Stark wrote:
Just like Starcraft's intro and ME1 cutscenes, right? :v
Fucking Battlezone has better tanks. That's pretty sad, and the necrons will eat them right up.
Intro movie: The building of the Sentinel by the Arm Commander (only one source of nanolathe, and no other construction unit in sight, so we can assume the Commander built it himself) took 7.97--->8 seconds.
The time it takes for a Commander to build a Sentinel by himself in-game is 33 seconds (with immediate switching between construction units, so the Commander essientially built it himself).
--->4 times faster.
So the real TA build speeds are about 4 times faster than the ones demonstrated in-game.
Now for yields.
Car=25 Metal
Average Car= 1500kg
1 metal=60kg
Energy required to produce 60kg of metal= 60x(3x10^8)^2
= 5.4x10^18 Joules
The TA manual describes the metal maker as 'extremely inefficient,' so let's be generous and assume only 1% efficiency.
5.4x10^18 x 0.01
=5.4x10^16 Joules
That's how many joules of energy are converted to metal from a metal maker,
each second.
Since it takes 60 energy to produce 1 metal,
1 unit of energy = 5.4x10^16/60
=9x10^14 Joules
Going by the bare minimum, a Commander carries 200 units of energy, in a matter/anti-matter backpack.
So, that's the equivilent of 1.8x10^17 Joules.
1.8x10^17 Joules/ (4.18x10^15) = approx. 43 Megatons of TNT
Source:
http://www.matter-antimatter.com/energy.htmUsing the unit damage figures as ratio guidlines, the TA Commander's blast does 9999 points of damage.
So, 1 point of damage is approximately 4.3KT of TNT equivilent.
The Core A.K's laser (the game manual describes these as focusing light to a microscopic point) does 30 points of damage, equivilent of 129KT.
The Arm Annihilator does 2500 points of damage, equivilent of 10.75MT.
The Big Bertha does 2000 points of damage, equivilent of 8.6MT.
A nuke deals 5500 points of damage, equivilent to 23.65MT.
And so on.