Darth Hoth wrote:
Well, it was probably that, then. Still, the number of 'droids likely will not be larger than the number of clones by more than perhaps an order of magnitude.
Unknown, but irrelevant, since you're still assuming that all those "quintillions" were thrown into the battle at once. Even though if that were the case, they'd have curbstomped the Republic shortly after Geonosis, Clone Army or no.
Now that I think about it, Dooku basically has flat out said in the Clone Wars TV series that the Droid armies outnumbered the clones 100 to 1, so that is pretty much solved. More to the point, sicne we already know that you can't have absurd "kill ratios", that also indicates that its unlikely the CIS was throwing quintillions of droids at the REpublic all at once.
And clones are not used as starship crews and security? From what I heard of the new animated series, they make up the vast majority of the Republic Navy's offshore personnel, and this is not helping the case for lower numbers, considering that (if I recall correctly, at least) the Republic had a considerable naval superiority. And in a security role, we have them being "ubiquitous" on Coruscant; taking one clone for every 1,000 citizens, which is rather less proportion of policemen to civilians in Sweden (and the police is not "ubiquitous" here), this is still billions - on a single planet.
Coruscant is the bloody center of the Republic. so of course its well protected. It also has a huge fleet protecting it as well. I doubt this means that other planets that were not active war zones or training/deployment zones were housing massive numbers of clone troops. Do you rember the shit fit thrown about the idea of simply deploying mere REGIMENTS of Clone troops with the newly installed Moffs/Governors as per the ROTS novel?? A few regiments wouldnt make a lick of diffrence if everry planet in the REpublic was housing millions or billions of troops.
And this ignores the fact alot of planets also had their own native defense forces, navies, etc. (Something that Coruscant may or may not have.)
As for active, I believe the line from the Ep III ICS was "[The Juggernaut] strikes fear in the hearts of the galaxy's quintillions of battle droids and their Separatist masters" or somesuch. This does not lend itself well to thinking of automata already destroyed or not yet active.
Pointless speculation. The quote in no way indicates HOW those droids are being used. You seem to think that because someone might fear a bombing by the enemy that automatically makes them a combatant (I guess noncombatants can't fear attack by the enemy?) And again if they were deploying all these quintillions of battle droids, they must have had at LEAST thjat many during the beginning of the conflict (they spent a long time building up before the war actually began remember) which means they could have deployed them anyn time during the earlier phases and swamped the Republic
More to the point, it actually makese sense the Separatists would not actively use the droids unless they NEEDEd to, given what total cheapass bastards they are (both in terms of replacing lost droids as well as maitnaining active droids.)
And the Empire cannot detect or intercept torpedoes at such ranges why? Are they stealth-equipped?
The torpedoes themselves? Not neccesarily. But the delivery vessels can be (vessels as small as one designed to carry a single space marine can be stealtehd against Tau detection, for example. As per the novel
Kill Team.)
Of course, there's other nasty shit they might try doing. Hell, activating warp en gines IN a system can be nasty all on its own and almost as bad as a WMD.
And if so, what does that stealth constitute?
A sort of cloaking shield in some cases, emissions control, their regular shields can serve EW functions as well (blockign signals). Regular ships likely have to have cloaking shields because "running silent" in spacee is rather uesless (Same in Star Wars unless you have some sort of shield to suppress them. Same is actually true of SW vessels or most sci fi vessels where "running silent" is used, really.) We've seen the "running silent" in various starship examples (most notably Execution Hour, covered on this site by myself) and we know for a fact that 40K ships run similar performance capabilities (in terms of acceleration, power generation, etc.) to SW ships. The EW like funciton of shields is covered in various novels (Gaunts Ghosts, such as Necropolis, as well as the William King Space Wolf novels.) Specific examples of stealthing on craft is from various novels (Eye of Terror, Ravenor, Inquisition War omnibus, ,Kill Team, Tactica Imperialis, ,etc.)
In terms of effectiveness such ships are meant to be able to shield/redirect the emissions of Imperial ships (and as noted they have at least similar capabilities WRT to power generation and systme performancee to SW ships). We know they've been used to protect against their own sensors, Tau sensors, etc. Imperial sensors, while having difficulties against Eldar/Dark Eldar sensors, can in enough cases detect them fairly well (Shadow point and Nightbringer esp. Indeed, the first novel indicates that if the sensors are tuned properly they can detect them much more easily.)
This also probably doesnt factor in the possibility of psychic shielding of some kind (ships carry astropaths and other psykers after all, and at least two kinds of psychic shielding - Ravenor and Inquisiton war, ,w ere of a psychic variety or incorporated psychic elements.) Chaos ships could certainly do it (they did it in Storm of Iron, in fact.) so I dont see why Imperial psykers couldn't.
So the situation is akin to Milky Way, before the Fall?
Something like that.
How effective is 40k stealth, and how widely implemented? Wars have long-range sensors even for "realspace".
Already addressed this. And yes while SW has long range realspace sensors, so does 40K, so I fail to see what advantage this is meant to possess.
My assumption is that the Imperium will not be jumping in massive Exterminatus strikes immediately upon the war beginning. The Empire, in the meantime, will have time to mobilise to what they consider total war, and this includes massive military readiness (e.g., Coruscant's shields are continually up before the New Republic conquers it, and the same goes for the Yuuzhan Vong War).Given that their strategies are based on arbitrarily fast FTL that cannot be readily detected or intercepted (unless you have massive sensor grids and deep space patrols in place, like what Palpatine built for the Deep Core), it make sense to have the fleet at readiness to defend any given target; they will not look for intent, if a large enemy warship appears it would have to be a complete moron of a commander not to call for assistance (unless he has sufficient forces to take it on himself, of course). Unless I am mistaken, we see something of this in the Thrawn books, though the New Republic there is obviously demilitarised as compared to the Galactic Empire at its height (three sector fleets is considered a major loss in Thrawn's planning for Bilbringi).
And yet you've failed to give adequate reason why they would go for "total war", even though we've got ample examples that they do not do so without VERY extreme reason, regardless of the era we talk about. There is in fact a strong "bias" against "strong militarization" and this is a rather big drawback. So I have to ask (yet again) why you assume the Empire is going to employ their ideal tactics from the get go. Because if you are going to assume that, then why should we not do so for the Imperium?
Would the Imperium go for exterminatus right away? Maybe or maybe not. It depends on alot ot factors (If we play the "precog warning" game you yourself already deployed, then its quite possible the GEoM might arrange such a matter in order to remove the Empire's ability to do so. Whether he would or not or actually become aware of it is another matter.)
As for reaction times, there is precedent for short such; in the Young Jedi Knights books, the Organa government could supposedly mobilise "half the New Republic fleet" and send it against a given target (the "fleet" of the Diversity Alliance terrorist group) in a matter of hours (there are no precise data, but it certainly was not days). Even allowing for obvious hyperbole, this shows that sending battle groups at short notice is possible in the New Republic.
Quote? Source? Page number? Its been a long time since I read those particular novels.
The Last Command shows that distress calls from individual planets are responded to by local military commands as soon as they reach them, and this when they are not considering the possibility of planetary devastation.
And how many ships deploy to each given planet? Single digit? Double digit? Triple digit? And what sort of readiness were they at? Were they expecting war, or what?
By a contrasting example, I'd throw the Corellian Trilogy, where the NR was caught completely unprepared by events, and could NOT mobilize nearly as rapidly as you claim.
In Lando Calrissian and the StarCave of ThonBoka, the Empire can send hourly reinforcements to suppressing a restive planet with a few days' preparation at most, and this is in peacetime. Admittedly, I might be wary of extrapolating that particular to a much larger scale, but it is not like I am grasping all this out of thin air. Certainly, if it takes the Imperium ship days to reach the planet, that is well within the Imperial window of action, and if it fires torpedoes from afar, the planet has ample time to detect and intercept it.
I know the Renetasian incident quite well. And to clarify the troopships were appearing at "hourly" intervals, not that they took hours to arrive, and I certainly recall no mention of preparation. More to the point, this makes no indication of the number of placees troops were being called from. Its not even a remotely reliable example of reaction times.
Its also not the best case to use for other reasons, since the REnetasians (not exactly the most high tech of forces) repeatedly massacred Imperial forces landed on the planet, so much so that it REQUIRED those hourly reinforceements (What was it, over ninety percecnt of the intiial deployment wiped out?) And this was with orbital superiority, mind. I tend to figure they weren't using very good troops (either due to the region, or because of the rushed nature of the conflict they may have been using poorly trained or inexperienced soldiers.)
Even if we assume that the first few strikes are successful, this will certainly alert the others to the threat and make them react accordingly. Given the random nature of warp travel and Astropath communications, I would think pulling off a massive coordinated strike is not feasible.
If they strike in a piecemeal fashion, yes. This depends entirely on how they decide to attack. (and as I mentioned, the total lack of psykers and significant warp connection by SW humans is going to lead to a very different materium in the SW galaxy. And if it didn't then that leads to other nasty possibilities, such as deliberately engaging warp engines in system, tactics that can wipe out entire Tyranid invasion fleets with a single battleship if they try it.)
With the speed advantage of hyperdrive, it does not really matter if the individual ship is more durable unless it is absurdly so. The Empire can jump ships in and out on it whenever it cares to - or is the suicide fleet delivering the missiles a significant portion of overall Imperium assets in order to overwhelm the Empire by sheer numbers?
So? They need precision too, especially since what you are talking about basically involves micro jumping close into targets. They can do that, but only under certain conditions or when certain requirements are met, and certainly not instantly. (otherwise SW battles would make far gerater use of hyperspace jumpign as a tactical advantage.) Disregarding the aforementioned detection issues, you also seem to be assuming that Imperial vessels will just
limp along slowly in realspace so as to make for the most optimal targets for SW vessels to hyper in, swarm and bombard. What the hell happens if they come in at high speeds? (IE the sortts of speeds you get if you have to cross multiple AU in hours/days?) What if they come in at relativistic speeds (they can do that, too.) Engaging relatavisstic targets via pinpoint hyperspace tactics isn't easy, especially when it comes to microjumping. I won't even touch on the "concetrating number of ships" issue due to its utter ambiguity.
I did not. Though I would question the extent to which such weapons are available (is it "lost and decaying" technology like a lot of other gizmos? It does not appear to be in all that common use) and how effective they are - can you teleport from anywhere, or do you need to be close?
Already covered.
So are you assuming that the Imperium can kamikaze a significant fraction of the galaxy's billions of worlds, enough so to disrupt the flow of essentials to the Core? Do they have cyclonic torpedoes and whatnots enough for that (I thought they were supposed to be rare?)? And standard wartime practice appears to be to leave shields raised, letting through commerce piecemeal on preordained routes and "holes" in the shield (Coruscant and Byss for examples).
Who said they need to kamikaze most of the galaxY? We're talking about the EMPIRE, not the SW galaxy as a whole. The Empire's territories are a much smaller fraction of that (and its doubtful that more than a fraction of that is habitable in any substnatial manner.)
And yes, they can leave shields raised, making them utterly invulnerable. But this also leaves them totally cut off from the galaxy. Which then begs the question of how long they can keep shields raised (maintence issues become importtant) as well as how long supplies and resourcees last. Its a double-edged sword.
So it is less "direct help", more easing up communications and such, and then mostly on an individual basis?
As a conservative measure of his abilities? Yeah. Of course, those all occur when Chaos and whatnot are are also significant threats (IE the "Imperium is beset on all sides") meaning GEoM is far more distracted in those cases. The extent of what he could (or would) do is up for debate. Though I'm not betting on Palpy standing up to him if it came down to raw power.
Do you mean awoken and in full omnipotent mode, here, or still dead but dreaming on the Golden Throne?
In his current state, as in "on the Golden Throne." Where he's fighting to protect the Imperium from Chaos, managing psykers and the FTL travel, and whatnot. I also forgot to mention he's been shown to stop time at least locally in his palace (Inquisition War novels)
Sublight could be defended againt in part; fighters can intercept objects travelling at near-light velocities. Still, this would naturally call for rather more security around entering and leaving hyperspace (or hyperdrives in general). So, conceded.
In theory it could (interdictor fields extending the distances ships have to enter/exit Hyperspace from, but this doesnt seem to be a uniform thing in SW) but for any vessel within light seconds of the planet, the risk of dangerous collision becomes trivially easy. Using something like a robot Ramship from the Corellian Trillogy would be downright nasty.
Of course there are limits to what shields can do; only a dishonest wanker would pretend otherwise. But when one considers what the Executor's shields could take (three standard ISDs, massing cubic kilometres, sporting neutronium-laced armour and carrying large loads of superdense hypermatter, ramming it at near c), one could question how feasible kinetic impact is against shielded targets.
Once you get to a really large size (Such as chucking moon size masses at planets, or largeg masses at very high - ie relatavistic - speeds) the problems of momentum become quite significant. Because unless the shield mountings (and all the other associated bracing mechanisms to help distribute it throughout the mass) hold up well (and probably extensive use of tensor fields) the forces involved will fuck things over SEVERELY.
Lets say a planetary shield gets hit by a DS1 sized object moving at slow speeds (say a few km/s). The shields might absorb all the energy efificently, but there's a shitload of momentum behind it (well into e19-e20 kg*m/s) Assume each shield generator masses around a billion tons, and that there are oh 100 such generators on this particular facing of the planet. Each generator will then absorb engouh momentum to accelerate them to a velocity of around 100-1,000 km/s if the generators can't handle the impact. Which in turn will be imparted to the surfacee of the planet (which is actually more problematic because plaents cannot be made from supersciency materials, so you need alot of tensor fields to help distribute the force/momentum.)
Now, the REALLY fun bit there is that I'm ignoring inefficiencies and failures. What happens if the shields fail to handle even a small parrt of the force/momentum of the impact? What if a shield generator's bracings buckle or tear? The force(and the energy from the resulting accecleration) has to go somewhere. I assume I don't have to paint out the results for you.
Now, the really fun thing is when you get to mass-scattering energies. Even if the shields STILL stay up, the shields still have to do something with the momentum, and by this time, you're talking about momentums sufficient to actualyl MOVE the planet about (assuming it can be held together agains tthe forces of the impact, ,that is) so even if some hypothetical planetary shield prevented a planet from being destroyed by a planet-destroying impact, it probably would still be destabilized in some fashion (having its orbit changed, for example.)
NOW do you get the scope of the problem I am talking about?
To top the mass and momentum of that, you would need rather special and expensive projectiles (unless you do something like tying a giant hyperdrive to a planetoid, but then you would still need rather large amounts of energy to move it).
Says who? You just need to stick a hyperdrive and/or engines on a big asteroid. We've seen that done (Dark Nest comes to mind, but as I recall Zonoma Sekot also used hyperdrive/realspace engines) The most they might need are some sort of tensor fields to help hold them together, but that would just make them EASIER.
And considering the proliferation of annihliation technologies in Star Wars (superfreighters and large transpots, like the TF ones, or the transport fleet Palpy used to transport that planet's oceans in Slave Ship) the energy issue is also arguably trivial.