My advice is don't think of specific shops, because invariably "we" would fill that in. Simply come up with a 'shop friendly' setting. A set up that a merchant would find useful. More likely then not, shops would rotate, one week there would be one group of shops, and it would change from week to week depending on who is busy, who is working, and who has things to sell. Some shops might be permanent, like a "government supply" shop for things hard to come by. But there should be plenty of flexibility. After all you don't want to put a lot of effort designing a shop that goes belly up three months into our stay.Broomstick wrote:I have the "coffee shop" planned out, but I'm at a loss for what other "shops" might be desirable around this "town square". Any ideas?
Maybe one or several should be the "shops" where you pick up toiletries and personal supplies as needed? Rather than having individuals go to the Big Warehouse area every time they need something there can be a stock of stuff around the "town square" that is supplied at long intervals (every 2-3 months, perhaps).
A "flea market" area where people can barter items?
Something else?
As for Bars, well, as anyone who plays Dwarf Fortress knows, a strong drink is vital to getting through the day!


















