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Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-06 07:41pm
by Steve
Mayabird wrote:That may be the most terrible thing I have ever written.
[line 2]
I love it!

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-06 07:46pm
by doom3607
Tanasinn wrote:doom3607 wrote:Tanasinn wrote:
Something like
this, I'm sure.

The Locrians aren't just bugs. They do have art, admitedly limited what with there being only forty of them...
Translation: They have music, not just mindless chattering. You're thinking of the Karlack.
It was a half-joke, but the point I was sorta trying to make was that Locrian music may not be emotionally recognizable or accessible to human listeners at all. A cicada's whine is white noise to a human, but to a cicada?
You have a point, there. Most of the aliens, in their psychology and actions at least, seem quite human. So it would make sense for a race as different as the Locrians to be, well, different. But Rule of Fun dictates that that's too hard and would most likely piss everyone off anyway, since taken to its logical conclusion they would have an unintelligeable code of ethics that would undoubtely evolve into a means for me to do whatever I want while still being able to claim I was doing what my race thought was right.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-06 08:04pm
by Shinn Langley Soryu
Mayabird wrote:That may be the most terrible thing I have ever written.
[line 2]
There needs to be a capitalization worm to go along with the apostrophe worm.
As for music of the Holy Empire,
there's the namesake of the Bouken Desho Desho class battleship, for starters. There are also
orchestral and
English versions if J-pop isn't really your thing.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-06 08:07pm
by Simon_Jester
What, with the ponderous, weighty and oppressive character of the music cranked up, at the expense of euphony, to the point of comical self-parody?
...Come to think of it, that fits the Centralists' idiom
very well.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-07 12:19am
by Akhlut
This may or may not be a good anthem for the NenAltKik.

I'll leave it up to you guys to decide.
And,
Thompson S. Hunter's official music video. Story of his life. Well, not exactly. Well, possibly. His past is...complicated...
EDIT: That second video is NSFW, by the way. In the strongest terms possible.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-07 01:04am
by Shinn Langley Soryu
Is it just me, or does the vocalist sound an awful lot like Nathan Explosion? (Speaking of which, you need to do some more stuff with Dr. Rockso, but that's neither here nor there.) In any case, I'm certainly digging it.
While we're on the topic of the Imperial March, I'm really fond of the
funk version and the
Richard Cheese cover.
In any case, now that I have my own contribution to the Murca storyline up, it's time for me to work on other important things. Namely, how do I restart all my other stalled storylines...
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-07 03:41am
by Shroom Man 777
That was a great job Langley. Beautiful. A Horrendously Punditified Corpsey Affair indeed!

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-07 07:54am
by Siege
What, you mean it isn't
this? HERESY!

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-07 09:58am
by PeZook
Heh.
Modern Warfare much, Shinn?

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-07 10:50am
by Simon_Jester
Why do I have this bizarre image of an Anglian special forces team watching the whole thing and planning to get an informant out of Murcan captivity somewhere now...?
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-07 11:03am
by PeZook
Maybe later, when people actually know it exists

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-07 11:05am
by Simon_Jester
If this means that at some future date there will be Gaz in SDNW4, I am in favor of this development.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-07 11:08am
by Akhlut
Siege wrote:
What, you mean it isn't
this? HERESY!

Man, my kid watches one of the Jurassic Park movies at least 2-3 times a
week, I've heard that theme more then enough in my life at this point. Until JP4 is released, I mean.

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-07 11:11am
by Tanasinn
So Force Lord, are you planning to do anything with CENINTERN in the near future, or waiting for more participant interaction...?
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-07 01:36pm
by Force Lord
Tanasinn wrote:So Force Lord, are you planning to do anything with CENINTERN in the near future, or waiting for more participant interaction...?
Thing is, given that plenty of people are still in Q4 3400 (BEEEF or other stuff) and maybe earlier, and with the Locrians appearing, I decided it would be best for everyone to catch up a little bit before doing more CENINTERN stuff, so they have the time to interact. There's also the fact that I have a few pending storylines as well.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-07 04:18pm
by Shinn Langley Soryu
PeZook wrote:Heh.
Modern Warfare much, Shinn?

With some
Red Dawn added in for flavor, but basically, yes.
Also, I was doing the
Modern Warfare schtick long before my involvement in the Murca storyline, as my long-delayed
Soramirez Do Everything! storyline can attest. Of course, knowing me, I had to mash it up with
Halo,
Resistance,
Sora no Woto, and
Highschool of the Dead along the way.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-07 10:26pm
by Simon_Jester
[Umerians read Locrian diplonote, sniff]
We would use the wavelength of the signal we transmitted for the broadcast.

Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-08 06:39am
by doom3607
Do hyperspace signals even have wavelengths?
Anyway, you guys do realize the Locrians might become Centralist allies simply because nobody else has said a word to them, right?
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-08 08:44am
by Mayabird
Patience, young newbie, patience! Most of us are really slow writers and a lot of us have jobs or busy school schedules in the way. I have a response coming (but I need to do a story post first to explain how it went about) and the Bragulans will be contacting you somewhat soon if only because they know you're not human, and therefore A-OK! Others will too in time.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-08 08:45am
by RogueIce
doom3607 wrote:Do hyperspace signals even have wavelengths?
Anyway, you guys do realize the Locrians might become Centralist allies simply because nobody else has said a word to them, right?
That's the thing with Unreal Time, which is our standard mode in the game: it gives us flexibility.
Now, there is a limit to "we never heard back" but it's fairly generous, at least with those who make good faith efforts to be active and participate in the game.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-08 08:57am
by Master_Baerne
doom3607 wrote:Do hyperspace signals even have wavelengths?
Anyway, you guys do realize the Locrians might become Centralist allies simply because nobody else has said a word to them, right?
Hey now, I sent you something! It was even written by another hive-minded insect species!
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-08 09:36am
by Fingolfin_Noldor
The Imperium will merely take note, catalogue, and log, and hope to plan within the next two-three hundred years, a crusade against another rapacious bunch of insects so desperately needing a genocide.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-08 09:41am
by Simon_Jester
doom3607 wrote:Do hyperspace signals even have wavelengths?
Anyway, you guys do realize the Locrians might become Centralist allies simply because nobody else has said a word to them, right?
What Amy said.
It usually takes several days to get a representative sample of communiques. Even then, you're
not going to get an answer from everyome in the game; people aren't going to want to spam the diplomatic thread with forty repetitions of the same basic theme, and you probably won't want to write forty repetitions of the same basic first contact post either.
Look at Amy's experiences with first contact, OK? It took some time for the notes to go through, and quite a while to write even the four or five 'first contact' post-stories she wound up doing.
I mean, if everyone replied within a day or two you'd be hopelessly swamped in messages; be careful what you wish for.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-08 10:03am
by Siege
Well, I wouldn't know what else to reasonably write in response to that particular communique; to immediately attempt to sell all kinds of stuff to a race that says they just woke up from a millennia-long slumber seems... bizarre, and vulgar at the same time. So doom3607, just assume an emissary is on the way and we can see about developing anything further, well, when there's anything further to develop

.
Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-03-08 12:26pm
by Akhlut
Bizarre and vulgar? At the same time? In SDNW4? I do declare, I'd get the
vapors were that to occur 'round these parts.
