UFO: Extraterrestrials
Posted: 2007-05-31 12:07pm
Simple question: is it worth getting it? I've looked for revieuws but I'm seeing all kinds of scores
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The game is (In my opinion, I know White Haven disagrees with me) pretty shoddy and bites hard... until you get the mods.wautd wrote:Simple question: is it worth getting it? I've looked for revieuws but I'm seeing all kinds of scores
Echoed. I'd like to see just how close the gameplay is to the original XCOM: UFO Defense, regardless of the graphics and sound being better. I'd like to know what the average UFO mission is like, what the average Terror mission is like, etc., and compared to how they were in the original.Vympel wrote:I must here more about the game before I decide to get it- White Haven, you out there? Edumucate me.
Well.rhoenix wrote:Echoed. I'd like to see just how close the gameplay is to the original XCOM: UFO Defense, regardless of the graphics and sound being better. I'd like to know what the average UFO mission is like, what the average Terror mission is like, etc., and compared to how they were in the original.Vympel wrote:I must here more about the game before I decide to get it- White Haven, you out there? Edumucate me.
That may be asking a bit much, though.
It is in stock.Cao Cao wrote:I've heard that soldiers are immortal, i.e. they go down but are back and ready to go next mission, instead of dying and staying dead.
That isn't true, is it?
Well damn, that's stupid. Sure I never liked losing my best guys in the X-Com games but hell.. it's the consequences of a bad battle and all that. Makes you more careful next time.Nephtys wrote:It is in stock.Cao Cao wrote:I've heard that soldiers are immortal, i.e. they go down but are back and ready to go next mission, instead of dying and staying dead.
That isn't true, is it?
Fixed in mods to be like X-Com
Honestly, while the game isn't that great, I'm enjoying it. It's not the same 'OH SH--!' experience the original was the first time through, but it's similar enough to be fun.Cao Cao wrote:Well damn, that's stupid. Sure I never liked losing my best guys in the X-Com games but hell.. it's the consequences of a bad battle and all that. Makes you more careful next time.Nephtys wrote:It is in stock.Cao Cao wrote:I've heard that soldiers are immortal, i.e. they go down but are back and ready to go next mission, instead of dying and staying dead.
That isn't true, is it?
Fixed in mods to be like X-Com
Still, if there's a strong modding community willing to fix these mistakes I'll be tempted to pick it up.
Yep. There's a path of destruction where the UFO went down, and chunks missing from it's hull/internals/dead crew there.Vympel wrote:Were they able to mod UFOs being damaged when they're shot down? I always loved the trail gouged in the Earth with fires burning ...
I agree, and it's depressing that UFO is still looked back on so well. You'd think someone would have made a non-suck alien tactical in the last 10 years.Vympel wrote:If the UI is the same as the original X-COM, I'll be satisfied. My standards for a proper turn-based squad tactical shooter have gotten so low lately.
The interfaces are silly, the geoscape is simplified, and the power creep is retarded. The art sucks and the research is weak.Vympel wrote:You've got the UFO: After[whatever] series, which just sucks as far as I'm concerned and I have no interest in playing them.
SS has a good engine (the only non-JA2 tactical I can play these days), but SS1 was bugged, SS2 had new features that ruled but even MORE bugged, and Hammer and Sickle was stunningly, cripplingly hard. At least it actually ADDED to the formula (with penetration of everything) and MODERNISED things (like the awesome collapsable houses). The mechs (and oh shit, don't forget the ALIENS and the LASER GUNS) were stupid, of course.Vympel wrote:You've got Silent Storm, which was pretty fun but then ruined the end game with NAZI UBER POWER ARMOR or some shit. (the moment I heard about that I stopped playing the game before I reached that point).
Lategame power creep is a problem in many games - but JA2 vanilla had a bunch of weapons-data problems. There's a fanmade 1.13 patch/sourcecode thing that changes the data to not be stupid (ie, Deagles don't do more damage than FALs) and firing pistols takes like 4/5 time units. Much better, but the whole 'you do something so fifty nine thousand guys come to fight you' is frustrating.Vympel wrote:Even Jagged Alliance 2, the last great game of the genre, IMO- but had a minor "that's fucking stupid" spoiling factor of the stupid Rocket Rifles, and the bizarre design concept whereby massive rifles cost nothing to shoot but pistols take all of your action points, rather than the reverse.
Apparently. The brothers who made UFO were clearly Jesus or something.Vympel wrote:I was really looking forward to UFO: Extraterrestrials, and now it turns out they've ballsed it up to and the mod community is making it right.
I mean really, is it so hard to just recreate what a decade old three-game franchise already did fine?
Do you remember what the laser guns etc looked like? Ugh. And the start was fine, with zombies and shotguns etc, but once everyone had super shields and uberlasers the game was just stupid.Nephtys wrote:Well. Let's see. The UFO:After Series got an acceptable visual style. They had good art direction and cool atmosphere and so on. Especially in the first game, where stuff looked apocalyptic. 2nd was Beh, 3rd was alright if cartoony.
I didn't have any turn problems that I remember, but the games *were* riddled with bugs. I got used to keeping a 'start of the battle' save, just incase the 'oh yeah ps you're all dead' things happened.Nephtys wrote:I got frustrated with Silent Storm because of their retardedly hard difficulty at times (oops. Your squad died because of some stuff you have no control over. END OF GAME.), and the two minutes between turns even on a brand new computer.
Overpenetration was really awesome though.