For the torpedoes, a high-energy plasma could explain why the magnetic bottle is good only to extremely short ranges (shorter than regular beam weapons, IIRC).They're noted for a high rate of fire, and according to a post by Weber can be command-detonated, and would create a "wall of fire" (it was a suggested anti-missile defense, but ultimately not efficient). This suggests to me that it possibly is reactor plasma vented and contained within a relatively low-grade magnetic "envelope," permitting high rates of fire and high power at the expense of range and also sucking off remass.
Maybe. But except for a few problems:
1.) any "envelope" field effect is going to need to be stronger the hotter the plasma gets (you can reduce the heat by making the bolt more massive, but there are obviously going to be limits to this.) and beyond a certain arbitray point, why would you not bother using the containment field as a weapon itself?
2.) invariably, the thermal energy is going to be far outstripped by the KE (esp if the projctile moves at near-c and has alot of mass behind it.). Even if you packed the "envelope" with unfused reactor mass that "reacted" when it hit the target (assuming you could get that to WORK somehow..) its energy would be far less than the KE of the detonation (and be subjected to the omnidirectional blast limitations.)
3.) KE will all more or less strike the target. The "plasma" on release will tend to expand and only some of its thermal energy will hit (Again, like a nuke) Doesn't really
help its "more destructive" nature. Indeed, the expanding nature might even reduce the overall effectiveness of the KE damage (at the very least its going to spread it over a wider area.)
I don't think e-torps would be that big a deal, though, since IIRC even dreadnoughts only carry two per broadside. They'd basically be similar to the carronades of Nelsonian-era naval battle: short-ranged, high-powered cannon useful only in rare situations.
here
infodump wrote:
the Gryphon-class superdreadnoughts, for example, mounted 54 grasers, 46 lasers, and 12 energy torpedoes, or over twice as many energy mounts as this design)
At least 6 per broadside (12 if the figures given here are "per broadside")
On the issue of size and rate of fire from
here
infodump wrote:
Energy torpedo launchers are much less massive than anti-shipping energy weapons; they are much more massive than point defense laser clusters. Point defense clusters have different numbers of emitters, depending on the size of the ship which mounts them. In the Royal Manticoran Navy, for example, heavy cruisers have (on average) eight emitters per cluster. If I remember correctly (and I'm speaking from memory here) light cruisers and destroyers have six emitters and wallers have up to twelve emitters per cluster. The greater the number of emitters, the more rapid the cluster's combined rate of fire becomes, and a point defense laser, which is much lighter than an anti-shipping energy weapon, already has a very high rate of fire compared to the aforesaid anti-shipping weapon.
Now, an energy torpedo launcher also has a very high rate of fire… compared to a standard antishipping energy weapon. It does not have a particularly high rate of fire compared to a point defense laser, and is certainly far less rapid-firing than an entire cluster of them. You will get many more shots from a laser cluster, even aboard a smaller warship, then you will from an energy torpedo launcher.
1.) Etorps (and lasers/grasers) have MUCH slower ROF's than point defense laser clusters (the hexapuma's 8-laser cluster had a combined ROF of 1 per 2 seconds, or 1 shot from each laser in the cluster every 16 seconds, and an Etorp is apparently slower than BOTH!.) And a laser/graser is MUCH slower than an Etorp, apparenlty. (though it must be noted the Defiant example suggests they can fire a limited "volley" of shots between refire rates... at least several seconds worht, although 'sustained' fire seems to basically burn out the laser/graser in doing it. Of course, I coudl be over-estimating "rapid fire" on a Graser/laser.. perhaps they're mounted in "clusters" as well... Or perhaps they're sustained beam weapons by design.)
2.) LAsers and grasers for their size are MUCH more massive than E-torps, despite the fact that Etorps are apparently more desctructive. This does suggest that lasers are indeed far less efficient energy-wise than Etorps (and thus their effective damage is less..the disparity in size could be some attempt to achieve comparable damage, at least in bigger ships.) The "indivdiual" output of a laser and graser is therefore likely *much* less than an etorp due to this inefficiency.