The Kernel wrote:Darth Wong wrote:
Strawman fallacy. Read it again. The strategic stellar converter can only be fired once per map turn.
Why would it need to fire more then once per turn? It destroys the planet right? Anyways, I'll conceed that they wouldn't get more than one shot with them. It's not central to my point that the best weapon to use would be the Black Hole Generator.
Which, as pointed out, is easily defeated by the inertial compensator.
Only a handful, not hundreds or thousands.
True. But they are more powerful then say an axial superlaser on a
Eclipse-class Star Destroyer.
Provce that, we have no numbers as to the strength of the axial superlaser, though estimate range up to enough to do a one shot BDZ after overwhelming the shields of a planet.
Can the Death Star handle that kind of firepower? As I recall, you worked out the calculations for the effect of Alderan's destruction on the Death Star's shields and it came out to a lower limit of something like 100 gigatons right?
Yes, the destruction of a planet will only hit a close body with 100 Gigatons. Tell me, what is it like to be retarded?
Do we have any other evidence of higher strength for the Death Star's shields?
The evidence is that it survived the destruction of Alderaan
The Death Star can stand roughly 70,000km away from a planet which is exploding with 1E38 joules of KE and not take a scratch. Think about it.
Isn't this less then the amount the Stellar Converter? I know its a lower limit; I'm just curious.[/quote]
NO.
Since the Death Star has orders of magnitude greater speed, it can dictate the time and place of battle at will. It has the initiative.
That's a tricky problem. First the Phase Cloak gives the Doom Star stealth capability against MOO2 sensors (which seem to be superior to Imperial sensors given their vastly longer range).
Prove longer range, Imperial sensors can scan the entire galaxy in an instant (AOTC) and can see through planets (ANH)
I suppose it depends on the scenario (which isn't established in the OP) but assuming the Doom Star isn't protecting anything, they get the initative in any engagement. Their not going to be droping their cloak unless they need to.
You assume cloak means gets to start the engagement, why? If the imperials detect them, they can start.
Even if we go by stardates, they take at least a month. That's still pretty pitiful for interplanetary (or even pan-galactic) travel by SW standards.
Well with the jump gates they can travel any distance in a single turn as long as their is a gate on the other end.[/quote]and that little dependency makes your rebuttal totally irrelevent.
Bullshit. There is no technical reason why they couldn't give one fleet the option to engage another planet in one star system during the same map turn. Simply pop up the planet selection box after finishing off the first planet.
I see your point, but it still comes down to the fact that as a turn based game, only one action per turn is permited. Think of it this way: in MOO2 you can only issue course corrections (provided you have the technology) to fleets in transit during a turn. Does that mean they are incapable of communication during the time that passes between a turn?[/quote]Under SOD, yes. Are you trolling, or just dense?
A subterranean race can tunnel under the colony structures in order to increase their capacity. As for aquatic races, I don't recall anyone but the subterraneans being able to fit more colonists onto a planet. And since the total number of colonists is pitiful (tens of millions for an entire planet), the point stands.
That's assuming that the numbers indicate real population instead of population units. I mean, why would a huge planet that is universally habitable and using none of its space for farming NOT be able to support billions (or even trillions) of people? [/quote]If it is using none of its space for faming, how would it feed them? They can't import food quickly enough with FTL that slow.
Jesus tossing god's salad, how do you survive without such basic thinking skills: well gee, we have all this space, but no way to provide food, so obviously that space is filled with people!
Anyways, what does all this have to do with my suggestion for using a Black Hole Generator on a Death Star? Can a Death Star survive having a black hole created at its center? Doesn't seem likely.
Evidence says otherwise.
Aside from one-hit kill weapons, I'll conceed that pound for pound, the Death Star defeats a Doom Star. One thing though, do we know how big a Doom Star actually is? I don't think we can go by the tactical display (since even the smallest ships would be dozens of kilometers long) and the fact that MOO2 civilizations can create dozens or even hundreds of these things with only a few planets suggests that they aren't nearly as big as a Death Star. So in this case, having the planet cracking ability in such a small package certainly isn't bad (although it isn't all that relevent to this particular OP).
If you know it is irrelevent, why the fuck did you bring it up?