Kerbal Space Program, Revisited.

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
TimothyC
Of Sector 2814
Posts: 3793
Joined: 2005-03-23 05:31pm

Re: Kerbal Space Program, Revisited.

Post by TimothyC »

The Gemini mod is awesome:

Image

Image

Image

It actually requires some energy management - the command pod has a small amount (10 units) of mono-propellant and the ability to convert this into electricity via a fuel cell - and your capsule slowly drains the electricity. The FASA pack that it comes in also has a nice Redstone rocket and an Atlas rocket to fill out the pre-Apollo US set.
"I believe in the future. It is wonderful because it stands on what has been achieved." - Sergei Korolev
User avatar
Nephtys
Sith Acolyte
Posts: 6227
Joined: 2005-04-02 10:54pm
Location: South Cali... where life is cheap!

Re: Kerbal Space Program, Revisited.

Post by Nephtys »

I've finally got that damn planetary launchpads mod to work. No screenshot, but I've landed a base on Mun, that can now produce rockets, for easier flights to other destinations.

The real question is: Does any mod work yet that allows you to launch ships from an orbiting base? I feel like constructing a Kerbin orbital shipyard complex.
User avatar
LaCroix
Sith Acolyte
Posts: 5193
Joined: 2004-12-21 12:14pm
Location: Sopron District, Hungary, Europe, Terra

Re: Kerbal Space Program, Revisited.

Post by LaCroix »

Nephtys wrote:I've finally got that damn planetary launchpads mod to work. No screenshot, but I've landed a base on Mun, that can now produce rockets, for easier flights to other destinations.

The real question is: Does any mod work yet that allows you to launch ships from an orbiting base? I feel like constructing a Kerbin orbital shipyard complex.
That mod would realistically need you to transfer raw materials there, but if they managed to make "Ketone", they should be able to do this, as well...
A minute's thought suggests that the very idea of this is stupid. A more detailed examination raises the possibility that it might be an answer to the question "how could the Germans win the war after the US gets involved?" - Captain Seafort, in a thread proposing a 1942 'D-Day' in Quiberon Bay

I do archery skeet. With a Trebuchet.
User avatar
PeZook
Emperor's Hand
Posts: 13237
Joined: 2002-07-18 06:08pm
Location: Poland

Re: Kerbal Space Program, Revisited.

Post by PeZook »

Frankly I think the full game should let you set up bases that would let you build rockets, and just slap a premium on the cost of parts launched from, say, Tylo. Otherwise it will become really tedious real fast.

Maybe you could get procedural "quests" that would expand the base's capability/make parts cheaper once completed.
Image
JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
User avatar
Nephtys
Sith Acolyte
Posts: 6227
Joined: 2005-04-02 10:54pm
Location: South Cali... where life is cheap!

Re: Kerbal Space Program, Revisited.

Post by Nephtys »

How do you plot an intercept in the current version?

I set up a fuel depot in Kerbin orbit, and the Mun, but I can't figure out how to actually intercept it. Worse yet, when I have passed within 10km, I haven't been able to spot-math the burn I need to kill relative velocity :)
Marko Dash
Jedi Knight
Posts: 718
Joined: 2006-01-29 03:42am
Location: south carolina, USA
Contact:

Re: Kerbal Space Program, Revisited.

Post by Marko Dash »

click on the ship you want to rendezvous with from the map screen and click 'set as target'. you can then toggle your navball from displaying orbital speed to displaying relative velocity, it'll even change your pro/retrograde markers accordingly.
If a black-hawk flies over a light show and is not harmed, does that make it immune to lasers?
User avatar
PeZook
Emperor's Hand
Posts: 13237
Joined: 2002-07-18 06:08pm
Location: Poland

Re: Kerbal Space Program, Revisited.

Post by PeZook »

Mechjeb gives you a helpful "rel +/-" option that lets you properly orient the ship automagically ;)
Image
JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
User avatar
TimothyC
Of Sector 2814
Posts: 3793
Joined: 2005-03-23 05:31pm

Re: Kerbal Space Program, Revisited.

Post by TimothyC »



Nassault has some awesome Cinematics.
"I believe in the future. It is wonderful because it stands on what has been achieved." - Sergei Korolev
User avatar
TimothyC
Of Sector 2814
Posts: 3793
Joined: 2005-03-23 05:31pm

Re: Kerbal Space Program, Revisited.

Post by TimothyC »

"I believe in the future. It is wonderful because it stands on what has been achieved." - Sergei Korolev
Grumman
Jedi Council Member
Posts: 2488
Joined: 2011-12-10 09:13am

Re: Kerbal Space Program, Revisited.

Post by Grumman »

Here's a fun one: a jet-powered orbiter. While a small rocket engine was necessary to circularise the orbit, it escapes the atmosphere using nothing but jet fuel.
User avatar
TimothyC
Of Sector 2814
Posts: 3793
Joined: 2005-03-23 05:31pm

Re: Kerbal Space Program, Revisited.

Post by TimothyC »

Orbit, Circurularized, Jets and RCS only, I did use part clipping (to have enough intakes to run the jets), MechJeb for control, Firespitter's ASAS, and the VNG parachute mod.
"I believe in the future. It is wonderful because it stands on what has been achieved." - Sergei Korolev
User avatar
PeZook
Emperor's Hand
Posts: 13237
Joined: 2002-07-18 06:08pm
Location: Poland

Re: Kerbal Space Program, Revisited.

Post by PeZook »

The pilot looks incredibly smug about it, too :P
Image
JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
Grumman
Jedi Council Member
Posts: 2488
Joined: 2011-12-10 09:13am

Re: Kerbal Space Program, Revisited.

Post by Grumman »

TimothyC wrote:Orbit, Circurularized, Jets and RCS only, I did use part clipping (to have enough intakes to run the jets), MechJeb for control, Firespitter's ASAS, and the VNG parachute mod.
I assume you were using a plane-like ascent plan, judging by the wings and massed intakes. I know that this works - Scott Manley even managed to get his to Gilly and back - but I was trying something I hadn't seen tried before: burning to 13,000 meters and then using sheer momentum to get me close to orbit (100,000 meters) once the engines cut out.
User avatar
TimothyC
Of Sector 2814
Posts: 3793
Joined: 2005-03-23 05:31pm

Re: Kerbal Space Program, Revisited.

Post by TimothyC »

Grumman wrote:I assume you were using a plane-like ascent plan, judging by the wings and massed intakes. I know that this works - Scott Manley even managed to get his to Gilly and back - but I was trying something I hadn't seen tried before: burning to 13,000 meters and then using sheer momentum to get me close to orbit (100,000 meters) once the engines cut out.
Oh, very much so - I've actually looked at the approach you've taken before, but written it off as fuel-wasteful as I never was able to burn all of the jet fuel - and thus never hit the optimum TWR.
"I believe in the future. It is wonderful because it stands on what has been achieved." - Sergei Korolev
Grumman
Jedi Council Member
Posts: 2488
Joined: 2011-12-10 09:13am

Re: Kerbal Space Program, Revisited.

Post by Grumman »

TimothyC wrote:
Grumman wrote:I assume you were using a plane-like ascent plan, judging by the wings and massed intakes. I know that this works - Scott Manley even managed to get his to Gilly and back - but I was trying something I hadn't seen tried before: burning to 13,000 meters and then using sheer momentum to get me close to orbit (100,000 meters) once the engines cut out.
Oh, very much so - I've actually looked at the approach you've taken before, but written it off as fuel-wasteful as I never was able to burn all of the jet fuel - and thus never hit the optimum TWR.
I've been using turbojet boosters for all my rockets for a while now. The nice thing about them is that they become more efficient if the TWR is bad, since they have more burn time. I haven't been brave enough to try lifting a seventy ton space station to orbit in a plane, but turbojet boosters can lift it to 15,000 meters no problem.
Grumman
Jedi Council Member
Posts: 2488
Joined: 2011-12-10 09:13am

Re: Kerbal Space Program, Revisited.

Post by Grumman »

Kerbal Space Program is patching, if anyone else was waiting for it.
Marko Dash
Jedi Knight
Posts: 718
Joined: 2006-01-29 03:42am
Location: south carolina, USA
Contact:

Re: Kerbal Space Program, Revisited.

Post by Marko Dash »

main site and forums crashed, that's always a good sign the next version is out. we've been crashing the download server almost every release since .14 it's almost tradition by now.
If a black-hawk flies over a light show and is not harmed, does that make it immune to lasers?
User avatar
Zaune
Emperor's Hand
Posts: 7455
Joined: 2010-06-21 11:05am
Location: In Transit
Contact:

Re: Kerbal Space Program, Revisited.

Post by Zaune »

And I can't play it until this heatwave dies down. Curses!

Oh, well, it's probably going to need a few bugfix updates anyway.
There are hardly any excesses of the most crazed psychopath that cannot easily be duplicated by a normal kindly family man who just comes in to work every day and has a job to do.
-- (Terry Pratchett, Small Gods)


Replace "ginger" with "n*gger," and suddenly it become a lot less funny, doesn't it?
-- fgalkin


Like my writing? Tip me on Patreon

I Have A Blog
User avatar
Imperial528
Jedi Council Member
Posts: 1798
Joined: 2010-05-03 06:19pm
Location: New England

Re: Kerbal Space Program, Revisited.

Post by Imperial528 »

So, I decided to make a spaceplane prototype, aiming for what looks cool.

Image

I should've known this would happen.
User avatar
TimothyC
Of Sector 2814
Posts: 3793
Joined: 2005-03-23 05:31pm

Re: Kerbal Space Program, Revisited.

Post by TimothyC »

That's a sign you are going too low - I'd trying pushing that up to no lower than 18km, maybe even higher- the turbos run better the higher and faster you go.

I'm really getting a feel for the new SAS/ASAS system in .21.1 - I like it better than the old one, although when flying it takes some retraining to stop turning the ASAS on and off when I change directions.
"I believe in the future. It is wonderful because it stands on what has been achieved." - Sergei Korolev
User avatar
Vanas
Jedi Council Member
Posts: 1808
Joined: 2005-03-12 05:31pm
Location: Surfing the Moho
Contact:

Re: Kerbal Space Program, Revisited.

Post by Vanas »

On a similar note, I decided to christen v 0.21 with an aircraft flight. SAS changes seem to have made actually flying aircraft much easier, which is nice.

I'd stress though, that balancing going high enough not to burn and low enough to stay in the air is a tricky prospect when I'm flying.

Image
According to wikipedia, "the Mohorovičić discontinuity is the boundary between the Earth's crust and the mantle."
According to Starbound, it's a problem solvable with enough combat drugs to turn you into the Incredible Hulk.
User avatar
Imperial528
Jedi Council Member
Posts: 1798
Joined: 2010-05-03 06:19pm
Location: New England

Re: Kerbal Space Program, Revisited.

Post by Imperial528 »

TimothyC wrote:That's a sign you are going too low - I'd trying pushing that up to no lower than 18km, maybe even higher- the turbos run better the higher and faster you go.

I'm really getting a feel for the new SAS/ASAS system in .21.1 - I like it better than the old one, although when flying it takes some retraining to stop turning the ASAS on and off when I change directions.
I was referring to the fact that it worked, actually, and that it has served as the basis for all my new planes.
User avatar
PeZook
Emperor's Hand
Posts: 13237
Joined: 2002-07-18 06:08pm
Location: Poland

Re: Kerbal Space Program, Revisited.

Post by PeZook »

Whoa the new mountains look great!
Image
JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
User avatar
Vanas
Jedi Council Member
Posts: 1808
Joined: 2005-03-12 05:31pm
Location: Surfing the Moho
Contact:

Re: Kerbal Space Program, Revisited.

Post by Vanas »

Yeah, they seem to have updated the look of places... As soon as I get a working rocket, it'll be worth looking at the other planets.

In the meantimes, I've been messing around with airships to make crew recovery vehicles. Firstly, we paid a visit to the nearby airstrip which also seems to have picked up a graphical update. It was claimed in the name of SCIENCE.

Meanwhile, Melbin Kerman found a Monolith a couple of km from the Space Centre. Now we know where it is, SCIENCE teams will be deployed to work out how to get up to the floating object and poke it with sticks of varying composition.

Seeing an opportunity to test the CRV model, a Mark II was deployed to meet Melbin. Shortly afterwards, the Mk III was deployed to pick both of the crews up. This one seems to be a much more successful model than its predecessors.

In an attempt to get some publicity shots for SeffTech Crew Safety Systems, the MkIII was then driven straight through the vital airspace of the KSC with one pilot and four helpless passengers. Mission: Success!

Image
According to wikipedia, "the Mohorovičić discontinuity is the boundary between the Earth's crust and the mantle."
According to Starbound, it's a problem solvable with enough combat drugs to turn you into the Incredible Hulk.
User avatar
PeZook
Emperor's Hand
Posts: 13237
Joined: 2002-07-18 06:08pm
Location: Poland

Re: Kerbal Space Program, Revisited.

Post by PeZook »

You know, I have an idea. Wait for it.

Waaait for it...

HYPERSONIC BLIMPS
Image
JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
Post Reply