Posts in this thread should contain ONLY Editable Nation Information Summaries (or OOBs) and be ONLY made (or edited) by the said nation's Leader.
The first post contains the World Map and the rules, and is editable. It could also contain a small cleaned up historical events section in the future.
Nations Map (renewed, right-click "show picture" and then "shift+reload" to see the latest version if you have an old one stored in cache) || Complimentary Alliances Map >>
1. Rules of international war conduct:
- attacking another nation without a declaration of war (surprise attack post) is to be punished immediately by the relevant Military Treaty (generally most nations fall into one, so there's little issues here), if nation is not in any treaty, it should call it's neighbors for help
- attacking a nation should be done with a 1 real day private (PM) declaration of war to the Nation Leader, to give the opposing party the chance to respond - the maximum wait is 3 days, in case no reply, the nation's government is on hiatus for the game, possibly
- after the private declaration matters have been settled between attacker and attacked, a formal war declaration is issued in the thread, and the war starts!
This is to avoid problems with attacking nations that are inactive, or worse yet attacking an active nation and writing fort a war history before the other party can respond.
NOTE 1: Rules of International War conduct do not apply to intelligence operations and acts of terrorism; however, for such acts a nation or it's leadership could be found responsible and become a target of a real large military operation (like it is in reality)
NOTE 1.1: The development, procurement, proliferation and use of biological weapons has been BANNED by the collective decision of the 1st Great Conference of Nations. Non-signatories to the BAN will still face consequences since SD Nations reserve the full right to protect this small world from biological threats by any means possible.
NOTE 1.2: We should really stick more with tested stuff, i.e. getting something from a real built - or at least attempted to get built - test bed that worked should be the first priority. Serial production types are the best choice.
Something purely off blueprints should be avoided, and is not allowed for the initial military/tech base procurement - you can construct this later on from scratch, but do not show this as "wonder tech", as untested it remains prone to failures, and several years of testbed evaluation are in order before you put that paper plane/ship/AFV into serial production and army supply.
2. Timeflow rules:
Proposed timeflow - 1 month = 1 year, 1 day thus equals 12 days.
Timeflow in effect for Game Year 2010 - the Third Game Year, will be evaluated afterwards.
3. Rules for economy:
Since everything's pretty close to real world, it's clear that large engineering projects which seriously drain the economy will lead to severe economic consequences if started by a nation that has a too small GDP. Cost evaluation should be done by the respective nation. If another nation notices that a nation undertakes a project too large for it's GDP - possibly by miscalculation - it should inform said nation that it observes draining effects on it's economy. If the constructing nation persists, it becomes bankrupt, or faces revolt. These events should be discussed with the Nation Leader via PMs.
The same relates to wars which can bankrupt a nation
Rough lines on what you could have:
Generally: 250-500 billion overall expense
Generally: 25-50 billion military expenditures
Generally: 100-350 billion overall expense (up to 50% GDP)
Generally: 10-25 billion military expenditures
Generally: 100-200 billion overall expense possible (up to 50% GDP)
Generally: 5-10 billion military expenditures
Generally: 10-30 billion overall expense (up to 50% GDP)
Generally: 0,5-1 billion military expenditures
Generally: 1-3 billion overall expense (up to 50% GDP)
Generally: 0,1-0,5 billion military expenditures
The more or less okay proportions for military spending, more or less, would have over 60% spend on maintenance/pay, while the other 30-40% is spent on production/aquisition of new weapons and R&D, the R&D being between 10 and 20% of overall military spending.
Some simple procurement guidelines for Navy assets - they are not built easily. Spain, which is what the larger nations of SDN are close to, took almost 10 years to comission a carrier, 4 years to launch from the point of where it was laid. Modern frigates take at least 2 years of construction. Everything else falls between the cheapest ships and the most badass expensive ship.
So be careful about the ships you got initially, build sane, don't spam fleets
Everything else is up for grabs! Since it's close to reality and XX century technology, we don't need too much rules and battle rules since contest outcomes could be determined by the posters common sense.
Bean's Rules of Narrative Flow
Rule number one
Q Created this world he however does not interfere in any major way but once a year normally right after new years day.
Rule number two
If it's not possible in old Earth, it's not possible in New Earth.
Rule number three
This world was created from nothing, it's people were created from nothing, their memories and lives are crafted by Q but did not in fact happen. This world has only one year of history so far.
Natural resources were also created by Q to go on this world, in roughly comparable amounts to what we have on earth, if in totally different locations.
This world has no unclaimed land, new land is Q'd into existence once someone joins the STGOD, if they leave the game their land remains. If they do leave, they should be kind enough to think up a reason they are leaving.
Example, Death by accident, killed by revolutionary's, overthrown by military ectra.
Zor's initial rules for entering the SD Nations World:
Zor wrote:Another thread on these lines.
Today, Q has decided to give the established members of SD.net Forum some power, but decides not to have it contested among other Humans, here each established (50+ posts and not banned) board member is given control of a human state on an earthlike planet somewhere far far away. You can bring twenty five humans with you as well as a house full of stuff, as well as a linkup
The planet in question is would be considered paradice by most people's standards. It has terran ecology transplanted onto it and differs from earth geographically, instead of continents, it is a complex maze of seas and islands, most of which are tropical to temperate due to ocean currents and such. Technology level is basically that of modern day earth, with plenty of fossil fuels. The planet is populated with humans, which are basically a good solid mix of ethnic groups from all over earth with religion being done with one quarter being worshipers of moderate versions of Earth Religions that get along well enough with the rest being either atheists or agnostics.
They assume the title of King/Tsar/Imperator/Ceaser/Whatever, a constitutional monarch. You get a nice Palace in a capital. There is a parliament, but that handles internal affairs. You also have connection to Earth to see how things are going, and for a vacation if so you desire, although only you and your 25 relocated people are allowed to go between worlds with only the cloths on their backs and a backpack worth of stuff.
The size and prowess of your nation is based on your status and postcount. All nations have water barriers.
50-1,000 posts (or having a negative custom title) -Dutchy
-An island between 7,500 Square KM
-Either 250,000 people at a first world level of income or 500,000 at a second world level
-A military of 1,000-2,500 personel (depending on US) and a basic fleet of a couple of Patrol boats and choppers for naval policing. You can de-militerize if so you desire, as is the case with every one of these nations.
-Able to meet local demands for basic foodstuffs, as well as having a single industry/resource export of note, GDP $6,250,000,000 USD per year
A "Duchy", at 7,500 sq.km, is slightly smaller than the island of Crete, at 8,336 sq.km. (50-1,000 posts [or having a negative custom title]). - Coyote addendum
-An Island/Island chain with 35,000 square kilometers
-Population: 2.5 Million first world, 5 million second world
-A military with 15,000-30,000 personel with a couple of jet fighters, a dozen or so APCs and other light AFVs and a pair of Halifax-class frigate to go along with a fleet of patrol ships
-Able to meat local food demands, as well as having some local manufacuring of consumer goods and resource export, GDP $62,500,000,000 USD per year
A "Principality", at 35,000 sq. km, is slightly smaller that Switzerland, at 41,285 sq.km. (1,001-2,500 posts). - Coyote addendum
-Total Land Area, 250,000 square kilometers
-Population: 15 million first world, 30 million second world
-Military, 100,000-200,000 personel, Comprable armored/motorized deployment to Royal Army, 150 Jet Fighters, 10 Arleigh Burke-class Destroyers, 40 Halifax Class Frigates and 10 modern Diesel submarines
-Able to produce enough food for export, with industry capable of producing largescale goods such as cars, modern arms industry and some shipbuilding, GPD-$375,000,000,000 USD per year
A "Kingdom", at 250,000 km, is about the size of Italy sans Sicily & Sardinia. (2,501-5,000 Posts). - Coyote addendum
5,001-20,000 regular posters, Senators and mods minimum-Tsardom
-Total Land Area, 500,000 square kilometers
-Population: 30 million first world
-Military, 400,000 personel, Comprable armored/motorized deployment to double the Royal Army, 300 Jet Fighters, 20 Arleigh Burke-class Destroyers, 60 Halifax Class Frigates and 20 modern Diesel submarines
-Able to produce enough food for export, with industry capable of producing largescale goods such as cars, modern arms industry and shipbuilding, GPD-$750,000,000,000 USD per year
A "Tsardom", with 500,000 sq. km. is about the size of Spain...504,030 sq.km. (5,001 - 20,000 posts). - Coyote addendum
20,001+, Supermods and Administrators-Imperium
-Total Land Area, 1,000,000 square kilometers
-Population: 60 million first world
-Military, 800,000 personel, Comprable armored/motorized deployment comprable to that of the Russian Federation in scale, 600 Jet Fighters, 40 Arleigh Burke-class Destroyers, 120 Halifax Class Frigates and 20 Virginia class Attack subs, one Nimitz class Carrier
-Major food exporter, with industry capable of producing largescale goods such as cars, modern arms industry and shipbuilding, GPD-$1,500,000,000,000 USD per year
For land area remember that an "Imperium", at 1,000,000 square kilometers, is a little bigger than Egypt, at 980,869 sq. km. (20,001+, Supermods and Administrators). - Coyote addendum
There are no other Humans in the star system beyond us and (sorry shep) none of these nations is as of yet has a nuclear arsenal. Each palace is also linked together with a central political web-forum thing for international diplomacy.
1-What do you do with your nation?
2-What happens to this world?
EDIT-On Request of RougeIce, you can modifiy your fleet acordingling...
2 Halifax FFGs Can be exchanged for a 1 Burke DDG
2 Burke DDGs can be exchanged for 1 Ticonderoga CG/Kirov CGN
2 Ticonderoga CGs/Kirov CGNs can be exchanged for 1 Nimitz CVN
2 Modern diesel submarines can be exchanged for 1 Virginia SSN
NOTE 2: military technology could use equivalents from your preferred nations (you could use french, russian, or british CVNs if you so desire, not just US ones) to reflect the different technological branches of the nations just as their different nationalities.
NOTE 3: areas and populations could vary, but the status (as detailed by Zor) gives an upper limit on what you could have as a ruler