It's funny you're calling something illogical based on a drive that is physically impossible. The logic is quite clear: a wormhole can only be opened safely where no forces are present to attract such an object and disturb it in whatever way, shape or form out of a pre-calculated vector. That they can also make these jumps in deep space is the logical conclusion of this, whereas within a system it is seemingly not a good idea without being within an L-point or orbit where such practice can be done (though I don't think you'd want these sorts of things going on around a planet with their traffic, that and they'd be even easier to defend than L-points anyway).Destructionator XIII wrote:
If that is the in universe explanation, fine, but it is completely illogical, and you should realize that (abuse of lagrange points is one of my pet peeves in sci fi, which is why I am harping on it here). A lagrange point is in no way fundamentally different to any other orbit - it still has a net gravitational force toward the primary.
The concept of there being no gravity is stupid anyway, since gravity is universally applicable, which is why we can only rely on the illusion of gravity not having an effect with respect to free fall orbital motion, wherever it may be. Obviously such drives are dependent on gravity's interaction being kept to a minimum (the opposite extreme being trying to jump next to a neutron star or black hole).
Jump-gates have the same effect, whatever mechanics they have, I imagine. I like the STL aspect of being able to see any approaching ships months before they're even close to parking into any orbit. There is one incident in a certain novel where such a predicament is expected, however, the approaching ship arrives earlier than expected, thanks to inertia manipulation allowing the ship to go faster on the same engines and pull more than one gee to decelerate faster than otherwise anticipated. It'd be like setting off a signalling flare at night in a ship approaching a port, only your ship was right outside the port and the flare came from a parked buoy klicks away, giving the impression of a quicker arrival.Nyrath wrote: Heh. Well, not to put too fine a point on it (sorry), the point to the points used in these drives is to put some limitations on the stardrives.
Back in the old days (pre-1970s), the popular limitation was the ship could only enter FTL flight when it was sufficiently far away from the gravity of a planet or sun. I dunno who invented it, but all the authors copied it.
John W. Campbell jr. used it in his novel ISLANDS IN SPACE (1931). He used technobabble about the artificial space warpage of the stardrive being interfered with by the natural space warpage of a planet's gravity. This is total hogwash, but it almost sounds reasonable.
Niven and Pournelle popularized (if not invented) the idea of limiting FTL entry to specific points in space. MOTE IN GOD'S EYE has their points determined by "lines of equipotential thermonuclear flux" between two stars, which is more hogwash. The game INDEPENDENCE WAR uses Lagrange points, which is clever.
But the whole purpose is to introduce some limit on the stardrive. You could just as well limit FTL entry to the time of proper phase of the moon or when the proper planetary conjunction occurs, or if enough four-leaf clovers with pixie dust are burnt in the ship's engines, or something.
It's just that a gravity based limit sounds all real and scientific.