But, okay, I understand. We can still make an indoor magma moat, can't we?

Moderator: Thanas
Oh indeed, if I were to do the fortress again I would dig all the way to the river in a single file, bridge the river, and then trap the hell out of the entrance adding tunnels from my fortress' over-the-river end with no way in from the outside to it. Use them to shoot out at the enemy. Now that is a defense, my friend. However, I don't want to actually utilize the AI's lack of intelligence against it. There's a fine line between a good defensive line utilizing sensible things such as firing ports, chokepoints and rabid attack dogs and a defensive line exploiting AI tendencies like their inability to unlock doors short of a 12 foot tall monster capable of ripping bridges in half.Stark wrote:Oh hey I'm all for letting the s-bend actually enter the base: just at a place of our choosing, and single file. It's a legitimate, non-AI sploiting tactic, and I'm not going to encourage a fake entrance full of nothing but traps to kill the poor hopeless buggers. We need all the warrior levels the gobbos want to give us, we just want good odds beforehand.![]()
Not so much right now, and the fact that our fortress is built right fucking close to the wall due to my newbieness when I started just a few days ago is a bit bugging me. It's why I was trying to think of a way to collapse the damn thing (caveins aren't reliable enough in filling the entire thing) and restructure it as a 1-wide corridor filled with nasty ideas like ballistae, crossbow firing ports and pressure plates.It sounds like you've got it all under control defence-wise,though.
We could always dig a ditch and create a 'loop' of water around the front of the cave, and build a bridge over that.MRDOD wrote:Goblins walking through an empty outpost is good for us. Goblins walking single file, tripping over eachother in a tiny cleft we chipped to the cave river in order to set up our fortress behind a retractable bridge is even better.
Or better yet, we could flood the entire front cave (essentially turning it into a big ditch full of water) and build a tiny rickety bridge over it! Then we can use the unflooded areas, conveniently walled off via strategic repeated caveins until a block of rock falls in the correct spot (making sure to evacuate the miner each time)!GuppyShark wrote:We could always dig a ditch and create a 'loop' of water around the front of the cave, and build a bridge over that.MRDOD wrote:Goblins walking through an empty outpost is good for us. Goblins walking single file, tripping over eachother in a tiny cleft we chipped to the cave river in order to set up our fortress behind a retractable bridge is even better.
==DAMN, you beat me to it!=GuppyShark wrote:We could always dig a ditch and create a 'loop' of water around the front of the cave, and build a bridge over that.MRDOD wrote:Goblins walking through an empty outpost is good for us. Goblins walking single file, tripping over eachother in a tiny cleft we chipped to the cave river in order to set up our fortress behind a retractable bridge is even better.
Heh, we could do better than that. Stone isn't self-renewing, but it is basically inexhaustable. Wood can be grown in mushroom forests on the far side of the river (Tower Caps are basically underground trees that eat like fungi instead of plants), as can huge irrigated farms for food. We could have a self-sufficient fortress if we wanted, but of course where's the fun in starving invaders out in a siege? Glorious combat is more entertaining than "Goblins outside have massed to 100, gotten bored, and walked off. Score 1 for raised drawbridge!"Covenant wrote: And we'd dig a new area -> that way over the bridge and possibly over whatever else is out there and put our main base behind that. It would be self-sufficent via a channel of water allowing us to do all our work down there, and we'd only have traffic to-and-fro from dedicated haulers. But a large enough stockpile of wood, food and stone will keep us from needing to spam haulers.
While not opposed as such to merely leaving the trade depot outside, I object to the implied idea of letting caravans fight off enemies themselves. Trade Caravans are notably vulnerable even to wild animals, let alone armies. If we don't protect the caravans once they enter our territory, they'll stop coming. And if we let enough of them die, they could get pretty pissed at us. I don't know about you, but dudes twice as tall as us swinging weapons bigger than we are sounds pretty scary. Worse than goblins, at least.Also, I would leave the Depo outside. You don't want them tracking in Hydras or Elephants or something.
I object on the moral grounds that the AI does not have the current knowledge that drawbridges can be lowered on their head (and thus the sense to avoid standing under it) and that the drawbridge is instant death (which makes sense for goblins and foul blendecs and maybe even trolls. For Zombie Elephants or Skeletal Giant Leopards a 6-headed Hydra or Tentacle Demons? Not so much.))Nephtys wrote:One interesting defense system for both internal and external defense is... the Bridge of Death. Let me explain.
Drawbridges it seems, don't have to be placed on water. They can go into hallways just fine. So? Make a long hallway as a chokepoint, it can be 2 or 3 wide even if this is for the main entrance. Build a huge drawbridge that's as long as can be, the tie it to a mechanism lever conveniently placed at every guardhouse or populated area. Keep the bridge up at normal times.
If bad stuff appears, squish it with the damn bridge.
Vetoed, I will remain in command, not the bookworm.Nephtys wrote:Clearly, the only alternative is to make a new fortress. A fortress of DEATH.
Now that's talking. But I wanted Lyres more than Flutes.With Magma-Pumped Steam Forcefield Rooms defending our fair keep, we will fight the Undead Elephant Menace, and make flutes and other cute things out of merchant corpses!
Sounds fair. I intended to start a new thread anyhow, called "Dwarf Fortress Palelabor 2: Electric Boogaloo", so anyone can found a Dwarf Fortress General thread and discuss this game if they want. I myself don't particularly see a need for it yet but feel free.Edit: Also, How about we make an alternate thread regarding DF and Strategems, so this thread can be explicitly story-related? How's that sound?
Releasing the... er, inhabitants of the areas, ah, beyond the Magma (ignoring the fact we have not any steel with which to make a bridge) might not particularly be a good idea for Palelabor. While the ensuing turning of every living thing from dwarf to cat to mayfly into gory wallpaper would be amusing for the several minutes it would take to end, it would not really be entertaining in the long run. Utilize the Dwarf Fortress Wiki, search for "Cavern Map" if you want to be spoiled on what lies deep in the mountain.And may I suggest an alternative to relocation? An immediate announcement of Palelabor's IMPERIAL ASPIRATIONS, and the unrestricted digging deeper into the mountain, to conquer all of it's other inhabitants?