DRG has 2 4 string combos (with a teeter-totter for some reason). So you've got 7 buttons tied up, just to do a basic damage rotation. For comparison, SAM is a mostly GCD based class, nearly impossible to clip anything, and it only has 6 buttons in this vein.LadyTevar wrote: ↑2022-01-09 03:24pmMy main is DRG, and it's not "mushy" at all at lvl 84. I've got my single-combat attacks and jumps on the right hotbar, the special attacks and multi-target attacks on the left hotbar. I can cycle through my base attacks, trigger a jump, and then hit all the specials those attacks unlock with ease. Maybe you just need to reconfig your bars?
Hi Jump leads into Mirage dive, which likely exists as two buttons solely because you want Hi Jump CD rolling, even if you have to sit on your Mirage Dive oGCD, because Two Hi Jumps lead to Life of the Dragon.
For a burst window, you've got 3 CDs: Lance Charge, , Littany, and Dragon Sight? (DRG lasers). If this was the WoW engine, that would be no problem since off-globals in that engine are true off-globals. And when you finally line it up, you need to fire Nastrod ASAP after Gerikskimnotspellingthis in order to get a 3rd off within the time window.
Lining all that up with your 2 other Jumps for maximum damage makes it a clipping mess of a class. This ignores how it's usually better to sit on a Spineshatter Dive (a 250 potency attack) because there may be a mechanic you need to get a move on.
Can I play DRG effectively? Yes
Is it fun? No. Not when RPR and SAM exist. Def not when RDM exists when it's extremely fun to play, brings more raid utility, and easily keeps up in damage. Even in casual content, RDM's ability to murder mass trash pulls would make up for any single-target issues.
DRG missed some QoL changes other classes received. PLD used to have a REALLY tight window to get off 4 Holy Spirits, THEN a confitier. Sitting on a global for even 3 seconds would lose you this window. Now, the "buff" is up for about 30 seconds, and you have 5 charges to use within that time frame. DRG needs a rework. It's not FUNCTIONALLY broken, but when other classes GET QoL updates, the ones that are left behind languish.
NOTE: I WANTED to like DRG, it was my first DPS to 90. I've wanted it to be good since I raided with it back in ARR. But it has consistently had issues the dev team is incredibly slow to handle. And hilariously, these issues STARTED in the "DRG expac:" Heavenward. In Ravana EX, it was excruciating to have him jump, knowing Blood of the Dragon was going to fall off and your DPS was going to be a dumpster fire for 60 seconds. Not to mention the point back when having Blood for Blood up during certain raid-wides would literally just kill you.
I still haven't. If he truly "weaved our laws anew" as Hades said in Amarout, then why is he still needed? And why hadn't Elidibus (as the heart) had even a basic understanding of what Zods was accomplishing after.... 12,000? years? Out of all the primals: Why are HIS effects the only ones that are not permanent? OR, more to the point, why did none of the Ascians even attempt to understand what lead to the End of Days?Never ONCE connected the dots on why Zodiark needed to be alive.
When you get farther in the story, there is more to discuss.Just wonder how that's going to affect our friends on First