Halo Graphic Novel: Review
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Halo Graphic Novel: Review
Well, needless to say, my day was made when a copy of the new Halo Graphic Novel finally made its way to my doorstep. There wasn't very much press or advertising for it (I only heard of it twice; once from the old thread here, and then a distribution announcement I saw on RvB), and its release caught me off guard, but I bought it as soon as I could (and it was a bargain, too; only fifteen dollars on Amazon). Anyways, I just finished the book, and I thought I might put up a short review. For those of you who haven't heard, its a collection of short stories, and I'll lay them out as presented:
The Last Voyage of the Infinite Succor
Lee Hammock and Simon Bisley
This first story, the longest of the group and centerpiece of the book, recounts a mission of a Covenant Spec Ops squad, lead by the Sangheili commander "Half-Jaw" that the player fights alongside in Halo 2. As the Master Chief flees from the newly-released Flood menace on the first Halo, a hijacked Covenant dropship crashes its way into an agricultural ship and proceeds to infect the crew. The Spec Ops squad is dispatched to find out what happened, retake or destroy the ship, and rescue the Prophet who is trapped onboard.
I'm not a big connoisseur of comics, but I do read through them from time to time, and I think I can tell when the artist is into his work. He was here. The art may not be the most realistic, sacrificing clean lines for the gritty and even hideous imagery that derelict corridors and Flood monstrosities entail, but it is very engaging nonetheless. Though Bisley takes some artistic license with Covenant aesthetic and look of the Flood, their essence is preserved. Especially well done are the Sangheili warriors, both while in repose and engaged in blistering death duels with the marauding parasites. And the extensive usage of dual energy swords is a very cool touch, and never overdone.
My only issues with the story was the dialogue early on, which seemed rather clunky, but that cleared up quickly, and the plot was quite easy to follow. The bits of background on the Covenant included and the expansion of the Flood were welcome additions as well.
Armor Testing
Jay Faerber, Ed Lee, and Andrew Robinson
This short depicts, as the name suggests, a field test of the new Mjolnir Mark VI armor Master Chief receives at the beginning of Halo 2, conducted at the Songnam research facility also mentioned in the game. The art used for this story couldn't be more different from that of Infinite Succor, clean, clear lines and vibrant colors, but it suits the more familiar human setting. I really liked the art in this one as well, and the action was depicted well. Indeed, my only problem with Testing is the odd depiction of the Spartan at the center of the tale, and I'm not talking about gender. Nevertheless, it’s an enjoyable read.
Breaking Quarantine
Tsutomu Nikei
Essentially a retecon for a controversial part of the novel First Strike, this piece recounts the unkillable Sgt. Johnson's escape from near-certain doom after Captain Keyes accidentally releases the Flood from stasis. Its short and completely free of dialogue, but both of those factors only heighten the desperate and confused mood the story is trying to convey. A mid-ground between the previous two styles, with a good deal of Japanese influence (the artist is a manga author, after all), I think that this piece had the overall best art of the collection.
Second Sunrise Over New Mombasa
Brett Lewis and Moebius
The last and most original short in the book, Second Sunrise shows the Covenant invasion of Earth from the point of view of a photographer working in ONI's (UNSC Intelligence) propaganda department. The piece follows him as he attempts to balance artistic credibility and the demands of the military (his job is essentially filtering and editing remote news footage of the war to make it seem as though thing aren't going as badly for humanity as they really are), and then his desperate flight through embattled streets as the Covenant descend upon the city. It also contains a brief lead-in, if a rather obvious one, for Halo 3.
As much as I liked the story of this one, I couldn't really get into the art. Although it shifts from place to place, the overall style is very modern, urban-abstract, a artisitic method I've never been very fond of. Nevertheless, it never gets to over-the-top, although it comes close in places. Another small issue I had was with the portrayal of Covenant weaponry and of the soldiers themselves; it didn't really distract, but I think the artist drew a little too much from older Scifi imagery (although the homage to a Martian tripod was neat).
The collection is completed by a gallery of twenty or so stand-alone pieces of art, each from a different artist, among them Craig Mullins. It was an unexpected touch, and really helped fill out the book. Among my favorites was one by Bungie artist Lorraine McLees (who also wrote the foreword), of the Chief surrounded by a truly formidable arsenal of human weaponry.
Overall, the graphic novel is a must buy for any Halo fan, or anyone with a appreciation for high-quality comic artwork. I have high hopes for the future of the franchise (and Bungie proves that it's the best company ever. Again.)
9.5/10
The Last Voyage of the Infinite Succor
Lee Hammock and Simon Bisley
This first story, the longest of the group and centerpiece of the book, recounts a mission of a Covenant Spec Ops squad, lead by the Sangheili commander "Half-Jaw" that the player fights alongside in Halo 2. As the Master Chief flees from the newly-released Flood menace on the first Halo, a hijacked Covenant dropship crashes its way into an agricultural ship and proceeds to infect the crew. The Spec Ops squad is dispatched to find out what happened, retake or destroy the ship, and rescue the Prophet who is trapped onboard.
I'm not a big connoisseur of comics, but I do read through them from time to time, and I think I can tell when the artist is into his work. He was here. The art may not be the most realistic, sacrificing clean lines for the gritty and even hideous imagery that derelict corridors and Flood monstrosities entail, but it is very engaging nonetheless. Though Bisley takes some artistic license with Covenant aesthetic and look of the Flood, their essence is preserved. Especially well done are the Sangheili warriors, both while in repose and engaged in blistering death duels with the marauding parasites. And the extensive usage of dual energy swords is a very cool touch, and never overdone.
My only issues with the story was the dialogue early on, which seemed rather clunky, but that cleared up quickly, and the plot was quite easy to follow. The bits of background on the Covenant included and the expansion of the Flood were welcome additions as well.
Armor Testing
Jay Faerber, Ed Lee, and Andrew Robinson
This short depicts, as the name suggests, a field test of the new Mjolnir Mark VI armor Master Chief receives at the beginning of Halo 2, conducted at the Songnam research facility also mentioned in the game. The art used for this story couldn't be more different from that of Infinite Succor, clean, clear lines and vibrant colors, but it suits the more familiar human setting. I really liked the art in this one as well, and the action was depicted well. Indeed, my only problem with Testing is the odd depiction of the Spartan at the center of the tale, and I'm not talking about gender. Nevertheless, it’s an enjoyable read.
Breaking Quarantine
Tsutomu Nikei
Essentially a retecon for a controversial part of the novel First Strike, this piece recounts the unkillable Sgt. Johnson's escape from near-certain doom after Captain Keyes accidentally releases the Flood from stasis. Its short and completely free of dialogue, but both of those factors only heighten the desperate and confused mood the story is trying to convey. A mid-ground between the previous two styles, with a good deal of Japanese influence (the artist is a manga author, after all), I think that this piece had the overall best art of the collection.
Second Sunrise Over New Mombasa
Brett Lewis and Moebius
The last and most original short in the book, Second Sunrise shows the Covenant invasion of Earth from the point of view of a photographer working in ONI's (UNSC Intelligence) propaganda department. The piece follows him as he attempts to balance artistic credibility and the demands of the military (his job is essentially filtering and editing remote news footage of the war to make it seem as though thing aren't going as badly for humanity as they really are), and then his desperate flight through embattled streets as the Covenant descend upon the city. It also contains a brief lead-in, if a rather obvious one, for Halo 3.
As much as I liked the story of this one, I couldn't really get into the art. Although it shifts from place to place, the overall style is very modern, urban-abstract, a artisitic method I've never been very fond of. Nevertheless, it never gets to over-the-top, although it comes close in places. Another small issue I had was with the portrayal of Covenant weaponry and of the soldiers themselves; it didn't really distract, but I think the artist drew a little too much from older Scifi imagery (although the homage to a Martian tripod was neat).
The collection is completed by a gallery of twenty or so stand-alone pieces of art, each from a different artist, among them Craig Mullins. It was an unexpected touch, and really helped fill out the book. Among my favorites was one by Bungie artist Lorraine McLees (who also wrote the foreword), of the Chief surrounded by a truly formidable arsenal of human weaponry.
Overall, the graphic novel is a must buy for any Halo fan, or anyone with a appreciation for high-quality comic artwork. I have high hopes for the future of the franchise (and Bungie proves that it's the best company ever. Again.)
9.5/10
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The only expination for Armor Testing I can think of is that she's a Spartan I, and not a Spartan II.
But that has quite a few holes in it.
But that has quite a few holes in it.
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Of all the stories in the graphic novel, I've wanted to read Breaking Quarantine, because I've got a fondness for the artist and the subject. However, anything featuring Half-Jaw can't be bad, and I like the sound of the art in that.
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So could someone please tell me how Sarge managed to get out alive
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I have the book and I still don't quite understand it.
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Majin Gojira wrote:I have the book and I still don't quite understand it.
He killed a few Flood, and then ran all of the way to the elevator. I don't see what's not to get. And if you're talking about getting off of Halo period, read First Strike. Essentially, he makes his way to a Pelican which manages to survive the explosion and is rescued by the Chief.
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"In the unlikely story that is America, there has never been anything false about hope." - President Barack Obama
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Stanislav Petrov- The man who saved the world
Hugh Thompson Jr.- A True American Hero
"In the unlikely story that is America, there has never been anything false about hope." - President Barack Obama
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Especially since the binding process cuts out the entire middle of the illustrationDPDarkPrimus wrote:They need to make a print of the picture with the Chief and his arsenal.
I was slightly underwhelmed by the graphic novel, myself.
The stories were fun, quick reads but nothing memorable. The big selling point for me was the art, which makes me especially sad that the Chief and arsenal spread is impossible to see properly without cracking the spine.
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That I got, what I didn't get was that everyone was touting it as an alternate explination (aside from "First Strike") of how he escaped Halo. All it showed was, really, how he escaped a cut scene.Noble Ire wrote:Majin Gojira wrote:I have the book and I still don't quite understand it.![]()
He killed a few Flood, and then ran all of the way to the elevator. I don't see what's not to get. And if you're talking about getting off of Halo period, read First Strike. Essentially, he makes his way to a Pelican which manages to survive the explosion and is rescued by the Chief.
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You have a point, and I'm not really sure what people were expecting. I guess they just thought that he could have never fought his way away from the infestation by normal means. The simplest explanation does make the most sense here, though; after all, even a normal marine was able to make it part of the way through the Library by himself (as per The Flood).Majin Gojira wrote:That I got, what I didn't get was that everyone was touting it as an alternate explination (aside from "First Strike") of how he escaped Halo. All it showed was, really, how he escaped a cut scene.Noble Ire wrote:Majin Gojira wrote:I have the book and I still don't quite understand it.![]()
He killed a few Flood, and then ran all of the way to the elevator. I don't see what's not to get. And if you're talking about getting off of Halo period, read First Strike. Essentially, he makes his way to a Pelican which manages to survive the explosion and is rescued by the Chief.
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"In the unlikely story that is America, there has never been anything false about hope." - President Barack Obama
"May fortune favor you, for your goals are the goals of the world." - Ancient Chall valediction
Stanislav Petrov- The man who saved the world
Hugh Thompson Jr.- A True American Hero
"In the unlikely story that is America, there has never been anything false about hope." - President Barack Obama
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On the other hand, it really emphasized the Flood's "One bite and your hooked" aspect. Shoutout to all All Flesh Must be Eaten players! Woo!
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Reviewing movies is a lot like Paleontology: The Evidence is there...but no one seems to agree upon it.
"God! Are you so bored that you enjoy seeing us humans suffer?! Why can't you let this poor man live happily with his son! What kind of God are you, crushing us like ants?!" - Kyoami, Ran
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Reviewing movies is a lot like Paleontology: The Evidence is there...but no one seems to agree upon it.
"God! Are you so bored that you enjoy seeing us humans suffer?! Why can't you let this poor man live happily with his son! What kind of God are you, crushing us like ants?!" - Kyoami, Ran
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The fact that Halo with cortona was still in development about to be released in 1999(the mac version before microsoft bought out bungie and Xboxed it) a full year before Andromeda was aired on TV in 2000. I say your full of crap.mmar wrote:
She always seemed to me to be a Rommie ripoff (the good kind, in season 1, not the atrocities under the same name that came later) in her visual design and even in character a bit. But yeah, hawt (both of them).
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Meh, didn't mean it in that sense. I know they were developed with overlaping development times. The similarities are surprising tho, and they've always made me take Cortana as a sort of Rommie light when I think of the character (yes, yes, I know, it could be easily argued that Rommie is more of a Cortana light with the newer sequels in the picture, but I don't have an XBox so I only played the original Halo, and have only fragmentary info of the later ones - and want to keep it that way until they finaly release Halo 2 on the PC).
But since that particular style and character backstory does it for me, more holographic hot/cool female AIs are good I say!
But since that particular style and character backstory does it for me, more holographic hot/cool female AIs are good I say!
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Aye, but remember, according to the novels, Sarge has immunity to the Flood infection, due to some act of BAMFness involving plasma grenades.Majin Gojira wrote:On the other hand, it really emphasized the Flood's "One bite and your hooked" aspect. Shoutout to all All Flesh Must be Eaten players! Woo!
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Well, looking at both First Strike and the HGN...
On page 72, first frame, is an infection form jumping off of Johnson, or maybe the one he pushed off. Certainly could be interpreted as "passed me up", like it says in First Strike, page 47. So, the HGN doesn't *explicitely* retcon First Strike, which means to me at least, that Sarge has still got Flood Regeneration Power!
On page 72, first frame, is an infection form jumping off of Johnson, or maybe the one he pushed off. Certainly could be interpreted as "passed me up", like it says in First Strike, page 47. So, the HGN doesn't *explicitely* retcon First Strike, which means to me at least, that Sarge has still got Flood Regeneration Power!
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Rommies only advantage is her avatar, and Cortana could probably hijack the Andromeda if she got onboard and was so inclinedmmar wrote:Meh, didn't mean it in that sense. I know they were developed with overlaping development times. The similarities are surprising tho, and they've always made me take Cortana as a sort of Rommie light when I think of the character (yes, yes, I know, it could be easily argued that Rommie is more of a Cortana light with the newer sequels in the picture, but I don't have an XBox so I only played the original Halo, and have only fragmentary info of the later ones - and want to keep it that way until they finaly release Halo 2 on the PC).
But since that particular style and character backstory does it for me, more holographic hot/cool female AIs are good I say!
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