didn't know that a new version came out.
edit- This old thread is good to explain. Better than my sarcasm and enthusiastic incomprehensibility, anyhow
_______________
All right lads, enough bullshitting around and "oh I'll get to it some day but I gotta master the Z-Axis" or "I'm too busy with real life"
Fuck real life. THIS IS DWARF FORTRESS.
First off, my boy-os, let's get this out of the way: There's gonna be no skeletal elephants. There will be regular ones though, if I have to generate a million worlds just to find a location!
Second off, there's a new version of dwarf fortress. Version 0.27.169.33b is the latest release. Scroll past the changelist for the download link.
Let's run down the changelist on how it will affect us:
1- Z axis. The fort is not 2-dimensional. We can build 3d rooms. 3d traps. 3d EVERYTHING. That includes a ceiling grate which dumps magma on our foes and annoying denizens alike!
2- You can place the fort anywhere except the ocean. Dwarves are not aquatic. But. middle of the desert, underneath a human town, whatever you want. HOWEVER, Pal3labor III is going to be placed in a very specific spot. It is known as the PAUL spot. Because Paul found it. What is in the Paul spot?
Everything. Yep, everything. Even sand. Sand is needed to make glass. It has limestone. It has iron ore. That means steel. It has magma. It has wood. It has a lot of Z-levels for digging. It has [SECRET_FUN_STUFF]. I don't know if it has elephants. I might need to mod the game to put elephants in that area. It has giant eagles and man-eating carp though. WA-HA
3-Mechanics! We have power now! NOW YOU ARE COOKING WITH MOLTEN ROCK. There's gears, axles, screw pumps, water wheels, and so forth. Let's get those brains rolling- I want some cool trap ideas that we can build, like a hallway full of spikes that, once the first dude enters the end of the hall, it impales the army behind the point-man. Or a pressure plate that seals a room and floods it, and a room beneath it with a grate so that once the water falls down and weighs down a pressure plate it reopens it.
4- Non-guaranteed features! This is why Paul's Location is important. Not everybody is guaranteed to get lava rivers or cave rivers. You're not even guaranteed to find metal anymore. In the middle of the desert, limestone to make steel is a luxury you might need to get from traders. If we have no soil, it'll be hard to farm, unless we create an irrigation system- assuming there's a river at all!
5- Nobles don't suck anymore, they're more reasonable and more useful. Civilian Nobles such as the Mayor and the Bookkeeper can be appointed, and act less hoity-toity.
6- Like, a bajillion new stone and metal types. Bismuth Bronze? Is that different? Native Aluminium! Adamantine can be mined without breaking your game.... kind of. More on that when we get there.
7- 3d Graphics Engine using the Unreal engine! No wait I lied. Graphics Whores begone!
8- rewalling and reflooring! You can build houses and towers outside! You can make a room entirely out of platinum and aluminium for the King and his husband (BUG OR PROGRESSIVISM?)
9- many more improvements that I can't be arsed to remember.
10- You can name your fort- it doesn't have to be random anymore. SLUTSLITS THE FORGES OF ANUSES no more!
11- Z AXIS. I SHOULD NOT EVEN BE SAYING STUFF BESIDES THAT
Bottom Line- If you aren't playing Dwarf Fortress right now I can't guarantee that your life isn't worthless.
Warning: Game is Very Alpha (New Version Bug Spree!) and HARDTASTIC
Now, my little dorfs, who here remembers way so many months ago in the year 1050 when I created a thread or two wherein I posted reports on a fortress I was making, and named all the dorfs after all of thee?
Yes, ok, I get it. You can put your hand down. Anyhow, we're gonna do that again, and this time I have great plans instead of shitting about doing nothing. We're going to make an EPIC fortress.
The Z-Axis gives us as much potential as thinking with Portals does. If anyone else can think of ideas (it doesn't even have to be in-game, just think of something that could work and I'll see if it can be translated in-game) like this it'd make the game so much better.
A Way to make workshops more efficient.
Code: Select all
Level [Z]
xxxxxx ooooooaaaaaa
xxxxxxxooooooaaaaaa
xxxxxx1oooooo2aaaaa
xxxxxxxooooooaaaaaa
xxxxxx ooooooaaaaaa
xxxxxx ooooooaaaaaa
Level [Z-1]
wwwwww
1wwwwww2
wwwwww
#- staircase
o- input region
a- output region
w- workshop
The workshop is located underneath the stores of raw material and finished good. For instance, a craftsdwarf shop has, above in, in the O region, stones of all types (assuming it is used primarily for stonecraft). In the A region are the finished goods. Basically, this means the dwarf doesn't have to go very far to get material or deposit his craftings. Haulers can all use the same hall as these standardized workplaces can be put here. Haulers can just walk down the hall and pick up a bin full of items from right there without getting in the way of the crafter or anything. This is much more efficient than just laying them out whereever.
Bigger shops that need more material, such as a forge, can be made of several of these rooms fixed together. Modularity is the king of room design, and connectivity its orb and staff.
It's far too complicated to sketch out in (code) (/code) blocks but I'm thinking about how to do that magma waterfall trick for a gate trap. Like boiling oil but better, because it's molten-fucking-lava.
Can anyone tell I'm excited about the prospects of the Z-axis?
EDIT- Hint for people so they when playing don't get stuck like me for half an hour.
Use > and < to go up and down levels with the camera
Digging a downward staircase isn't enough to reach a level down. You need to dig an upward staircase on the level right below the downward stair.
ex
Code: Select all
[LEVEL Z]
XXX
XXX
>>>
[LEVEL Z-1]
ooo
ooo
OOO
> is mined as a "downward staircase". You could also mine it and then make it a downward staircase but why bother?
O and o are unmined rock that you want to reach below the level you're on.
The capital Os must be designated as < to access level Z-1 for your miners.
It will then look like
Code: Select all
[LEVEL Z]
XXX
XXX
>>>
[LEVEL Z-1]
ooo
ooo
<<<