Manticore vs. The Tau

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Post by TTMSHU »

NecronLord wrote:I have serious doubts about this supposed numerical advantage of the Tau's. The Democles Gulf Crusade was based around seven IoM capital ships, and yet the Tau didn't simply swamp that with numbers.
Dwahh?

You'd really expect the Tau to dump all of thier resources at 7 IoM ships when a Tyranid/Ork invasion is at their door...

no... they had bigger fish to fry.
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Post by Black Admiral »

NecronLord wrote:I have serious doubts about this supposed numerical advantage of the Tau's. The Democles Gulf Crusade was based around seven IoM capital ships, and yet the Tau didn't simply swamp that with numbers.
12 capital ships actually, although the basic point remains the same.
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Post by NecronLord »

TTMSHU wrote:Dwahh?

You'd really expect the Tau to dump all of thier resources at 7 IoM ships when a Tyranid/Ork invasion is at their door...

no... they had bigger fish to fry.
Wrong. The Democles Gulf Crusade is a big thing in Tau history, it's after O'Shova dealt with the orks, and before they had contact with the Tyranids. It is how the Tau first learnt "the true scale and bitterness of a galaxy they had previously thought to be theirs for the taking."
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Post by TTMSHU »

NecronLord wrote:
TTMSHU wrote:Dwahh?

You'd really expect the Tau to dump all of thier resources at 7 IoM ships when a Tyranid/Ork invasion is at their door...

no... they had bigger fish to fry.
Wrong. The Democles Gulf Crusade is a big thing in Tau history, it's after O'Shova dealt with the orks, and before they had contact with the Tyranids. It is how the Tau first learnt "the true scale and bitterness of a galaxy they had previously thought to be theirs for the taking."
well... if it were their "first taste" then maybe they underestimated the IoM's abilites and also probably because IoM ships travel 5 times faster, they could only wait for an attack.
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Post by NecronLord »

Also, I will add that there are many Tau worlds that are so sparsely populated they'd make the goa'uld proud. Many of their colonies are 10-10,000 persons strong.
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Post by TTMSHU »

NecronLord wrote:Also, I will add that there are many Tau worlds that are so sparsely populated they'd make the goa'uld proud. Many of their colonies are 10-10,000 persons strong.
what about the dozen or so main/secondary planets?
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Post by NecronLord »

TTMSHU wrote:what about the dozen or so main/secondary planets?
Unknown. I do believe that the book "Kill Team" provides an upper limit on a major Sept (system) population as being less than one hive city's worth, but a 'friend' of mine never returned that book. $%&£&*"!
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Post by TTMSHU »

NecronLord wrote:
TTMSHU wrote:what about the dozen or so main/secondary planets?
Unknown. I do believe that the book "Kill Team" provides an upper limit on a major Sept (system) population as being less than one hive city's worth, but a 'friend' of mine never returned that book. $%&£&*"!
hmm..... maybe the tau codex will shed some light..

looks around hard drive for tau codex........

nope... no mentions of 'sept size
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Post by Xon »

The shipyards in Manticore system are probably as heavily defended, if not more so than the rest of the inhabitable planets in the system, probably more so given that Honorverse tries not to attack planets with ship-based weapons most of the time.

The orbital forts which they have around in those areas can hold off Honorverse fleets that are stupid enough to come within range of the forts. They cant exactly move much, but they represent an awesome amount of firepower.
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Post by HRogge »

ggs wrote:The orbital forts which they have around in those areas can hold off Honorverse fleets that are stupid enough to come within range of the forts. They cant exactly move much, but they represent an awesome amount of firepower.
I remember Weber said something about 100g acceleration, but I cannot find the quote.
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Post by Jalinth »

Coalition wrote: For firepower, the AI guided missiles could use the Triple-ripple style of attacking. Each missile is a 60 gigaton warhead (each volley of missiles is 10 missiles, damage per volley is 600 gigatons). So the first missile comes into range, and detects anti-missile fire. It detonates, blinding the counter missiles. The next one detonates afterwards, repeating, and keeping the Manty ship blind.

The 9th or 10th missile gets in range, and lets loose the 60 gigaton warhead at point blank range.

Unfortunately, those missiles can only be fired at one volley per fifteen minutes, there will be a massive first wave, then the Tau will rotate shields in and out of the front line, to keep their shields strong.

The Manties will be able to dodge away from the Tau, most likely, but if the Tau can spot the shipyards, they will simply close and engage them.
I wouldn't be quite so confident about the missile ripple you are mentioning. The Honorverse uses a "flooding" system - overwhelming a target with missiles (including electronic warfare missiles) for a reason. The Manties CM do have some AI (stupid, but it does have sensors, etc...) so it isn't fully controlled by the ship post launch.

The Manties have a layered defense. This is the reason why laser-heads are used so that the last 30k km doesn't need to be traversed. After CM come point defense lasers, and then the sidewall. ECM is going throughout the process.

If you are only talking about a 10 missile set coming, the Manties will eat it for lunch. All of the ships of the wall (plus any escorts) can direct CM and (especially) point defense fire for the last 100K km. PD fire is cheap - they can blind-fire.

I think the Tau have better tactics than this.
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Post by Black Admiral »

NecronLord wrote:Unknown. I do believe that the book "Kill Team" provides an upper limit on a major Sept (system) population as being less than one hive city's worth, but a 'friend' of mine never returned that book. $%&£&*"!
That would be correct: the actual numbers are 1 billion in the Hive City, and thirteen such cities on Kage's homeworld.

The Shas'el he's talking to can't believe that's possible, a 1 billion's more than there are Tau in that Sept.
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Post by Annatar Giftbringer »

Jalinth wrote: If you are only talking about a 10 missile set coming, the Manties will eat it for lunch. All of the ships of the wall (plus any escorts) can direct CM and (especially) point defense fire for the last 100K km. PD fire is cheap - they can blind-fire.

I think the Tau have better tactics than this.
Acctually, since it's 10 missiles per point of damage, only small escorts would fire volleys as small as 10, and they would probably gang up for a synchronized volley from multiple ships.

The larger cruisers and battleships would fire 60 to 80 missiles per volley, and if it's a Commerce Protection Fleet more or less every ship would be armed with missiles, meaning lots of huge swarms.
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Post by Nephtys »

Annatar Giftbringer wrote:
Jalinth wrote: If you are only talking about a 10 missile set coming, the Manties will eat it for lunch. All of the ships of the wall (plus any escorts) can direct CM and (especially) point defense fire for the last 100K km. PD fire is cheap - they can blind-fire.

I think the Tau have better tactics than this.
Acctually, since it's 10 missiles per point of damage, only small escorts would fire volleys as small as 10, and they would probably gang up for a synchronized volley from multiple ships.

The larger cruisers and battleships would fire 60 to 80 missiles per volley, and if it's a Commerce Protection Fleet more or less every ship would be armed with missiles, meaning lots of huge swarms.
60-80 missiles is pretty much standard fare for a ship of the wall. But per volley also represents 15 minutes worth of reloads, or that many missiles fired over 15 minutes. That's about half Honorverse ROF.

And now that it's mentioned, if 7 IoM ships is a huge deal, then a Squadron of the Wall likely is at least equal threat. I was under the impression all those Tau planets were colonies with actual industry, not mostly outposts. So... well. A five hundred ship strong navy could do some serious hurt.
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Post by Akaramu Shinja »

Nephtys wrote:
Annatar Giftbringer wrote:60-80 missiles is pretty much standard fare for a ship of the wall. But per volley also represents 15 minutes worth of reloads, or that many missiles fired over 15 minutes. That's about half Honorverse ROF.
We know ships in the 40k universe aren't limited to firing every 15 minutes. It seems more like the exception than the rule, or more specifically, a game mechanic/fluff retardation.
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Post by Akaramu Shinja »

NecronLord wrote:I have serious doubts about this supposed numerical advantage of the Tau's. The Democles Gulf Crusade was based around seven IoM capital ships, and yet the Tau didn't simply swamp that with numbers.
But we do know that from the Democles crusade, the Tau began a large navy building initiative producing modern dedicated warships. The Commerce Protection Fleet for example.
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Post by Akaramu Shinja »

Bah, no Edit. Can someone fix my quote and delete this? :oops:
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Post by Nephtys »

Akaramu Shinja wrote:
Nephtys wrote:
Annatar Giftbringer wrote:60-80 missiles is pretty much standard fare for a ship of the wall. But per volley also represents 15 minutes worth of reloads, or that many missiles fired over 15 minutes. That's about half Honorverse ROF.
We know ships in the 40k universe aren't limited to firing every 15 minutes. It seems more like the exception than the rule, or more specifically, a game mechanic/fluff retardation.
It's a game mechanic, but it should be somewhat representative of the general effects of 15 minutes, as we don't seem to have any overriding source. So perhaps the reload time is not exactly 15 minutes between volleys... instead, that is how many missiles gets out in 15 minutes of continuous firing perhaps?
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Post by Akaramu Shinja »

Nephtys wrote:It's a game mechanic, but it should be somewhat representative of the general effects of 15 minutes, as we don't seem to have any overriding source. So perhaps the reload time is not exactly 15 minutes between volleys... instead, that is how many missiles gets out in 15 minutes of continuous firing perhaps?
Can't be that, as the missiles use drone-linked AI (which is a proximity thing) and the fact that torps in the game are all intercepted at the same point. The novels don't depict such slow naval engagements and the video from Firewarrior shows quite fast firing.

Where is the 15min quote from exactly anyway? Is there only one place it is from?
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Post by NecronLord »

Akaramu Shinja wrote:Where is the 15min quote from exactly anyway? Is there only one place it is from?
Contrary to what some people have taken and run with, it's a Andy Chambers quote on how long a turn is intended to be. And the answer is, 'it varies.' Between ten and twenty minutes.
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Post by That NOS Guy »

Akaramu Shinja wrote:
But we do know that from the Democles crusade, the Tau began a large navy building initiative producing modern dedicated warships. The Commerce Protection Fleet for example.
IIRC, their major cap ships fall short of a Lunar-class IoM cruiser.
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Post by Akaramu Shinja »

That NOS Guy wrote:
Akaramu Shinja wrote:
But we do know that from the Democles crusade, the Tau began a large navy building initiative producing modern dedicated warships. The Commerce Protection Fleet for example.
IIRC, their major cap ships fall short of a Lunar-class IoM cruiser.
Back then they did, yes. Not anymore.
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Post by Annatar Giftbringer »

Nephtys wrote: It's a game mechanic, but it should be somewhat representative of the general effects of 15 minutes, as we don't seem to have any overriding source. So perhaps the reload time is not exactly 15 minutes between volleys... instead, that is how many missiles gets out in 15 minutes of continuous firing perhaps?
Perhaps, though I got the impression from the description of Tau torpedoes that they were volley-fired. I only have the trial rules presented online years ago, but they state the following:
Tau missiles are drone-guided and are fired in salvos, each point of torpedo strength represents about 10 actual missiles. In game terms this makes no difference.
So they seem to be fired in volleys. After all, they shouldn't have the same effects on shields if their effects were spread out over significant time, when compared to regular torpedoes.

Or, they fire ten volleys per turn, with the number of missiles in each volley depending on the strength of the battery
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Post by HRogge »

Annatar Giftbringer wrote:Or, they fire ten volleys per turn, with the number of missiles in each volley depending on the strength of the battery
One missile volley every 1-2 minutes ? HH ships would laugh about a rate of fire like this, they are used to volleys every 15-25 seconds.
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Post by Annatar Giftbringer »

HRogge wrote:
Annatar Giftbringer wrote:Or, they fire ten volleys per turn, with the number of missiles in each volley depending on the strength of the battery
One missile volley every 1-2 minutes ? HH ships would laugh about a rate of fire like this, they are used to volleys every 15-25 seconds.
I too think it sounds stupid, but it all comes down to the "1 turn = 10 minutes" thing...
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