Galactic Empire Vs Imperium of Man (Vs Chaos)

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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

Post by Darth Hoth »

Ford Prefect wrote:They're building a skyhook at the time of the game for the express, stated purpose of lifting the entire population of Kashyyyk in under a year. One of the objectives of that mission is to destroy the skyhook before it can be completed.
Well, then it certainly was no high-priority task, considering that it was never rebuilt; the Empire that builds Death Stars would hardly find a blown-up satellite enough of a setback to scrap a prioritised project.
Would you honestly expect the Empire to randomly execute masses of the people which they are using by the million as slaves? Wouldn't that completely defeat the purpose.
The National Socialists had no problems with executing huge masses of slaves if/when it was convenient, required for a demonstration, or they just felt like it. Nor the USSR, nor the Romans. Et cetera ad infinitum.
The majority live in peace, up until the Empire requires another order of Wookie slaves to work on whatever it is they want to work on, be it the Death Star or extenstions to a museum. You can't really put that much of a positive spin on it; yes, the Empire leaves the Wookies alone, but their only interest in the Wookies is in taking them for labour purposes.
Are you wilfully ignoring what I am trying to say? I am not saying Kashyyyk is paradise, or a normally functioning democratic world. What I am saying is that it is a very nice place considering the circumstances. Kashyyyk is a country under military occupation where a major insurgency is taking place. An occupied country that rebels to the degree the Wookiees do (attacks on the Imperial occupation forces are frequent enough to render salvaged Stormtrooper armour a trading commodity) would be rife with hostages shot and concentration camps set up in the hands of any real-world power up into the early '50s at least, including the civilised West. Are the Wookiees herded into camps, or even strategic hamlets? No, they are left to themselves, and this in a Reichskommissariat equivalent where the people is deemed subhuman and without sapient rights. They work through local government intermediaries (i.e., puppets), they leave the Wookiees to be self-ruled as long as they can take their quotas of forced labour, and they do not even retaliate when their patrols go missing. Food and commodities are not to be missed. Hell, Kashyyyk has its own spacetrade infrastructure; Han communicated with Wookiee ground control, not Imperial.

And Kashyyyk really is untypical even so, being under occupation at all (this because the Wookiees rebelled against Imperial authority and sheltered federal criminals; before, they were an average member state). The vast majority of Imperial worlds are more or less completely self-governed, within the federal framework of the Galactic Empire:
The Imperial Sourcebook, Second Edition wrote:The Empire has not completely altered the governments of hundreds of thousands of worlds. Such a task would be impractical. The Emperor has left it to his advisors to modify the portions of a planetary government, be it government procedure or members of the ruling body, to conform to the will of the Empire. Less than one planet in 80 has been so modified.

The preferred option is to let a planet run itself much as it has for years, but maintaining a visible Imperial presence so that the rulers know who their ultimate master is. The Empire also encourages the constituent planets to reform their own governments to conform to the Imperial method. In this way, individual worlds eliminate laws and freedoms, replacing them with doctrines and statutes more in line with Imperial edicts.
The DESB speaks of "safe luxury liner worlds", and there are various other depictions of Imperial authority as relatively benign - or at the least unobtrusive, certainly a far cry from how the Empire is usually derided. COMPNOR set up massive public organisations and charities to popularise the New Order. Publius summarises much of this in his excellent article "Leviathan".

If the Empire are the Space Nazis KJA and other hacks make them out to be, why is their military rule of an openly rebellious planet populated by nominal subhuman slaves nicer than the German occupation of France in the Second World War? It is not nice, by our standards, but for being worst in the galaxy it is pretty damn astonishing. If they are willing to treat "subhuman" slaves that well, why would they be massively nastier to the human-run Imperium worlds?
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

Post by NecronLord »

Samuel wrote:He is fine with the current state. He interferes constantly- the Emperor's tarot is a common example.
He is most certainly not. He acknowledges the injustices of it in Inquisitor/Draco, but thinks they're the only feisable way to do things. That doesn't mean he's 'fine with it' - his objective during the Heresy was to build a human webway so that humanity would be freed from the primative fuedalism its drive system forces on any pan-galactic empire.
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

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Hoth, I'll concede the point.
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

Post by Darth Hoth »

Fingolfin_Noldor wrote:
NecronLord wrote:Twenty four ISDs per planet? Whatever for? The Imperium has less warp capable ships than it has worlds.
Last I checked, 1 ISD carries some 10,000 or so troops. Unless you are suggesting, that 25,000 troops is enough to take on the local PDF. Heck, an Executor only has 250,000 crew and troops.
A standard ISD carries a MARDET of 9,700 Stormtroopers (1 legion/regiment), but there are dedicated troop carriers that can ferry bigger numbers.
Darth Hoth wrote:How, if the organised resistance is blown up from orbit? Troops deployed will be for mop-up at worst, policing alone in many cases (the more primitive/lightly defended worlds). And jumping in large numbers of troop carriers is not terribly difficult.
Try nuking all the hive cities, because that's where the resistance will be. And a Hive City maintains its own PDF, and in some cases, under a shield.
How about demonstrating our firepower first by glassing one city and then offer the remaining City Governors an honourable surrender, now that they can see that their defences are worthless against our weapons? I do not think the majority of them are the kind of fanatics that would rather die than work for a new, nicer regime; of course, we initially promise not to upset existing political structures (except where planetary authority is weak and cooperation with rebels and rogues will serve our interests better), even though we plan to do exactly that. Imperial Japan surrendered to the threat of atomic weapons and Soviet invasion. Now, you do have Commissars &c, but that did not stop the Soviets from surrendering in large droves to the Germans, an enemy nastier than the Galactic Empire by far. And Imperium governors have, as noted, collaborated with Tau, Chaos and freaking Orks.

Of course, not all worlds have hive cities in the first place, come that.
The Imperium as such, as in the High Lords of Terra, Inquisition et al, will not surrender unless wiped out. Local forces and populations will, once they realise a) the Empire's crushing superiority, and b) our aim of spreading a normal (=by their standards positively utopian) society to them.
That depends. THeir religion is pretty deep and you probably have Chaos cults springing up after that. Good luck to the EMpire trying to suppress something they have no defence against.
Chaos is not a no-limits, all-conquering force, or the Imperium would be even more chanceless than it canonically is, especially not here where it has been nerfed considerably. It works mostly through human intermediaries; even Horus was corrupted not by titillating visions, but by a human cult. The Empire will have tools to fight it - an organised effort using actual scientific police methods, as opposed to witch-hunting, for one. Compared to the inefficient, chronically infighting Inquisition, the ISB, Imperial Intelligence, Prophets of the Dark Side, Inquisitorius, Secret Order of the Emperor, Ubiqtorate and various others are as the MfS to mediaeval spy rings.
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

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Ford Prefect wrote:Understatement indeed. There is honestly no way to quantify likely involvement on the part of the God Emperor, but suffice to say his powers far eclipse anything and everything the Empire can even begin to bring to bear. The ability to destroy a planet actually is insignificant compared to the will of the God Emperor. But again, acts of god aren't exactly readily quantifiable, and should be disregarded. :lol:
We can always break out the Valley of the Jedi to make Palpatine literally omniscient, omnipotent and able to eradicate star systems with a passing thought if we need to counter it . . . :wink:
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

Post by The Grim Squeaker »

Darth Hoth wrote:
Ford Prefect wrote:Understatement indeed. There is honestly no way to quantify likely involvement on the part of the God Emperor, but suffice to say his powers far eclipse anything and everything the Empire can even begin to bring to bear. The ability to destroy a planet actually is insignificant compared to the will of the God Emperor. But again, acts of god aren't exactly readily quantifiable, and should be disregarded. :lol:
We can always break out the Valley of the Jedi to make Palpatine literally omniscient, omnipotent and able to eradicate star systems with a passing thought if we need to counter it . . . :wink:
You could, but the God Emperor can obliterate multiple star systems (The age of Apostasy) with a thought ;). (and that's while in the throne ;))
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

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DEATH wrote:You could, but the God Emperor can obliterate multiple star systems (The age of Apostasy) with a thought ;). (and that's while in the throne ;))
Yes, but is he described in the fluff as literally omnipotent, with "absolute omniscience" and "powers beyond imagination"? WotC's "Dark Forces Saga" made Valley-empowered Jerec into "the LORD".
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

Post by Ford Prefect »

Darth Hoth wrote:How about demonstrating our firepower first by glassing one city and then offer the remaining City Governors an honourable surrender, now that they can see that their defences are worthless against our weapons?
Prove this assertion. The defenses of a Hive are almost universally expected to be able to resist bombardment from the orbital assets of Warhammer 40,000, which have, by estimates derived from sterilising worlds, essential parity with those of Star Wars. The notion that the defenses of the Imperium are worthless in the face of the weapons of the Galactic Empire must be backed up by evidence.
The Empire will have tools to fight it - an organised effort using actual scientific police methods, as opposed to witch-hunting, for one.
The Inquisition is as much a scientific body of research as it is an army of ruthless killers. Whole factions of the inquisition are devoted to research and experimentation. It's not like an Inquisitor dunks suspected possessed in lakes. There is no way to deny that Inquisitors have, do and will continue to organise investigations numbering anywhere from a handful to tens of thousands operating in temporary heirarchies in order to quickly scour whole sectors. Being one cell operating at the order of an Inquisitor is the entire idea behind the Dark Heresy game, and suffice to say that it is not some sort of primitive witch-hunt as you seem to imply.
We can always break out the Valley of the Jedi to make Palpatine literally omniscient, omnipotent and able to eradicate star systems with a passing thought if we need to counter it . . .
Yeah, I guess we could, but we all know how that turned out for Jerec. :wink:
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

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Ghetto edit: I am not seriously suggesting putting that in; VS debates tend to become unimaginative when you pour in god-like powers. I just meant to comment on the fact that Star Wars can match 40k in supernaturals powers wank. :wink:
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

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Another ghetto edit: That was supposed to refer back to my post about Jerec, not Ford's.
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

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Ford Prefect wrote:Prove this assertion. The defenses of a Hive are almost universally expected to be able to resist bombardment from the orbital assets of Warhammer 40,000, which have, by estimates derived from sterilising worlds, essential parity with those of Star Wars. The notion that the defenses of the Imperium are worthless in the face of the weapons of the Galactic Empire must be backed up by evidence.
I thought Pablo went over this a page back? It does not matter how solid you build the structures; Imperial weapons can crack the crust of the planet, and then your uberarmoured and heavy hive city will sink into Molten Lava Hell, even if it can somehow withstand the firepower our ships can release. Of course, this will render considerable ecological damage, but that would be unavoidable if it were so. And we only need to do it once or twice; after that, we can beam in videos of it to truculent governors.
The Inquisition is as much a scientific body of research as it is an army of ruthless killers. Whole factions of the inquisition are devoted to research and experimentation. It's not like an Inquisitor dunks suspected possessed in lakes. There is no way to deny that Inquisitors have, do and will continue to organise investigations numbering anywhere from a handful to tens of thousands operating in temporary heirarchies in order to quickly scour whole sectors. Being one cell operating at the order of an Inquisitor is the entire idea behind the Dark Heresy game, and suffice to say that it is not some sort of primitive witch-hunt as you seem to imply.
I know they have uberscience; I was talking about their organisation and administration. Most everything they do is ad hoc, and with infighting to make the National Socialist leadership look monolithic. Large numbers of dissident sects fighting each other as often as the enemy and sending hunting parties from planet to planet is not exactly comparable to centrally controlled and maintained organisations with full distribution of information, specialised branches and decisive leadership. Imperial archives and communications alone will revolutionise counterintelligence and domestic security in the Imperium once it is conquered. The Inquisition is hugely suboptimised and bound by the same superstitious trappings as much else in the Imperium.
Yeah, I guess we could, but we all know how that turned out for Jerec. :wink:
Well, but the Imperium does not have Kyle Katarn. . . :P
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

Post by Ford Prefect »

Darth Hoth wrote:I thought Pablo went over this a page back? It does not matter how solid you build the structures; Imperial weapons can crack the crust of the planet, and then your uberarmoured and heavy hive city will sink into Molten Lava Hell, even if it can somehow withstand the firepower our ships can release. Of course, this will render considerable ecological damage, but that would be unavoidable if it were so. And we only need to do it once or twice; after that, we can beam in videos of it to truculent governors.
Honestly, I'm getting into a debate which I don't actually want to get into, because I'm resigned to the notion that the Imperium will loose. It simply sounded as though you were suggestign that the Void Shields utilised by the Imperium would be useless, which would require evidence. If this is not what you were suggesting, then very well.

Incidentally, we do you keep talking about 'we' and 'our'?
I know they have uberscience; I was talking about their organisation and administration. Most everything they do is ad hoc, and with infighting to make the National Socialist leadership look monolithic.
This is irrelevant unless you can show that the greater majority of a galaxy wide organisation spends the greater majority fighting amongst themselves. It is true that Inquisitors with disparate methods and beliefs will fight each other, but whether this is the norm should be determined by evidence, not by your say so.
Large numbers of dissident sects fighting each other as often as the enemy and sending hunting parties from planet to planet is not exactly comparable to centrally controlled and maintained organisations with full distribution of information, specialised branches and decisive leadership. Imperial archives and communications alone will revolutionise counterintelligence and domestic security in the Imperium once it is conquered.
Imperial archives will be about as revolutionary as forks; no information the Galactic Empire has is especially pertinent to the matters of sniffing out daemons or subversive Chaos cults. I also fail to see how they're going to be significantly different to the record keeping of the Imperium; Nemesis and its archives aren't maintained by the Adeptus Terra. You make it sound like the Imperium doesn't even have libraries. :wink: I get and agree with the point you're trying to make (that their archives would be accessible anywhere, anywhen and that this would speed up investigations), but at the same time I think you're selling the Inquisition far too short; it is not some glacial organisation that takes months to make decisions. Inquisitors are granted a considerable level of autonomy simply so that they can just make a decision on the fly, based on the situation at hand, and given their knowledge and expertise. Assuming they haven't spent most of their time honing their abilities at killing daemons, they are almost universally excellent investigators, with a proven track record of rooting out subversive elements, be they Warp-influenced, alien in nature or the result of simple human betrayal; and physical investigation is required to do this.

I don't intend to get into debating which is a better 'intelligence service', to use the term loosely. I am honestly not concerned with this, so you can treat it as a concession. However, given the lack of long range real-time communications, investing each Inquisitor with the ability to make his or her own decisions immediately and grant him or her the ability to sequester any and all Imperial personel and equipment as they see fit is optimised.
The Inquisition is hugely suboptimised and bound by the same superstitious trappings as much else in the Imperium.
Superstitious trappings? What are you talking about?
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

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Ford Prefect wrote:Superstitious trappings? What are you talking about?
Even in the whacky world of 40k, there's no reason to believe that Inquisitor Tyrus' trials by ordeal are in any way just or effective. If anything, people with demonic pacts are much more likely to survive them.
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

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NecronLord wrote:Even in the whacky world of 40k, there's no reason to believe that Inquisitor Tyrus' trials by ordeal are in any way just or effective. If anything, people with demonic pacts are much more likely to survive them.
That's not a superstitious trapping, it's just more proof that Tyrus is a lunatic. :wink: More seriously, Tyrus is mostly a witch hunter, and specialises in internal policing of other Inquisitors. None of his methods are likely to be effective, and it is not implied that they are commonly used across the entire Inquisition - this is to say that they are not institutionalised.
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

Post by NecronLord »

He's also an illustrative example of an Inquisitorial archetype. These methods are described as 'traditional' - it's a fair bet he's not the only Inquisitor to do so.
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

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Ford Prefect wrote:Honestly, I'm getting into a debate which I don't actually want to get into, because I'm resigned to the notion that the Imperium will loose. It simply sounded as though you were suggestign that the Void Shields utilised by the Imperium would be useless, which would require evidence. If this is not what you were suggesting, then very well.
I would suppose shields would be effective against orbital bombardment at least initially (I am no expert on their tech like Connor, but that is what the evidence I know of would suggest); I did not mean to say turbolasers would knock them down right away or pass right through them, though I do think they could be brought down by sustained bombardment. The point I meant to make was, unless you have a complete planetary shield, the Empire can work around the problem by simply cooking the ground at the edges till the planet's crust is cracked/molten, causing it to sink if they do not surrender.
Incidentally, we do you keep talking about 'we' and 'our'?
I am emulating Darth Wong's style for his standing VS pages. Commander Hoth, at your service. :wink: Though with my mindset, I would probably do better in the Imperium . . .
This is irrelevant unless you can show that the greater majority of a galaxy wide organisation spends the greater majority fighting amongst themselves. It is true that Inquisitors with disparate methods and beliefs will fight each other, but whether this is the norm should be determined by evidence, not by your say so.
"Infighting" as in petty bureaucratic feuds, turf wars, and general lack of cooperation and coherency; even among them, all-out battles between agents should be fairly rare. Every department of the Inquisition (hell, to a certain degree every single Inquisitor in many cases, or so it is implied) works more or less on its own; groups that work to the exact same end (or an opposite one on the same problem) can perform their task without ever knowing of each other. Resources are spread out instead of concentrated on single tasks.
Imperial archives will be about as revolutionary as forks; no information the Galactic Empire has is especially pertinent to the matters of sniffing out daemons or subversive Chaos cults. I also fail to see how they're going to be significantly different to the record keeping of the Imperium; Nemesis and its archives aren't maintained by the Adeptus Terra. You make it sound like the Imperium doesn't even have libraries. :wink: I get and agree with the point you're trying to make (that their archives would be accessible anywhere, anywhen and that this would speed up investigations), but at the same time I think you're selling the Inquisition far too short; it is not some glacial organisation that takes months to make decisions.
Finding subversive Chaos cults should be no different than finding any other subversive political/religious group, something with which the Empire does have considerable experience (they are demonstratedly able to take over religions ranging from pan-Galactic faiths to secretive Dark Side cults and using them as proxies and false-flag operations, never mind rooting out dissidents); given that some such groups are Force-sensitive, they can employ a good range of the magic doo-hickeys Chaos often has. The Inquisitorius in particular is adept at handling such things, though larger "standard" organisations (ISB/whatever) would probably be the ones to find them first; the Inquisitorius is rather small on a galactic scale.

Their archiving would be superior, as you noted, in that Imperial archives will be available at any point, and as importantly, to any one. The various Inquisition factions like to sit on their information and only share it when they desperately need to (much like the AdMech, at that); the ISB sends three copies of every report to Imperial Centre (and presumably Anaxes and Byss, though that is not supported in the canon). Gathering all data in one place is invaluable when combatting a menace like Chaos.

The Inquisition is not so much glacial as anarchic; their central leadership ranges from weak to non-existent in the sources I have perused (White Dwarf and GW fluff rather than Black Library, in most cases, so my knowledge might be somewhat limited there). Individual Inquisitors or groups are able to react fairly quickly, but good luck getting larger-scale concerted efforts moving with any speed.
Inquisitors are granted a considerable level of autonomy simply so that they can just make a decision on the fly, based on the situation at hand, and given their knowledge and expertise. Assuming they haven't spent most of their time honing their abilities at killing daemons, they are almost universally excellent investigators, with a proven track record of rooting out subversive elements, be they Warp-influenced, alien in nature or the result of simple human betrayal; and physical investigation is required to do this.
Agreed, but again they typically do so on a PI, or "RPG Party Of Heroes", approach; single teams do most work alone without central support. Now, I realise that given 40k communications this is necessary, but it is radically inferior to modern investigation methods all the same.
I don't intend to get into debating which is a better 'intelligence service', to use the term loosely. I am honestly not concerned with this, so you can treat it as a concession. However, given the lack of long range real-time communications, investing each Inquisitor with the ability to make his or her own decisions immediately and grant him or her the ability to sequester any and all Imperial personel and equipment as they see fit is optimised.
Given 40k communications, as well as the political structure of the Imperium of Man, investing field operatives with a rather large degree of individual authority makes sense; having the central organisation divided between bickering factions and unable to take effective action against dissidents and rogues does not. This is not beneficial, but an inherent structural weakness of the Inquisition as it grew after the Horus Heresy (assuming that I recall correctly, it began as an ad hoc measure - or several - and then grew into the massive administrative monstrosity it is at present date). It has everything to do with its origins and the "maintain status quo at all costs" approach that Imperium management generally takes.

I do not think much of the Inquisition is generally backwards or incompetent on purpose (though I am fairly certain there are a number of reactionary dinosaurs in the hierarchy who are just that); mostly, they are merely held back by politics and the Imperium tech base. The ISB et al have a number of very substantial advantages; it is no surprise they are more efficient in absolute terms.
Superstitious trappings? What are you talking about?
The instance Necron referred to, and a couple of others, as well as the general feel I have for them (admittedly, the last one is rather subjective); the Imperium is often (though not always) fundie and backwards, in part due to supernatural forces actually existing among them, but the Inquisition takes it to yet another level (and, as noted, at times for very dubious benefits).
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

Post by Tanasinn »

Well, but the Imperium does not have Kyle Katarn. . .
They do, however, have Ciaphas Motherfucking Cain. :lol:
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

Post by The Grim Squeaker »

Tanasinn wrote:
Well, but the Imperium does not have Kyle Katarn. . .
They do, however, have Ciaphas Motherfucking Cain. :lol:
And an Albino Rambo, and the Last Chancers, and Gaunt and Co'... None of them has Katan's....style, but most combat agents of the Imperium would outclass him (Assasains or psyker-fighters, such as Inquisitors like, say, Eisenhorn ;))
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Connor MacLeod
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

Post by Connor MacLeod »

Forgot about this thread...
Pablo Sanchez wrote: It doesn't, and I never said it did. It just means that, if the Empire wins the naval dimension of the conflict, then it wins the war. Since I don't think anybody in the thread was even contending that the Imperium could win the naval campaign, I think the matter is pretty much decided.
How? We haven't even gotten to the point where numbers even come to bear on the debate. How the fuck do we decide things when we haven't even gotten to actual analysis? I know what numbers *I* am considering when I personally evaluate the decision, but I'm not sure anyone else has that sort of idea.
Tough in what absolute terms? What kind of attack are they able to resist?
The ships, or the fortresses? Titans basically chuck around nuclear level firepowers (kiloton to megaton range depending on calcs. I've heard some claim gigaton for Titan level constructs but I tend to doubt this personally.) without being instakilled, capial ships can go anywhere from gigaton range (low end) to SW level (Again depending on ship, ,calcs, ,etc.) Their ships are designed to withstand prolonged bombardment from their own weapons even without shields. Titan level durability is probably more likely and having the same quality of armor as a cap ship wouldn't neccesarily mean equal capability.
In any case even if a fortress is built to physically withstand bombardment, it's foundation on the planetary surface is not. Imperial fleets have the firepower to, for example, melt the crust surrounding the installation so that the fortress, being composed of extremely dense materials, would sink into the mantle and the occupants entombed.
You'll more than likely start to fuck things up the planet long before you actually achieve that. If your objective is conquest rather than just flattening territory, you're rather constrained in how badly you can fuck up said planet.

As an example. One fort I can think of is maybe tens of km in diameter (we'll say 20 km. There's some in the Ghosts novels like that IIRC.) Let's say its shielded, and they want to melt the ground under the crust. We'll assume they can somehow magically heat the ground directly under the fort for conservatism's sake.. For the sake of argumen tassume they only melt to a 200 metre depth (underground facilities can reach tht deep, and thats usually enough to "sink" most forts I can recall the heights of.) Using the "BDZ" numbers from Mike's site (SiO2, and melting) you're looking at sixy gigatons at least. And that assumes 100% efficiency, and that they can driectly heat the ground under the base (which they can't, which means they have to heat the surrounding area and rely on inefficiencies to do the rest.) Which likely means hundreds of megatons if not teratons of energy injected into a planet, which in turn means bad things start occuring to the planet you're trying to conquer.
Which, in the context of a major war, they probably won't.
Hello? Conquest? Remember that? Their goal isn't just to beat the other side into submission remember. You dont even need ground forcecs to do that. Besides which, if you don't care about what happens to the populace, then you're most efficient method is to render the planet uninhabitable (an ISD can do that in seconds, easily.)
This is not a very significant problem, because forces on the surface will have limited range for all direct fire weapons, and indirect fire will be limited because rockets and even very large shells could be intercepted and destroyer.
Direct fire range will depend entirely on elevation. On a Fortress the elevation of the guns will depend on the height of walls/towers (hundreds of meters easily.. I can recall at lest one example of a kilometre high tower IIRC.) and you don't neccesarily need direct hits to fuck things up either (near misses could be just as dangerous.) Yes, they can be intercepted, but this depends on alot of factors (LAAT gunships consider the use of missiles and are capable of over the horizon attacks, yet interception doesn't seem to be a considerable issue for them.)
Explain why these variables even matter, because it would be my contention that they aren't significant in the face of the overwhelming strategic deficit facing the Imperium.
Are you serious? Variables like "how many ships the Empire sends and what kinds" or "how heavily defended the Imperium planet is and what sorrts of defenses it has" DO fucking matter, never mind the actual numbers and kinds of ground forces involved. How the hell do you decide these things without analysis? Or is it you think this si so horribly lopsided the Empire can just send one corvette or frigate to each 40K world to wipe it out?
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

Post by Connor MacLeod »

NecronLord wrote: The abities are everywhere precisely to stop Imperial Commanders going rogue. They have a tendancy to do this. The most extreme example would be Herman Von Strab, who actually sold out to Orks. He was already discraced, but still, there's not that much loyalty on the part of planetary leaders - it is in fact, a 40k cliché. If the Empire can get rid of the Arbities, and 'liberate' them, they'll jump into bed by droves.
Key word being if. And assuming that enough people go along with the commander (yes, I'm aware whole planets HAVE gone to the Tau with little effort, but this again will be a case by case basis. Would the same be true of a Hive World - major or minor - for example?)
Some of those things are disingenous; there are probably less Space Marine capital ships than there are sectors.
Depends on how many sectors you think there are. We know "most" chapters have 2-3 battle barges and some have more, and there are going to be at least 2-3x that many strike cruisers and escorts. I'd say at least a few tens of thousands all told (but fewer than 100,000 - IIRC the largest Chapter navies would at best equal a sector group.)
Less Inquisition ships, or dedicated Ad-mech warships, and so on.
We know little of other faction's ship sizes, aside from the fact they're drastically smaller than the navy. I'd definitely bet on the AdMech and Inquisition being alot bigger than the astartes though (and possibly with a qualitative advantage as well.)
Imperial sublight ships are as good as useless, given that a GE fleet could plop into the outer fringes of the system, draw them off, and then just jump into hyperspace to get past them... (Actually, this applies to all of the Imperium's warships...) their tactical manouverability is grossly inferior.
And why would you assume they would continually fall for this trick once they learn how close to a planet they can get? Especially since it would make more sense in most cases to stay close to the planet within range of orbital defenses and whatnot - The Empire still has to come to them after all.
The CIS at least had "millions" of warships. The Republic fleet, which had vague parity, has been expanded since that time.
The Separatists had crap warships as a rule, ,which tends to undercut that some. And while yes, they did expand the fleet, I don't recall any evidence they did so by leaps and bounds (hence the whole Death Star thing.) And lets not forget those numbers tend to include very small warships (corvettes and frigates that are 100-300 meters long, for example.) The bigger stuff tends to be alot rarer relatively speaking. AS I've noted before, the Empire is tremendously under-militarized for what their capabilities suggest.
Most of these were produced in a few years of the Clone Wars. An invasion force of similar size (with similar support apparatus) could be quite easily produced. The main difficulty is in finding all the Imperium's worlds. Unfortunately, no complete navigational record exists.
But again you're rather vague on how many vessels that might be (understandably.) I'll do you one better. We know from ROTS there are at least 6,000 sector. We know a sector always has at least two shipyards (Cracken's trheat dossier and Black Fleet Crisis), the least of such yards typically able to handle up to nine ships (lik ehte Black Yards in the BFC) So we can say about 18 Star Destroyers per sector, or a little over a hundred thousand ISDs (low end, 2000 sectors, or 36,000 ISDs). Construction, likely including the training of officers and crew, we could surmise to take place within a few years (I'd say a year or two, given how fast Fondor built Star Destroyers in AGents of Chaos 2.)

Mind you, based on the "Lord Daros" example form BFG, I would imagine that the Imperium could also build sizable ships within a few years (at Naval bases forge worlds and hives, if no where else.) And smaller ships probably faster.

And yes, finding the worlds will be a problem, especially given how much "wild space" tends to separate territories. And its doubful they could just bribe or steal a map easily (at mst maybe for the subsector or sector level.) Which also means, I would point out, they would have problems safely navigating the 40K galaxy until they did acquire the neccessary navigational data, which in turn cuts into their strategic mobility somewhat (Just how much is a good question and one I don tthink can be easily answered.)
What? The Imperium's ships cannot safely engage their FTL inside the orbit of most systems' outer planets. The Galactic Empire... can.
Sublight mobility. Or did you notice I was talking about accelerations and not FTL (I'd previously noted they had more reliable FTL, in case you didnt notice.)
Most of that is manouvering, though, not continuous fire.
I already accounted for that, otherwise I'd have hinted "hours or days". The novel Angels of Darkness and the first Ravenor novel as I recall had at least 10-15 minute starhsip engagements between vessels of roughly equal parity. The Eye of Terror codex also mentions Imperial and Chaos fleets pounding away at one another for "hours". The Grey Knights novel also mentions a Grey Knights Strike cruiser taking minutes of abuse without shields and largely crippled (IIRC) from a Navy cruiser as well.

Besides, even if we assume out of say, a 1/2 hr to 2 hour engagement only 10% of that time is spent in actual fighting thats easily as good or better than any example in Star Wars (Cf: Isard's revnege, etc.) A couple of minutes is the best I've ever heard of (STarships of the Galaxy, and thats to destroy the vessel entirely.
Star Wars vessels seem to have a habit of flying up to one another and letting rip continously until one explodes.
In some cases, not all. In some cases they do manuver. (and I'm ignoring in the movies the rather "less than spectacular" weapons fire we typically see, even in the prequels.)
The Imperium's vessels' biggest advantage is that their ranges are always depicted as very long. In comparison, Star Wars ships have a tendancy to fly muzzle-to-muzzle in a lot of sources.
Not really. Point blank ranges are supposed to be quite rare actually (and they tend to be.) Most engagements tend to be in the thousands of km range or low tens of thousands (orbital distances really) The LAst Command, Shield of Lies and Tyrant's Test, Jedi Trial, Wedge's Gamble and Krytos Trap, EGW&T, are the examples most immediately coming to my head. multi LS ranges aren't unhheard of either (just the way they aren't unhehard of for the Imperium.). The Imperial ships might have some of a range advantage regardless, though (especially given the manuverability limitations Imperial ships would face.)
To my knowledge 'a million worlds' is used to describe the Imperium, with 'milllions' being used in a much vaguer sence.
Not vague at all. I can recall "millions" being mentioned in the King Space Wolf novels more than once (a calc for tens of millions is also there), in Battlefleet gothic more than once, and "billions" in Dark HEresy (or a Billion in the novel RelentlesS). Its not inconsistent with a "million worlds" though, since we know not every world affiliated with the Imperium as a whole is directly under their control (there's explicit mention of "Imperial Worlds" and "Imperial citizens" in Dark Heresy and IIRC the Inquisition War novels.. Jaq Draco's parents, as I recall.)

But that's no different than the territorial size for SW either A million worlds (or slightly less) is generally the highest canon (much lower for hte REpublic, say 100,000 worlds as per TPM novel) but implications suggest alot more (billions) though they're rarer references.

I'd suggest that if you insist on applying strict interpretation to 40K though you do the same to Star Wars (meaning million world vs millionw orld) to keep it simple, otherwise it will just get nitpicked to death, because the logic behind what you called the "maximalist" numbers is the same for both SW and 40K (IE its an inconsistency that has to be reconciled)
There are also concrete higher examples of SW, though Such as the 'tens of thousands of settled dependancies' per sector from the AotC ICS. There are no concrete examples of higher numbers for 40k.
How is that a "concrete example?" since that's just for one Sector? The Chommell sector was "sparsely populated" as I recall and tended to be very much into mining. That just means that other sectors are more densely populated, not that they control vastly more territory (How many "protectorates or colonies" do you think would be in the Core Worlds, anyhow?)
In all instances it's still far better than warp drive. The most I recall for a core to rim journey is a few weeks.
In the Star Wars galaxy itself? Probably alot lesS ( a week tops?) That's kinda the problem though. The SW galaxy is pretty much thoroughly mapped, ,with access to Real time, FTL communications networks and satellites (to provide realtime data - navigational data can be acquired or downloaded from the holonet as I recall) and its that Nav data (aside from the quality/type of hyperdrive and the interstellar medium you travel through) that helps to determine things like speed and accuracy. There can be alot of other limiting factors (groups of ships seem to suffer reductions in hyperdrive accuracy - the Death Squadron in TESB, the REbel Fleet in ROTJ, and Thrawn's armadas in TTT all typically had to emerge pretty far out from a planet and approach via sublight.)

Travelling in an unmapped galaxy is going to be a problem, at least in the short term. And to be honest I dont see them having an easier time in the 40K universe (good luck navigating, for example, the Eye of Terror or the Maelstrom.) And as I've noted, not all Hyperdrives are the same, even within a specific class.
What's more, nav computers do not instantly "provide" coordinates for a jump - the quickest I can recall for any jump is half a minute to a minute, and that may have been exceptional timing.

As far as warp travel speed goes, how fast exactly are you thinking THEY travel in a consistnet basis? I've seen numbers going from a few hundred/thousand c (by my own calcs) to nearly a million c (or more), and its been noted that there are alto of factors that can make it slower or faster - the real problem is that its unpredictable as shit.
Quite. But I've no doubt that it could be provided for a galactic invasion. It's not like the technology has been forgotten, after all. I'm operating under the assumption here that this invasion is something the Empire has prepared for in advance, rather than Palpatine getting drunk and saying 'let's fly a fleet through that wormhole and see what happens.' Presumably they would build new vehicles and ships, and decant new stormtroopers, to whatever degree they expected to need. Conversely, building large scale war materiel is much harder for the Imperium.
I dont think you're quite grasping what I'm getting at. THey must view automated self replicating droid factories the same way we view nuclear weapons, because they at best use it in a VERY limited fashion, and even Palpy never once considered using it to swarm his enemies. You think it would have been harder to build a massive fleet of robotic warships or his own droid armies with which to crush all opposition in the Empire instead of relying on the DS and the "doctrine of fear?" Yet he (or anyone else for that matteR) ever BOTHER trying to do it, even though it would be trivial for their capabilities. They never bothered with it for the Vong invasion, or the civil war after, or anything... It must take a truly epic threat for them to want to open that pandora's box.

Anyhow, Its likely they already use some self replicating droidtech in construction, its just not as open./rampant it could be. The only example remotely analogous to what the CIS could do or WD is the coruscant construciton droids, adn tehy were fairly limited in operation (or those droids Bevel Lemelisk built to help fabricate teh Darksaber.) Preparation is a completely other unknown, because I dont know what sorrt of preparation would be required for such technology to be employed in the manner the DS1 or 2 is. From what I understand surface area plays a HUGE role in automated/self replicating constructions (one reason why the DS2 was built so fast - it has a HUGE surface area.)

I'm not sure what you mean by "large scale war materiel" for the Imperium, though, because they're ALWAYS building for war in most every aspects. Hell, they overproduce (and stockpile the hell out of it, especially the Munitorum) and they may not even be fully mobilized at that (but they're far more militarily mobilized than the GE typically is.) Its not nearly as centralized/unified or as fast in most respects as the Empire, but is still fricking insane.
To be fair, it seems that 'this is a super-weapon that will win the war' is a pitch that Palpatine is particularly receptive to.
Assuming Palpatine is acting competently in a military sense. Which he does not always do (or VAder) - Endor being the good example. Palpatine is quite happy and willing to inflict massive casualities on himself to get his way rather than take a more efficient route.

Hell as I said if you're going to invoke wonder weapons, why not hyperspace missiles? Just load up A-wings with high explosives and hurl them at planets!
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

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I dont think you're quite grasping what I'm getting at. THey must view automated self replicating droid factories the same way we view nuclear weapons, because they at best use it in a VERY limited fashion, and even Palpy never once considered using it to swarm his enemies. You think it would have been harder to build a massive fleet of robotic warships or his own droid armies with which to crush all opposition in the Empire instead of relying on the DS and the "doctrine of fear?" Yet he (or anyone else for that matteR) ever BOTHER trying to do it, even though it would be trivial for their capabilities. They never bothered with it for the Vong invasion, or the civil war after, or anything... It must take a truly epic threat for them to want to open that pandora's box.
I've always thought of it as a residual CW-era distrust of using robots in wars. There's no point in getting people necessarily uneasy. But then again, why would Palpatine really need to construct robotic fleets? It's not as if the Rebellion was an existential threat to the Empire. Was it? :?:
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

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Connor MacLeod wrote:I dont think you're quite grasping what I'm getting at. THey must view automated self replicating droid factories the same way we view nuclear weapons, because they at best use it in a VERY limited fashion, and even Palpy never once considered using it to swarm his enemies. You think it would have been harder to build a massive fleet of robotic warships or his own droid armies with which to crush all opposition in the Empire instead of relying on the DS and the "doctrine of fear?" Yet he (or anyone else for that matteR) ever BOTHER trying to do it, even though it would be trivial for their capabilities. They never bothered with it for the Vong invasion, or the civil war after, or anything... It must take a truly epic threat for them to want to open that pandora's box.
The DESB at least speculates that Palpatine planned to use World Devastator technology for intergalactic conquest after his apotheosis, viewing the comic book City Eaters as a field test run. Admittedly, this is the not-always-reliable Arhul Hextrophon speaking, rather than Palpatine himself, but the idea itself does not appear unthinkable to them. If it is true, I do not see why he would not break it out earlier in an intergalactic war. And there is mention of automated factories for the Vong War (I think it was in Destiny's Way), where it is said that if used, they will outproduce the Vong easily. Of course, the NR retards choose not to use them and are thus still numerically inferior in the last book, but that they are unprepared to do what it takes to defend the galaxy is not news - compare to the passage in Star by Star where Luke thinks that letting the Vong kamikaze a few thousand freighters as a defensive screen is better than shooting the ships with hostages aboard, even though they die anyway and make way for the Vong occupation that will kill trillions on Coruscant, because then he does not have to pull the trigger . . . :wtf:
Assuming Palpatine is acting competently in a military sense. Which he does not always do (or VAder) - Endor being the good example. Palpatine is quite happy and willing to inflict massive casualities on himself to get his way rather than take a more efficient route.
Is there anything in 40k for him to obsess over as singularly as he did with Luke? Certainly not a person, I would think; occult objects and lore might be another matter.
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

Post by NecronLord »

Connor MacLeod wrote: Key word being if. And assuming that enough people go along with the commander (yes, I'm aware whole planets HAVE gone to the Tau with little effort, but this again will be a case by case basis. Would the same be true of a Hive World - major or minor - for example?)
Even on Hydraphur, there's no indication that the arbities are able to outright take over the planet if the governor goes rogue. While there might be some areas where they're particularly capable (Vogen had a huge precinct house, IIRC) on most worlds, they're a first line of counter-insurrection. They're not able to just take over.
Depends on how many sectors you think there are.
Most sectors seem to contain a few hundred systems at most. Let's assume there's merely a thousand sectors; each with some fifty to seventy warships... that's substantially more than there are space marines.
We know little of other faction's ship sizes, aside from the fact they're drastically smaller than the navy. I'd definitely bet on the AdMech and Inquisition being alot bigger than the astartes though (and possibly with a qualitative advantage as well.)
I wouldn't bet on outright Inquisition warships being that numerous. Recall Excecution Hour, where it's a big mystery when a suspected Inquisition warship turns up... I suppose there might be such a number of Black Ships, though.
And why would you assume they would continually fall for this trick once they learn how close to a planet they can get? Especially since it would make more sense in most cases to stay close to the planet within range of orbital defenses and whatnot - The Empire still has to come to them after all.
Why? They have longer weapons ranges too. They can move to engage, or they can get the planet they're guarding peppered from beyond their range. Neither are particularly good options, but there aren't any good options for the Imperium in this scenario.
The Separatists had crap warships as a rule,
I question this. They fielded some smaller warships, yes. But crap? Not to my knowledge. Lucrehulk battleship conversions spring to mind as being rather formidable.
which tends to undercut that some. And while yes, they did expand the fleet, I don't recall any evidence they did so by leaps and bounds (hence the whole Death Star thing.) And lets not forget those numbers tend to include very small warships (corvettes and frigates that are 100-300 meters long, for example.) The bigger stuff tends to be alot rarer relatively speaking. AS I've noted before, the Empire is tremendously under-militarized for what their capabilities suggest.
Indeed.
But again you're rather vague on how many vessels that might be (understandably.) I'll do you one better. We know from ROTS there are at least 6,000 sector. We know a sector always has at least two shipyards (Cracken's trheat dossier and Black Fleet Crisis), the least of such yards typically able to handle up to nine ships (lik ehte Black Yards in the BFC) So we can say about 18 Star Destroyers per sector, or a little over a hundred thousand ISDs (low end, 2000 sectors, or 36,000 ISDs). Construction, likely including the training of officers and crew, we could surmise to take place within a few years (I'd say a year or two, given how fast Fondor built Star Destroyers in AGents of Chaos 2.)
I'd think a hundred thousand ships in addition to normal garrison duties would be rather impressive. Though of course, that assumes they're not even building more shipyards and such.
Mind you, based on the "Lord Daros" example form BFG, I would imagine that the Imperium could also build sizable ships within a few years (at Naval bases forge worlds and hives, if no where else.) And smaller ships probably faster.

And yes, finding the worlds will be a problem, especially given how much "wild space" tends to separate territories. And its doubful they could just bribe or steal a map easily (at mst maybe for the subsector or sector level.) Which also means, I would point out, they would have problems safely navigating the 40K galaxy until they did acquire the neccessary navigational data, which in turn cuts into their strategic mobility somewhat (Just how much is a good question and one I don tthink can be easily answered.)
Indeed. I don't think it's possible to know. I suppose we could say it seriously impairs navigation, and that a serious effort to chart the hostile galaxy would have to be made...
I already accounted for that, otherwise I'd have hinted "hours or days". The novel Angels of Darkness and the first Ravenor novel as I recall had at least 10-15 minute starhsip engagements between vessels of roughly equal parity. The Eye of Terror codex also mentions Imperial and Chaos fleets pounding away at one another for "hours". The Grey Knights novel also mentions a Grey Knights Strike cruiser taking minutes of abuse without shields and largely crippled (IIRC) from a Navy cruiser as well.
Was this the one that broke into two and hurled down to the planet?
Besides, even if we assume out of say, a 1/2 hr to 2 hour engagement only 10% of that time is spent in actual fighting thats easily as good or better than any example in Star Wars (Cf: Isard's revnege, etc.) A couple of minutes is the best I've ever heard of (STarships of the Galaxy, and thats to destroy the vessel entirely.
Mind you, I seem to recall that there was some suggestion of a very long battle of Coruscant too.
In some cases, not all. In some cases they do manuver. (and I'm ignoring in the movies the rather "less than spectacular" weapons fire we typically see, even in the prequels.)
I'd view those, and the TV shows, as the most important sources. Pictures tell a thousand words, after all.
Not really. Point blank ranges are supposed to be quite rare actually (and they tend to be.) Most engagements tend to be in the thousands of km range or low tens of thousands (orbital distances really) The LAst Command, Shield of Lies and Tyrant's Test, Jedi Trial, Wedge's Gamble and Krytos Trap, EGW&T, are the examples most immediately coming to my head. multi LS ranges aren't unhheard of either (just the way they aren't unhehard of for the Imperium.). The Imperial ships might have some of a range advantage regardless, though (especially given the manuverability limitations Imperial ships would face.)
I'll see those examples, and raise you the current Clone Wars series. There's some long range examples in Star Wars. And some spitting distance ones.
Not vague at all. I can recall "millions" being mentioned in the King Space Wolf novels more than once (a calc for tens of millions is also there), in Battlefleet gothic more than once, and "billions" in Dark HEresy (or a Billion in the novel RelentlesS).
Are those last two not explicitly 'worlds that exist' rather than 'worlds that the imperium controls'?
Its not inconsistent with a "million worlds" though, since we know not every world affiliated with the Imperium as a whole is directly under their control (there's explicit mention of "Imperial Worlds" and "Imperial citizens" in Dark Heresy and IIRC the Inquisition War novels.. Jaq Draco's parents, as I recall.)
I'm not sure what you're saying here. I don't think it's possible to say at what point a world is counted. As a guess, I'd suggest that when the Administratum appoints an 'Imperial Commander' for the planet. Other than that, they'd be dependancies, answering to some member world. I know of no information that could quantify how many such settlements there are.
But that's no different than the territorial size for SW either A million worlds (or slightly less) is generally the highest canon (much lower for hte REpublic, say 100,000 worlds as per TPM novel) but implications suggest alot more (billions) though they're rarer references.

I'd suggest that if you insist on applying strict interpretation to 40K though you do the same to Star Wars (meaning million world vs millionw orld) to keep it simple, otherwise it will just get nitpicked to death, because the logic behind what you called the "maximalist" numbers is the same for both SW and 40K (IE its an inconsistency that has to be reconciled)
Okay. Agreed.
There are also concrete higher examples of SW, though Such as the 'tens of thousands of settled dependancies' per sector from the AotC ICS. There are no concrete examples of higher numbers for 40k.
Precisely. Thus, SW has a higher population.

How is that a "concrete example?" since that's just for one Sector? The Chommell sector was "sparsely populated" as I recall and tended to be very much into mining. That just means that other sectors are more densely populated, not that they control vastly more territory (How many "protectorates or colonies" do you think would be in the Core Worlds, anyhow?)
Honestly? Not a clue.
In the Star Wars galaxy itself? Probably alot lesS ( a week tops?) That's kinda the problem though. The SW galaxy is pretty much thoroughly mapped, ,with access to Real time, FTL communications networks and satellites (to provide realtime data - navigational data can be acquired or downloaded from the holonet as I recall) and its that Nav data (aside from the quality/type of hyperdrive and the interstellar medium you travel through) that helps to determine things like speed and accuracy. There can be alot of other limiting factors (groups of ships seem to suffer reductions in hyperdrive accuracy - the Death Squadron in TESB, the REbel Fleet in ROTJ, and Thrawn's armadas in TTT all typically had to emerge pretty far out from a planet and approach via sublight.)

Travelling in an unmapped galaxy is going to be a problem, at least in the short term. And to be honest I dont see them having an easier time in the 40K universe (good luck navigating, for example, the Eye of Terror or the Maelstrom.) And as I've noted, not all Hyperdrives are the same, even within a specific class.
What's more, nav computers do not instantly "provide" coordinates for a jump - the quickest I can recall for any jump is half a minute to a minute, and that may have been exceptional timing.
Indeed. Still beats out warp drive, though.
As far as warp travel speed goes, how fast exactly are you thinking THEY travel in a consistnet basis? I've seen numbers going from a few hundred/thousand c (by my own calcs) to nearly a million c (or more), and its been noted that there are alto of factors that can make it slower or faster - the real problem is that its unpredictable as shit.
A million? Really? A few hundred thousand C is the highest I've seen.
I dont think you're quite grasping what I'm getting at. THey must view automated self replicating droid factories the same way we view nuclear weapons, because they at best use it in a VERY limited fashion, and even Palpy never once considered using it to swarm his enemies. You think it would have been harder to build a massive fleet of robotic warships or his own droid armies with which to crush all opposition in the Empire instead of relying on the DS and the "doctrine of fear?" Yet he (or anyone else for that matteR) ever BOTHER trying to do it, even though it would be trivial for their capabilities. They never bothered with it for the Vong invasion, or the civil war after, or anything... It must take a truly epic threat for them to want to open that pandora's box.
As mentioned, Palpatine was quite willing to use World Devastators. And yes, while they're the nuke-analogue, I have a hard time imagining the nukes not coming out for an invasion of another galaxy full of baffling alien gribblies and giant space cathedrals.
I'm not sure what you mean by "large scale war materiel" for the Imperium, though, because they're ALWAYS building for war in most every aspects. Hell, they overproduce (and stockpile the hell out of it, especially the Munitorum) and they may not even be fully mobilized at that (but they're far more militarily mobilized than the GE typically is.) Its not nearly as centralized/unified or as fast in most respects as the Empire, but is still fricking insane.
It is an unfortunate 40K meme that things like ships, titans, etcetera are constantly being called 'lost' or 'only produced in small numbers' and such. You're quite aware of it yourself, mind you. But this constrasts quite sharply with the Empire, which is always coming up with some brand spanking new death machine.
Hell as I said if you're going to invoke wonder weapons, why not hyperspace missiles? Just load up A-wings with high explosives and hurl them at planets!
I believe the BFC books mentioned that the only way out of hyperspace was with a hyperdrive. Presumably that's just not economical unless you're firing a really big missile, like the ones the Galaxy Gun used.
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

Post by Connor MacLeod »

Darth Hoth wrote: The DESB at least speculates that Palpatine planned to use World Devastator technology for intergalactic conquest after his apotheosis, viewing the comic book City Eaters as a field test run. Admittedly, this is the not-always-reliable Arhul Hextrophon speaking, rather than Palpatine himself, but the idea itself does not appear unthinkable to them. If it is true, I do not see why he would not break it out earlier in an intergalactic war.
Dark Empire palpatine was clearly far more insane than his earlier (say prequel) incarnation, so he was far likelier to do more insane things (his obsession with having a force-strong infant rather than a clone, for example.) And if he "could" do it, why didn't he? There's absolutely ntohign stopping him from mass producing his own droid armies and fleet of robotic warships? Given what he did with the DS1 and a few decades he could have done that easily and kept it secret. Hell for that matter there's no reason the Rebels couldn't have either, and they have FAR more reason to want to (considering the Geonosians supposedly could buidl their own DS.)
And there is mention of automated factories for the Vong War (I think it was in Destiny's Way), where it is said that if used, they will outproduce the Vong easily. Of course, the NR retards choose not to use them and are thus still numerically inferior in the last book, but that they are unprepared to do what it takes to defend the galaxy is not news - compare to the passage in Star by Star where Luke thinks that letting the Vong kamikaze a few thousand freighters as a defensive screen is better than shooting the ships with hostages aboard, even though they die anyway and make way for the Vong occupation that will kill trillions on Coruscant, because then he does not have to pull the trigger . . . :wtf:
You mean this?
"We are growing stronger," he began. "When the war started, contracts were awarded in order to increase in our force strength. More capital ships, more fighters, more transports, larger ground forces. The shipyards at Kuat, Talaan, Corellia, and here at Mon Calamari have been disrupted by the war but not fatally injured, and now they are delivering new capital ships, while many contractors dispersed throughout friendly space are delivering large numbers of smaller craft."

It took a while, Luke knew, First you built droids. And then the droids built a factory—not for warships, but for more droids. Then the first set of droids, plus the new droids built by the factory, built another factory, and that built ships, while the first factory continued to build new droids to build new factories to build new droids to build new factories to build ships. You could keep going forever building new factories, new droids, and new ships, provided supplies weren't interrupted and someone was willing to pay for it all. Once the cascade started, it just kept growing, and the only way to stop it was to destroy all the factories, ships, and droids, because if just one droid survived, that droid could start the cascade all over again, by building another droid.

What this meant was that new ships were coming into service, and they'd keep coming, in geometrically increasing numbers as the largely droid workforce brought new factories on-line.

"We also have many new recruits," Ackbar went on. "Despite the efforts of the Peace Brigade and others favoring surrender to the Yuuzhan Vong, many idealistic citizens have volunteered for the military. Many of these have been drawn from refugee populations who prefer the hazards of battle to the tedium of refugee camps— and the refugees, who have seen their homeworlds destroyed or occupied, provide a highly motivated brand of recruit, who wish to win back their homes and take vengeance on the enemy. The bottleneck in making use of their volunteers hasn't so much been their numbers, but the necessity of building training camps in safe areas and staffing diem with qualified instructors. But this has now been done."

Luke knew that building training camps and training recruits ran along the same lines as building ships and droids, except that military instructors couldn't be built as easily as droids, or turned out hi a factory. Still, in addition to the instructors the military possessed at the beginning of the war, there were a great many veterans of the Rebellion who had returned to the colors, and were busy training the next generation in every tactic they knew.
That pretty much proves my point for me though, especially taken in context of World Devastators. It also tells us some key things:

- they're not complteyl automated, even here. "Largely droid" workforce, for example. and they still seem to be utilized along the conventional shipyards, wheras the Deathstars were built independent of yards.

- There's still a substnatial cost input involved (so its not exactly free. Either its because this technology is utilize donly by the commercial shipbuilding industrries, or it uses resourcees that have to be purchased from others, or both.)

- crew training is a bottleneck. Now, training existing huumans is faster and probably cheapper than using clones (the other alternative, no all-droid forces here even with dire straits) but its also bound to be a more finite quantity (you only have so many organic beings of the neccesary age range you cna draw on.)

- It took about 3-4 years to actually set up where it got to this point of "rapid building.", if they did indeed "award contracts at the beginning of the war", which gives us an indicator of a minimum time to get something like this rolling (at least in this limited fashion. But even if you argued that it could somehow be set up quicker (or ignoring it may already have been in place - commerical yards seem to be using it) then you run into the fact that even though they were several years into the war, had lost the capital, and had lots of planets conquered or enslaved, they still weren't going full tilt with automated construction!

So even here with this example, we're hardly talking the sorts of production that the CIS droid army implied, or the scope/infrastructure the Death STar constructions implied. Hardly proof for them "pulling out all the stops" now is it.

Is there anything in 40k for him to obsess over as singularly as he did with Luke? Certainly not a person, I would think; occult objects and lore might be another matter.
How about the fact the 40K Galaxy gives him a viable threat to show to the people in order to maintain/increase his power or facilitate military spending hmm? Its the same thing he did with the Rebellion,a nd if he thinks they're "no threat" the way some people do, he'd be less inclined to squash them outright. Remember that this is the man who deliberately fucked up the Empire to the extent that it would fall apart without him (so that the entire galaxy falls into chaos if he falls in the bathtub, basically.)

Of course, 40K is Magic Incarnate, so I wouldn't put it past him to want to plunder 40k for its "magic" as well.
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Re: Galactic Empire Vs Imperium of Man (Vs Chaos)

Post by Connor MacLeod »

NecronLord wrote: Even on Hydraphur, there's no indication that the arbities are able to outright take over the planet if the governor goes rogue. While there might be some areas where they're particularly capable (Vogen had a huge precinct house, IIRC) on most worlds, they're a first line of counter-insurrection. They're not able to just take over.
By themselves? You're right, they don't have enough forces to do it. But the Arbites have their own naval assets in a sector they can call upon, and their also allowed to call upon the army and navy arms to supplement themselves, and there's no guarnatee that PDF and Guard garrisons (if any in the case of the latter) or space forces will automatically side with a planetary governor in revolt (or that the people will, per se.) And other factions aren't likely to back down either (The ministorum? I doubt it. And I doubt the AdMech would want SW tech proliferating beyond their control either.) Which brings us back to "it depends on the world in question." I dont see the Empire, say, triggerin ga revolt in Hydraphur or Bakka or Armageddon or Necromunda, for example.
Most sectors seem to contain a few hundred systems at most. Let's assume there's merely a thousand sectors; each with some fifty to seventy warships... that's substantially more than there are space marines.
I'd say at least 5,000 (200 systems average with 1 million planets) though likely more towards 10-20K in my estimation (at a bare minimum.)

I wouldn't bet on outright Inquisition warships being that numerous. Recall Excecution Hour, where it's a big mystery when a suspected Inquisition warship turns up... I suppose there might be such a number of Black Ships, though.
I would. There's got to be what. Thousands of Inquisitors of senior or substantial standing at least (enough to head a sector), and I'd bet each of them could comandeer or own a cruiser scale vessel or greater. Hell, I bet they'd have a number of unattached warships at a sector base for Inquisitorial usage (the same way they maintain storm troopers, vehicles, and whatnot.) - vehicles which may include the "black ships" mentioned in BFG (the battlecruiser types) as well as ships seconded (more or less permanantly) to the Inquisition's use. I could see that going into the tens of thousands, easily, especially if you included the psyker-capturing Black Ships.
Why? They have longer weapons ranges too. They can move to engage, or they can get the planet they're guarding peppered from beyond their range. Neither are particularly good options, but there aren't any good options for the Imperium in this scenario.
The empire can bombard from a distance, but they can't invade. And bombardment at range is bound to be fairly indiscriminate unless you have fairly precise targeting data (eg Hoth), which means that its main value will only be if they intend to flatten the place (basically.) and that isn't even counting hte kind of firepower needed to take out defenses or planetary facilities at range.
And at best you get "light minute" ranges for that - multi AU bombardment ranges are the purview of specially modified weapons, I might add. A further problem with this tactic is that we dont know the exact correlation between range and firepower - that is, can you bombard any target from any range with any yield, or do you need a certain minimum yield to exploit ranges. Remembe rthe 10 LM range is against WARSHIPS (supposedly) which implies you need very high-yield outputs.

I will further submit that even in the SW universe "bombardment from long range" is not frequently used, which indeed suggests there are certain requirements or limitations - most planetary assaults are from fairly close range (The longest I can recall is maybe hundreds of thousands of km away, the bombardemnts in the Thrawn Trilogy, where they assaulted Coruscant and Bphassfh from beyond lunar orbits.) Hell, even millions of km away is not neccearily beyond the effective range of 40K weapons (depending on the weapon, of course.)

In the end, yes, its an option, but its only bound to be significant if they don't care about obliterating the planet (though I can see them taking out certain planets to weaken others, so yeah, there's not much they can neccesarily do there. Although bombarding some worlds, ie Forge or Hive Worlds, probably would do fuck-all at range.)

As an aside, I would note there are times when SW cannot just "hyper in" and hpyer out - microjumps require prescision knowledge, and that can require sweeping a system (cf: Tyrant's Test, when 3 ships of the NRDF swept a system looking for Yevetha shipyards, rather than just hang out on the edge of the system and scan randomly. Hell in TESB they swept systems even when using probe droids and they were just looking for the Falcon!)
I question this. They fielded some smaller warships, yes. But crap? Not to my knowledge. Lucrehulk battleship conversions spring to mind as being rather formidable.
Relative to what? As a battleship they still suck. Weapons coverage isn't ideal (unlike the wedge shape) and only the sheer number of guns compensates for this. And we dont know how they really compare up firepower wise save from conjecture. If we extrapolate from most Separatist vessels they probably suck (remember Venators outgunned Separtatist REcusants nad Municifents by a significant margin, Separatist ships had little armor and fragile constructions, and crappy armaments unless you counted projectile/warhead ordnance.) Hell, if we look at what the Rebels threw against the Empire, they still didn't quite match up. The Lucrehulks are maybe the best of the bunch (save the Malevolence) but they still suck compared to dedicated warships of comparable class.
I'd think a hundred thousand ships in addition to normal garrison duties would be rather impressive. Though of course, that assumes they're not even building more shipyards and such.
I doubt it. Shipbuilding is largely a commercial activity in Star Wars, and I doubt they want the Navy itself glutting the market any more than they have to. In alot of ways I tend to see the "under militarization" of Star Wars as paralelling the US (you're the largest power, you don't really have any fears of major invasion from anyone around you, and if you are attacked your industrial machine can be - hopefully - brought to bear quickly, so why bother?) - larrge militiaries are both a danger and a needless cost, and Palpy didn't enlist the aid of trusting people to begin with.

So yeah, impressive.. but I dont think its going to exactly swamp the Imperium in short order - we know they have the capacity, but as I said before, they clearly don't use it, even when they have good reasons to. (The Rebellion vs Empire and vice versa, the Vong, the REpublic vs the CIS, etc.)
Indeed. I don't think it's possible to know. I suppose we could say it seriously impairs navigation, and that a serious effort to chart the hostile galaxy would have to be made...
I'd say it just forces them to be more cautious until they've more firmly established themselves in the 40K galaxy (at least temporary comm networks, charts, and whatnot.) It wouldn't last forever (A decade would probably be optimistic int he extreme) but it would be a short term liability. And yes, SW would still probably have some sort of potential advantage, it would just be alot less extreme/flexible. Hyperdrive can be dangerous to the user too if used carelessly (dropping 3 ISDS onto the Executor's shields comes to mind.)
Was this the one that broke into two and hurled down to the planet?
More or less. But even as an extreme example, its not going to be off by MANY orders of magnitude. Even if your standard Imperial vessels of equivalent tonnage were 100x less durable as a rule, its still alot better durability wise than SW, near as I can tell. (And as I recall, they were facing multiple vessels.. several escorts, a battlecruiser-scale ship, and so on.)
Mind you, I seem to recall that there was some suggestion of a very long battle of Coruscant too.
So do I, but its too vague to be useful. Yes, they had to cover the distance from the Rim to the Core quickly, which suggests hours, but from all accounts it was a HUGE battle with thousands of ships, scattered all throughout the system, and extending onto the ground. And as you pointed out for 40K, we dont know how much of that would include manuvering, pauses for repairs and whatnot, so on and so forth (especially since, as you said, they tend to engage at much closer ranges.) Moreover, we dont know the duration of individual engagements - for all we know that despite it lasting hours, both sides suffered tremendous losses. On top of that, ,you can't power weapons and engines at max power together, which has implications for firepower/durability in any diff ways (manuvering means reduced firepower, which means reduced durability for the duration, and this assumes you can INSTANTLY transfer power from one system to another safely..)

I would point to the Invisible Hand vs Venator as a likely example of probable combat durations, though, if we WERE looking for examples (it was largely undamaged, and still had some shields as well, if I remember the novel correctly.)
I'd view those, and the TV shows, as the most important sources. Pictures tell a thousand words, after all.
They have to move to engage at point blank ranges, or to move to engage a new target, or bring their guns to bear (remember the crappy arcs on the haevy guns?) or for any number of reasons. I would also add, as per above, the power transfer issue is a big hamper in the SW side - we dont know how long it takes to transfer power from major systems (weapons to engines, for example) but its unlikely to be instantaneous. And hyperdrive is another heavy-draw system.
I'll see those examples, and raise you the current Clone Wars series. There's some long range examples in Star Wars. And some spitting distance ones.
So? That just goes to show you that there are alot of factors influencing range, and its alot more complicated. Hell, accuracy is a big factor in weapons range, and that alone is a messy issue to analyze! There's also shield durability vs weapons penetration at a given range (There's evidence that is a consideration.), use of other systems (IE tractor beams). A big one is going to be hyperdrive - how close you can emerge out from the planet (or other target) will dictate weapons range, and as I already said, alot of factors can incluencee that. Hell, I know of examples of high speed "passes" in Star Wars (the wEG materials mentioned combat occuring at "thousands of km/s" and of course we have Star by Star and Destiny's Way for corroborating examples.)

the same can be said for 40K - alot of factors influence effective ranges and combat can vary according to circumstnaces. Target velocity for one, which is why I don't neccesariyl consider all 40K combat to occur at relatavistic speeds (even though its possible or reasonable for such an occurance to happen.) Likewise they can do manuver battles. Or they can just sit and pound away at each other. Just like Star Wars.
Are those last two not explicitly 'worlds that exist' rather than 'worlds that the imperium controls'?
Dark Hersy says that the "Imperium is vast" and "among its billions of inhabited worlds". The one saving grace I note there, because I personally DO consider billions excessive, is that it probably includes tiny research stations or outposts/facilities (like the Tyran base the Tyranids overwhelemd) as well as big hives or Forge worlds.) Relentless mentions "a billion worlds" that each have been visited (or claimed to have been visited) by the Emperor, which indicates they ought to be known (and therefore part of the Imperium, even if rarely visited.)
That's why I tend to believe that the "significantly" populated worlds are quite a bit less (millions or tens of millions). the "billion worlds" can be fudged somewhat to fit with this example too ("billion" can fall in the higher scale of "millions of worlds" if you assume some exaggeration.)
I'm not sure what you're saying here. I don't think it's possible to say at what point a world is counted. As a guess, I'd suggest that when the Administratum appoints an 'Imperial Commander' for the planet. Other than that, they'd be dependancies, answering to some member world. I know of no information that could quantify how many such settlements there are.
What I was getting at is that, if you want to use an analogy. The "million worlds" of the Imperium are undre direct authority of the Imperium itself. They're probably the oldest, most loyal worlds, perhaps the foremost in the Imperium. the "member states" if you will. The rest are largely the allied worlds (worlds either ruled by or allied with the AStartes, the AdMech's territories, so on and so forth.) and protectorates (those who pay fealty to the Imperium, give tithes in return for protection, etc.) and colonies (worlds conquered by the Astartes, by retired Guardsmen, Rogue Traders, etc.)

Thus its in the same vein as the "million worlds" of the Empire being the member states, while still having millions/tens of millions (or billions) of "other" worlds despite the apparent contradiciton.
But like I said, if you dislike that interpretation then I suggest we stick to the "million world" interpretations for both the Empire and Imperium as "most canonical", because you can't really argue for one (the Empire over the Imperium) without being hypocritical about it.
Precisely. Thus, SW has a higher population.
How so? I just got done explaining the problems with Chommell, and we dont really know enough about population averages to make a guess. At best, you could say they're comparable (million worlds with billions each, about the same assumption you could make for the Imperium. We don't know how many "coruscant-like" worlds there are after all, and their actual populations are largely conjecture anyhow.) I would further submit that even if SW had higher populations, that number is somewhat misleading. In the Empire, they tended to utilize the nonhuman races alot less, especially militarily. There's something like 20 million races as I recall, and even if we assumed quintillions of people in the SW galaxy (quite possible) and that humanity was 1000x more numerous than everyone else, the human population total would come out to the trillions (maybe low quadrillions at best.) And you couldn't count on a large percentage of that being "military worthy" due to age, genderand whatnot. And you'd also need numbers for the "supply/support" side of the military machine (industry, transportation, services, etc.) And you also have to factor in the "less military" mindset of the SW galaxy- I dont remember Palpy forcibly conscripting people into the armies, after all (he had to use considerable guile to get recruits in fact.)

There is of course cloning, but that has its own constraints, even with Spaarti methods (you need at LEAST a year to grow a stable clone. Emphasis on "least" as the complexity of the clone apparently affects growing time.)
Indeed. Still beats out warp drive, though.
Yes, but only in certain regards, not all around. At least not immediately. As they gathered more and more accurate information then yes, their advantages become more pronounced. I fully admit that in a "long term" (IE less than a decade) SW would crush 40K even without resorting to "all out" tactics (like droid armies/navies) simply by virtue of industry and FTL - it can literally out-attrition the Imperium.
A million? Really? A few hundred thousand C is the highest I've seen.
Depends on sources and quotes. I wouldn't call it a "likely" speed of course. The most immediate eaxmple was Adeptus Titanicus, which was "hundreds or thousands of light years in a few hours". Its not an impossible speed to achieve, but as I said the nature of the Warp is highly unpredictable, both because of its currents and extenral supernatural influcnes (Daemonic or Emperor-based assistance, for example) but also because the Warp mucks around with time something fiere. You could probably argue for "instantaneous" travel times if circumstnaces were right (don't the Eldar achieve that) but I wouldn't count on it in a battle.

As a rule I tend to go with "tens to hundreds of thousands of c" since most of my calcs pointed to those. Say a few hundred thousand c being "good" speed. Still slower than the Empire, but not drastically so in the short term. Besides which, if Chaos is down for the count, its quite possible the Emperor could do more for navigation now that his attnetion isn't divided, so its not unrealistic to assume higher speeds could be achieved if they needed to be.
As mentioned, Palpatine was quite willing to use World Devastators. And yes, while they're the nuke-analogue, I have a hard time imagining the nukes not coming out for an invasion of another galaxy full of baffling alien gribblies and giant space cathedrals.
Palpatine is/was as of Dark Empire, an insane Dracula wannabe. Not the most ideal case. Besides, its a known fact Palpy loves to have "threats" that are imaginary or real (his cultivation of the Separatist menace, his refusal to crush out the Rebellion immediately) because it facililates his staying in power. Its quite likely he'd view the Imperium in the same vein, so why bother rushing to crush them so quickly? And his economic/military interests would likely want to prolong the war as well for similar reasons (more money to earn funding and supplying a war/building ships, supplying troops, etc.) Things would have to be either really dire (or Palpy would have to be very clever) in pulling this off, since as I mentioned all evidence indicates a tremendous psychological taboo against these sorts of tactics no matter HOW Ruthless Palpy is (after all, he never turned them on his own galaxy, and the REbels certainly never did.) But if the Imperium is as minor a threat as claimed, ,then they would have no reason to do so would they?

Besides which, its not as if the Imperium can't WMD the Empire's ass either (Soft or Hard exterminatus). And I'm really trying to avoid dragging out the "GEOM" card here, because I really dont believe he'd sit still for things either (although I tend to believe he wouldn't act directly unless the situation is dire. There's tons he can do in the logistics/coordination standpoint that would help since he's in charge of the Astronomican and the astropath network basically.) and I just see WMD spamming of any kind as a sort of MAD.

And if we're going to play the "both sides fight intelligently as possible" card, then why wouldn't the AdMech start pulling out the stops. They have been known to discover "miracles" of technology or suddenly unleash new abilities when a significant threat emerges (local or otherwise.) The Gothic war is the largest example to come to mind immediately (refititng or upgrading ships to greater capability because of Abbadon's atack.) but lesser examples (cain's Last Stand, Dark Apostle, etc.) come to mind too. And the "religious" nonsense that keeps the Imperium from sometimes using its tech more intelligently is not any different from whatever keeps SW from doing the same with its tech (and Ic an think of a great many examples in addition to the automated construction spam that aren't ever used despite the fact its easily capable.) Again I feel its rather hypocritical to allow one side that advantage but not the other, so we either allow it or we just disregard it.

Besides which, this also tends to venture dangerously into the territory of speculation as in "we never see it used but it could in theory be used" sort of in the same vein (if better substantiated) that trekkies use (IE warp strafing.)
It is an unfortunate 40K meme that things like ships, titans, etcetera are constantly being called 'lost' or 'only produced in small numbers' and such. You're quite aware of it yourself, mind you. But this constrasts quite sharply with the Empire, which is always coming up with some brand spanking new death machine.
Yes, but this is offset by the fact that they seem to have emulated the United States Military Industrial Complex model. :P
I believe the BFC books mentioned that the only way out of hyperspace was with a hyperdrive. Presumably that's just not economical unless you're firing a really big missile, like the ones the Galaxy Gun used.
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Technically all you'd need to do is either load up a hyperdrive capable ship with explosives (all you really need is the guidance system engines and explosives.) or just stick a hyperdrive on some large impactor (say a moon - think the 3 ISDs crashing into the Executor writ large) Ignoring for a second how this would influence ship to ship combat, think of the military potential in attacking fixed targets (IE planets.) Hell, think of the potential terrorists havef or such a weapon (Hyperdrives are very plentiful after all, as are asteroids and moons)

Hell such capability pretty much would render the need for ship to ship combat kinda pointless, ,dont you think? :P Yet, they never use it that way,.save a single superweapon or accident/sabotage (agin the 3 ISDs ramming the Exec, or the Eclipse ramming the Galaxy gun in Empire's End.)
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