Sub: Samus Aran in Halo 2
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If it would help, we know that the explosion lasted for less than half an hour maximum (Samus crashed almost immediately after take-off), and it lasted for at least five seconds for the full blast (about 10 for explosion commencing but various scenes exploding happen for about five seconds, then a lasting shot of the fireball which does not diminish), however much that helps.
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According to my geo textbook viscosity lowers with higher temperature, greater volitile content, and lower silicicity(amount of silica). Thus the lava would have been hotter and denser(low silicicity = high metal content).Darth Yoshi wrote:Well, the lava doesn't appear to be very viscous, and Samus can see while submerged. I don't know what that means, though. But this is moot, since the Grav Suit is required, and that's one of the last things Samus gets.Nothing concrete, she is required to pass through lava in SM, but of unknown temperatures.. And it is possible that she could take care of the bomb with the scan visor if it was Prime Samus.
The stuff she was walking in had to have been >1000 degrees Centigrade.
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Yup, in Fusion when the BSL Station went out in style, it took SR388 with it to the grave in a big cloud of vapor. And in Super Metroid, Zebes's self-destruct mechanism vaporized the planet as well (or so it seems...)
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Other notes on the damage:
In Tourian, only Mother Brain's room, the long shaft after her chamber, and the hallway preceding her chamber*. The elevator at the top of the shaft is still operational, and although the metal of the elevator shaft was deeply reddened, it was still intact. Strangely, in Crateria the entire large room adjacent to the elevator top room is reddened as well (and all of the plants are yellow now) but the two blue doors to exit the room apparently stopped the damage- the rooms after the doors are untouched! My guess it that is was a limited-area incendiary device, with gamma radiation or EMP that made the explosion visible from orbit– not the explosion directly. However, that could just be a function of the limits of the game engine– retiling the entire game would take up too much data. Anyone want to take a crack at this?
*Actually, the very last two tiles of the hallway are untouched– for some reason, the explosion did not damage that area.
In Tourian, only Mother Brain's room, the long shaft after her chamber, and the hallway preceding her chamber*. The elevator at the top of the shaft is still operational, and although the metal of the elevator shaft was deeply reddened, it was still intact. Strangely, in Crateria the entire large room adjacent to the elevator top room is reddened as well (and all of the plants are yellow now) but the two blue doors to exit the room apparently stopped the damage- the rooms after the doors are untouched! My guess it that is was a limited-area incendiary device, with gamma radiation or EMP that made the explosion visible from orbit– not the explosion directly. However, that could just be a function of the limits of the game engine– retiling the entire game would take up too much data. Anyone want to take a crack at this?
*Actually, the very last two tiles of the hallway are untouched– for some reason, the explosion did not damage that area.
Why wonder why? The answer is simple: obviously, someone somewhere decided that he or she needed Baby Jesus up the ass.
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SM enemies are more powerful, the weakest space pirate can't be hurt at all by the power beam.Darth Yoshi wrote:The Prime version of the Plasma Beam destroys any non-boss entity with a single shot when charged, with the sole exception of the elemental Pirates and I believe the Metroids. There are several non-boss entities that can withstand multiple Super Plasma shots: the "kung-fu" pirates actually bounce Plasma shots off when their shields are active; the large blue Sidehoppers and red kihunters survive multiple Plasma shots as well.Anarchist Bunny wrote:The Prime Plasma Beam was only bit more powerful than the SM/F plasma beam. The SM plasma beam was much more powerful than the power beam, could tear through groups of enemies like it was nothing, and if you wanted could freeze on top of that.
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I'm positive the Space Pirates in Mother Brain's old lair can be killed with the regular power beam.
As for SR-388, the impression I got from it was that the planet survived, but the ecosystem was thoroughly killed off.
As for SR-388, the impression I got from it was that the planet survived, but the ecosystem was thoroughly killed off.

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Yes, you can kill the weakest pirates in Super Metroid with the power beam. About SR388, I just checked my emulation of it (I have a freeze state at the final boss), and after the station explodes a red flare-like explosion is behind the ship (we see the ship head on). Two red flares of light are extended a great to to both sides of the ship. On the navigation screen we see a orange circle (probably the planet) enveloped in a larger purple cloud and a red cloud that is even larger than the purple cloud. The red cloud extends to roughly 2 1/2 to 3 times the diameter of SR388, and it has about triple the width. This could be how far radiation extends– or the size of the cloud of gas that is all thats left of the planet, showing three phases of the destruction.
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See, the problem I have with SR-388 being actually destroyed is that if the reactor has enough power to destroy a planet, then Zebes shouldn't have survived long enough for Samus to be sent to stop the Space Pirates. Either the Feds could have nuked the planet, or the destruction of their fleet by the Space Pirates should have killed the planet.

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That's the reason behind my idea that the planet was NOT destroyed– it was in the "vaporization field", but that could just mean that it took some heavy damage from BSL ramming it and exploding, enough to kill off the surface life (including the X). My idea is that the glowing clouds or fields shown at the end of Fusion simply display the radiation expansion or something similiar, not the actual planet's position in gas.
Why wonder why? The answer is simple: obviously, someone somewhere decided that he or she needed Baby Jesus up the ass.
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-Mike to "Assassin X"
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Right, forgot about those, second weakest(after the long diagonal passage you can speed dash through) takes a charged power beam shot minimum to recieve damage.Darth Yoshi wrote:I'm positive the Space Pirates in Mother Brain's old lair can be killed with the regular power beam.
As for SR-388, the impression I got from it was that the planet survived, but the ecosystem was thoroughly killed off.
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