A Federation interdictor cruiser
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- Sarevok
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A Federation interdictor cruiser
In the TNG episode Force of Nature it was revealed that vetryon particles could disrupt warp. Two scientists rigged some unmanned platforms to emit those particles making warp travell impossible in nearby space. Now this could be used to create a Federation interdictor cruiser. Take a starships, modify it's deflector dish to emit vetryon particles and it will prevent nearby ships from warping out.
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Theoretically yes, but what was the range on these platforms?
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Well they caused a Ferengi Marauder and the Enterprise-D to drop out of warp while in interstellar space. So their range could be quite high since interstellar space is big. Maybe their range is billions of kilometers. Also the Marauder's warp drive was destroyed when it tried to force it's way through so it is a pretty effective system.Gandalf wrote:Theoretically yes, but what was the range on these platforms?
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Strategicaly speaking the system would be limited because of how vast space is. However when you know where your enemy will be moving through, then they gain use.
I've always felt that Starfleet used something like this in FC in order to slow down the Borg Cube on its way to Earth. That would explain how slower ships like the Defiant were at both the first and last Borg battle.
I've always felt that Starfleet used something like this in FC in order to slow down the Borg Cube on its way to Earth. That would explain how slower ships like the Defiant were at both the first and last Borg battle.
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There is no direct evidence it would affect Borg Transwarp (they appear to have 3 types). However circumstansial evidence does indicate its possible this is what happened.
We know the following.
There exists Warp Interdiction fields
Borg Cubes are faster then any Starfleet ship
Defiant class ships are not as fast as Galaxy class ships
The Defiant was at both the first and last battle of First Contact
We can conclude that something slowed the Borg down significantly enough that a slower Starfleet ship was able to catch up. We also know its in Starfleets best interest to slow the Cube down while they gather more assets, say at Earth. So we are left with a theory that Interdiction fields were used against the Borg. Just no concrete proof this happened.
We know the following.
There exists Warp Interdiction fields
Borg Cubes are faster then any Starfleet ship
Defiant class ships are not as fast as Galaxy class ships
The Defiant was at both the first and last battle of First Contact
We can conclude that something slowed the Borg down significantly enough that a slower Starfleet ship was able to catch up. We also know its in Starfleets best interest to slow the Cube down while they gather more assets, say at Earth. So we are left with a theory that Interdiction fields were used against the Borg. Just no concrete proof this happened.
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We have no idea of the range of said pulses. The becons actualy had to emmit a distress signal or some other such lure (such as a debris field) to attract the attention of the Starship. The pulse also past right through shields and fried any subspace related activity on the ship including the subspace fields in the shields, warp core and some of the computers / communications systems.

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Re: A Federation interdictor cruiser
Not the deflector dish of doom! It would be better to build a unit that does it as a containes system rather then weaken your deflector array with extra tasks.IUnknown wrote:In the TNG episode Force of Nature it was revealed that vetryon particles could disrupt warp. Two scientists rigged some unmanned platforms to emit those particles making warp travell impossible in nearby space. Now this could be used to create a Federation interdictor cruiser. Take a starships, modify it's deflector dish to emit vetryon particles and it will prevent nearby ships from warping out.
It does bear a good idea though. The problem is it would deny both sides warp travel until the particle dissapate.
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That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
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That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
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Re: A Federation interdictor cruiser
True enough, but then, the same thing happens when a SW Interdictor is switched on.Isolder74 wrote:It does bear a good idea though. The problem is it would deny both sides warp travel until the particle dissapate.
How quickly do these particles dissipate?

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Re: A Federation interdictor cruiser
What I mean is any fancy warp manuvers, like The Picard Manuever, would now be out on both sides which would ensure that the better fleet is garanteed to win.Kuja wrote:True enough, but then, the same thing happens when a SW Interdictor is switched on.Isolder74 wrote:It does bear a good idea though. The problem is it would deny both sides warp travel until the particle dissapate.
How quickly do these particles dissipate?
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That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
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That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
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Re: A Federation interdictor cruiser
IIRC as soon as the particle generating unit is switched off the field dissappears.Kuja wrote:True enough, but then, the same thing happens when a SW Interdictor is switched on.Isolder74 wrote:It does bear a good idea though. The problem is it would deny both sides warp travel until the particle dissapate.
How quickly do these particles dissipate?
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I'd also be tempted to make partical canons that work on this.
Remember, the Subspace tech frying effect lasted after the field was gone.
That would be a handy weapon for disabling enemy ships
Aim, Fire, and one disabled enemy ship
Remember, the Subspace tech frying effect lasted after the field was gone.
That would be a handy weapon for disabling enemy ships
Aim, Fire, and one disabled enemy ship
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According to Insurrection, subspace weapons are illegal due to their unpredictable nature and the way they can permanently damage space.Solauren wrote:I'd also be tempted to make partical canons that work on this.
Remember, the Subspace tech frying effect lasted after the field was gone.
That would be a handy weapon for disabling enemy ships
Aim, Fire, and one disabled enemy ship
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Or you set it up along an enemies expected path and have them drop into normal space n something "fun" like a minefield. A remote station should be possible.
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[quote="CaptainChewbacca"
According to Insurrection, subspace weapons are illegal due to their unpredictable nature and the way they can permanently damage space.[/quote]
Oh, I know that. But I'm not sure a Vertiron particle weapon is a subspace weapon per-say.
I just affects subspace systems.
In many ways, it's the equal of a Star wars Ion cannon, just on Star Trek subspace-based systems (i.e Warp Drive, Shields, Communications)
According to Insurrection, subspace weapons are illegal due to their unpredictable nature and the way they can permanently damage space.[/quote]
Oh, I know that. But I'm not sure a Vertiron particle weapon is a subspace weapon per-say.
I just affects subspace systems.
In many ways, it's the equal of a Star wars Ion cannon, just on Star Trek subspace-based systems (i.e Warp Drive, Shields, Communications)
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Well the two scientists in the episode in question were protesting subspace damage caused by warpdrives. They should be doing subspace damage to protest subspace damage !CaptainChewbacca wrote:According to Insurrection, subspace weapons are illegal due to their unpredictable nature and the way they can permanently damage space.Solauren wrote:I'd also be tempted to make partical canons that work on this.
Remember, the Subspace tech frying effect lasted after the field was gone.
That would be a handy weapon for disabling enemy ships
Aim, Fire, and one disabled enemy ship
I have to tell you something everything I wrote above is a lie.