Rabid wrote:
Quote:
Rocket - Used for reaching orbit above Earth; 0.2 Billion/Ton to LEO; 0.25 Billion/Ton to GTO; 0.30 Billion/Ton to TLI; 0.5 Billion/Ton to TMI; 0.5 Billion/Ton to TVI; Double the cost per Person carried.
Space Plane - Used for reaching orbit above Earth; 2.0 Billion/Crewmember Capacity (Min 1); 1.0 Billion/Ton Capacity, only delivers to LEO; Reusable
This is the cost to
design the things, yes ? It will cost less than that to produce, yes ?
Yes. The above are Design Costs. Equipping an Assembly Line is half the Design Cost. Building the first item on an Assembly Line is 1/8 the Design price.
I.e. The Rabid class Spaceplane carrying 20 tons to LEO:
1 pilot (mandatory)
20 tons capacity
Total Design cost: $2 B + $20 B = $22 B Design Cost
Equipping an Assembly Line to produce the Rabid Spaceplane: $11 B
First Spaceplane: $2.75 B
Subsequent Spaceplanes cost 10% more than the previous, rounding up to the nearest million. So #2 produced that turn costs $3.025 B, the third costs $3.328 B, etc. The Rabid Spaceplane will cost $ .21 B to launch.
The problem is Spaceplanes are expensive, so your up-front price will be much higher. A rocket delivering 20 tons to LEO will cost $4B to Design, $2 B to Equip a line, and $ .5 B for the first produced. The rockets will cost $ .2 B each to launch.
So you'd use the above Spaceplane to launch a 20-ton payload to LEO. You'd then need a Space Vehicle capable of moving 20 tons to get it to GTO. Assuming you want it reuseable (smart idea), the basic design will mass a total of 43 tons, and cost $8.6 B to Design. Equipping the line will cost $ 4.3 B, and the first one will cost $1.075 B. The nice part is since it is reuseable, you can launch cargo to LEO, and deliver to GTO using this.
Developing better Cargo storage technology will allow for smaller Space Vehicles, so they are cheaper to Design, and use less Supply to travel between planetary orbits.
I am planning on providing a few existing rockets. You do not need to set up an Assembly Line, you just pay the cash, and they deliver to the destination orbit. The rough rockets are:
30-ton rocket to LEO S: 2.5B (larger capacity allows larger units without needing assembly, only 3-4 avail per turn)
10-ton rocket to LEO S: .75B
5-ton rocket to GEO S: .5B
2-ton rocket to TLI S: .31B
1-ton rocket to TMI S: .25B
1-ton rocket to TVI S: .25B
2 person Spaceplane (1 IASA pilot that only sits in the Spaceplane, 1 passenger or ton to LEO), Rent for .05B-.07B per turn (.04+1d3*.01)
Rockets can lose 2 tons capacity to carry 1 person, max of 8 people, only deliver to destination, does not return them
Eternal_Freedom, you are correct on the names.
Narkis & Simon_Jester:
There will be tech advances possible, so someone could get better MW/ton for Solar Power, while another person could go for a smaller Solar Module base tonnage. A third person could use their money to design a much larger Solar Satellite that delivers more MW/ton.
Money will be made in the following ways:
Selling solar power (if there are 'interruptions' on Earth, the price paid per MW will go up)
Selling orbital research (or using that orbital research to fund their own research)
Space tourism (over here you can see total blackness with dots of light, over there more darkness with spots, and behind you are three more people who paid $60M each to see the same thing)
Servicing the hydra headed IASA contracts (every 5 turns, I change their goal to reflect political changes).
Launch Megastructures will eventually be proposed, including Startram and a Space Elevator.
Changing LEO to GTO has no current fuel costs (original game didn't either, but the Space Vehicle will only get to be used once per turn initially.)
For a LEO Rocket to put something to GTO, currently you'll need a Space Vehicle to transfer it properly. I.e. You have a rocket that can launch 30 tons to LEO. You put a 20-ton Space Vehicle in, that has 10 tons cargo capacity. The Rocket launches to LEO, the Space Vehicle goes to GTO, and delivers a 10-ton satellite. The Space Vehicle becomes orbital garbage.
Goal for the Moon: Mine Helium-3
Goal for Mars: Tours, Cydonia base, set up refueling station for Jovian missions
Ultimate goal - pay back the
suckers investors who pumped money into your company.
To make a LEO fuel depot, you'll need the following components from the Space Station Component list (below):
1 Port Module
Airlock
Storage Modules
Manipulator (to add more than one storage module to the station per turn)
For Space Station components, here they are:
Port Module - The base of any multi-purpose space station. Stations need Ports for additional modules to dock at. (Note, one port is consumed from each port module when two connect to facilitate larger station expansion); 2 Tons/Port; 2 Tons/Crew; 0.4 Billion/Ton
Storage Module - Required for the storage of materials and supplies. (For example, the ISS with 12 storage can store enough supplies to service twelve crew members for a year, or 6 crew members for two years).; Base 2 Tons + 1 Ton/2 Storage Capacity; 0.5 Billion/Ton
Airlock - Operated; Used for spacewalks, and is essential for larger-scale station construction, and the management of cargo passing through the station. Required for a station to expand beyond a single port module.; 3 Tons/Additional Module Serviced; 0.8 Billion/Ton;
Multi-Power Docking Module - Required in order for multiple powers to dock with a station. NOTE: If multiple powers are using identical spacecraft from a single power's designs, this is not required. This design must be shared by all utilizing powers; 4 Tons; 0.8 Billion/Ton
Manipulator - Operated; Used to assist in the assembling stations and for handling cargo. Required in order to expand a station beyond a single port module. Until a manipulator is attached, only a single module can be attached each year, a manipulator increases this by one. Only one manipulator is permitted.; 2 Tons; 1.0 Billion/Ton
Research Module - Operated; The real meat and bones of the operation. (albeit not that great), and may assist space related breakthroughs *cough*, also accomplishing something other than just something pretty in space may affect your happiness.; Base 5 Tons + 1 Tons/Research; 0.7 Billion/Ton
Manipulator Operations Module - Operated; Required to increase the amount of manipulators to an amount greater than zero; 2 Tons/Additional Manipulator; 1.6 Billion/Ton
Life Support Module - Required for the habitation of your station by crew.; Base 3 Tons + 4 Tons/Crew; 0.4 Billion/Ton
Habitation Module - Provides a large scale habitation area for multiple crew. NOTE: Crew in a Habitation module doesn't need to be replaced, meaning, its a permanent residence thing; 5 Tons Base + 2 Tons/Crew and Life support Unit; 0.7 Billion/Ton
Solar Power Module - A module designed specifically to produce Solar Power. Base 5 Tons; 1 Ton/10MW Power; 0.7 Billion/Ton (NOTE: Solar Power is only half as effective in LEO as it is in GTO. Numbers listed here are for GTO).