Dw4rf Fortess 4 goddamn D: Hyperdwarf

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Tasoth
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Post by Tasoth »

This is my theory on how alcohol biscuits are made.

Have you seen some of the things a dwarven chef makes? Just having to subdue said foodstuffs is a harrowing experience. This would lead to an amazing aura of bad assery and intimidation linger around one of those chefs. After that, all they have to do is glare at a mug of booze in the right way and it becomes biscuits.
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Post by The Dark »

Add me in, either Engineer or Soldier, depending on which is more needed (or pops up first)
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Civil War Man
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Post by Civil War Man »

My recipe for wine biscuits, and how I make them, is an ancient cooking secret of Clan Civil War Man. Just content yourself in the fact that they, and by extension me, are the best ever.
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Vendetta
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Post by Vendetta »

I think that the alcohol biscuits are simply a product of all Dwarven drink being, like any good real ale or stout, so thick you can eat it with a spoon, and they just strain it to get the goodness out to make into biscuits.
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Post by Pollux »

...damn you!

I was going to do this! In the exact same spot even! Grrr.

Oh well, better luck next time. Sign me up. Any position will do.

-----

As for the wine biscuits, the secret is carefully guarded by the dwarven chefs. Some say it is a gift from the Almighty Armok, in return for the souls of so many a goblin. Others cry it is the doings of dark magic. Some even say that the Elephants had a part in it.

The most plausible theory, however, is that it is simply a mild manifestation of the strange powers that enable vomit, butterflies, blood, and worms to pierce major organs in the body when thrown.
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Tasoth
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Post by Tasoth »

Idea for a gadget: Through the use of magma, water, some floodgates and a proper chamber, we can make a defense for our main hall that fires anvils down the length of it at high speeds. While this might result in only one shot per plate, maybe rigging multiple plates and steam propelled anvils will create a surreal mainhall of horrors.

Failing that idea, just causing anvils to drop from the ceiling or flung from siege engines would be enough.
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The Yosemite Bear
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Post by The Yosemite Bear »

how about a kitten-pult?
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Post by Duckie »

Tasoth wrote:Idea for a gadget: Through the use of magma, water, some floodgates and a proper chamber, we can make a defense for our main hall that fires anvils down the length of it at high speeds. While this might result in only one shot per plate, maybe rigging multiple plates and steam propelled anvils will create a surreal mainhall of horrors.

Failing that idea, just causing anvils to drop from the ceiling or flung from siege engines would be enough.
Two problems- One, our quantity of Magma is limited. While we can forge stuff with it, filling rooms with magma or dumping it on people will- oh dear, I didn't even post that update, did I?

Two- I don't think shockwaves of overpressure would occur from explosions. When magma and water meet they turn into a dam made of obsidian now, not an infinite amount of steam.

Thought for trapmakers- booze-barrels explode very violently if lit on fire, but how do we keep the fire lit and waiting for the signal?
We're talking explosions that sever 3 legs of a horse from 5 squares away type epic.

We'd have to investigate the trajectory very carefully, but one could make a catapult that fires an anvil at a square by packing a ton of anvils on a drawbridge that flings the anvils via a pressure plate. That'd be awesome.
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Post by Erik von Nein »

Hahah! Oh, man. I've missed these threads. Any way I could sign up again? Maybe not as a peasant dwarf, though. More something that'll cause my little guy to go batshit insane and start carving spiders everywhere. That'd be awesome. :D
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Post by Vendetta »

MRDOD wrote: Thought for trapmakers- booze-barrels explode very violently if lit on fire, but how do we keep the fire lit and waiting for the signal?
We're talking explosions that sever 3 legs of a horse from 5 squares away type epic.
Do dwarves notice fire these days? They used to stubbornly ignore it, even when they were actually on fire.
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Post by The Yosemite Bear »

oh and apparently Carp kill dwarves very fast now....
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Post by Duckie »

Vendetta wrote:
MRDOD wrote: Thought for trapmakers- booze-barrels explode very violently if lit on fire, but how do we keep the fire lit and waiting for the signal?
We're talking explosions that sever 3 legs of a horse from 5 squares away type epic.
Do dwarves notice fire these days? They used to stubbornly ignore it, even when they were actually on fire.
I'm not sure. A workaround is to forbid all of the flaming items. Hopefully the dwarf on fire will rip off his clothes. If not, nobody else will touch his flaming remains if you wait until he dies and forbid everything in that square.
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Post by Covenant »

I'm very confused about proper diggering in new 3DDF. Where do Caravans spawn from? Am I unable to secure the entryway with doors? Is there no way to protect a caravan?

And... do I need to dig DOWN to find soil? Or do I need to always use the waterways to irrigate?

Everything I know is wrong! I can't even cause cave-ins! Whereas I was a badass at old DF, I suck assballs at the new one. I need my cave river irrigation system. ;__;
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Post by Duckie »

Covenant wrote:I'm very confused about proper diggering in new 3DDF. Where do Caravans spawn from? Am I unable to secure the entryway with doors? Is there no way to protect a caravan?

And... do I need to dig DOWN to find soil? Or do I need to always use the waterways to irrigate?

Everything I know is wrong! I can't even cause cave-ins! Whereas I was a badass at old DF, I suck assballs at the new one. I need my cave river irrigation system. ;__;
Caravans come from a random part of the map. You won't know until the first one arrives. Also, put a door over an antechamer on the surface burrowed into a cliff, and then dig down if you want to secure the area.

You can find soil on the surface, but only above-ground plants such as strawberries and blade weed will grow. Try to find soil underneath the earth or inside a hill to grow underground food like plump helmets. The wiki has a list of what crops grow where, but suffice to say- dwarven crops are underground, stuff you gather with herbalism is above-ground. Use [k] to check whether any given tile is underground or not.

Make sure you don't try to grow above-ground food in certain biomes. You'll note in my game I don't farm on the clay outdoors, because mountains don't support life while 12 feet away the plains biome's very beginning does.

If you can't find arable soil in a hill or below ground (say you're on a glacier), you'll have to irrigate some rock to make mud- but watch out, water doesn't disappear if you shut the floodgates like last time. You'll need to make sure the farm is 7x bigger than the reservoir (the area between your two floodgates that are independently operable as my design shows) so as to make the water spread out enough that it no longer takes up the tile. The grates are optional but help drainage.

Remember- if you dig a down staircase, below it has to be an up staircase otherwise you're not going to get down the full Z level. Alternatively you can use up/down everywhere, but you still have to dig one on both levels. That's good for elevator-type "up 3 floors but no horizontal movement" places but looks ugly IMO.
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Post by Covenant »

Yeesh. So more complex than it used to be, isn't it? Maybe I should go back to the Arctic site I was on before--at least I know there's a lot of fresh water around! Just gotta melt it. ;D

Is there any way to melt ice besides digging into it? Any way to melt a river now that magma just turns to obsidian?
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Post by Covenant »

By the way, in a freezing climate, you can build buildings out of water.

And what's magetite? My guys are excited about it.

Nevermind, lolcrash. :(
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Post by Dark Hellion »

All the dwarves like Magetite, but if you let too many dwarves use it, it becomes magiloose. This is why you must be careful to have a 1 to 1 ratio. When you are a grown up dwarf, you'll understand.
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Post by Duckie »

Covenant wrote:By the way, in a freezing climate, you can build buildings out of water.

And what's magetite? My guys are excited about it.

Nevermind, lolcrash. :(
You actually can build a building out of ice anywhere if it's below freezing long enough to do it.

Come summer your stuff will melt, though. ^-^

Sorry about the no update guys -_-;. I'll do it tomorrow. I had to do some schoolwork and stuff. Suffice to say things are going chillingly in DF though. No deaths... yet.
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Post by loomer »

Magnetite is an iron ore, Covenant.
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Post by GuppyShark »

PALELABOR!

GuppyShark, Son of GuppyShark, wishes to migrate to the new settlement. However, unlike his farming father, he wishes to be a smith.
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Post by White Haven »

Pfft. An anvilpult is a waste of a good anvil, and at best a dodgy weapon. Just throw dwarves instead.

Because the only thing more frightening than a dwarf with an axe is a dwarf with an axe travelling at a hundred and eighty feet per second.
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Post by Kuja »

PROTECT THE SACRED ANVIL

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AT ANY COST




......



*munches on some wine*


Mmmmm, crispy.
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Post by Covenant »

loomer wrote:Magnetite is an iron ore, Covenant.
It's a good thing I'm not the smith. I'll just organize it for you. There we go.
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Post by Vendetta »

White Haven wrote:Pfft. An anvilpult is a waste of a good anvil, and at best a dodgy weapon. Just throw dwarves instead.
Best use of excess nobles ever?
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Post by White Haven »

A telling point, but these are nobles...not sure they'd know what end of an axe to hold.
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