DoW: Dark Crusade "Table Top Roundup" mod

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Phillip Hone
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DoW: Dark Crusade "Table Top Roundup" mod

Post by Phillip Hone »

I got Dawn of War Platinum a little while ago and had fun playing it at first, but a few things about it started annoying me so I tried a couple different mods. One I've been playing lately supposedly tries to make the game more like the Table Top. I can't really say how much it succeeded in that regard, since I've never played the TT, but IMO it definitely improves the game.

After playing for about an hour, I've noticed the following:

1) Everything is scaled correctly. The Chimera troop transport, for instance, looks like it could actually carry a squad of guardsmen. This isn't really game play related but the scaling in the vanilla game always annoyed me a lot so I'm glad they've changed it.

2) There is a setting that allows units to gain experience during skirmishes.

3) Guns are actually dangerous now. Guardsmen, for instance, go down after being shot a couple of times. Even Space Marines die pretty quickly when under heavy fire.

4) There are a lot more units for the different races, and more buildings.

5) The Skirmish AI has gotten a lot better, at least as far as I can tell.

6) There is a setting that forces broken squads to run back to the nearest strategic point.

7) The speed at which troops are added to a squad now depends on whether or not the squad is being shot at.

8.) Unit caps are generally larger. The Imperial Guard's infantry cap has been changed from 20 to 30, for instance.

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Steel
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Re: DoW: Dark Crusade "Table Top Roundup" mod

Post by Steel »

Mongoose wrote: 1) Everything is scaled correctly. The Chimera troop transport, for instance, looks like it could actually carry a squad of guardsmen. This isn't really game play related but the scaling in the vanilla game always annoyed me a lot so I'm glad they've changed it.
Interestingly, the tabletop is actually scaled really badly, as for example space marines are shorter than guardsmen and terminators are shorter still :lol:

Those all sound like useful changes, I felt in the normal version the troops could soak up way too much punishment and the way being in/out of combat had no effect on reinforcing a squad wasnt a good thing.

If they've added even more units to the 9+ races, how is it going to be at all balanced?
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Oskuro
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Re: DoW: Dark Crusade "Table Top Roundup" mod

Post by Oskuro »

Mongoose wrote: 7) The speed at which troops are added to a squad now depends on whether or not the squad is being shot at.
Aaaaaaaaaand there goes a sizable portion of the Ork strategy :roll:
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Phillip Hone
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Re: DoW: Dark Crusade "Table Top Roundup" mod

Post by Phillip Hone »

To clarify, the things that I've listed are just my own observations; there are loads of other things that have been tweaked. I can't really say if it's balanced or not because I haven't played it enough, but the guy who made it definitely at least tried to tweak everything so as to not let his changes unbalance the game. It's possible that the races are just as well balanced as they were in the vanilla game.

However, since the mod aims to significantly rework the game play, it is likely that a lot of old strategies won't work anymore.
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Tasoth
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Re: DoW: Dark Crusade "Table Top Roundup" mod

Post by Tasoth »

I actually prefer the mod Dawn of Warhammer40K: Firestorm Over Kronus. Here!

It too is focused on making the armies closer to the tabletop and adds alot of new units to all the races. Reinforcement/upgrading has to be done near a CP. IIRC, you also need the right weapon to damage armor/buildings. There's more, but I'm rather dense and oblivious, so the linked page or the forums probably will explain it better.
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