DF: Palelabor 56k (Go Away- Restarted Game, New Thread!)

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Duckie
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Post by Duckie »

The Humans of Ugraddur Alat greeted us in the name of their warlord Usmok Onaatek and traded exotic foods with us. Apparantly they hunt jaguars as jaguar meat is one of the things we got. In exchange they got useless rock crafts like rings and amulets.

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Amusingly, Ugraddur Alat translates as "The Jaw-Empires Of Slapping". I like Urist Lam, "Daggers of Stone", better.

Everything is going great. The road worked out, even if it's sorta still under construction. The bridge over the river is done, we have a well for drinking now, and work is continuing apace. Everyone has a bed now and we're busy turning them into rooms by way of doors and furniture although with the masons so busy that will take a while. Everything is going great, until:

run little dorf oh no run
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Luckily it was just Utsanomiko taking a drink. Uts survived after finishing the drink, waist-deep in water. What an idiot.

We tested the irrigation chamber after expanding the farms. Success! Farm Plot two queued for construction, once one of my lazy ass farmers gets off their ass. Lus is too busy making food, so it looks like Tasoth the crazy farmer and his pet Mules will have to do it (fucking Mules, useless non-breeding meatsacks I can't slaughter because they're his pets).

Everything is going great. Pick's throwing a party and we're serving Foal and Puppy burgers!

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Oh god why spanky. What the hell.

Spanky has gone insane. He's refusing to eat or sleep or drink anything until we provide a proper workshop and materials. On the plus side, on the rare chance this actually occurs, he will make a legendary artifact. On the down side, there's a rather high chance of the other dwarfs letting him sit at his table, mumbling to himself and sketching illegible plans until he dies of starvation.

Oh god! Rather than take the slow way out, Spanky's brain has been overloaded by the legendary thoughts he's been having! He goes insane and attacks!
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Lonestar summons his elite band of useless recruits, Fire Team Adir, 'Rimtar Ducim' "The Castles of Work"! Grandmaster Jogurt, Civil War Man, and The Vortex Empire all attempt to right what is wrong. Additionally, The Dark assigns his first War Dog that he has trained in the kennels we constructed over the river to help, if Spanky doesn't calm down.

As it turns out, Spanky runs about babbling about spiders. He strips off all of his clothes and streaks about. Oddly enough, there's a significant stockpile of female clothes in his bedroom too. Do I pick my dwarf names well or what, guys?
Last edited by Duckie on 2007-06-05 11:05pm, edited 3 times in total.
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Ford Prefect
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Post by Ford Prefect »

Oh man, Spanky's nuts, we had another flood ... everything's going great! :D
What is Project Zohar?

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Post by Duckie »

[I have skipped ahead for the conclusion of the Spanky saga, and will detail the fortress' time in 1052 afterwards]
ALAS

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Having spent his time as a transvestite nudist madman, Spanky the Dolphin has, having forgotten how to eat or drink, died of thirst. Ironically, he was drowning in the river at the moment after trying to commit suicide. He will be interred in a burial chamber by bilateralrope. As he dies, the Dwarven Caravan, full of supplies, arrives and is bribed with trinkets. This shows the cycle of life.

As such, he is the first to fall.

BUT PALELABORS LIVES ON!

Spanky The Dolphin- d. 17 Limestone (Early Autumn), 1052, 3rd Age
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Ford Prefect
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Post by Ford Prefect »

May he rest in peace in the halls of our ancestors.
What is Project Zohar?

Here's to a certain mostly harmless nutcase.
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Post by Spanky The Dolphin »

I request that a magma cannon be eventually constructed in my honour.
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Post by Crossroads Inc. »

How may I sign up for this? For I would wish to offer my services in ye fine Fortress!
Praying is another way of doing nothing helpful
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Post by Ritterin Sophia »

MRDOD wrote:General Schatten, Miner You will be our sacrificial lamb to tunnel into dangerous areas.
WTF is this treachery?
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Post by Ford Prefect »

All of us, regardless of profession, play a vital part in supporting the fortress. You should still grumble - you're a dwarf - but you should grumble while doing your job.
What is Project Zohar?

Here's to a certain mostly harmless nutcase.
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Post by Stark »

Your profession isn't fixed, it's just what he's got you doing right now out of all your skills.

I got to say, the way this game generates a ginormous world (which you can also cruise around in solo, in the unfinished alt-mode) is awesome.
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Post by Duckie »

Ford Prefect wrote:All of us, regardless of profession, play a vital part in supporting the fortress. You should still grumble - you're a dwarf - but you should grumble while doing your job.
Actually, Jewelers are pretty much useless, as are Glass-related professions. :P

But still, indeed, Schatten, once we have more people to support troops (who do not work), you will be one of Fire Team Bora's members. If only because compared to Kuja and rhoenix you mine like a dead paraplegic.

And indeed, Urist Lam and Ugraddur Alat are not fake places. These towns, full of people (sorta) exist in the Alt Mode, as do their armies. And they aren't even big kingdoms, as the continent generated is, well...

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Contest Time! For viewing ease of plebs, who can't handle the original 2056x3084 map, this map is rotated and shrunken compared to the original! The Dwarf who locates using the first post's "The Place" minimap the location of our noble Palelabors will be given a body-switch into the nobility once nobles arrive.

This contest is of course impossible, as the original map was made of ascii characters. Yeah. Seriously. It's ginormous. Each character is a place, whether wilderness or a mountain or town or whatnot. Yes, that giant black mark on the face of the earth is a country of evil, by the way. I don't know if iit has a single ruler or species or what but it's there and scary.

EDIT: The contest is not real, by the way. Here's a real midlevel map, with some notations I put on there. I'm quite sure the forest humans are the Ugraddur Alat, because they're very close to us, ne? I also marked an elven civilizations and some darklands where Goblins and such dwell. By Goblins I mean "Goblins, Kobolds, Evil Men, Trolls, Undead, etc. But Probably Goblins." Turns out we're sitting right within a day's march of not one but three fortresses of evil. Have fun guys!
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EDIT 2: Searching for Urist Lam, I have discovered we are the only dwarves in the northern half of the map. The cold North is entirely goblinoid/koboldian save for the forest humans of Ugraddur Alat and those Elves way far away on the coast. Christ. Urist Lam is really far away...
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Post by Cincinnatus »

Well now I feel dumb for actually looking for where Palelabors was on that tiny map. I was way off, by the way. I thought it was in the yellowish part way in the upper left corner.

I'd be happy to lay down my life for dwarvenkind, by the way.
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Post by Duckie »

This space reserved for Update 4, which I am writing in the edit screen here and will thus edit in within an hour. DAMN YOU SCHATTEN, YOU BLEW IT UP! YOU BLEW IT UP YOU DAMN DIRTY DWARF!

Okay, when we last left off, Spanky had gone insane. Since then, between his insanity and his death, the following happened:

I am sorry for not taking screens of this time but nothing really happened.

IMMIGRANT ARRIVAL to AUTUMN 1052

The masons all got to work smoothing out the rough walls and floors of the bedrooms. In addition to the barracks/armory, we now have a second unaffiliated room in the residence hall. It will either be nobility quarters or something else like an infirmary, I don't know.

Enclosed bedrooms were set up for every person in Palelabors, smoothed with 1 bed and 1 chest for each person. We have 32 of those, which will help when the Second Wave arrives next year.

An expansion over the bridge added a Jeweler's shop, to cut the turquoise and rock crystals we found. Additionally, while digging Spanky's tomb (he was not dead yet but we thought it a good idea to start beforehand. In a macabre twist, he watched as Stark produced his coffin.) we found some diamonds. Truly, fortune shines upon us for our honorable treatment of the soon-to-be dead.

The defense of Palelabors rises with the installing of a door for the main entrance. This was long overdue, I can't believe I forgot. HSTRG also carved some neat art into the door and the entryway.

Nothing exciting really happened compared to the saga of Spanky. Lonestar got a kitten, that's about it. War Dog production continued. Now we have 3 highly trained killing machines to support our military.

Speaking of military, using the corpses of Jaguars (officially), we made 4 sets of leather armour for our dwarfs. HSTRG and Uts also cooperated in the Over-The-River's section for military manufactury making an equal number of Crossbows with tons of ghetto ammunition (sharpened animal bones) for bolts. Meanwhile, Stark carved 4 obsidian blades, either for the shooters if I want them to switch to close combat or the future Fire Team Bora who will come into existance, er, later, since we don't have the numbers to make that many into drains on the economy.

Why does it say Jaguars, officially? Because we only had enough leather for half of the unit to be made of jaguar leather. And enough mule leather for another suit. So, in order to make the final suit, a Final Solution for the Pet Question was adopted.

The relevant text of the proclamation is as such: All animals would be allowed 3 offspring per spawning, to grow with the fortress. Any children of pets over this limit would be... donated... to the fortress' stocks. Cats, by virtue of cuteness, were exempted from this prohibition, as are any pets of citizens of Palelabor. Among the Dogs of Palelabor, in recognizance of their usefulness as war dogs, the quota was lengthened to 4 offspring. This policy does not apply to Mules, naturally.

You may also be wondering why is it you see no metal in the military goods mentioned despite us having two good metalsmiths? Well, that's a long story. General Schatten, incompetant miner extraordinaire, was ordered to expand the workshop hall's west end to make room for a wood furnace near the forge, so as to produce charcoal with which we can forge bronze (which is by far the most available material so far).

He did just that. There was a deep rumbling, and the workshop hall's west end collapsed. The first wave hit it when it was unmanned, destroying the forge and the furnace. Stark, attempted to bravely shore up the construction by building a pillar near the carpenter's shop, was right in the middle of it in the aftershock.

Amazingly, despite being thrown bodily across the room by the collapse and a scary-looking billowing cloud of dust covering half the fortress, he managed to avoid injury. A rock hit him on the head, knocking him out, but he was completely unharmed. Not even bruised.

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But as he rose a few minutes later amidst the scattered shards of wood and rock, he sighted the most catastrophic event to occur to our beloved city in the mountain.

"WHERE'S THE FUCKING ANVIL AND TONGS?"

The collapse had destroyed the anvil. We could no longer forge metal to a reliable degree. Getting a replacement would be both difficult and expensive. If the humans could not bring one, it would take a long time for the next dwarven caravan to arrive with news that we need metal forging equipment.

So, my friends. Palelabors is now a metalless society. Miner General Schatten was excused of any wrongdoing (what with there being no criminal law in Palelabors yet), and concern over Spanky (who was seen in the area running naked babbling about cave spiders in his beard) dominated.

Just as Spanky attempted to commit suicide and died of unrelated causes, trying to avoid the spiders only in his hair, in his clothes, and in his mind (see prior post), the dwarven traders arrived.

We carefully avoided showing them the collapse. The Dwarves of our liege lord's state traded food and cloth to us again for stone adornments. They expressed approval of our town's growth, gave their respects to the newly dead Spanky, and stated they would reccommend that since we have over 20 people in our society we should be made an official unincorporated village.

With this, in addition to the normal dozen or so migrant workers and colonists, would come a Noble in the next year, officially styled the Manager, to manage the settlement. He would be accompanied by a Sherriff, who will make sure Dwarven Law is, if you will allow the phrase, set in stone.

Hurrah for Palelabors!
Last edited by Duckie on 2007-06-06 03:17pm, edited 3 times in total.
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Post by Ritterin Sophia »

MRDOD wrote:This space reserved for Update 4, coming within an hour. DAMN YOU SCHATTEN, YOU BLEW IT UP! YOU BLEW IT UP YOU DAMN DIRTY DWARF!
Told you I was good at killing and destroying, but did you make me head of the Military, NOOOOO! You put me in a mine where I could endanger the lives of friendlies, although I suppose their isn't much difference between friend or foe, that's it I planeed it! :)
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Post by Tasoth »

I'm a farmer? Guess that means have a really big tool, eh?

Oh, and I want to know what schatten has done.
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Post by Ritterin Sophia »

Incompetent? You told me to clear it and I did so in the most expediant fashion. So when do you take me off mining duty and put me to work doing what I do best, destroying shit? Also, I'm rather surprised I survived.
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Post by Duckie »

General Schatten wrote:Incompetent? You told me to clear it and I did so in the most expediant fashion. So when do you take me off mining duty and put me to work doing what I do best, destroying shit? Also, I'm rather surprised I survived.
You wandered off to go dig an expansion to the main hall at the end of our tunnel inward to the mountainheart. It collapsed later, thus it being absent of anybody.

Incidentally, I will be soon pulled you off of Mining Duty as your skill is still tiny. You are a mere "Miner", compared to Kuja and Rhjoenix's "Great Miner", which is significantly above. You are now Swordsman Recruit Schatten. I hope you die in a training accident with our razor sharp volcanic glass swords. :wink:

Migrant Workers Arrive!
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Fleet Admiral JD, Mason
Cincinnatus, Craftsdwarf (Bone, Wood, and Clothes)
Erik von Nein, Craftsdwarf (Glass, Stone, and Clothes)
Vehrec, Peasant *
Crossroads Inc, Fisherdwarf
Third Impact, Peasant*
ColonialAdmiral, Mechanic*
Eris, Swordsdwarf !!!!!!!!! *

*probable military grunt and/or manual labour source.

The current size of Palelabors is now 35 (live) Dwarfs, of which 33 (including the dead) are SDN names. I will be naming the highest ranking noble at all times "Darth Wong", by the way, for accuracy.
Last edited by Duckie on 2007-06-06 05:23pm, edited 2 times in total.
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Post by Companion Cube »

Ooh, can I be part of the next migrant wave? I long to live underground but would be pleased to do so vicariously through Dwarf Fortress.
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Post by Erik von Nein »

Hahaha. Aweomse. I'm a useless crafting dwarf! Here's to going insane and killing us all! :lol:
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Post by ColonialAdmiral »

Is there any room for me to get in on this?
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Post by Eris »

This is stunningly awesome, MRDOD. Clearly you are better at this game than I, since my colony undoubtedly would have starved by now. Rogue-likes hate me.

That said, I'd love to see my name in this. I would expect a "It breathes. You die." within the year!
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Post by Duckie »

Bonus Content: A Map of Palelabor as of 24 Sandstone, 1052, 3rd Age.

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A- Military Barracks #1
B- Unused Room
C- Housing Block Adir (Yes, each of those is a bedroom. The top row is unbuilt as until recently we had enough rooms)
D- Housing Block Bora (The walls in many of these rooms are unsmoothed, which Zod and the other Masons are rectifying in between producing more tables for the dining room)
E- Trading Depot
F- Storage Closet (unused)
G- Entrance Hall
H- Drawbridge Control Room (Not Complete, lacks lever and mechanisms)
I- Former Smithy/Furnace (destroyed in cavein)
J- Masonry Workshop
K- Engineering and Craftsdwarf's Work Stations
L- Seed Storage and Farming Equipment
M- Irrigated Farm Chamber
N- Kitchen/Butcher's Shop/Still/Tanning/Leatherworks all-in-one (note Fishery in lower right, currently covered in Miasma)
O- Dining Hall
P- Refuse Heap
Q- Caged Animal Storage and Wardog Training
R- Tomb of Spanky the Dolphin
S- Jeweler's Shop
T- Crossbow Works (with Craftsdwarf station for ammunition supply)
U- Drinking Wells
V- Road
W- Farm Immersion Control Room (refers to tiny chamber with ó in it, not the big purple area.
X- Bridge across Cave River
Y- Former Carpentry (destroyed in cavein)
Z- Expansion region for miners of main hall.

The purple stuff is miasma, which is caused by rotting corpses and food. Dwarfs usually throw away these things in the rubbish heaps, but clearly here there's been a bit of a mistake in whose job it is to haul refuse. These are usually cleaned up quickly but it is a bit annoying, especially since they always are in high traffic areas like the kitchen/fishery.

Edit- Unfortunately, due to our climate it appears predators such as Wolves and Elephants are as of yet unimplemented in subarctic regions like Palelabor resides in. However, I'm certain we'll have a lot of fun with Goblin sieges since we're literally in the center of a goblin kingdom.

As such, since Dwarfs hate Goblins, I declare our mission in Palelabors!

The mission is to survive the Goblin sieges as they occur until the Goblin King himself shows his cowardly face, and then to slay him and claim this land for the dwarves!
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Post by The Dark »

So, I'm the wardog trainer?

Cool.
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Post by Starglider »

Ideally I'd be an animal trainer (the pets look fun) but you've already got one so I suppose I'd like to be underling metalworker or miner if possible. If not, I guess I could be cannon fodder, at least I might get a glorious death going down under a swarm of goblins. :)
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Post by Ar-Adunakhor »

I am one dwarf who is indeed awed by your achievements, and wishes to immigrate. Nobility, here I come!

Or at least a death from something other than insane starvation. Hopefully.
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Post by Kuja »

Constant distractions! What does a dwarf have to do around here to be allowed to mine in peace like the gods intended?!

*brandishes a very large combodrill/pick/shovel menacingly*
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