Re: World of Tanks Mark III
Posted: 2014-01-21 02:51pm
There are some tanks that are worth pushing (ST-1 on a hill) but there are some that just don't gain enough to bother. Like the TOG.
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Use the techniques I mentioned on the previous page. I'll give you more if you want.Xess wrote:I find myself somewhat in the same boat as Simon_Jester, I want to improve but I keep being dumb. I have somehow pulled my WR up to 50% from 48%, but damn if I know how I did it.
More taxing are the shell explosions and object destruction (wall crushing) smoke.Imperial528 wrote:I tried the tweaker for my laptop. Gave me a good 5-10 more fps just by turning off exhaust and dead tank smoke.
You have no problems then. Simon Jester struggles at 6-7fps. I had that once, and found the solution, and now I want to help him if this thread is visited again.Imperial528 wrote:On my laptop I play at 1366x768, with lowest settings across the board. Shell explosions aren't that taxing anymore with the exhaust turned off at the same time, so I keep them on.
On my desktop I play at 1600x900 and maximum at 60 fps.
The human brain can perceive far, far more than 10-15 fps, in fact, testing has shown that humans can detect a difference of one frame in 200 every second. The human eye can physiologically, if not psychologically, process up to 1000 fps, and the average human, tasked with determining what framerate they are looking at, can tell the difference up to around 150 fps. In fact;Simon_Jester wrote:The human eye can't really process anything faster than 10-15 fps anyway. There may be a slight qualitative experience above that, but if my computer were that good I'd crank up the graphics quality until it was running at 15-20 fps again, because the prettier graphics are worth more than a 60 fps frame rate.
At 6-7 fps, objects sometimes move in a noticeably jerky way, and the gap between frames is comparable to the human reaction time. It's a whole different order of problem.
Maybe you're used to it, but 10-15 fps for me is so jerky and stuttery that I consider it nearly unplayable. I value maintaining 60+ fps as far more important than some slightly improved textures, since everything will always look as fluid as possible.The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to percieve 1 image within 1/220 of a second, but the ability to interpret higher FPS.
Really? Interesting.The Vortex Empire wrote:The human brain can perceive far, far more than 10-15 fps, in fact, testing has shown that humans can detect a difference of one frame in 200 every second. The human eye can physiologically, if not psychologically, process up to 1000 fps, and the average human, tasked with determining what framerate they are looking at, can tell the difference up to around 150 fps. In fact;Simon_Jester wrote:The human eye can't really process anything faster than 10-15 fps anyway. There may be a slight qualitative experience above that, but if my computer were that good I'd crank up the graphics quality until it was running at 15-20 fps again, because the prettier graphics are worth more than a 60 fps frame rate.
At 6-7 fps, objects sometimes move in a noticeably jerky way, and the gap between frames is comparable to the human reaction time. It's a whole different order of problem.
I'm used to it and consider, say, 20-25 fps to be fluid 'enough.' At that point, I can meaningfully judge the position and velocity of objects accurately, and a typical quick-moving enemy tank is only moving, say, 40-50 centimeters between frames. Since I can't aim the gun much more accurately than to the nearest meter at my typical combat ranges anyway, and since all the targets are, say, two meters high and at least 3-4 meters long, at that point I'm sitting pretty.Maybe you're used to it, but 10-15 fps for me is so jerky and stuttery that I consider it nearly unplayable. I value maintaining 60+ fps as far more important than some slightly improved textures, since everything will always look as fluid as possible.
Those don't happen to me often enough to be more than a minor inconvenience, and a deterrent against using sniper mode (which always causes a lag/fps spike for me for some reason).krakonfour wrote:24 fps is the absolute minimum for gameplay.
In WoT, it is important to maintain high fps not because you can percieve the difference (no gameplay difference between 25 and 60 for example) but for those lag spike and freezes which make your fps plummet.
I'm lazy, complacent, and under no circumstances will I buy a hardware upgrade for my computer just so I can play a game. I'm sorry if that offends you.Seriously, just increase your fps.
I accept that I am flat wrong about the point of diminishing returns, that it is several times higher than I thought. However, I still think that anyone who's complaining about how, say, they can't get World of Tanks to play about 30 fps is off their rocker.Steel wrote:The idea that 15fps or above is indistinguishable is insane. 30fps looks like a horrible abortion compared to 60, and higher framerates look better still.
I wouldn't say 30 looks like a "horrific juddery mess." The difference is detectable, but I wouldn't see any practical difference in terms of my ability to lay a gunsight on that UFO and shoot it by aiming ahead along its line of flight.Have a look at this:
http://www.testufo.com/#test=framerates
and see the horiffic juddery mess 30fps looks like next to 60fps.
I fail to be miserable about it, actually. It's when I put myself in a bad physical position and get blown up by being a fool that I feel bad.Beyond about 30fps the improvements start to tail off, and after 60fps you're at diminishing returns, but still it does make a very significant difference to your ability as a player to process and interpolate movement to predict motion of targets and react to things. This makes much more difference in twitch shooters compared to WoT where you should be engaging in a commanding position or not at all, but it still makes a difference, and losing due to controllable technical factors is miserable.
Ah, but do you really want to be hitting that huge upper plate or do you want to detrack through the front wheel? Weakspots are tiny. It reduces you to the level of a newbie shooting in the general direction of the enemy. You also take longer to aim, and sniping from a bush (most advantageous position in WoT) is off-limits to you.Simon_Jester wrote:I'm used to it and consider, say, 20-25 fps to be fluid 'enough.' At that point, I can meaningfully judge the position and velocity of objects accurately, and a typical quick-moving enemy tank is only moving, say, 40-50 centimeters between frames. Since I can't aim the gun much more accurately than to the nearest meter at my typical combat ranges anyway, and since all the targets are, say, two meters high and at least 3-4 meters long, at that point I'm sitting pretty.
It's when the tank appears to move in two-meter jumps rendered 0.2 seconds apart that I have a problem.
My computer can run WoT, with the current settings and mods, at 30-40 fps. I've reduced it to something on the level of a PS2 game. However, maxing out my graphics card when I'm just looking at grass is both taxing on my small laptop fan* and utterly useless to me. I manually capped my fps at 24.Those don't happen to me often enough to be more than a minor inconvenience, and a deterrent against using sniper mode (which always causes a lag/fps spike for me for some reason).
I can't buy a hardware upgrade because I don't have the money, so the end result is the same. There's a 'check my rig' thread over here somewhere. I have an OK processor (2.4GHz Duo) and an utterly shitty GPU (nvidia 8400GS) that is worse than the current generation of integrated crap.I'm lazy, complacent, and under no circumstances will I buy a hardware upgrade for my computer just so I can play a game. I'm sorry if that offends you.
I DID used to use a compressed texture pack that helped, but it's been rendered obsolete by successive updates to the game, so I'd have to go back and reload it, which I'm willing to do eventually when I get around to it.
I'm going to have to agree with Simon on this one.I accept that I am flat wrong about the point of diminishing returns, that it is several times higher than I thought. However, I still think that anyone who's complaining about how, say, they can't get World of Tanks to play about 30 fps is off their rocker.Steel wrote:The idea that 15fps or above is indistinguishable is insane. 30fps looks like a horrible abortion compared to 60, and higher framerates look better still.
I played 6000 games with 7-11 fps, then 5000 more games with 11-15 fps when I discovered overclocking. I brought a new computer and played 8000 more games at 22-26 fps.If *I* can play the game to a mediocre standard of performance at 6-7 fps, then anyone who's complaining about 25-30 not being good enough for them is just blaming their tools for their own imperfections.
But Siiiiiiiiiiiiimon, that kiiiiiiiiiiiilllllls people!Of course, maybe my brain just processes stuff weirdly; I also drive people nuts by running the windshield wipers at low frequency in the rain, because a windshield that to me is still quite usable is to them covered with enough raindrops that somehow they can't track the positions of cars through it.
WoT tweaker and texture mods take 10 minutes together. Overclocking can be accomplished over an hour if you have proper instructions.My 'gaming rig' (ha!) might be inadequate to someone else's needs, but I am basically content, not that I'm going to turn up the option to improve it for free if I can find the time.
How is your computer placed when you are playing?krakonfour wrote:*:On top of the above, I have the world's worst ventilation fan. The GPU automatically throttles back at a temperature of 80 degrees C. It climbs to this temperature in 15 minutes from cold if I max it out, severely limiting gaming sessions. Limiting the fps to 24 and forcing the fan to go at the fastest RPM possible all the time managed to keep my temperature a constant 65C.
Actually, sniping is pretty much the only thing I'm in a position to do effectively- take up a firing position, shoot, look for new firing position. In mobile battles, yes, I'm at a grave disadvantage.krakonfour wrote:Ah, but do you really want to be hitting that huge upper plate or do you want to detrack through the front wheel? Weakspots are tiny. It reduces you to the level of a newbie shooting in the general direction of the enemy. You also take longer to aim, and sniping from a bush (most advantageous position in WoT) is off-limits to you.
Is there any way to fix that? That sounds incredibly stupid.The dips in sniper mode are not random. Three things happen that kill your fps:
-The black border around your screen is a huge >1MB file that eats up the Vram that should be dedicated to other things. Loading it causes a temporary dip in fps.
Yep.-Faraway textures that were rendered at 6% now have to be loaded to full resolution as you zoom in on them. The switch from low to high textures is noticeable on slow computers. While your GPU is flooding its vram with the new textures, your fps drops.
Ah, good point, though it happens when I'm not looking through a bush too.-The previous events cause major but temporary drops in fps. It's the bushes that your are sniping through that cause the persistent drop in fps. This is caused by them being rendered as multiple, moving and overlapping semitransparent materials, all in full resolution.
Satellite C655 laptop, integrated graphics. Bought it in spring 2011; my purchase criteria were:I can't buy a hardware upgrade because I don't have the money, so the end result is the same. There's a 'check my rig' thread over here somewhere. I have an OK processor (2.4GHz Duo) and an utterly shitty GPU (nvidia 8400GS) that is worse than the current generation of integrated crap.I'm lazy, complacent, and under no circumstances will I buy a hardware upgrade for my computer just so I can play a game. I'm sorry if that offends you.
I DID used to use a compressed texture pack that helped, but it's been rendered obsolete by successive updates to the game, so I'd have to go back and reload it, which I'm willing to do eventually when I get around to it.
What are your specs? If you don't know them, just post the model of your computer.
Yep. Been there occasionally, though not often.The best fps increase you can get from the texture packs comes from the Particles and Speedtree folder. Particles folder helps with the random fps drops caused by artillery shells or tanks exploding. Speedtree folder is a massive help with the biggest resource hog of WoT: the trees. The remaining textures help with map loading times and eliminate the 2-3s freezes when loading the model of a recently destroyed tank or that on an enemy that has just dissapeared. I don't know about you, but having an opponent peek around a corner, shoot me then retreat before I've even rendered his tank is not something I like.
That kills people who can't keep track of the position of a car when there's a raindrop in the way, and the people they crash into. I can't do anything about the second, and I'm not the first.But Siiiiiiiiiiiiimon, that kiiiiiiiiiiiilllllls people!Of course, maybe my brain just processes stuff weirdly; I also drive people nuts by running the windshield wipers at low frequency in the rain, because a windshield that to me is still quite usable is to them covered with enough raindrops that somehow they can't track the positions of cars through it.
Overclocking I'll pass on because the of risk of doing it improperly; it is NOT worth even a tiny chance of frying my computer. The laptop I play World of Tanks on is not a luxury item even if I use it for games, and while I could probably make do without it I would really prefer to not have to.WoT tweaker and texture mods take 10 minutes together. Overclocking can be accomplished over an hour if you have proper instructions.My 'gaming rig' (ha!) might be inadequate to someone else's needs, but I am basically content, not that I'm going to turn up the option to improve it for free if I can find the time.
I see...Simon_Jester wrote:Actually, sniping is pretty much the only thing I'm in a position to do effectively- take up a firing position, shoot, look for new firing position. In mobile battles, yes, I'm at a grave disadvantage.
It's Wargamin levels of optimization, you mean. Use this.Is there any way to fix that? That sounds incredibly stupid.The dips in sniper mode are not random. Three things happen that kill your fps:
-The black border around your screen is a huge >1MB file that eats up the Vram that should be dedicated to other things. Loading it causes a temporary dip in fps.
It's not just the bushes, true, but it's the most noticeable. Groups of tree trunks are killers as well, as is sniping into a built-up area.Ah, good point, though it happens when I'm not looking through a bush too.
The good: 2.2GHz processor.Satellite C655 laptop, integrated graphics. Bought it in spring 2011; my purchase criteria were:
Largest reasonably practical screen? Optimize this subject to constraints:
Web browser? Y/N
Office? Y/N
Cheap? Y/N
That was very much consistent with my needs at the time. Due to lifestyle changes and a computer breakdown, it has sadly become my primary if not sole computer.
Do you want a list of links you want to click on and just Execute Ok Ok Ok Done while watching TV?The other point I'd like to make is that unlike many people you may be familiar with, I have a strong "can't be assed" reaction to serious optimization of my existing computer hardware. I haven't got a computer geek bone in my body, and my actual job is psychologically demanding enough that I have very little energy left over for tinkering. Pretty much everything I do off work, I do either for other people's sake, or for short term entertainment value.
Overclocking is much safer than that if you know what you're doing. The stories of people frying their computers are true... but they're the same guys who slide the bar all the way to the left on their first attemp, or try and break their card with a pencil lead to increase the voltage manually...Overclocking I'll pass on because the of risk of doing it improperly; it is NOT worth even a tiny chance of frying my computer. The laptop I play World of Tanks on is not a luxury item even if I use it for games, and while I could probably make do without it I would really prefer to not have to.
This is wrong.Tweaker/texture mods I have considered and even DONE in the past, but it seems like every time I consider it, it's right before a new release comes out and I figure I'll hold off until the new update.
You'd be amazed.krakonfour wrote:Do you want a list of links you want to click on and just Execute Ok Ok Ok Done while watching TV?
This optimization is going to help you psychologically. If you come home tired in the head, struggling to shoot teleporting targets at 6 fps is not my idea of relaxed fun.
I have come to believe that there are times in a man's life when he should just leave something alone, if he does not see it as broken and if there is a risk of a screwup costing hundreds of dollars. Even if the risk is small, why court it?Overclocking is much safer than that if you know what you're doing. The stories of people frying their computers are true... but they're the same guys who slide the bar all the way to the left on their first attemp, or try and break their card with a pencil lead to increase the voltage manually...
Let me clarify: each time I look at tweaker/texture mods, I look at the World of Tanks website and find out there's going to be a significant graphics overhaul soon. That explains why I don't have such mods on my computer already, because I keep forgetting to do it again for three months by which point Wargaming has another major graphics overhaul coming.This is wrong.Tweaker/texture mods I have considered and even DONE in the past, but it seems like every time I consider it, it's right before a new release comes out and I figure I'll hold off until the new update.
Updates 8.3 to 8.6 could run with the same texture packs. Updates 8.3 to 8.8 were fine with he same speedtree and particle folders. 8.9 and 8.10, and even the upcoming 8.11 share the tetures.