That would add "value" to the system which is what the lootbox system is specifically designed not to do. Basically, it's going back to the old system (which sadly is preferable in comparison) of "I want X skin/mod/upgrade: I will pay X EA bucks for it." The newer system is designed to instead sell you a box with a 1% chance to drop what you want that costs X/10 EA bucks. Once you GET that "upgrade" it's done. You can move on to the next. It has the added benefit of "oh man, John got lucky and pulled Y out of his box, let me get in on that."SCRawl wrote: ↑2019-01-31 07:10pmI haven't read the whole thread, but it seems to me that a compromise for Belgian video game enthusiasts would be for EA to offer their premium content at its expectation value cost. In other words, if the drop rate for a thing is 1%, and the cost to buy a ticket for a random thing is 1 point, then sell the thing for 100 points. Or maybe 120 points.
Or is the worry that everyone would want access to that deal as well?
Long story short, if they offered that: yes, everyone would want it. Because if you think about it, especially in a game that has direct stat upgrades, anyone is going to spend the money upfront to get the best stuff. This then leaves only the people who will NOT spend money as the Have-nots. And they don't matter. But if you can make someone who WILL spend money continue to spend money on a 1% droprate item vs selling it to them for even a stupid amount of money more, if they can buy the shiny, they will.