First, go back and stare at the previous bedroom picture of the nobility quarters.
You'll notice that Covenant's bedroom is off-center, and smoothing its southern walls would also smooth some of the common bedrooms. This was corrected in the blueprints given to the miners in time for the second bedroom, but not for Covenant's.
This is unacceptable, so he had it mined out entirely and then walls rebuilt in the correct spots and all of his stuff moved by the haulers. It took a bit and was very confusing since half the fortress was helping, but it is done- although the north wall of his bedroom and some pieces of the floor haven't been sanded down to perfect smoothness yet, his office is missing a second chair for visitors to his office/meeting room, and it's full of chunks of rock most annoyingly (which are currently obscuring the bed and some other furniture), it's passable. Oh the trials of being a member of the upper class. Poor he.

This was a spoiled request of him as labour manager to the miners, engraver, furniture haulers, and masons, but it was done nonetheless because the skewed architecture was annoying to the dwarven mindset.
Also, the miners began a mysterious construction in the workshop hall. Bigger than all the other rooms, it has a bunch of self-contained rooms. Sort of like a bedroom, and there are indeed beds there. But also some strange objects. Anyone want to guess what it is? There's a prize for figuring it out.

HINT: I made one of these early so that I won't need to make one soon when we get just a few more immigrants. Eris is forbidden to compete as she knows what it is.
The person you see in it is Darth Mordius- he is no longer light blue of a worthless peasant but rather an Engraver. The circles are pillars, because the game isn't detected the unsmoothed portions as being part of a wall until I finish the door/smoothing placement.
Notice also opposite, there is a half-standard sized room behind many airlocks. This is a refuse pit, and it's designed to minimize exposure to smellyness. Finally, check the hall- those red circles are the firey portions of Stark's smelting and forging operation, except the wood furnace which is located off-screen to the southern end of the first floor. The two northernmost are a glass furnace and a kiln. We don't have a glassmaker, but Academia Nut built one of each just in case we ever need glass or pearlash, respectively.
Pearlash, is, of course, made of Potash, which is made of Ashes. It's used to make clear glass. Potash can also be used to fertilize soil, but I don't use fertilizer as I'm not in dire need of high-production of crops and I don't want to have to have Nepthys lumberjacking about for hours and hours. If I had a dedicated pair of woodsmen, maybe, but Nepthys also is a miner and a carpenter. She has to make things with the wood she cuts and mine in her break times.
Below the special room is the still and opposite that near the refuse pit (but seperated by feet of rock to prevent odour) is the kitchen.
Anyhow, Stark has been busy forging some stuff for that special room, and also burning a bunch of trees into Charcoal to do that. Nepthys has logged another small section of the forest to accomplish this, and is also building wooden bins for our goods to be stored in more easily (you can haul dozens of stone trinkets in one trip with a bin), wooden buckets for the infirm to be carried drinks in, and some beds for that special room.

Speaking of the forest, Civil War Man and Ar-Adunakhor, the two designated farmers, have begun planting ears of corn and especially a bunch of cherries, which we have a ton of seeds for. I am toying with the idea of making a peasant with very little to do such as Spanky a new farmer to get it planted quicker, even if unskilled farmers are slow and their crops are less bountiful.
Also note the logs. Spanky is about to pick one up and bring it back. Above you can see the (currently unplanted) cherry farms and the (partially complete) corn plot. The green Y-shaped things are adolescent trees. These saplings will, within 3 years or less, become harvestable again. Integral signs, Spades, and Clubs are trees (along with a few other types I don't see in there such as arrowheads (conifers).
" marks are bushes, which can be ransacked and uprooted by herbalists like Ar-Adunakhor. They have a small to moderate chance of yielding some plants appropriate to the biome, which is how we found the corn and cherries. Brown " have dried out and died, while Green " are searchable.

Here's the south end of the hall, in case you've never seen it. Left- carpenter's shop- turns wood into wood items. Mechanic's shop is on the right, Academia Nut doesn't use it a lot but sometimes it's necessary. Makes mechanisms out of rock, which are used in every moving construction such as a retractable bridge or a floodgate. The smoothed room with the bed (theta) is the barracks, where soldiers spar- were Stark currently free enough to spar and Karza alive, that is. Shep mostly hangs out by the entrance in lieu of practicing, since she doesn't have a partner

Covenant found the time to sit down and do his bookkeeping well, as you'll see in the Dwarf Stats readout. We now have a perfect up to the thousands or tens of thousands estimate of our supplies. Notice we only have 21 pieces of food left- it's not a bad situation, as we are planting right now and also because something else happened that I'll address in the next part of this update.
First, Dwarf Stats. First thing's first: Skill levels. Skills go in this order: No skill (Dabbling is if you have XP in it but no skill level),
Dabbling, Novice, No Label, Competent, Skilled, Proficient, Talented, Adept, Expert, Professional, Accomplished, Great, Master, High Master, Grand Master, and Legendary.
The Nobles, The Leaders of the Fortress
None
The Bureaucrats, The Appointed Leaders
=Covenant, Leader- [Strong, Very Agile, Extremely Tough].
Miner: Professional Miner
Leader: Persuader, Negotiator, Judge of Intent, Dabbling Comedian, Dabbling Flatterer, Dabbling Intimidator
The First Seven
=Covenant: See Bureaucrats, as he is the Expedition Leader, Outpost Broker, Outpost Labour Manager, and Bookeeper.
=Nepthys, Miner-Carpenter- [Strong, Extremely Agile, Tough]
Miner: Accomplished Miner
Woodworker: Skilled Wood-Cutter, Talented Carpenter
Farmer: Dabbling Grower you get grower XP for harvesting plants
=Academia Nut, Mason-Engineer- [Agile, Very Tough]
Stoneworker: Adept Mason
Engineer: Competent Mechanic
Architect: Building Designer
=Stark, Blacksmith- [Very Strong, Tough]
Metalsmith: Skilled Metalsmith, Armoursmith, Weaponsmith, Novice Metal Crafter, Novice Furnace Operator
Farmer: Dabbling Wood Burner
Ranger: Novice Animal Caretaker, Dabbling Animal Trainer
Military: Wrestler Stark was trained before we had a forge by MKSheppard for a few weeks to have a minor amount of skill in wrestling. Had he the time, he would be the first of the citizen-militia
=Ar-Adunakhor, Herbalist- [Very Strong, Tough]
Farmer: Skilled Grower, Skilled Herbalist
Craftsdwarf: Competent Stone Crafter
=Civil War Man, Chef- [Very Strong, Tough]
Farmer: Proficient Grower, Competent Brewer, Cook
Craftsdwarf: Dabbling Leatherworker Civil War Man is forbidden from making alcohol to focus on cooking and planting seeds. Vendetta has taken over this task.
=MKSheppard, Soldier- [Very Tough]
Soldier: Competent Wrestler, Skilled Axedwarf, Shield User, Armour User
The First Wave: 8 Dwarves (1 Deceased)
=BilateralRope, Mason- [Strong]
Stoneworker: Skilled Mason
Craftsdwarf: Dabbling Leatherworker, Dabbling Bone Carver
Farmer: Dabbling Grower
=Darth Mordius, Stone Smoother- [Strong, Tough]
Stoneworker: Talented Engraver arrived a peasant
=Rhoenix, Ranger
Ranger: Novice Animal Caretaker, Novice Animal Trainer, Novice Trapper
Soldier: Dabbling Marksdwarf (his first ever shot of a crossbow was the cliffs shot, which pierced the Spider's heart and fatally wounded it!)
Farmer: Dabbling Grower
=Alan Bolte, Animal Caretaker- [Agile]
Ranger: Competent Animal Caretaker, Dabbling Grower having nothing to train, Alan Bolte is just a manual labourer and furniture hauler
=Spanky the Dolphin (nee Nepthys), Fish Dissector
Fisherdwarf: Fish Dissector, Dabbling Fisherdwarf, Dabbling Fish Cleaner fishing is now forbidden due to magma men prowling near the ponds which are near the magma vent. Spanky thus is just a manual labourer
=fnord, Cheese Maker
Farmer: Cheese Maker, Dabbling Butcher, Dabbling Tanner, Dabbling Grower
Craftsdwarf: Dabbling Leathermaker fnord is the scout of the fortress and also does anything that nobody else has time for or skill in
=Vendetta, Brewer
Farmer: Competent Brewer, Dabbling Grower
=Karza, Soldier-In-Training [Deceased]
Awards
Dirty Munchkin Powerleveler: Covenant, for having 25 levels (if Dabbling = 0) of skills
True Renaissance Man: Stark, for having 8 skills that aren't Dabbling.
Multiclassed Ninja Pirate Robot Paladin: Stark, for having 9 seperate skill entries.
Jack of all Trades, Master of None At All: fnord, for having 4 different unskilled trades he has attempted.
Most Improved Ribbon: Awarded by fiat, not math, to Darth Mordius, who has gone from unskilled to a Talented Engraver in just half a year.
Skill XP Point Organ Grinding Monkey: Nepthys, for getting up to Level 10 (Accomplished) in mining.
Medal of Foolhardy Gallantry in the Face of the Giant Horrible Enemy: Karza, for facing 3 giant ants at once and not retreating, giving quarter, or asking for any. Awarded posthumously.

A random picture of, right south of the entrance way, Nepthys getting bored and mining both veins of copper visible on the cliff-face for Stark.
First event of the new year, and why am I not showing you the entrance (in its new smoothed by Mordius glory), you ask?
Elves. Elf traders. You can see the "seal the fortress" lever", the stairs down to the fortress, Covenant trading with the elves, BilateralRope in the outdoor masonry shop which I've neglected to dismantle, and the unused (post-ban) outdoor fish-cleaning facility. But mostly elves. Why cares about fish cleaning? Spanky The Dolphin does, apparantly.

Peaceful trading now, but probably not forever....