.

If possible, an axial heavy phaser (like that on the tri-nacelled "Future Enterprise" would be added.

In honor of my home state, I'd call it the Texas class BattleCruiser, and only assign captains who can quote books written by actual SOLDIERS instead of just Shakespeare. Sorry, Willy, I like your works too but I'd rather have captains who can quote Sun-Tzu's The Art of War than Romeo and Juliet. Enjoying John Wayne and Harrison Ford movies would be considered a definite plus.
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Post by CDiehl »

My idea is what I call the Hannibal-class ship.

It's a larger version of the Galaxy-class, about 1200 meters long, with 2 saucers, one on the front and one on a neck on the back. The two nacelles are longer and mounted on thicker pylons, so they are less likely to be blown off in a fight, and so they can hold extra plasma conduits. The saucers are designed to land on a planetary surface, and have a modular internal structure capable of being rearranged to carry various combinations of passengers and cargo. The stardrive is heavily armed with anti-ship and bombardment weapons, and carries 4 reactors, 2 running and 2 backups. The saucers are armed mostly with anti-personnel and anti-fighter weapons, and can act as a base of operations for combat troops and vehicles. About a tenth of all Hannibal stardrives are comissioned without saucers, and are used to rescue saucers which have lost their stardrives, and to provide extra combat vessels.

A variant of the Hannibal-class is the Falconer-class. It has a similar design, but the front saucer cannot separate, carries only anti-fighter weapons, and is designed specifically to house fighters, runabouts and shuttles. The stardrive has mostly anti-fighter weapons. The rear saucer can separate, and works just like the ones on a Hannibal. About a quarter of all Hannibal hulls end up Falconers.

In peacetime, Hannibals and Falconers are used to establish, service and evacuate colonies. In war, the Hannibals act in a variety of roles, but mostly as cargo ships and transports, and Falconers act as a combination of carrier and transport.
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Post by Knife »

1. Something with a small cross section

2. Something without out riggings and naccels or 'necks' connecting things

3. Something that can support its own mass/weight in gravity and does not rely on 'structual integerty fields'.

4. Hull armor instead of wasting energy beaming it there.

5. Independent power systems for weapon systems. Independent computer controls for weapons systems. Independent control systems for the weapon systems. (pesky things keep getting turned off when the replicators blow a fuse)

6. Weapons more powerful than a modified navigation tool (ie a nav deflector)

7. Better guidence for missils or torpedo's.


Just off the top of my head.
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Post by HappyTarget »

Trek Mirror Universe Imperial Starfleet Monitor

Bastion class

(cut and paste link)

http://happytarget.50megs.com/janes/bastion.html

Length: 8,050 m
Beam: 3,800 m
Height: 3,000 m
Decks: 1,500

Crew:

35,000 Fleet personnel, 5,000 ground troops, 5,000 fighter craft pilots

Equipment:

-Borg inspired STL engines allowing for 70 PSL max velocity near instantaneously in any direction.
-Multiphaseic and standard cloaking devices
-Holographic active camoflage outer hull
-Ablative armor
-Ablative armor generators
-Planetary level shield generators
-Extensive EW suite complimented by recon and decoy probes
-Long range tactical anti cloak sensor suite
-Slipstream drive FTL engines

Weapons:

4x Phaser Cannons o'Doom fore
2x Phaser Cannons o'Doom aft
2x Heavy Quantum Torpedo Tube fore
1x Heavy Quantum Torpedo aft
20x Quantum Torpedo Burst fire Turrets various locations
30x Phaser Arrays various locations
100x Phalanx micro-Quantum Torpedo Turrets various locations
25x Quad Pulse Phaser Cannon Turrets various locations
5000x Cobra Fighters

Role - Planetary bombardment, Planetary assault, Fleet suppression

Names:

Bastion - first in class - Currently flagship of First Fleet, Sol system.

Surak - second in class - Currently flagship of Third Fleet, Vulcan system.

Abyss - third in class - Currently flagship of Section 31, location classified

Athena - fourth in class - Currently flagship of Second Fleet, on operations in the Beta Quadrant

Megarea - Near completion in Sol system
Artemis - Near completion in Sol system
Valkyrie - Near completion in Alpha Centauri system
Helios - Near completion in Alpha Centauri system
Bastille - Near completion in Alpha Centauri system


Or if you perfer, my UFP warship, the USS Fanuberwank. :) :P
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Post by Jason von Evil »

I'm adding a cloak to the Maine Class (due to it's size, it would need one). Also, the torpedo factory has limitations, primarily anti matter. I'm going to create a carrier sometime tonight. ;)
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Post by Frank Hipper »

In designing your own Trek ships, keep in mind Roddenberry's guidelines:

Warp nacelles must come in pairs, and must have at least 50% of their surface in direct line of sight with each other. One nacelle can carry more than one warp coil, however.
These ships with the nacelles mounted to the sides of the hull would not meet with the man's approval. :)
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Post by Jason von Evil »

A ship that's around 700-800 meters needs four nacelles.
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Post by Chris OFarrell »

Frank Hipper wrote:In designing your own Trek ships, keep in mind Roddenberry's guidelines:

Warp nacelles must come in pairs, and must have at least 50% of their surface in direct line of sight with each other. One nacelle can carry more than one warp coil, however.
These ships with the nacelles mounted to the sides of the hull would not meet with the man's approval. :)
Well then we have the Defiant....
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Post by CDiehl »

I'd put a phasing device and metaphasic shields on the Hannibals and Falconers, as soon as they can be mass-produced. Also, the warp nacelles would be pointing downward, away from the saucers, so if one is damaged, it won't damage the saucers.
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Post by Alyeska »

Frank Hipper wrote:In designing your own Trek ships, keep in mind Roddenberry's guidelines:

Warp nacelles must come in pairs, and must have at least 50% of their surface in direct line of sight with each other. One nacelle can carry more than one warp coil, however.
These ships with the nacelles mounted to the sides of the hull would not meet with the man's approval. :)
Those guidelines are irrelevent because we have multiple examples of tripple nacelle ships.
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Post by Spanky The Dolphin »

That's why he said that more or less than two are contained pairs.
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Post by Jason von Evil »

Oh yeah, Maines can also be used as command ships within fleets. The problem of course is that a ship that big is an obvious target.
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Post by Einhander Sn0m4n »

I have a Post-TNG ship in the early design phase. It's a small atmosphere-capable ship around 75 meters long with a large nose-mounted four-barrel pulse phaser as the primary armament. It's designed as a superheavy fighter or gunboat with a speed of around Warp 9. Further details to follow as the design progresses.

EDIT: ATTN Fanfic writers: Feel free to use this design or even modify it as you wish. All I ask in return is credit for the design idea. I especially would enjoy a fic that involves a Confederation-style rebel element which eventually overthrows the Feddies using this ship :D
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Post by Spanky The Dolphin »

So does the word modesty even exist in some of your guys' vocabulary? :P
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Post by Jason von Evil »

Spanky The Dolphin wrote:So does the word modesty even exist in some of your guys' vocabulary? :P
What? The Federation can't have large ships?
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Post by Einhander Sn0m4n »

Aya wrote:
Spanky The Dolphin wrote:So does the word modesty even exist in some of your guys' vocabulary? :P
What? The Federation can't have large ships?
Or small gunships midway between Peregrines and Defiants? Well, my intention is for the post-revolutionary Confederacy to have these, but it's still Trek...
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Post by Spanky The Dolphin »

I don't think they should when they're 2-3 times larger than anything.

But I was more refering to the USS Penis Envy disigns, with Uber-everything. I've always prefered designs that are more ordinary and less breakthrough or state-of-the-art, personally.
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Post by Einhander Sn0m4n »

Spanky The Dolphin wrote:I don't think they should when they're 2-3 times larger than anything.

But I was more refering to the USS Penis Envy disigns, with Uber-everything. I've always prefered designs that are more ordinary and less breakthrough or state-of-the-art, personally.
Ah ok. Hope you like Johnny-Reb Raider Gunboats then :D
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Post by Spanky The Dolphin »

As long as it's not in MS Paint, I might, perhaps. :P
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Post by Alyeska »

USS Hornet NCC 89420, Hornet Class Assault Ship.

800 Meters long

Description: The Hornet is designed to fill a critical gap in the Federation. Forced infantry assault. The Hornet has 8 launching bays capable of handling all secondary shuttles and craft in the Federation. The Hornet also carries six squadrons of support fighters. These fighters can be used to support ground opperations as well as anti-fighter and starship assault. Eight Thousand marines are carried on board. The ship employs eight warp nacelles for redunant systems. This allows the ship to escape even under heavy damage so as to save the lives of its Marines. Furthermore the ship is armed with an impressive array of defensive weaponry. CIWS micro PPC cannons allow the Hornet to shoot down enemy missiles and torpedoes. When not at Warp power the Hornet can devote the vast majority of its power towards shields.
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Post by Einhander Sn0m4n »

Alyeska wrote:USS Hornet NCC 89420, Hornet Class Assault Ship.

800 Meters long

Description: The Hornet is designed to fill a critical gap in the Federation. Forced infantry assault. The Hornet has 8 launching bays capable of handling all secondary shuttles and craft in the Federation. The Hornet also carries six squadrons of support fighters. These fighters can be used to support ground opperations as well as anti-fighter and starship assault. Eight Thousand marines are carried on board. The ship employs eight warp nacelles for redunant systems. This allows the ship to escape even under heavy damage so as to save the lives of its Marines. Furthermore the ship is armed with an impressive array of defensive weaponry. CIWS micro PPC cannons allow the Hornet to shoot down enemy missiles and torpedoes. When not at Warp power the Hornet can devote the vast majority of its power towards shields.
I like it. A planetary assault ship with its own fighter cover.

Now all you need to do is design effective artillery pieces and armor for your troops! :D
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Post by Alyeska »

Not only that but the ship can be used for forced assaults on enemy ships. It has several transports capable of pushing right through shields as well as assault transporters. Give this thing a Sabre/Defiant escort and it would be very deadly.
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Post by The Silence and I »

In keeping with actual Startrek (some ships here have, well a tad bit o wanking :wink: ) I present the Babble Class EW support craft.

Length 368 meters
Beam 127 meters
Height 115 meters

Equipment: Two general purpose shuttlepods (i.e. non-warp capable), standard impulse, two warp pylons providing speed around warp 9.5, a limited automatic boarding defense system. Two probe launchers provide extra sensor support, communications relays or add to the ECM. Heavy sensors similar to the Nova's are included in the basic package, and are complimented by various jamming pods, which ae externally mounted allowing for different pod sub-types.

Offense: Two phaser arrays (type 8 ), four Tachyon pulse cannons (ala capt's personnal ship in Insurrection) add to the ship's value as a support craft by destabilizing shields and electronics.

Defense: Standard hull, low grade SIF, first run regenerative shields provide extra endurance but no extra peak shielding.

Description: The Babble class is intended to provide standard starfleets with an edge by filling the area with jamming signals and false sensor readings. In this environment no ship has full use of its sensors, but the Babble class's probes allow sensor readings from the Babble class's own far more powerful sensors to be relayed to the other ships in the friendly battle group. [Don't think it can be done? Simple ion storms and even harmless radiation tend to render sensors and communications nearly useless...imagin the horror of being the only side with targeting solutions :twisted: :twisted: ] Otherwise this ship has minimal weaponry although its unusual tachyon weapons can often soften enemy shields to its own sub-par weapons, although it should never get into weapon range anyway.
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